Grappling Hook
Initial Stats | ||||||||||
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“ | The ultimate explorer's tool - this self-recharging grappling hook will get you out of any sticky situation, and onto any distant ledge. Handle with care - ending up dangling from the ceiling and then dropping 60 feet onto the floor is not covered by the employee insurance. |
— Item Description |
The Grappling Hook is a Utility Tool for the Scout. It is a hand-held grappling gun which feeds its winch via a coil found on the bottom. The winch can be seen hanging from the coil and feeding back up into the hook's barrel.
When the hook is fired, there is a brief delay before the Scout is abruptly pulled to the targeted location. One can continue holding the trigger to keep the Scout suspended in place. When the trigger is released, the Scout will fall to the ground and the gun's cooldown will begin, taking four seconds (by default) to recharge before it can be fired again. A gauge on the weapon indicates the recharge time, and a clicking noise can be heard when it is fully charged.
When the Grappling Hook is fired at the ground, the Scout will be pulled to the ground without taking fall damage.
Modifications
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Scout Upgrades | ||||
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Mod | Effect | In Game Description | Price | |
Tier 1 | ![]() Improved Recharger |
-0.5s Cooldown | "Spend less time waiting and more time swinging" | |
![]() Longer Cable |
+5m Max Range | "Increased range" | ||
Tier 2![]() |
![]() Greater Cable Stretch |
+5m Max Range | "Increased range" | |
Tier 3![]() |
![]() High Velocity Ejection System |
-0.25s Wind up time | "Hook shoots out at a higher speed" | |
![]() Overcharged Winch |
+750 Max Speed | "Faster hook retraction means a faster dwarf. Survival not guaranteed." | ||
Tier 4![]() |
![]() Safety First |
+25% Fall Damage Resistance | "Temporary* fall damage reduction bonus after releasing the Grappling Gun" | |
![]() Momentum |
+50% movement speed for 3 seconds | "Burst of Speed! Using the Grappling Gun gives you a Temporary Movement Speed Bonus when you land." | ||
![]() Bypassed Integrity Check |
-1s Cooldown | "Faster cooldown and a voided warranty" |
Unique Modifications
Safety First
Safety First grants the Scout an extra 25% of Fall Damage Resistance after using the Grappling Hook. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a semi-permanent buff for the rest of the mission. The only way to have this Status Effect removed is to be downed, but after getting revived just using the Grappling Hook again will restore the semi-permanent 25% Fall Damage Resistance.
Momentum
Momentum gives the scout a 50% movement speed increase for three seconds after the Grappling Hook fire button is released. The Grappling Hook does not need to connect with a surface or move the scout to activate this bonus, but it does have to be aimed at a surface in range in order to be fired. The Scout does not have to have the tool out to keep the speed bonus in effect. The speed bonus will stack with all other speed bonuses, except itself, and Deepcore GK2's
Trivia
- In real life, a grappling gun such as this one would be extremely dangerous to use. The sudden jolt of kinetic energy from being stationary to moving would likely rip the user's arm off, however this does assume it's a human using the grapple. Dwarf physiology as it's shown in-game could allow for such changes in speed if it was translated into the real world.
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This page is possibly not up to date. It was last updated for Update 34: Modest Expectations