"Hurricane" Guided Rocket System
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Requires Gunner ![]() Purchased for: |
Initial Stats | ||||||||||||||||||
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The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software. |
— Item Description |
The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable missile silo/rocket launcher with tracking software and a laser pointer on its grip, allowing for its missiles to be manually guided. It consists of 9 rocket pods in the front, a large drum on the side that feeds missiles into the weapon, and a laser pointer attached to a handle.
The most notable feature of this weapon is its ability to guide missiles to wherever the crosshair is aiming, which can include enemies. This tracking feature is applied to all missiles that are fired and cannot be disabled without the use of overclocks, although unequipping the weapon will cause any in-flight missiles to lose their guidance. The guidance of these missiles can then be re-acquired by swapping back to the weapon while they remain in flight.
Reloading the Hurricane while the weapon is full will cause the dwarf to remove the rocket from the exposed top and "fly" it slowly across the screen, occasionally making rocket sounds with his mouth before returning the rocket to its place. If there are no rockets in the top, they will grab for the rocket and shake their fist angrily when they realize there are none, usually accompanied by angry grumbling.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
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Overclock | Effect | In Game Description | Price | |
Manual Guidance Cutoff
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"New guidance system that disables missile guidance when the trigger is released. It's also lighter so the missiles can reach a higher top speed!" | ||
Overtuned Feed Mechanism
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"With some slight tinkering, both your weapon and projectiles are faster." | |||
Fragmentation Missiles
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"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency" | |||
Plasma Burster Missiles
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"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst missiles! They fly slower, don't hit as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single missile can do a lot of damage." | ||
Minelayer System
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"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced." | |||
Jet Fuel Homebrew
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"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced." | ||
Salvo Module
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"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided." |
Stats Breakdown
Understanding the Weapon
- Direct Damage is how much damage is dealt upon direct impact of a missile.
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
Unique Modifications
Unique Modifications | ||
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![]() Nitroglycerin Rounds |
Nitroglycerin Rounds is a modification that gives the Hurricane bonus Area Damage the longer it flies. |
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Unique Overclocks
Unique Overclocks | ||
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![]() ![]() Minelayer System |
When missiles impact terrain, they transform into mines that will detonate when enemies get too close. *Mines will stop getting the Nitroglycerin Rounds Bonus after impacting Terrain. |
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![]() ![]() Plasma Burster Missiles |
Missiles are no longer destroyed when they impact enemies. |
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![]() ![]() Salvo Module |
Holding the trigger allows multiple missiles to be released at once, those in the salvo get bonus damage for every missile loaded but lose manual guidance. |
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Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All modifications – The Company Special Weapon Paintjob
Skins
Gallery
Trivia
- The "Hurricane" Guided Rocket System's weapon prototype used an early version of the Fuel Canister model.
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- Equipment
- Primary Weapons