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Who needs fancy tricks like speed or gadgetry when you can just apply a stupendous amount of heavy firepower to any problem? That's what the Gunner is all about
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— Class description
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The Gunner is one of four playable classes in DRG Survivor, unlocked by reaching Player Rank 3.
Gunner's kit consists almost entirely of projectile weapons, with a few fire weapons alongside for more AOE damage. His starting weapons consist of the "Lead Storm" Powered Minigun, "Bulldog" Heavy Revolver, and Incendiary Grenade, making them the only class to not begin with four weapons. His class mods are Weapons Specialist, Juggernaut, and Heavy Gunner, with Weapons Specialist being available to the player upon unlocking the class for the first time.
Stats
Baseline stats for the Gunner Class are below. Stats may be altered by upgrades or by choosing a Class Mod.
Starting Stats
Health |
160
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Armor |
10
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Critical Chance |
5%
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Critical Damage |
150%
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Available Weapons
Gunner has a set of ten weapons that, once unlocked by ranking up in the class, can always be found by him during regular dives.
The Weapons Specialist Gunner has an enormous list of available weapons, having access to all unlocked [PROJECTILE] weapons. The Heavy Gunner has access to all unlocked [HEAVY] weapons.
Class Mods
Class Mods may alter a Class's base stats and weapon availability. Currently there are three Gunner Class Mods: Weapons Specialist, Juggernaut, and Heavy Gunner.
Weapons Specialist
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This Class Mod is unlocked at Player Rank 3.
Weapons Specialist does not alter the Gunner's base stats.
This class mod starts with a "Lead Storm" Powered Minigun and also has access to all currently unlocked [PROJECTILE] weapons.
After firing 100 shots from any Projectile weapons the Weapons Specialist will fire 8 high damage projectiles all around him. Shots from Bosco count as Projectiles and will count towards this effect.
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Juggernaut
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This Class Mod is unlocked at Gunner Class Rank 9.
Juggernaut grants Gunner +10 armor and +50 Max HP, reduces the range of Gunner's weapons by 50%, and grants +10% damage to all weapons for 10 seconds after Gunner takes damage. This can stack up to 5 times, with each stack refreshing the duration.
This class mod starts with a "Bulldog" Heavy Revolver and only has access to the Gunner's default weapon pool.
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Heavy Gunner
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This Class Mod is unlocked at Gunner Class Rank 18.
Heavy Gunner gives -10% Movement speed, +25% Weapon Range to Heavy weapons, and +25% Reload Speed to Heavy weapons.
This class mod starts with a "Thunderhead" Heavy Autocannon and also has access to all currently unlocked [HEAVY] weapons.
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