"Fox" Armor Rig
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Initial Stats | ||||||||||||||
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“ | Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol. |
— Item Description |
The "Fox" Armor Rig is the Scout's piece of undersuit armor. It can be upgraded to improve its resistance against fall damage.
Modifications
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Scout Upgrades | ||||
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Mod | Effect | In Game Description | Price | |
Tier 1 | ![]() Improved Generator |
-1s Regeneration Delay | "Shield begins to regenerate sooner." | |
![]() Boosted Converter |
+2s Regeneration Delay +100% Regeneration Rate |
"Shield regenerates at a much faster rate but after a longer initial delay." | ||
![]() Bigger Mineral Bag |
+5 Carry Capacity | "You can collect more of each mineral before needing to deposit." | ||
Tier 2![]() |
![]() Overcharger |
+5 Shield | "Your shield can absorb more damage before breaking." | |
![]() Healthy |
+20 Health | "Max health increased." | ||
Tier 3![]() |
![]() Shock Absorbers |
+33% Fall Damage Resistance. | "Built-in shock absorbers make falling less painful." | |
Tier 4![]() |
![]() Shockwave |
+ AoE Damage on Shield Break | "Your shield breaks violently, damaging all enemies around you in the process." | |
![]() Static Discharge |
+ AoE Stun on Shield Break | "Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies." | ||
![]() Breathing Room |
+3s Revive Invulnerability | "Temporary invulnerability after being revived." |
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three upgrades – +5 Health
- Four upgrades – Dusty Winds Armor Paintjob
- Six upgrades – +5 Health
- Seven upgrades – Azure Draft Armor Paintjob
- Nine upgrades – +5 Health
Stats breakdown
Unique Modifications
Shockwave
Shockwave
- Damage: 8-16
- Damage Type: Explosive
- Radius: 5 m
Static Discharge
Static Discharge
- Damage: 0.2 per tick
- Damage Type: Electric
- Interval: 0.2
- Duration: 2s
- Total Damage: 2
- Radius: 2 m
- Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob
- Main article: Armor Skins#Scout
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This page is possibly not up to date. It was last updated for Update 34: Modest Expectations