Zhukov NUK17
Unlocked through an assignment. |
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Requires Scout 15
Purchased for: |
“ | Never sophisticated, but never disappointing either. The NUK family of twinned micro SMGs has a long and treasured track record, yet Those In The Know generally agree that the 17 is among the very best |
— Item Description |
The Zhukov NUK17 is an unlockable secondary weapon for the Scout. It is a pair of machine pistols built entirely out of metal. The trigger guard encases the whole way around the user's fist. Uniquely, the magazines insert into the top of the weapon at an angle. When the Scout reloads the weapon the mags pop out and the guns disappear from view, reappearing with fresh mags and a confident spin. Both of the pistols have a separate ammo counter which is consolidated into one counter on the player's HUD.
Ammo will always be consumed in pairs, though only one bullet will be fired.
Note: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the machine pistols have half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Zhukov NUK17 [Expand/Collapse] | |||
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Overclock | Effect | In Game Description | Price |
Minimal Magazines
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"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly." | ||
Custom Casings
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"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire" | ||
Cryo Minelets
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+Cryo Minelets |
"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |
Embedded Detonators
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+Embedded Detonators |
"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage." | |
Gas Recycling
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+6 Damage |
"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits." |
Stats Breakdown
Unique Modifications
Unique Modifications | |
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Conductive Bullets |
Conductive Bullets causes each shot fired from the Zhukovs to deal +30% more damage to any target that are under Electrocution. The Electrocution effect can be applied through the IFG, the Electrifying Reload Overclock on the Deepcore GK2, from the Electrocuting Focus Shots overclock on the M1000 Classic, or the DRAK-25 Plasma Carbine with the the Tier 4 Overcharged PCF upgrade. The bonus is also applied if other players' weapons or Bosco's Overcharged Rounds upgrade make the target electrified. The damage bonus does not apply to enemies affected by the player armor's Static Discharge. The damage bonus does not apply to the unique effects of the Embedded Detonators or Cryo Minelets Overclocks, but they will receive the damage bonus for direct hits against electrified targets. |
Get In, Get Out |
Get In, Get Out gives the player a +50% bonus movement speed for 2.5 seconds when they empty the magazine on the Zhukovs. It should be noted that the player must empty the entire magazine for the effect to activate; reloading halfway will not activate the effect. |
Unique Overclocks
Unique Overclocks | ||
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Cryo Minelets |
Cryo Minelets is an Unstable Overclock that causes each bullet which impacts a surface to automatically turn into a Minelet after 0.1 seconds, and is armed after 0.8 seconds. Creatures that go near it will trigger the Minelet and give 10 Cold in a 1.5m radius, Minelets autotrigger after 4 seconds, each Minelet can only be triggered once. By equipping the "Blowthrough Rounds" weapon Mod, it is possible to shoot through Creatures to hit a surface. | |
Embedded Detonators |
Embedded Detonators is an Unstable Overclock which causes each bullet that has hit an enemy to explode on reload, including enemies hit through penetration. Several enemies can be affected at the same time. The explosion does not have any AoE to it, only affecting the creature it explodes in.
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Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- This weapon has a slightly different FOV than Scout's other weapons.
- The name of this weapon is likely a reference to Georgy Zhukov, a Soviet general during World War 2. The word "zhuk" or "жук" in Russian translates to "bug", which could make sense in the context of the game.
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