Creatures

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Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic was once the only mining corporation willing to operate on Hoxxes IV.

Most notable is a species known as Glyphids. They are similar to arachnids in appearance, have a variety of subspecies, and are extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glyphids there are various other species found on Hoxxes IV. Macteras are a winged species that primarily use ranged attacks while airborne. Naedocyte are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of the more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. While most of these creatures are hostile, there are a few that remain passive around the Dwarves.

Hostile creatures will only attack Dwarves, LUREs, tamed grunts, broken pipes, pheromoned enemies, or Doretta, ignoring Bosco, M.U.L.E., BET-C, sentries, Minehead and the Mobile Refinery.

Scaling & Hazard Levels

In addition to increasing the number of enemies during the mission and swarms, the hazard level also increases:

  • their health
  • the damage they inflict
  • their movement speed
  • their attack frequency
  • the speed of projectiles from ranged attacks (on higher difficulties)

Furthermore, additional players in the game will increase:

  • the number of enemies
  • their resistance
  • the damage they deal

The increased resistance of each enemy to damage is represented here as eHP, or effective Health Point, simplified as Health in this page. In reality, the creatures' actual health will not change, but their resistance to all damage increases with hazard level and the number of players. eHP is thusly used as it’s more convenient to consider the creature having more health than the weapons doing less damage.
You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.

For more information on scaling, see Hazard Level.

Elite Threat Warning Elite Enemies

Elite enemies are stronger variants of some regular enemies that can only spawn with the Elite Threat warning.
They resist more damage, more status effects, move faster, and gain other bonuses, including different behavior for some. Elite enemies can be distinguished from regular enemies by their larger size, distinct aura of vertical red lines, and "Elite" title above their health bar and name when looked at.

 • List of enemies that have an Elite variant: Glyphid Guard, Glyphid Slasher, Glyphid Praetorian, Glyphid Acid Spitter, Glyphid Menace, Mactera Spawn, Mactera Brundle, Mactera Tri-Jaw, Mactera Grabber and Glyphid Bulk Detonator.

Ground Enemies

Much of the fauna and some of the flora on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on a mission's Hazard Level and number of players.

Glyphid

Glyphids are the most common enemies found in Hoxxes IV. They appear in every biome, and their weaker variants will make up the majority of most swarms. They loosely resemble arachnids, all possessing eight legs, exoskeletons, and bodies split into three main segments. All Glyphids have a significantly larger pair of front legs as compared to the rest, lack any visible eyes, and (excluding the Glyphid Menace) have a large mouth with jagged, pointed teeth, and a lower jaw which can split along the middle. All Glyphids are capable of climbing along or hanging onto walls and ceilings, and the majority burrow up out of natural terrain when they spawn.

Glyphid Spawn
Glyphid baby.png
Species: Glyphid
5 base (Scaling: Common)

No Resistance/Weakness

Glyphid Swarmer
Glyphid swarmer.png
Species: Glyphid
12 base (Scaling: Common)

No Resistance/Weakness

Glyphid Exploder
Glyphid exploder.png
Species: Glyphid
20 base (Scaling: Common)
Melee Resistance
 -25%
Head: ×2 multiplier
Glyphid Web Spitter
Glyphid spitter.png
Species: Glyphid
39.9 base (Scaling: Common)

No Resistance/Weakness

Head: ×2 multiplier
Body and front legs:
Armor Strength 10 – Damage × 0.8
Glyphid Grunt
Glyphid grunt.png
Species: Glyphid
90 base (Scaling: Common)

No Resistance/Weakness

Head: ×2 multiplier
Body and legs:
Armor Strength 15 – Damage × 0.8
Glyphid Acid Spitter
Glyphid acid spitter.png
Species: Glyphid
120 base (Scaling: Common)
Electricity Resistance
 -10%
Head: ×2 multiplier
Body and front legs:
Armor Strength 10 – Damage × 0.8
Glyphid Grunt Slasher
Glyphid Slasher.png
Species: Glyphid
148 base (Scaling: Common)
Explosive Resistance
 -30%
Head: ×2 multiplier
Body and legs:
Armor Strength 15 – Damage × 0.8
Glyphid Grunt Guard
Glyphid Grunt Guard.png
Species: Glyphid
270 base (Scaling: Common)
Fire Resistance
 25%
Frost Resistance
 30%
Explosive Resistance
 30%
Corrosive Resistance
 20%
Head: ×2 multiplier
Body:
Armor Strength 15 – Damage × 0.8
Front legs:
Armor base HP 60 – Damage × 0
Glyphid Sentinel
Sentinel.png
Species: Glyphid
450 base (Scaling: Special)

No Resistance/Weakness

Back: ×1.5 multiplier
Glyphid Menace
Glyphid Menace.png
Species: Glyphid
700 base (Scaling: Special)

No Resistance/Weakness

Head: ×2 multiplier
Side Sacs: ×2 multiplier (100 base HP)
Back:
Armor Strength 1 – Damage × 0
Chest:
Armor Strength 10 – Damage × 0
Glyphid Praetorian
Glyphid Praetorian.png
Species: Glyphid
750 base (Scaling: Special)
Piercing Resistance
 30%
Back: ×1 multiplier
Front body and legs:
Armor base HP 100 – Damage × 0
Glyphid Warden
Glyphid Warden.png
Species: Glyphid
800 base (Scaling: Special)

No Resistance/Weakness

Head: ×2 multiplier
Rear Bulb: ×3 multiplier
Front legs, neck and rear:
Armor Strength 15 – Damage × 0
Glyphid Oppressor
Glyphid Oppressor.png
Species: Glyphid
900 base (Scaling: Special)
Fire Resistance
 66%
Frost Resistance
 50%
Explosive Resistance
 66%
Electricity Resistance
 25%
Melee Resistance
 -50%
Corrosive Resistance
 66%
Piercing Resistance
 50%
Back: ×1 multiplier
Front body and legs:
Damage × 0
Glyphid Brood Nexus
Nexus.png
Species: Glyphid
Nexus:
1800 base (Scaling: Special)
Eye (each):
300 base (Scaling: Special)

No Resistance/Weakness

Eyes: ×2 multiplier
Glyphid Bulk Detonator
Glyphid Bulk Detonator.png
Species: Glyphid
4000 base (Scaling: Special)
Explosive Resistance
 50%
Bulbs: ×3 multiplier (200 base HP)
Glyphid Dreadnought Arbalest
Dreadnought Arbalest.png
Species: Glyphid
4500 base (Scaling: Boss)
Fire Resistance
 30%
Frost Resistance
 15%
Explosive Resistance
 30%
Electricity Resistance
 40%
Corrosive Resistance
 20%
Back (under the shell): ×1 multiplier
Body and front legs:
Armor base HP 100 – Damage × 0
Glyphid Dreadnought Lacerator
Dreadnought Lacerator.png
Species: Glyphid
4500 base (Scaling: Boss)
Fire Resistance
 30%
Frost Resistance
 15%
Explosive Resistance
 30%
Electricity Resistance
 40%
Corrosive Resistance
 20%
Back (under the shell): ×1 multiplier
Body and front legs:
Armor base HP 100 – Damage × 0
Glyphid Dreadnought Hiveguard
Dreadnought Hiveguard.png
Species: Glyphid
Health:
5000 base (Scaling: Boss)
Prostrusion (each):
200 base (Scaling: Special)
Weakpoint:
Fire Resistance
 40%
Frost Resistance
 20%
Explosive Resistance
 40%
Electricity Resistance
 50%
Corrosive Resistance
 30%

Prostrusions:
Fire Resistance
 40%
Frost Resistance
 20%
Explosive Resistance
 40%
Electricity Resistance
 50%
Corrosive Resistance
 30%
Radial Resistance
 50%
Back (when exposed): ×1.5 multiplier
Front body and legs:
Damage × 0
Glyphid Dreadnought
Glyphid Dreadnought.png
Species: Glyphid
Health:
5000 base (Scaling: Boss)
Regenerating Shell:
1700 base (Scaling: Boss)
Fire Resistance
 40%
Frost Resistance
 20%
Explosive Resistance
 40%
Electricity Resistance
 50%
Corrosive Resistance
 30%
Back (under the shell): ×2 multiplier
Front body and legs:
Damage × 0

Q’ronar

Q'ronar Youngling
Q'ronar Youngling.png
Species: Q'ronar
100 base (Scaling: Special)
Folded, Look (3s):
Fire Resistance
 30%
Frost Resistance
 30%
Explosive Resistance
 75%
Electricity Resistance
 75%
Corrosive Resistance
 -50%

Upon 2nd mouth opening:
Fire Resistance
 -50%
Frost Resistance
 -70%
Corrosive Resistance
 -50%
Eyes and Tail's Tip: ×2 multiplier
Back:
Armor Strength 5 – Damage × 0.5
Q'ronar Shellback
Q'ronar Shellback.png
Species: Q'ronar
450 base (Scaling: Special)
Folded, Spit (3s):
Fire Resistance
 30%
Frost Resistance
 30%
Explosive Resistance
 80%
Electricity Resistance
 100%
Corrosive Resistance
 30%

Look, Walk:
Fire Resistance
 -50%
Frost Resistance
 -70%
Corrosive Resistance
 -50%
Eyes and Tail's Tip: ×2 multiplier
Back and Tail:
Armor base HP 30 – Damage × 0
Neck and Head:
Armor base HP 70 – Damage × 0

Nayaka

Nayaka Trawler
Trawler.png
Species: Nayaka
300 base (Scaling: Common)

No Resistance/Weakness

Abdomen: ×3 multiplier
Fin:
Damage × 0.5

Deeptora

Deeptora Bough Wasp Swarm
Deeptora Bough Wasp Swarm.png
Species: Deeptora
10 base (Scaling: Common)
Fire Resistance
 100%
Frost Resistance
 100%
Explosive Resistance
 100%
Radiation Resistance
 100%
Poison Resistance
 100%

Invulnerable to non defined Resistances
Deeptora Swarm
Deeptora Swarm.png
Species: Deeptora
10 base (Scaling: Common)
Fire Resistance
 100%
Frost Resistance
 100%
Explosive Resistance
 100%
Radiation Resistance
 100%
Poison Resistance
 100%

Invulnerable to non defined Resistances
Deeptora Bough Wasp Nest
Bough Wasp Nest.png
Species: Deeptora
400 base (Scaling: Common)
Fire Resistance
 -100%
Deeptora Honeycomb
Deeptora honeycomb.png
Species: Deeptora
400 base (Scaling: Common)
Fire Resistance
 -100%

Korlok

Korlok Healing Pod
Korlok Healing Pod.png
Species: Korlok
250 base (Scaling: Special)
Explosive Resistance
 20%
Electricity Resistance
 20%
Melee Resistance
 -50%
Korlok Sprout
Korlok Sprout.png
Species: Korlok
550 base (Scaling: Special)
Fire Resistance
 -30%
Frost Resistance
 -50%
Explosive Resistance
 20%
Electricity Resistance
 20%
Melee Resistance
 -100%
Head: ×2 multiplier
Korlok Tyrant-Weed
Korlok Tyrant-Weed Open.png
Species: Korlok
3000 base (Scaling: Korlok)
Frost Resistance
 -10%
Explosive Resistance
 30%
Electricity Resistance
 50%
Melee Resistance
 -20%

Lithophage

Rockpox Larvae
Rockpox Larvae.png
Species: Lithophage
10 base (Scaling: Common)

No Resistance/Weakness

Rockpox Grunt
Rockpox Grunt.png
Species: Lithophage
Grunt:
90 base (Scaling: Common)
Blister (each):
5 base (Scaling: Common)
Rockpox Blisters:
Radial Resistance
 90%
Rockpox Blisters: ×2 multiplier
Rockpox Praetorian
Rockpox Praetorian.png
Species: Lithophage
Praetorian:
750 base (Scaling: Large)
Rockpox Blister:
5 base (Scaling: Common)
Piercing Resistance
 30%
Rockpox Blisters: ×2 multiplier
Front body and legs:
Armor base HP 100 – Damage × 0

Other

These creatures lack any broad group of species they can be sorted into, but they present a threat to the player all the same. Many of them happen to be somewhat rare, being limited to particular biomes or mission modifiers, or simply having a low chance to spawn in any mission.

Carnivorous Larva
ParasiteSplit.png
Species: Other
10 base (Scaling: Common)

No Resistance/Weakness

Cave Leech
Cave leech.png
Species: Other
100 base (Scaling: Common)

No Resistance/Weakness

Flying Rock
Flying Rock.png
Species: Other
250 base (Scaling: Common)

No Resistance/Weakness

Stabber Vine
Stabber Vine.png
Species: Other
300 base (Scaling: None)

No Resistance/Weakness

Base of the claw: ×3 multiplier
Claw:
Damage × 0
Spitball Infector
Spitterplant.png
Species: Other
800 base (Scaling: Special)
Fire Resistance
 -100%
Bulbs: ×2 multiplier
Blue base:
Damage × 0
Xynarch Charge-Sucker
BET-C Infected.png
Species: Xynarch
1300 base (Scaling: Boss)
Fire Resistance
 20%
Explosive Resistance
 80%

Flying Enemies

Mactera

Macteras are flying insectoids, and are generally the most common breed of hostile creatures other than Glyphids. Macteras that enter the mission area after the Drop Pod arrives, by means of swarm or otherwise, will do so by simply appearing wherever there is enough room to fly.

Mactera Spawn
Mactera spawn.png
Species: Mactera
223 base (Scaling: Common)
Fire Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -50%
Melee Resistance
 -100%
Corrosive Resistance
 -100%
Piercing Resistance
 -33%
Abdomen: ×3 multiplier
Mactera Tri-Jaw
Mactera Tri-Jaw.png
Species: Mactera
350 base (Scaling: Common)
Fire Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -50%
Melee Resistance
 -100%
Corrosive Resistance
 -120%
Abdomen: ×3 multiplier
Mactera Grabber
Mactera grabber.png
Species: Mactera
500 base (Scaling: Special)
Melee Resistance
 -50%
Abdomen’s Tip: ×3 multiplier
Mactera Brundle
Mactera Brundle.png
Species: Mactera
600 base (Scaling: Common)
Fire Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -50%
Melee Resistance
 -100%
Corrosive Resistance
 -100%
Abdomen (under the armor): ×3 multiplier
Abdomen:
Armor base HP 80 – Damage × 0
Mactera Goo Bomber
Mactera goo bomber.png
Species: Mactera
800 base (Scaling: Special)
Fire Resistance
 -20%
Melee Resistance
 -50%
Corrosive Resistance
 -50%
Piercing Resistance
 -20%
Sacs: ×3 multiplier (50 base HP)

Naedocyte

Naedocytes make up a small caste of floating creatures, split between the Naedocyte Breeders and their Roe and Hatchlings, as well as the naturally spawning Naedocyte Shocker. The Naedocyte Hatchlings and Shockers are small, fragile, jellyfish-like creatures which flock to players in groups before stinging them. Like Macteras, the Naedocytes Shockers can show up mid-mission by appearing as a cluster near the players. The Naedocyte Hatchlings hatch out of the Roe laid by the Naedocyte Breeders.

Naedocyte Shocker
Jelly Shocker.png
Species: Naedocyte
5 base (Scaling: Common)

No Resistance/Weakness

Naedocyte Hatchling
Naedocyte Hatchling.png
Species: Naedocyte
5 base (Scaling: Common)

No Resistance/Weakness

Naedocyte Roe
Naedocyte Roe.png
Species: Naedocyte
120 base (Scaling: Common)

No Resistance/Weakness

Naedocyte Breeder
Naedocyte Breeder.png
Species: Naedocyte
1500 base (Scaling: Special)

No Resistance/Weakness

Mouth (while breeding): ×3 multiplier

Rival Tech

Rival Tech are fully automated robotic entities. In addition to the resistances listed here, all of these entities will instantly die when fully lit on fire, regardless of remaining health. The Caretaker and Prospector cannot be fully ignited.

Rival Shredder
Shredder.png
Species: Rival Tech
35 base (Scaling: Common)
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -200%
Poison Resistance
 100%
Rival Sniper Turret
Sniper Turret.png
Species: Rival Tech
300 base (Scaling: None)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -500%
Poison Resistance
 100%
Corrosive Resistance
 -100%
Rival Repulsion Turret
Repulsion Turret.png
Species: Rival Tech
600 base (Scaling: Special)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -200%
Poison Resistance
 100%
Corrosive Resistance
 -100%
Side Vents: ×2.5 multiplier
Rival Robotic Appendage
Robotic Appendage.png
Species: Rival Tech
675 base (Scaling: Common)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -500%
Poison Resistance
 100%
Corrosive Resistance
 -100%
Head (Fake Weakpoint): ×1.5 multiplier
Rival Burst Turret
Burst Turret.png
Species: Rival Tech
750 base (Scaling: Special)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -200%
Poison Resistance
 100%
Corrosive Resistance
 -150%
Side Vents: ×2.5 multiplier
Rival Patrol Bot
Patrol Bot.png
Species: Rival Tech
900 base (Scaling: Special)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -200%
Poison Resistance
 100%
Corrosive Resistance
 -100%
Head: ×3 multiplier
Rival Prospector Drone
Prospector Drone.png
Species: Rival Tech
3000 base (Scaling: Boss)
Frost Resistance
 -100%
Explosive Resistance
 -100%
Electricity Resistance
 -30%
Melee Resistance
 -200%
Poison Resistance
 100%
Corrosive Resistance
 -100%
Side Engines: ×3 multiplier (300 base HP)
Rival Nemesis
Nemesis.png
Species: Rival Tech
3500 base (Scaling: Special)
Poison Resistance
 100%
Exposed internals: ×2 multiplier
Back Panel: ×2 multiplier (250 base HP)
Side Panels: ×2 multiplier (250 base HP)
Eye: ×2 multiplier (250 base HP)
Upper and lower body panels:
Armor base HP 200 – Damage × 0
Rival Caretaker
Caretaker.png
Species: Rival Tech
Eye:
5500 base (Scaling: Boss)
Intake (each):
550 base (Scaling: Special)
Fire Resistance
 -5%
Frost Resistance
 -20%
Explosive Resistance
 45%
Poison Resistance
 100%
Corrosive Resistance
 -160%
Eye: ×1 multiplier

Passive Creatures

Beneficial Critter

Loot Bug
LootBug.png
Species: Beneficial Critter
100 base (Scaling: None)

No Resistance/Weakness

Huuli Hoarder
Huuli Hoarder.png
Species: Beneficial Critter
1500 base (Scaling: Special)
Electricity Resistance
 80%

Neutral Critter

Maggot
Maggot.png
Species: Neutral Critter
1 base (Scaling: None)

No Resistance/Weakness

Naedocyte Cave Cruiser
Jelly.png
Species: Neutral Critter
35 base (Scaling: None)

No Resistance/Weakness

Hexawing Gniffer
Hexawing Gniffer.png
Species: Neutral Critter
80 base (Scaling: Common)

No Resistance/Weakness

Fester Flea
Fleas.png
Species: Neutral Critter
80 base (Scaling: Common)

No Resistance/Weakness

Cave Vine
Cave vine.png
Species: Neutral Critter
100 base (Scaling: None)

No Resistance/Weakness

Mobula Cave Angel
Mobula Cave Angel.png
Species: Neutral Critter
100 base (Scaling: Common)

No Resistance/Weakness

Silicate Harvester
Silicate harvester.png
Species: Neutral Critter
250 base (Scaling: None)

No Resistance/Weakness