Deepcore GK2
Initial Stats | ||||||||||||||
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A dependable, hefty weapon. Usually not the first choice of proper Dwarves, but the combination of heft, weight, and satisfying boom makes it worthwhile all the same. |
— Item Description |
The Deepcore GK2 assault rifle is the Scout's default primary weapon. It is a bulky assault rifle built out of dark-colored metals. The weapon's stubby barrel is contained within a heatshield, resting above a huge foregrip. The weapon's ironsights, while visible, are not used. When reloading the Scout knocks the spent magazine out of the receiver with a new magazine, before slamming it into the weapon.
The GK2 is a standard automatic assault rifle.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Deepcore GK2 Modifications | ||||
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Mod | Effect | In Game Description | Price | |
Tier 1 | ![]() Gyro Stabilisation |
x0 Base Spread (First Shot) | "Base accuracy improvement with pin-point accuracy on first shot." | |
![]() Supercharged Feed Mechanism |
+1 Rate of Fire | "We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please." | ||
![]() Quickfire Ejector |
x0.73 Reload Time | "Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster." | ||
Tier 2![]() |
![]() Increased Caliber Rounds |
+3 Damage | "The good folk in R&D have been busy. The overall damage of your weapon is increased." | |
![]() Expanded Ammo Bags |
+120 Max Ammo | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | ||
Tier 3![]() |
![]() Floating Barrel |
x0.5 Recoil -0.65 Max Spread |
"Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun." | |
![]() High Capacity Magazine |
+10 Magazine Size | "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants." | ||
Tier 4![]() |
![]() Hollow-Point Bullets |
+20% Weakspot Damage Bonus | "Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome." | |
![]() Hardened Rounds |
+500% Armor Break Bonus | "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?" | ||
Tier 5![]() |
![]() Battle Frenzy |
+Battle Frenzy | "Improved Accuracy and Faster Movement whenever you kill an enemy" | |
![]() Improved Gas System |
+2 Rate of Fire | "We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please." | ||
![]() Stun |
+35% Stun Chance | "Increased chance to stun the target on a weakpoint hit" |
Overclocks
Overclock calculations happen after modifiers.
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Overclock | Effect | In Game Description | Price | |
Compact Ammo
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"Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well." | |||
Gas Rerouting
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"Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well." | |||
Homebrew Powder
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"More damage on average but it's a bit inconsistent." | |||
Overclocked Firing Mechanism
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"More bullets faster and it kicks like a mule." | |||
Bullets of Mercy
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"Deal bonus damage to burning, stunned, electrocuted, frozen, or poisoned targets." | ||
AI Stability Engine
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"It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread. The system requires a lower rate of fire and the fin-stabilized rounds do less direct damage but give a bonus to weakpoint hits." | ||
Electrifying Reload
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"Embedded capacitors electrocute targets from the inside when you reload. However all that tech reduces the raw damage of the bullets and takes up some space in the magazines." |
Stats Breakdown
Unique Modifications
Battle Frenzy

Battle Frenzy gives the scout a 50% movement speed increase for 2.5 seconds after destroying any creature or object with the GK2. Only the killing blow needs to be dealt with the GK2, and the Scout does not have to have the weapon out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and the Grappling Gun's Momentum upgrade. Getting another kill with the GK2 will simply reset the timer.
It also prevents bloom from accumulating when firing the GK2 for 2.5 seconds after destroying any creature or object with the GK2. Bloom from previous shots will continue to decay until the GK2 returns to its base accuracy. Base accuracy is affected by the Gyro Stabilisation upgrade. Recoil is not reduced by this bonus. Only the killing blow needs to be dealt with the GK2 to trigger the bonus.
Getting another kill with the GK2 will simply reset the timer, meaning that chaining kills together will make the weapon laser-accurate.
Unique Overclocks
Bullets of Mercy


Bullets of Mercy will multiply the damage of the GK2 by 1.5x whenever it is dealing damage to an enemy with one of several different status effects. The multiplier will only apply one time even if a creature is affected by multiple status effects.
Virtually all status effects applied by the Dwarves' weapons will activate Bullets of Mercy. This includes effects that don't have a dedicated icon such as the Engineer's Plasma Trail or the Driller's Sticky Flames. So long as it is actively affecting an enemy it will work.
Notable Status Effects that DO NOT apply:
- Magma Trail (from the Shard Diffractor)
- Radioactive Exploder Fields
- Poison (from Acid Spitters and Praetorians)
- Sticky Goo
Electrifying Reload


Electrifying Reload is an Unstable Overclock
Every creature that was damaged by the weapon will get a 100% chance of receiving Electrocution status (4.5 Electric Damage every 0.2s for 6s, and x0.2 Movement speed) when the weapon is reloaded.
The Target will also receive 3 Electric damage for every bullet that damages it, triggered after a reload as well.
- Bullets stay through Born Ready activation but can still be activated on next reload.
- A full reload is not necessary to activate Electrifying Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- In earlier versions of the game, the GK2 had a much more realistic design with a longer barrel, smaller foregrip, and a more shapely stock.
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This page is possibly not up to date. It was last updated for Update 34: Modest Expectations