Creatures
Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic was once the only mining corporation willing to operate on Hoxxes IV.
Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.
Along with Glyphids there are various other species found on Hoxxes IV. Macteras are a winged species that primarily use ranged attacks while airborne. Naedocyte are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of the more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. While most of these creatures are hostile, there are a few that remain passive around the Dwarves.
Hostile creatures will only attack Dwarves, LUREs, tamed grunts, broken pipes, pheromoned enemies, or Doretta, ignoring Bosco, M.U.L.E., BET-C, sentries, Minehead and the Mobile Refinery.
Scaling & Hazard Levels
In addition to increasing the number of enemies during the mission and swarms, the hazard level also increases:
- their health
- the damage they inflict
- their movement speed
- their attack frequency
- the speed of projectiles from ranged attacks (on higher difficulties)
Furthermore, additional players in the game will increase:
- the number of enemies
- their resistance
- the damage they deal
The increased resistance of each enemy to damage is represented here as eHP, or effective Health Point, simplified as Health in this page. In reality, the creatures' actual health will not change, but their resistance to all damage increases with hazard level and the number of players. eHP is thusly used as it’s more convenient to consider the creature having more health than the weapons doing less damage.
You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.
For more information on scaling, see Hazard Level.
Elite Enemies
Elite enemies are stronger variants of some regular enemies that can only spawn with the Elite Threat warning.
They resist more damage, more status effects, move faster, and gain other bonuses, including different behavior for some. Elite enemies can be distinguished from regular enemies by their larger size, distinct aura of vertical red lines, and "Elite" title above their health bar and name when looked at.
• List of enemies that have an Elite variant: Glyphid Guard, Glyphid Slasher, Glyphid Praetorian, Glyphid Acid Spitter, Glyphid Menace, Mactera Spawn, Mactera Brundle, Mactera Tri-Jaw, Mactera Grabber and Glyphid Bulk Detonator.
Ground Enemies
Much of the fauna and some of the flora on Hoxxes IV poses a threat to players.
Note that enemy damage and health varies based on a mission's Hazard Level and number of players.
Glyphid
Glyphids are the most common enemies found in Hoxxes IV. They appear in every biome, and their weaker variants will make up the majority of most swarms. They loosely resemble arachnids, all possessing eight legs, exoskeletons, and bodies split into three main segments. All Glyphids have a significantly larger pair of front legs as compared to the rest, lack any visible eyes, and (excluding the Glyphid Menace) have a large mouth with jagged, pointed teeth, and a lower jaw which can split along the middle. All Glyphids are capable of climbing along or hanging onto walls and ceilings, and the majority burrow up out of natural terrain when they spawn.
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Species: Glyphid |
5 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Glyphid |
12 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Glyphid |
20 base (Scaling: Common) |
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Head: ×2 multiplier |
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Species: Glyphid |
39.9 base (Scaling: Common) |
No Resistance/Weakness |
Head: ×2 multiplier |
Body and front legs: Armor Strength 10 – Damage × 0.8 |
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Species: Glyphid |
90 base (Scaling: Common) |
No Resistance/Weakness |
Head: ×2 multiplier |
Body and legs: Armor Strength 15 – Damage × 0.8 |
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Species: Glyphid |
120 base (Scaling: Common) |
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Head: ×2 multiplier |
Body and front legs: Armor Strength 10 – Damage × 0.8 |
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Species: Glyphid |
148 base (Scaling: Common) |
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Head: ×2 multiplier |
Body and legs: Armor Strength 15 – Damage × 0.8 |
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Species: Glyphid |
270 base (Scaling: Common) |
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Head: ×2 multiplier |
Body: Armor Strength 15 – Damage × 0.8 Front legs: Armor base HP 60 – Damage × 0 |
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Species: Glyphid |
450 base (Scaling: Special) |
No Resistance/Weakness |
Back: ×1.5 multiplier |
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Species: Glyphid |
700 base (Scaling: Special) |
No Resistance/Weakness |
Head: ×2 multiplier Side Sacs: ×2 multiplier (100 base HP) |
Back: Armor Strength 1 – Damage × 0 Chest: Armor Strength 10 – Damage × 0 |
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Species: Glyphid |
750 base (Scaling: Special) |
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Back: ×1 multiplier |
Front body and legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
800 base (Scaling: Special) |
No Resistance/Weakness |
Head: ×2 multiplier Rear Bulb: ×3 multiplier |
Front legs, neck and rear: Armor Strength 15 – Damage × 0 |
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Species: Glyphid |
900 base (Scaling: Special) |
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Back: ×1 multiplier |
Front body and legs: Damage × 0 |
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Species: Glyphid |
Nexus: 1800 base (Scaling: Special) Eye (each): 300 base (Scaling: Special) |
No Resistance/Weakness |
Eyes: ×2 multiplier |
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Species: Glyphid |
4000 base (Scaling: Special) |
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Bulbs: ×3 multiplier (200 base HP) |
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Species: Glyphid |
4500 base (Scaling: Boss) |
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Back (under the shell): ×1 multiplier |
Body and front legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
4500 base (Scaling: Boss) |
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Back (under the shell): ×1 multiplier |
Body and front legs: Armor base HP 100 – Damage × 0 |
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Species: Glyphid |
Health: 5000 base (Scaling: Boss) Prostrusion (each): 200 base (Scaling: Special) |
Weakpoint:![]() ![]() ![]() ![]() ![]() Prostrusions: ![]() ![]() ![]() ![]() ![]() ![]() |
Back (when exposed): ×1.5 multiplier |
Front body and legs: Damage × 0 |
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Species: Glyphid |
Health: 5000 base (Scaling: Boss) Regenerating Shell: 1700 base (Scaling: Boss) |
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Back (under the shell): ×2 multiplier |
Front body and legs: Damage × 0 |
Q’ronar
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Species: Q'ronar |
100 base (Scaling: Special) |
Folded, Look (3s):![]() ![]() ![]() ![]() ![]() Upon 2nd mouth opening: ![]() ![]() ![]() |
Eyes and Tail's Tip: ×2 multiplier |
Back: Armor Strength 5 – Damage × 0.5 |
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Species: Q'ronar |
450 base (Scaling: Special) |
Folded, Spit (3s):![]() ![]() ![]() ![]() ![]() Look, Walk: ![]() ![]() ![]() |
Eyes and Tail's Tip: ×2 multiplier |
Back and Tail: Armor base HP 30 – Damage × 0 Neck and Head: Armor base HP 70 – Damage × 0 |
Nayaka
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Species: Nayaka |
300 base (Scaling: Common) |
No Resistance/Weakness |
Abdomen: ×3 multiplier |
Fin: Damage × 0.5 |
Deeptora
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Species: Deeptora |
10 base (Scaling: Common) |
![]() ![]() ![]() ![]() ![]() Invulnerable to non defined Resistances |
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Species: Deeptora |
10 base (Scaling: Common) |
![]() ![]() ![]() ![]() ![]() Invulnerable to non defined Resistances |
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Species: Deeptora |
400 base (Scaling: Common) |
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Species: Deeptora |
400 base (Scaling: Common) |
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Korlok
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Species: Korlok |
250 base (Scaling: Special) |
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Species: Korlok |
550 base (Scaling: Special) |
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Head: ×2 multiplier |
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Species: Korlok |
3000 base (Scaling: Korlok) |
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Lithophage
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Species: Lithophage |
10 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Lithophage |
Grunt: 90 base (Scaling: Common) Blister (each): 5 base (Scaling: Common) |
Rockpox Blisters:![]() |
Rockpox Blisters: ×2 multiplier |
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Species: Lithophage |
Praetorian: 750 base (Scaling: Large) Rockpox Blister: 5 base (Scaling: Common) |
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Rockpox Blisters: ×2 multiplier |
Front body and legs: Armor base HP 100 – Damage × 0 |
Other
These creatures lack any broad group of species they can be sorted into, but they present a threat to the player all the same. Many of them happen to be somewhat rare, being limited to particular biomes or mission modifiers, or simply having a low chance to spawn in any mission.
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Species: Other |
10 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Other |
100 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Other |
250 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Other |
300 base (Scaling: None) |
No Resistance/Weakness |
Base of the claw: ×3 multiplier |
Claw: Damage × 0 |
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Species: Other |
800 base (Scaling: Special) |
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Bulbs: ×2 multiplier |
Blue base: Damage × 0 |
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Species: Xynarch |
1300 base (Scaling: Boss) |
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Flying Enemies
Mactera
Macteras are flying insectoids, and are generally the most common breed of hostile creatures other than Glyphids. Macteras that enter the mission area after the Drop Pod arrives, by means of swarm or otherwise, will do so by simply appearing wherever there is enough room to fly.
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Species: Mactera |
223 base (Scaling: Common) |
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Abdomen: ×3 multiplier |
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Species: Mactera |
350 base (Scaling: Common) |
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Abdomen: ×3 multiplier |
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Species: Mactera |
500 base (Scaling: Special) |
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Abdomen’s Tip: ×3 multiplier |
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Species: Mactera |
600 base (Scaling: Common) |
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Abdomen (under the armor): ×3 multiplier |
Abdomen: Armor base HP 80 – Damage × 0 |
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Species: Mactera |
800 base (Scaling: Special) |
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Sacs: ×3 multiplier (50 base HP) |
Naedocyte
Naedocytes make up a small caste of floating creatures, split between the Naedocyte Breeders and their Roe and Hatchlings, as well as the naturally spawning Naedocyte Shocker. The Naedocyte Hatchlings and Shockers are small, fragile, jellyfish-like creatures which flock to players in groups before stinging them. Like Macteras, the Naedocytes Shockers can show up mid-mission by appearing as a cluster near the players. The Naedocyte Hatchlings hatch out of the Roe laid by the Naedocyte Breeders.
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Species: Naedocyte |
5 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Naedocyte |
5 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Naedocyte |
120 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Naedocyte |
1500 base (Scaling: Special) |
No Resistance/Weakness |
Mouth (while breeding): ×3 multiplier |
Rival Tech
Rival Tech are fully automated robotic entities. In addition to the resistances listed here, all of these entities will instantly die when fully lit on fire, regardless of remaining health. The Caretaker and Prospector cannot be fully ignited.
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Species: Rival Tech |
35 base (Scaling: Common) |
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Species: Rival Tech |
300 base (Scaling: None) |
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Species: Rival Tech |
600 base (Scaling: Special) |
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Side Vents: ×2.5 multiplier |
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Species: Rival Tech |
675 base (Scaling: Common) |
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Head (Fake Weakpoint): ×1.5 multiplier |
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Species: Rival Tech |
750 base (Scaling: Special) |
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Side Vents: ×2.5 multiplier |
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Species: Rival Tech |
900 base (Scaling: Special) |
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Head: ×3 multiplier |
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Species: Rival Tech |
3000 base (Scaling: Boss) |
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Side Engines: ×3 multiplier (300 base HP) |
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Species: Rival Tech |
3500 base (Scaling: Special) |
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Exposed internals: ×2 multiplier Back Panel: ×2 multiplier (250 base HP) Side Panels: ×2 multiplier (250 base HP) Eye: ×2 multiplier (250 base HP) |
Upper and lower body panels: Armor base HP 200 – Damage × 0 |
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Species: Rival Tech |
Eye: 5500 base (Scaling: Boss) Intake (each): 550 base (Scaling: Special) |
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Eye: ×1 multiplier |
Passive Creatures
Beneficial Critter
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Species: Beneficial Critter |
100 base (Scaling: None) |
No Resistance/Weakness |
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Species: Beneficial Critter |
1500 base (Scaling: Special) |
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Neutral Critter
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Species: Neutral Critter |
1 base (Scaling: None) |
No Resistance/Weakness |
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Species: Neutral Critter |
35 base (Scaling: None) |
No Resistance/Weakness |
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Species: Neutral Critter |
80 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Neutral Critter |
80 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Neutral Critter |
100 base (Scaling: None) |
No Resistance/Weakness |
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Species: Neutral Critter |
100 base (Scaling: Common) |
No Resistance/Weakness |
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Species: Neutral Critter |
250 base (Scaling: None) |
No Resistance/Weakness |
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