Shield Generator

From Deep Rock Galactic Wiki
Jump to navigation Jump to search
This article refers to the Gunner's Utility tool. To read about shield hit points, universal across all classes, see Health.

Projects an energy bubble that simultaneously keeps you reasonably safe from harm while recharging your shield. Comfortably fits a full team inside! Don't get too comfy, however... the effects do not last long.
— Item Description

The Shield Generator is a Support Tool for the Gunner. It is a hand-held, disc shaped projector device that creates a forcefield. The lights on the device glow blue when it is ready, red while it is recharging and dull grey when depleted.

The Shield Generator is thrown like a grenade but without the throwing arc visible when holding them. When tossed, the Shield Generator will not activate until it touches a surface. Once it does, it will create a holographic green protective bubble around the device. When the time is up, the shield will deactivate and the spent generator will "fly" to the Gunner's person, whereupon it begins the recharge process. The device cannot be used at all while recharging, but is instantly available the moment it finishes.

While stood inside, the Dwarves receive 50% damage resistance and their personal shields will instantly start regenerating at 10 units a second. Some enemies can not stay inside the barrier. When placed, it triggers a Fear Factor effect that scares away any enemy.

Most enemies can not enter the radius of the barrier; Glyphids will stand at the edge and scratch at the shields while flying enemies like Mactera will hover outside. Most projectile attacks (from enemies like Mactera Spawn and Glyphid Acidspitters) will be blocked by the barrier.

The Glyphid Praetorian's acid spray, Glyphid Bulk Detonator's Hellfire, Glyphid Oppressor's rage quake, or Q'ronar Shellback's rolling strike, are attacks that will cut through the barrier. Players can be knocked out of the shield by the last two.

Parasites are able to pass through the shield.


There are three tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Gunner Upgrades
Mod Effect In Game Description Price
Tier 1 Icon Upgrade ChargeUp.png
Streamlined Integrity Check
-1s Recharge Time "Generator recharges faster"
Credit.png 360 Credits
Jadiz 12 Jadiz
Icon Upgrade Area.png
Improved Projector
+0.5m Shield Radius "Shield protects a larger area"
Credit.png 360 Credits
Croppa 12 Croppa
Tier 2
Level 5
Icon Upgrade ChargeUp.png
Fast Charging Capacitors
-2s Recharge Time "Generator recharges faster"
Credit.png 700 Credits
Enor Pearl 26 Enor Pearl
Icon Upgrade Duration V2.png
Larger Capacitors


"Shield lasts longer"
Credit.png 700 Credits
Bismor 26 Bismor
Tier 3
Level 10
Icon Upgrade Area.png
Supercharged Coils
+0.7m Shield Radius "Shield protects a larger area"
Credit.png 920 Credits
Magnite 14 Magnite
Umanite 20 Umanite
Icon Upgrade Resistance.png
Lasting Effect
+2s Protection Time After Leaving "The shield's protective properties linger for a few seconds after you leave the shield."
Credit.png 920 Credits
Jadiz 14 Jadiz
Umanite 20 Umanite
Icon Upgrade Duration V2.png
Improved Efficiency


"Shield lasts longer"
Credit.png 920 Credits
Umanite 20 Umanite
Enor Pearl 14 Enor Pearl


  • The Shield Generator replaced the Satchel Charge as the Gunner's Support Tool when Update 19: Guns! Lots of Guns! was released.
    • While this was done for gameplay reasons, an in-universe explanation was also provided for the change. The Gunner was unsatisfied with sharing equipment with "Drill-boy", so he called in a favour with Deep Rock Galactic's R&D division to make him a unique device to suit his role. R&D returned to him with the Shield Generator, which more than satisfied his demands.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Updated for U34