Equipment
Deep Rock Galactic provides their employees with a huge arsenal of Equipment to choose from, designed to assist the Dwarves in extracting resources and eliminating threats. All of the classes carry several items of Equipment at once - a Primary Weapon, a Secondary Weapon, two Support Tools and a Throwable item (such as a grenade).
For weapons, a Dwarf has three choices for their Primary and Secondary Weapon slots. The alternative choices for a weapon slot must be unlocked through an Equipment License and then purchasing said weapons. Support Tools assist the Dwarves with mobility and utility - every class has a unique pair of Support Tools related to their job. Finally, a class can pick from one of four different Throwable options, though the latter three choices must be unlocked and purchased first.
Alongside these items, every Dwarf carries the same basic toolkit - a Pickaxe to extract resources and deal melee damage, an Armor Undersuit, the Laser Pointer to mark points of interest to the team, the Terrain Scanner which acts as a 3-D map, and throwable Flares which serve as temporary light sources.
Alongside personal Equipment, the Dwarves also make use of various Support Drops and Drones to assist them in the caves. Most of these only appear in certain situations, such as Bosco, which is only usable in Solo missions, designed to assist lone Dwarves with mining and combat.
Most types of Equipment can be modified through the Equipment Terminal. Players spend
Credits and crafting materials extracted from the caves to improve their gear in various ways. Players can also equip Weapon Overclocks on their Primary and Secondary Weapons, which can improve or alter the function of the weapon.
Driller
| Primary | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
CRSPR Flamethrower Heavy Weapon |
Cryo Cannon Heavy Weapon |
Corrosive Sludge Pump Heavy Weapon | |||||||||
| Secondary | |||||||||||
Subata 120 Pistol |
Experimental Plasma Charger Pistol |
Colette Wave Cooker Submachine Gun | |||||||||
| Equipment | |||||||||||
Reinforced Power Drills Traversal Tool |
Satchel Charge High Explosive |
"Mole" Armor Rig Armor Undersuit | |||||||||
| Throwables | |||||||||||
Impact Axe Throwable |
High Explosive Grenade Throwable |
Neurotoxin Grenade Throwable |
Springloaded Ripper Throwable | ||||||||
Engineer
| Primary | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
"Warthog" Auto 210 Shotgun |
"Stubby" Voltaic SMG Submachine Gun |
LOK-1 Smart Rifle Submachine Gun | |||||||||
| Secondary | |||||||||||
Deepcore 40mm PGL Heavy Weapon |
Breach Cutter Heavy Weapon |
Shard Diffractor Heavy Weapon | |||||||||
| Equipment | |||||||||||
Platform Gun Traversal Tool |
LMG Gun Platform Sentry Gun |
"Owl" Armor Rig Armor Undersuit | |||||||||
| Throwables | |||||||||||
L.U.R.E. Throwable |
Plasma Burster Throwable |
Proximity Mine Throwable |
Shredder Swarm Throwable | ||||||||
Gunner
| Primary | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
"Lead Storm" Powered Minigun Heavy Weapon |
"Thunderhead" Heavy Autocannon Heavy Weapon |
"Hurricane" Guided Rocket System Heavy Weapon | |||||||||
| Secondary | |||||||||||
"Bulldog" Heavy Revolver Revolver |
BRT7 Burst Fire Gun Pistol |
ArmsKore Coil Gun Pistol | |||||||||
| Equipment | |||||||||||
Zipline Launcher Traversal Tool |
Shield Generator Support Tool |
"Barracuda" Armor Rig Armor Undersuit | |||||||||
| Throwables | |||||||||||
Sticky Grenade Throwable |
Incendiary Grenade Throwable |
Cluster Grenade Throwable |
Tactical Leadburster Throwable | ||||||||
Scout
| Primary | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Deepcore GK2 Assault Rifle |
M1000 Classic Semi-Automatic Rifle |
DRAK-25 Plasma Carbine Assault Rifle | |||||||||
| Secondary | |||||||||||
Jury-Rigged Boomstick Shotgun |
Zhukov NUK17 Submachine Gun |
Nishanka Boltshark X-80 Crossbow | |||||||||
| Equipment | |||||||||||
Grappling Hook Traversal Tool |
Flare Gun Support Tool |
"Fox" Armor Rig Armor Undersuit | |||||||||
| Throwables | |||||||||||
Inhibitor-Field Generator Throwable |
Cryo Grenade Throwable |
Pheromone Canister Throwable |
Voltaic Stun Sweeper Throwable | ||||||||
Class Equipment Details
The options for the Primary Weapon, Secondary Weapon, Support Tools, Throwables, and Armor are unique for each class. The last used Weapon or Support Tool always becomes equipped if no other tool or object is held. The Primary and Secondary Weapons have no special treatment or behavior specifically caused by being Primary versus Secondary; they simply occupy different equipment slots.
A variety of different weapon behaviors exist; some weapons are semi-automatic and shoot once each time [FIRE] ("Left Mouse" by default) is pressed, while others are fully automatic, and still others have unique charging-up behaviors. Weapons generally have a limited rate of fire. There is an input buffer, which is a behavior that makes it easier to take full advantage of the limited rate of fire. The input buffer triggers a slightly delayed shot if the player attempts to fire before the weapon is ready, instead of completely canceling their input.
Most Primary and Secondary Weapons have a 0.5 second delay after the button is pressed to select them, before they can be fired or charged. The Shard Diffractor is an exception. Some Support Tools, including the Platform Gun, Zipline Launcher, and Flare Gun, also have this delay.
If a Weapon or Support Tool's magazine becomes empty, the dwarf will automatically reload it. Alternatively, a manual reload can be started using the [RELOAD] ("R" by default) button. At a certain moment during each item's reload animation, the visible magazine counter updates to show that the item is reloaded. If the player switches to another piece of equipment after this point, the first tool or weapon will remain successfully reloaded even though the full reloading animation did not finish. After accounting for the 0.5s equipment switch delay, this behavior can effectively reload some items faster than designed. Doing this intentionally is called "reload canceling".
When fired, many weapons slow down the player's movement and/or deactivate sprinting, if the player is touching the ground at that moment.
Each dwarf's Throwable is both accessed and thrown using the [THROW GRENADE] ("G" by default) button. While the button is held, the dwarf holds out the item in a throwing pose, and a white arc appears indicating the throwing path. Releasing the button causes the dwarf to throw the item. Alternatively, switching to another piece of equipment will cancel the throw. After using a Throwable, there is a short delay before another can be thrown, though this can be partly circumvented by forcibly switching to another item in between.
The Armor Rig of each dwarf is very similar between classes, only differing in the name, style, and the single third-tier upgrade.
Common Tools
- The Pickaxe is used to dig terrain, mine minerals and deal melee damage. It can be swung by clicking the [MINE] ("Right Mouse" by default) button or by holding Left Trigger (LT). While melee damage inflicted with the Pickaxe is fairly low, it can unlock the Power Attack technique through Modifications, a damaging point-blank attack which can also instantly destroy any type of terrain.
- The High-Intensity Flare or Medium-Intensity Flare are thrown temporary light sources for illuminating the caves. They are thrown by pressing the [FLARES/FLASHLIGHT] ("F" by default) key or the B button. All Dwarves carry an unlimited amount, but only a few flares can be carried at one time and must recharge over time. There is no difference in light radius or strength between the two types of flare, though the High-Intensity Flares stay brighter for a longer period of time.
- The Laser Pointer is used to identify and mark points of interest. To use it, the player must hold down [LASERPOINTER] ("Left Ctrl" by default) key and then click to identify a point of interest. Marks are visible to the entire team on their HUD, and via a glowing sphere visible in the game world. Players can set personal waypoints which are only visible to them by pressing the [USE] ("E" by default) button.
- The Terrain Scanner is used to quickly generate a map of the miner's whereabouts. It is triggered by holding down the [TERRAIN SCANNER] ("TAB" and "M" by default) or by holding the View button. The map can by rotated by clicking and dragging. All players are represented with colored icons. Waypoints are also visible on the Terrain Scanner.
- The Hacking Device is a handheld device used to hack rival bots or technology. The device will be brought out and must be manually used once next to technology that can be hacked. The user of the device must then solve a short puzzle in order to successfully hack the target object.
Robots
- The APD-B317 (aka Bosco) only appears on solo missions, and is designed to help lone Dwarves with mining and combat. Bosco will follow the player and hover around them, and can be given commands by using the Laser Pointer to mark interests. Marking resources will make Bosco dig them up, while marking common rock will cause Bosco to project light. In addition Bosco can automatically seek out threats and eliminate them with its machine guns, and revive downed players. If another player joins the game, Bosco will self-destruct (and will return if said player leaves).
- The Mining Utility Lift Engine (aka M.U.L.E. or "Molly") is a quadruped robot which serves as a mobile depository for the minerals which are extracted by the Dwarves. It will attempt to follow a team of its own volition, but can also be summoned directly to a player with the [CALL M.U.L.E.] ("C" by default) key or the Y button. The M.U.L.E. is capable of scaling walls and even walking on ceilings to get to a location. The M.U.L.E. has infinite carrying space, and its transponder will activate once the mission's quotas are achieved. When said transponder is activated, the M.U.L.E. will automatically return to the Drop Pod, leading the Dwarves back to its location.
- The Breakpoint Explosives Transport - Combat-Specification (aka BET-C or "Betsy") is another quadruped robot similar in shape to the M.U.L.E., only it is larger and outfitted with various weapons. Originally designed to assist with combat, the BET-C has been corrupted by a pair of Xynarch Charge-Suckers and can only be found in an inactive state. Once approached it will activate and open fire on the Dwarves, and the Xynarchs must be killed to disable the BET-C and initiate a system restart, which makes it friendly again. Once restarted, BET-C will follow the Dwarves for the rest of the mission and protect them with covering fire.
Support Drops
- The Resupply Pod is used to refill ammunition and health by 50%. It requires 80 Nitra to be summoned. To call a resupply, gather the required Nitra then press the [ORDER RESUPPLY] ("5" by default) key on the keyboard, choose a place to call the resupply, then click, or press down twice on the D-Pad, choose a place to call the resupply, then press Right Trigger (RT). Each Resupply Pod comes with four individual packages - one for each Dwarf to consume. Each package restores half of your maximum health and ammo without the Resupplier perk.
- The Drop Pod is a space shuttle outfitted with a large drill on the underside, designed to breach the surface of the planet and deploy the Dwarves into a digging site. It carries the Dwarves both to and from missions.
- The Personal Drop Pod is a miniaturized version of the standard Drop Pod designed to carry one Dwarf into the caves. It is used to introduce players who join a mission late after the initial Drop Pod deployment.
- The Mine Head is a defensive platform and specialized heavy lifter which only appears on Point Extraction. It replaces the M.U.L.E. on Point Extraction missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, automatic sentry guns, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.
- The Nanite Bomb Dispenser is used to dispense volatile Nanite Bombs which are used to complete the Tritilyte Crystal machine event.
- The On-Site Refinery is a platform and specialized heavy lifter which only appears on On-Site Refining. It replaces the M.U.L.E. on On-Site Refining missions, serving as a stationary depository and central defensive position. It is outfitted with floodlights, nodes to begin pipes from, a transponder and a rocket in the center which also doubles as a depository. When the transponder is activated, the pump sequence will begin, and when activated a second time, the rocket will launch. A few minutes later, the Drop Pod will touch down somewhere in the map to take the Dwarves home.
- The Drilldozer (also known as the Dozer for short, and affectionately nicknamed "Doretta" by the Dwarves) is a large, automated mining vehicle deployed during Escort to extract, an Ommoran Heartstone.
Rank Required for Gear Modification Tier
| Tier | Primary Weapon | Secondary | Equipment | Pickaxe | Throwables |
|---|---|---|---|---|---|
| 1st | 0 | 0 | 0 | 4 | 0 |
| 2nd | 4 | 6 | 5 | 8 | 5 |
| 3rd | 8 | 10 | 10 | 10 | |
| 4th | 12 | 14 | 15 | ||
| 5th | 16 | 18 |
The Primary Weapon Equipment License assignments are unlocked at Level
10 and Level
18.
The Secondary Weapon Equipment License assignments are unlocked at Level
15 and Level
21.
Standard Skins
- Main articles: Weapon Cosmetics, Armor Cosmetics
• Each weapon has the same set of standard paintjob, which can be unlocked by purchasing upgrades.
Default Paintjob — Unlocked by default.
First Stripe — Unlocked after 3 upgrade purchases.
Deepcore — Unlocked after 7 upgrade purchases.
The Company Special — Unlocked after all upgrades are purchased.
Below is a demonstration applied to the Subata 120.
Additional Weapon Cosmetics can be obtained through the game with Cargo Crates, Matrix Cores, or DLC.
• Each armor has a set of standard paintjob unique to each classes, which can be unlocked by purchasing upgrades.
Additional Armor Cosmetics can be obtained through the game with Lost Packs, Assignments, Performance Pass or DLC.
Trivia
- Most Primary and Secondary weapons have a purely cosmetic interactive animation in which the player Dwarf fiddles with their currently equipped item in some way. This is executed upon attempting to reload while the item's clip is full, or if all of said item's reserve ammo is depleted (this also applies to items that use a singular ammo pool which can't be reloaded). It is sometimes accompanied by a Voiceline. All Support Tools, except for the Engineer's turrets, also possess this mechanic.
- Some weapon and upgrade descriptions reference R&D (which is short for Research and Development). This is the department of DRG responsible for creating new weapons and equipment for the Dwarves to use.
External Links
- A loadout creation and sharing application for the game Deep Rock Galactic, can be used to calculate cost. [GitHub]
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