List of Terms

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This is a list of terms and definitions that can be found in game.

Concepts

Terms

  • Glyphid - The most common family of bugs on Hoxxes.
  • Mactera - A flying family of bugs living on Hoxxes.
  • Swarm - A Swarm is an event that can occur on some mission types which briefly increases enemy spawn rates. Swarms are announced by Mission Control.
  • Core Infuser - A square block of whiteish colors. Receives the Tritilyte Key to start a Machine Event, and allows players to infuse a Blank Matrix Core after completing it.
  • Mission Control - Mission Control is the only character voiced but not seen. Explains things, gives orders, and warnings.
  • Perk - A gameplay modifier that can be unlocked via the KPI terminal.
  • Scrip - The name given to season specific currency. Comes from a historically accurate corporate currency used by mining companies in the past.
  • Deep Dive - A series of three missions in a row, both comprised of two primary objectives. Exist in normal and Elite versions.
  • Matrix Core - An object granted by completing a weekly Assignment or Deep Dives, that can come as a Blank, Infused or Mineral version.
  • Overclock Infused Matrix Core - An Infused Matrix Core that can be used to unlock an Overclock at the Forge.
  • Cosmetic Infused Matrix Core - An Infused Matrix Core that can be used to unlock a Cosmetic at the Forge.
  • Overclock - Weapon modifications that range from minor to major, unlocked by forging Infused Matrix Cores in the Forge.
  • Clean Overclock - A type of Overclock that only has benefits, but no downsides.
  • Balanced Overclock - A type of Overclock that brings in notable changes to a weapon, both good and bad.
  • Unstable Overclock - A type of overclock that brings in a game-changing effect to a weapon, but cripples its other functions in exchange.
  • Anomaly - A Mutator that can be beneficial or neutral, without the goal to increase challenge.
  • Warning - A Mutator that increases the difficulty. A mission can have up to two, but some are mutually exclusive.
  • Management - The obscure entity that decides everything, yet is only ever mentioned by Mission Control.
  • Rock and Stone - An expression used by the Dwarves as a rally cry.
  • Karl - The name of a legendary figure, often evoked as one might call upon the name of a deity or a hero.
  • R&D - An abbreviation of Research and Development, the teams that develop new weapons and equipment for the Dwarves to use.

Acronyms & Abbreviations

This is a non-exhaustive list of the most common acronyms and abbreviations used by the community in discussions about the game.

General Terms

DD Deep Dive, a weekly end-game activity that consists of three pre-seeded missions that must be completed in a row
DRG Deep Rock Galactic, the name of this video game and the eponymous space mining megacorporation
EDD Elite Deep Dive, a more challenging version of a Deep Dive
GSG Ghost Ship Games, the studio developing Deep Rock Galactic
ME Machine Event, a structure sometimes randomly found during missions
OC Overclock, a type of weapon upgrade
PP Performance Pass, the game's battle pass mechanic
Performance Points, one of the two types of experience that measure player progression
R&S
RnS
RASB
"Rock and stone (brother)", a phrase used by the dwarves to express approval, gratitude, support or triumph
XP Experience Points, one of the two types of experience that measure player progression

Mission types & Modifiers

CLC Cave Leech Cluster, a warning that increases the number of Cave Leeches that can be found in a mission.
DXP Double XP, an anomaly that doubles the experience gained at the end of a mission.
Elim Elimination, a mission type centered around defeating large boss Glyphids known as Dreadnoughts.
Haz Hazard, the difficulty settings present within Deep Rock Galactic that determine factors such as enemy count, health, and damage within a mission.
Haz 5a Hazard 5+ with all modifiers set to their maximum value.
IS Industrial Sabotage, a mission type centered around crippling and defeating a stationary Rival-themed boss.
Low O2 Low Oxygen, a warning that causes dwarves to have a limited supply of oxygen, requiring them to refill it at a source of oxygen such as the M.U.L.E. or Resupply Pods.
PE Point Extraction, a mission type about digging up big mineral chunks in a large open cavern under near-constant pressure of enemies.
OSR On-Site Refinery, a mission type where the players build and maintain pipelines to extract liquid Morkite from underground wells.

Perks

FM Field Medic, a perk that allows dwarves to revive other dwarves more quickly, as well as allowing a limited number of instant revives.
HS Heightened Senses, a perk that allows dwarves to detect when an enemy is attempting to grab them, as well as allowing them to escape for these grabs a limited number of times.
IABT It's a Bug Thing, a perk that causes any Loot Bugs within a certain radius of a dwarf to die.
IW Iron Will, a popular perk that allows a downed dwarf to come back to action for a few seconds.
SYIH See You In Hell, a perk that allows triggering an explosion around your dwarf while downed.
Vamp Vampire, a perk that causes dwarves to recover health when killing a medium-sized or larger enemy with a melee attack.

Combat terms

AB Armor breaking, a type of modification found on many weapons that makes it more effective at destroying creature armor
AoE Area of effect, a term usually referring to weapons that deal damage not only at the point of impact, but also in an area around it (e.g. "10 AoE damage")
BT Blowthrough, a type of modification found on many weapons that makes its projectiles pass through the target and hit other targets behind it (the number of penetrations varies)
CC Crowd control, a general term encompassing abilities that impair the enemies' movement or restrict their damage output: stun, slow-down, fear, etc.
HVT High-value target, a usually ranged non-boss creature, such as Mactera or Glyphid Acid Spitters, that introduces a considerably larger threat than other targets; therefore, eliminating it quickly is a priority
LST Large slow target, a creature such as a Glyphid Praetorian that presents danger up close, but can be safely kited due to its low movement speed
RoF Rate of fire, a metric of how many projectiles a weapon fires per second
Stationary Creatures that are within the stationary spawn pool such as Spitball Infectors, Brood Nexi, and Naedocyte Breeders, which usually pose an immediate threat to nearby dwarves
Trash Creatures which have low health but spawn in large amounts. Usually refers to Glyphid Grunts and their variants, but can also refer to Glyphid Swarmers, Naedocyte Shockers, and Rival Shredders
WP Weak point or weak spot, a specific part of a creature that, when hit, multiplies incoming damage
ST Single Target, typically refers a weapons ability to efficently kill singular targets.

Weapons & Grenades

Axe Impact Axe, Drillers's default throwable
AC
Thunderhead
"Thunderhead" Heavy Autocannon, Gunner's second primary weapon
BC
Breach
Breach Cutter, Engineer's second secondary weapon
BRT BRT7 Burst Fire Gun, Gunner's second secondary weapon
Bulldog "Bulldog" Heavy Revolver, Gunner's default secondary weapon
C4 Satchel Charge, Driller's support equipment
Cluster Nade Cluster Grenade, Gunner's third throwable
CRSPR
Flamer
CRSPR Flamethrower, Driller's default primary weapon
Cryo Nade Cryo Grenade, Scout's second throwable
CWC
Cooker
Colette Wave Cooker, Driller's third secondary weapon
DRAK DRAK-25 Plasma Carbine, Scout's third primary weapon
EPC Experimental Plasma Charger, Driller's second secondary weapon
Fire Nade
Incendiary Nade
Incend Nade
Incendiary Grenade, Gunner's second throwable
GK2 Deepcore GK2, Scout's default primary weapon
GRS
Hurricane
"Hurricane" Guided Rocket System, Gunner's third primary weapon
HE Grenade
HE Nade
High Explosive Grenade, Driller's second throwable
Hog
Warthog
"Warthog" Auto 210, Engineer's default primary weapon
IFG Inhibitor-Field Generator, Scout's default throwable
LB
Leadburster
Tactical Leadburster, Gunner's fourth throwable
Lead Storm
Minigun
"Lead Storm" Powered Minigun, Gunner's default primary weapon
LOK
LOK-1
Loki
LOK-1 Smart Rifle, Engineer's third primary weapon
LURE L.U.R.E., Engineer's default throwable
M1K
M1000
M1000 Classic, Scout's second primary weapon
NT Grenade
NT Nade
Neurotoxin Grenade, Driller's third throwable
NUK17s
Zhukovs
Zhuks
Zhukov NUK17, Scout's second secondary weapon
PGL Deepcore 40mm PGL, Engineer's default secondary weapon
Phero Nade Pheromone Canister, Scout's third throwable
Proxy Mine Proximity Mine, Engineer's third throwable
Ripper Springloaded Ripper, Driller's fourth throwable
SD
Shard
Shard Diffractor, Engineer's third secondary weapon
Sentry
Turret
LMG Gun Platform, Engineer's support equipment
Shredder Nade
SSG
Shredder Swarm, Engineer's fourth throwable
Sludge
Slump
Corrosive Sludge Pump, Driller's third primary weapon
Sticky Nade Sticky Grenade, Gunner's default throwable
Stubby "Stubby" Voltaic SMG, Engineer's second primary weapon
Stunsweeper
VSS
Voltaic Stun Sweeper, Scout's fourth throwable

Weapon Mods & Overclocks

ABC Automated Beam Controller, a balanced overclock for the Shard Diffractor
ABM Armor Break Module, a clean overclock for the LOK-1 Smart Rifle
AISE AI Stability Engine, an unstable overclock for the Deepcore GK2
AGM AG Mixture, a clean overclock for the Corrosive Sludge Pump
ALMO A Little More Oomph, a clean overclock for the "Lead Storm" Powered Minigun
ASS Active Stability System, a balanced overclock for the M1000 Classic
AV Aggressive Venting, a clean overclock for the DRAK-25 Plasma Carbine
Aggressive Venting, a tier-5 modification for the "Lead Storm" Powered Minigun
BB Big Bertha, an unstable overclock for the "Thunderhead" Heavy Autocannon
BF Burst Fire, a balanced overclock for the Deepcore GK2
BH Bullet Hell, an unstable overclock for the "Lead Storm" Powered Minigun
Burning Hell, a balanced overclock for the "Lead Storm" Powered Minigun
BlH
BulH
Bullet Hell, an unstable overclock for the "Lead Storm" Powered Minigun
BN Burning Nightmare, a tier-5 modification for the Experimental Plasma Charger
Blistering Necrosis, an unstable overclock for the Colette Wave Cooker
BOM Bullets of Mercy, a balanced overclock for the Deepcore GK2
BP Bodkin Points, an unstable overclock for the Nishanka Boltshark X-80
BrH
BurH
Burning Hell, a balanced overclock for the "Lead Storm" Powered Minigun
CATG Cold As The Grave, a tier-5 modification for the "Lead Storm" Powered Minigun
CB Carpet Bomber, a balanced overclock for the "Thunderhead" Heavy Autocannon
Cryo Bolt, a balanced overclock for the Nishanka Boltshark X-80
CBolt Cryo Bolt, a balanced overclock for the Nishanka Boltshark X-80
CFM Compact Feed Mechanism, a balanced overclock for the "Lead Storm" Powered Minigun
CFV Compact Feed Valves, a balanced overclock for the CRSPR Flamethrower
CGM Combustive Goo Mix, a balanced overclock for the Corrosive Sludge Pump
Chem Bolts Special Bolt: Chemical Explosion, a tier-1 modification for the Nishanka Boltshark X-80
Cluster Cluster Charges, an unstable overclock for the "Hurricane" Guided Rocket System
CM Combat Mobility, a balanced overclock for the "Thunderhead" Heavy Autocannon
Cryo Minelets, an unstable overclock for the Zhukov NUK17
CMF Controlled Magnetic Flow, a tier-2 modification for the Armskore Coil Gun
CN Crystal Nucleation, a balanced overclock for the Cryo Cannon
CO Cycle Overload, an unstable overclock for the "Warthog" Auto 210
CR Cold Radiance, a tier-5 modification for the Cryo Cannon
Compact Rounds, a balanced overclock for the Deepcore 40mm PGL
CT Conductive Thermals, a balanced overclock for the DRAK-25 Plasma Carbine
DB Double Barrel, an unstable overclock for the Jury-Rigged Boomstick
DC Disperser Compound, a balanced overclock for the Corrosive Sludge Pump
DR Diffusion Ray, a balanced overclock for the Colette Wave Cooker
Damage Resistance At Full RoF, a tier-5 modification for the "Thunderhead" Heavy Autocannon
ECR Electro-Chemical Rounds, a tier-3 modification for the LOK-1 Smart Rifle
Explosive Chemical Rounds, a balanced overclock for the LOK-1 Smart Rifle
ED Embedded Detonators, an unstable overclock for the Zhukov NUK17
EFS Electrocuting Focus Shots, an unstable overclock for the M1000 Classic
EM Electro Minelets, an unstable overclock for the BRT7 Burst Fire Gun
EMD Turret EM Discharge, an unstable overclock for the "Stubby" Voltaic SMG
EMR
EMRB
EM Refire Booster, a balanced overclock for the "Stubby" Voltaic SMG
ER Electrifying Reload, an unstable overclock for the Deepcore GK2
Elephant Rounds, an unstable overclock for the "Bulldog" Heavy Revolver
Energy Rerouting, a clean overclock for the Experimental Plasma Charger
Exothermic Reactor, a tier-5 modification for the Colette Wave Cooker
Experimental Rounds, a balanced overclock for the BRT7 Burst Fire Gun
Explosive Reload, an unstable overclock for the Subata 120
EV Exhaust Vectoring, a balanced overclock for the "Lead Storm" Powered Minigun
ET Efficiency Tweaks, a clean overclock for the Shard Diffractor
Exec Executioner, an unstable overclock for the LOK-1 Smart Rifle
Exo Exothermic Reactor, a tier-5 modification for the Colette Wave Cooker
FB
FBolt
Fire Bolt, a balanced overclock for the Nishanka Boltshark X-80
FCS Full Chamber Seal, a clean overclock for the BRT7 Burst Fire Gun
FearCoil Fear Trajectory, a tier-3 modification for the ArmsKore Coil Gun
FM Face Melter, an unstable overclock for the CRSPR Flamethrower
FRE Flow Rate Expansion, a balanced overclock for the Cryo Cannon
FSD Fuel Stream Diffuser, a balanced overclock for the CRSPR Flamethrower
GBS Goo Bomber Special, an unstable overclock for the Corrosive Sludge Pump
GR Gas Rerouting, a clean overclock for the Deepcore GK2
Gas Recycling, an unstable overclock for the Zhukove NUK17
HA
HAA
Hyperalloy Assembly, a balanced overclock for the "Stubby" Voltaic SMG
HB Hot Bullets, a tier-5 modification for the "Lead Storm" Powered Minigun
HBP Homebrew Powder, a clean overclock for the Subata 120
Homebrew Powder, a balanced overclock for the "Bulldog" Heavy Revolver
Homebrew Powder, a clean overclock for the Deepcore GK2
HC Hoverclock, a clean overclock for the M1000 Classic
HH Heavy Hitter, a balanced overclock for the Experimental Plasma Charger
HIA Hydrogen Ion Additive, a clean overclock for the Corrosive Sludge Pump
HP Hyper Propellent, an unstable overclock for the Deepcore 40mm PGL
HR Heat Radiance, a tier-5 modification for the CRSPR Flamethrower
HVC High Voltage Crossover, a balanced overclock for the Breach Cutter
ID Impact Deflection, a balanced overclock for the DRAK-25 Plasma Carbine
ITE Improved Thermal Efficiency, a clean overclock for the Cryo Cannon
JS Jumbo Shells, an unstable overclock for the Jury-Rigged Boomstick
JFH Jet Fuel Homebrew, an unstable overclock for the "Hurricane" Guided Rocket System
LCS Liquid Cooling System, a clean overclock for the Colette Wave Cooker
LS Lead Spray, an unstable overclock for the BRT7 Burst Fire Gun
LSLS Lead Storm, an unstable overclock for the "Lead Storm" Powered Minigun
LWC Light-Weight Cases, a clean overclock for the Breach Cutter
LWM Light-Weight Magazines, a clean overclock for the "Warthog" Auto 210
LWR Light-Weight Rounds, a balanced overclock for the "Stubby" Voltaic SMG
MB Magic Bullets, an unstable overclock for the "Bulldog" Heavy Revolver
MCAO Micro-Conductor Add-On, an unstable overclock for the "Stubby" Voltaic SMG
MCU Magnetic Cooling Unit, a clean overclock for the Experimental Plasma Charger
MF Micro Flechettes, an unstable overclock for the BRT7 Burst Fire Gun
MFD Marked for Death, an unstable overclock for the M1000 Classic
MGC Manual Guidance Cutoff, a retired overclock for the "Hurricane" Guided Rocket System replaced with Rocket Barrage
MPA Magnetic Pellet Alignment, a balanced overclock for the "Warthog" Auto 210
MM Minimal Magazines, a clean overclock for the Zhukov NUK17
Mortar
MR
Mortar Rounds, a clean overclock for the "Lead Storm" Powered Minigun
MPS Mega Power Supply, a balanced overclock for the Colette Wave Cooker
NCTC Neuro-Corrosive Toxic Catalyst, a tier-5 modification for the Subata 120
Neuro Neurotoxin Coating, a balanced overclock for the "Bulldog" Heavy Revolver
Neuro-Lasso, an unstable overclock for the LOK-1 Smart Rifle
NTC Necro-Thermal Catalyst, a tier-5 modification for the Armskore Coil Gun
NTP Neurotoxin Payload, a tier-5 modification for the "Thunderhead" Heavy Autocannon
ODB Overdrive Booster, an unstable overclock for the Shard Diffractor
OFM Overclocked Firing Mechanism, a balanced overclock for the Deepcore GK2
Overtuned Feed Mechanism, a clean overclock for the "Hurricane" Guided Rocket System
OPA Overturned Particle Accelerator, an unstable overclock for the DRAK-25 Plasma Carbine
PA Pump Action, an unstable overclock for the "Warthog" Auto 210
PCC Plastcrete Catalyst, an unstable overclock for the Shard Diffractor
PBM Plasma Burster Missiles, a balanced overclock for the "Hurricane" Guided Rocket System
Pheros
Phero Bolts
Special Bolt: Pheromone Dart, a tier-1 modification for the Nishanka Boltshark X-80
PP Persistent Plasma, an unstable overclock for the Experimental Plasma Charger
QF Quick Fire, a clean overclock for the Nishanka Boltshark X-80
RB Rocket Barrage, an unstable overclock for the "Hurricane" Guided Rocket System
RC Roll Control, a clean overclock for the Breach Cutter
RJ
RJ250
RJ250 Compound, a balanced overclock for the Deepcore 40mm PGL
RM Rewiring Mod, a balanced overclock for the DRAK-25 Plasma Carbine
RO Rotary Overdrive, a balanced overclock for the "Lead Storm" Powered Minigun
RTS Return to Sender, a balanced overclock for the Breach Cutter
Salvo Salvo Module, an unstable overclock for the "Hurricane" Guided Rocket System
SB
Slast
Sludge Blast, an unstable overclock for the Corrosive Sludge Pump
SBB Shield Battery Booster, an unstable overclock for the DRAK-25 Plasma Carbine
SCC Supercooling Chamber, an unstable overclock for the M1000 Classic
SD Spinning Death, an unstable overclock for the Breach Cutter
SF Sticky Fuel, an unstable overclock for the CRSPR Flamethrower
ST Scorching Tide, an unstable overclock for the CRSPR Flamethrower
SFL Super Focus Lens, a clean overclock for the Colette Wave Cooker
ShSh Shaped Shells, a balanced overclock for the Jury-Rigged Boomstick
SMRT
STOS
Smяt Trigger OS™, an unstable overclock for the LOK-1 Smart Rifle
SP Special Powder, a clean overclock for the Jury-Rigged Boomstick
SPC Stronger Plasma Current, a clean overclock for the Breach Cutter
SSR Super-Slim Rounds, a clean overclock for the "Stubby" Voltaic SMG
ST
STide
Scorching Tide, an unstable overclock for the CRSPR Flamethrower
TA
TArc
Turret Arc, a retired unstable overclock for the "Stubby" Voltaic SMG replaced with Micro-Conductor Add-On
Taser Bolts Special Bolt:Taser, a tier-1 modification for the Nishanka Boltshark X-80
TC Tuned Cooler, a balanced overclock for the Cryo Cannon
TCF Thin Containment Field, a tier-5 modification for the Experimental Plasma Charger
TDW Thinned Drum Walls, a clean overclock for the "Lead Storm" Powered Minigun
TEF Thermal Exhaust Feedback, an unstable overclock for the DRAK-25 Plasma Carbine
TLC Thermal Liquid Coolant, a clean overclock for the DRAK-25 Plasma Carbine
TTC Triple-Tech Chambers, an unstable overclock for the Armskore Coil Gun
VB Volatile Bullets, a tier-5 modification for the Subata 120
Volatile Bullets, a balanced overclock for the "Bulldog" Heavy Revolver
VIM Volatile Impact Mixture, a balanced overclock for the Corrosive Sludge Pump
VIR Volatile Impact Reactor, a balanced overclock for the Shard Diffractor
WOM Well-Oiled Machine, a clean overclock for the "Stubby" Voltaic SMG
WPS White Phosphorous Shells, a tier-5 modification for the Jury-Rigged Boomstick

Weapon Build Notation

The notation for this build would be "33212" or "CCBAB".

In discussions of weapon builds it's common to see notations like 21232 or BABCB, often followed by an overclock name. Those are shorthands that code the modification choices for the weapon in question.

Every weapon has five tiers of upgrades with 2-3 options per tier, and in each tier only one upgrade can be equipped. Thus, the first character notes which upgrade is picked from the first tier, the second character - from the second tier, and so on. 1 or A corresponds to the first upgrade in any given tier, 2 or B - to the second option, and 3 or C - to the third option (if it exists). Both number and letter notations are established practices in the community and mean the same thing.

If a build is suggested in which some choices aren't crucial or important, X can be used instead of a number/letter. For example, 21X32 would mean that any upgrade from the third tier can be picked.

When talking about a specific modification and not the full build, it's common to refer to it like T3B or T3.B. It means the second upgrade (B) in the third tier (3). The letter "T" stands for "tier".

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