Glyphid Crassus Detonator

From Deep Rock Galactic Wiki
Jump to navigation Jump to search


A close cousin of the Glyphid Detonator, but displaying an exceptionally thrilling mutation. It is every bit as lethal as its cousin, releasing the same devastating shockwaves and blowing up with a blast in the kiloton range, but - instead of glassing the surrounding environment on account of the tremendous heat released, a most peculiar chemical reaction occurs. Everything caught in the blast radius of an exploding Crassus Detonator turns to gold. Incredible.
— Miner's Manual

The Glyphid Crassus Detonator is a hostile creature found on Hoxxes IV. It can spawn in any region of the planet, but its spawn is tied to level generation. It has a 3% chance to spawn at the beginning of the mission and roams around the caves towards the dwarves. The Glyphid Crassus Detonator is commonly referred to as a "Crassus" or a "Crassus Detonator". It will appear in missions after the Conquer Hoxxes IV Assignment has been completed.

Described by the Miner's Manual as a mutation of the original Bulk Detonator, the Crassus is very similar in appearance and behavior. The biggest and most obvious difference is its whole body being covered in a layer of Gold - this Gold serves as a type of armor which reduces direct damage by 60% and cannot be broken. Additionally, only one Crassus Detonator can spawn per mission, unlike the Glyphid Bulk Detonator.

The Crassus Detonator will also explode violently in the same manner as the Bulk Detonator, but with a key difference: The 13-meter crater it leaves behind will be coated in a layer of solid Gold, which can be mined and deposited. The amount of Gold created depends on how much terrain is caught at the edge of its blast radius - catching the Crassus Detonator within a narrow tunnel will result in a larger amount of Gold. Killing the Crassus Detonator while it is near the back wall of a Driller or Pickaxe tunnel will yield a near-maximal amount of Gold: about 1230 (without Pots O' Gold). If the Crassus Detonator dies while it is frozen, its death explosion will not produce Gold.

Aside from these differences, the Crassus Detonator behaves in the exact same way as a regular Bulk Detonator, so any strategies that work for the Bulk can also tame a Crassus quite effectively.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2700 3900 4800 6000 7200 4800 5100 6600 7200 7800
Dwarfcount2.png 3300 4500 5400 6000 7200 5400 5700 6600 7200 7800
Dwarfcount3.png 4200 5400 6000 7200 8400 6000 6600 7800 8400 9000
Dwarfcount4.png 5100 6000 6600 7800 9000 6600 7200 8400 9000 9600

Breakable Weakpoints

The Glyphid Crassus Detonator possess 3 Bulbs, unlike regular weakpoints, they are breakable.
The Bulbs have a base health of 300 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 210 300 330 360 360 330 330 360 360 360

When it comes to dealing damage to break the weakpoints weakpoint damage don’t apply.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.


Attacks

  • Golden Final Blow: Creates a massive ~15-meter explosion upon death that releases several additional flying explosive globs.
    • Explosive damage to terrain can leave behind layers of Gold when killed.
    • Explodes with a non-damaging shockwave when killed while frozen.
  • Hellfire: Stomps on nearby dwarves, creating a very large blast that deals 100 fire damage.
  • Dig: Digs through the dirt towards dwarves using explosive slams.


Hellfire
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 40 56 96 160 224 96 120 184 224 240
Dwarfcount2.png 40 64 104 172 240 104 128 196 240 256
Dwarfcount3.png 40 72 112 184 256 112 136 208 256 272
Dwarfcount4.png 40 80 120 200 272 120 144 224 272 288
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 2.5 m
Minimum Area Damage: 10 %

Status Effect Set the dwarves on Fire unless they were frozen solid.
Golden Final Blow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10000 14000 24000 40000 56000 24000 30000 46000 56000 60000
Dwarfcount2.png 10000 16000 26000 43000 60000 26000 32000 49000 60000 64000
Dwarfcount3.png 10000 18000 28000 46000 64000 28000 34000 52000 64000 68000
Dwarfcount4.png 10000 20000 30000 50000 68000 30000 36000 56000 68000 72000
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 8 m
Maximum Damage Radius: 4 m
Minimum Area Damage: 0.1 %

Carve Radius 6.5 m
Cluster Bombs
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2.5 3.5 6 10 14 6 7.5 11.5 14 15
Dwarfcount2.png 2.5 4 6.5 10.75 15 6.5 8 12.25 15 16
Dwarfcount3.png 2.5 4.5 7 11.5 16 7 8.5 13 16 17
Dwarfcount4.png 2.5 5 7.5 12.5 17 7.5 9 14 17 18
Details
Damage Type
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 50 70 120 200 280 120 150 230 280 300
Dwarfcount2.png 50 80 130 215 300 130 160 245 300 320
Dwarfcount3.png 50 90 140 230 320 140 170 260 320 340
Dwarfcount4.png 50 100 150 250 340 150 180 280 340 360
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 5 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 20 %

Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 3 m

Gallery

Trivia

  • The Glyphid Crassus Detonator is a reference to Roman general and politician Marcus Licinius Crassus, who was known as one of the wealthiest men of his time. According to legend, when his body was recovered by his enemies after he died in a battle, they poured liquid gold into his mouth to taunt his wealth and greed.
  • The Crassus Detonator has the highest base health of any creature in the game at 6000 HP. This can scale all the way up to 9000 HP on a Hazard 5 mission with four players.
  • When the Crassus Detonator explodes, all terrain and platforms in a 6.5-meter radius are destroyed. All terrain and platforms between 6.5 meters and 6.75 meters away are turned to gold, leaving some portion of a 0.25-meter-thick spherical shell of Gold.
  • Ignoring the effects of Pots O' Gold, the theoretical maximum gold yield of a Crassus Detonator explosion is 1271 gold, but this has yet to be experimentally confirmed. This is only achievable if the region intersecting the spherical shell described above is completely filled with terrain or platforms. This is extremely difficult to achieve, as completely enclosing the Crassus Detonator will cause it to teleport.
  • The cluster bombs released by a Crassus Detonator as it explodes will break any terrain they hit, as well as chunks of the Gold crater. This Gold is not destroyed and can be picked up by players, but it will not benefit from Pots O' Gold.
  • In earlier builds of Deep Rock Galactic, there was a cut attribute to the Golden Final Blow. All properties were the same as the current iteration, with the only difference being that instead of the explosion creating standard Gold, a special version of Gold would be created instead, known as "Melted Gold". It would grant the same amounts of Gold as its counterpart, except that it would take only a single Pickaxe hit to mine and harvest. This special cut version of Gold can be assumed to take only a single hit due to how large and oddly structured the golden explosion can be, making the mining process much easier and more streamlined. However, due to Melted Gold being its own unique resource, it was not affected by Pots O' Gold.