"Stubby" Voltaic SMG
|Unlocked through an assignment|
|Requires Engineer 10
|“||So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|
|— Item Description|
The "Stubby" Voltaic SMG is one of the Engineer's alternate primary weapons. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. The Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
As the gun's name suggest, it comes equipped with electrical features; by default every shot fired has a 25% chance to electrocute the target, damaging them over time while also slowing their movement.
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclock calculations happen after modifiers.
|"Stubby" Voltaic SMG [Expand/Collapse]|
|Overclock||Effect||In Game Description||Price|
||"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine."|
|Well Oiled Machine
||"When you need a little more sustained damage."|
|EM Refire Booster
||"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result."|
||"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!"|
||"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire."|
|Turret EM Discharge
||"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance."|
|Conductive Bullets allows the weapon to deal an additional +30% Electrical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.|
|Electric Arc causes each bullet fired out of the Stubby to have a chance to proc an Area of Effect lightning attack. If the bullet either procs a new Electrocute DoT on an enemy, or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed Electrocution chance is 50%, then Electric Arc has a 50% * 25% = 12.5% chance to proc. Upon activation, Electric Arc will inflict a standard Electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.|
Note: Overclocks that work by shooting turrets require the targetted turret to have been built. Until a new turret (i.e. deployed from the Engineer's backpack) is built, the Engineer won't be able to hit it with shots fired from the "Stubby" Voltaic SMG.
Turret Arc is an Unstable Overclock that electrically charges a sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.
Turret EM Discharge
Turret EM Discharge is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Full gallery of skins can be seen at Weapon Skins.
- The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
- The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations