"Hurricane" Guided Rocket System
|Unlocked through an assignment|
|Requires Gunner 18
The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.
|— Item Description|
The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable missile silo/rocket launcher with tracking software and a laser pointer on its grip, allowing for its missiles to be manually guided. It consists of 9 rocket pods in the front, a large drum on the side that feeds missiles into the weapon, and a laser pointer attached to a handle.
The most notable feature of this weapon is its ability to guide missiles to wherever the crosshair is aiming, which can include enemies. This tracking feature is applied to all missiles that are fired and cannot be disabled without the use of overclocks, although unequipping the weapon will cause any in-flight missiles to lose their guidance. The guidance of these missiles can then be re-acquired by swapping back to the weapon while they remain in flight.
Reloading the Hurricane while the weapon is full will cause the dwarf to remove the rocket from the exposed top and "fly" it slowly across the screen, occasionally making rocket sounds with his mouth before returning the rocket to its place. If there are no rockets in the top, they will grab for the rocket and shake their fist angrily when they realize there are none, usually accompanied by angry grumbling.
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclock calculations happen after modifiers.
|"Hurricane" Guided Rocket System [Expand/Collapse]|
|Overclock||Effect||In Game Description||Price|
|Manual Guidance Cutoff
Releasing the trigger disables the guidance system
|"New guidance system that disables missile guidance when the trigger is released. It's also lighter so the missiles can reach a higher top speed!"|
|Overtuned Feed Mechanism
||"With some slight tinkering, both your weapon and projectiles are faster."|
||"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency"|
|Plasma Burster Missiles
+Plasma Burster Missiles
|"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst missiles! They fly slower, don't hit as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single missile can do a lot of damage."|
||"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced."|
|Jet Fuel Homebrew
x2.5 Direct Damage
|"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced."|
Holding down the trigger now charges up a shotgun like blast of faster, unguided missiles that get a damage bonus the more missiles are in the salvo
|"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided."|
Understanding the Weapon
- Direct Damage is how much damage is dealt upon direct impact of a missile.
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
|Nitroglycerin Rounds is a modification that gives the Hurricane bonus Area Damage the longer it flies.||
|When missiles impact terrain, they transform into mines that will detonate when enemies get too close.
*Mines will stop getting the Nitroglycerin Rounds Bonus after impacting Terrain.
Plasma Burster Missiles
|Missiles are no longer destroyed when they impact enemies.||
|Holding the trigger allows multiple missiles to be released at once, those in the salvo get bonus damage for every missile loaded but lose manual guidance.||
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All modifications – The Company Special Weapon Paintjob
- The "Hurricane" Guided Rocket System's weapon prototype used an early version of the Fuel Canister model.
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- Primary Weapons