Glyphid Dreadnought

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Updated for U36



The Glyphid Dreadnought - the worst of the bunch, and arguably the worst thing Hoxxes has yet to throw at us. It's fast, smart, huge, and carries enough bio-weapons to fight a small war. It sports several preferred methods of attack, including firing actual fireballs at you, or sending cataclysmic shockwaves through the very ground you stand on. It has its abdomen exposed for heat dissipation like much of its kind, but unlike the rest this one has a tough outer shell that needs to be cracked before you can hit the weaker innards. And to make matters worse, it is capable of regenerating said shell within seconds. R&D's primary recommendation upon meeting a Dreadnought is simple: Run.
— Miner's Manual Description

The Glyphid Dreadnought is a hostile boss Creature on Hoxxes. It has a 1 in 3 chance to be found inside the first Glyphid Cocoon in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon unless it was spawned by the previous cocoon. It will attack the Dwarves once its cocoon is broken. It can also appear very rarely in place of a Swarm on Mining Expedition, Point Extraction, and On-site Refining mission types.

The Dreadnought is an offensive and defensive powerhouse, with dark spiky chitin covering the majority of its body and a blood-red skin tone. It has a gigantic mouth with large, razor sharp fangs. Its overall body shape is quite similar to the Glyphid Praetorian, but it has greatly increased stats. Its entire body is covered in unbreakable armor, even the parts which appear to have no armor plating. The only place it can be damaged is its abdomen, which itself starts out covered in a tough shell. To actually kill the Dreadnought, the shell around its abdomen must be broken, then it can start taking damage to its main health bar. The abdomen's shell is able to regrow back after enough time passes, or if the Dreadnought takes enough damage.

When a Dreadnought appears, its health appears as a giant bar at the top of the screen. It has a red Health bar and a yellow Shell bar.

Weakspot damage bonus modifications will increase damage to the abdomen but not the shell. Armor breaking will not increase damage to the shell nor will it pierce the Dreadnought's unbreakable armor.

The Dreadnought features a variety of attacks to use against the Dwarves. It uses common biting and claw swiping attacks used by other Glyphids, though with increased damage. It can also spew explosive fireballs which deal massive damage in a tight radius, and pheromone clusters which create Dreadnought-coloured Glyphid Swarmers upon hit and apply the Pheromone effect to all affected dwarves. The latter makes same swarmers appear over time near pheromoned dwarves, who in turn receive twice as less attention from all bugs but Dreadnought for the duration of the effect.

Its signature attack, the Trembling Stomp, deals extremely high damage in a wide radius around the Dreadnought itself. It prepares this attack by roaring, causing rocks to levitate, and then stomping the ground which creates volcanic spikes that impale the Dwarves. The roaring animation is supposed to provide time to get out of the way, but with higher numbers of players this animation speeds up tremendously - as does the damage of the stomp on higher Hazard levels which can instantly kill full-health dwarves.

The Dreadnought follows one player at a time, switching targets at semi-regular intervals. A new target is picked randomly, but the choice is affected by distance from the dreadnought to potential targets and by how many other creatures are attacking them. There is no explicit "aggro" meter that players can directly affect.[1]

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1000 1500 2500 3500 3750 2500 3000 3500 3750 3750 Health
Dwarfcount2.png 2000 2000 2750 3750 4000 2750 3250 3750 4000 4000
Dwarfcount3.png 3000 3500 4500 5000 6000 4500 4750 5500 6000 6000
Dwarfcount4.png 4000 5000 6000 8000 8500 6000 7000 8000 8000 8500
Player Count Dwarfcount1.png 340 510 850 1190 1190 850 1020 1190 1190 1190 Shell
Dwarfcount2.png 680 680 935 1275 1360 935 1020 1190 1360 1190
Dwarfcount3.png 1020 1190 1530 1700 2040 1530 1700 1870 2040 1870
Dwarfcount4.png 1360 1700 2040 2720 2890 2040 2380 2720 2890 2720

Attacks

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Max. Angle 180°
Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Max. Angle 180°
Trembling Stomp
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 42.5 59.5 102 170 238 102 127.5 195.5 238 255
Dwarfcount2.png 42.5 68 110.5 182.75 255 110.5 136 208.25 255 272
Dwarfcount3.png 42.5 76.5 119 195.5 272 119 144.5 221 272 289
Dwarfcount4.png 42.5 85 127.5 212.5 289 127.5 153 238 289 306
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 6.75 m
Maximum Damage Radius: 6 m
Minimum Area Damage: 10 %

Knockback Force Horizontal: 0 m
Vertical: 1 m
Ignited Projectile
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 15 21 36 60 84 36 45 69 84 90
Dwarfcount2.png 15 24 39 64.5 90 39 48 73.5 90 96
Dwarfcount3.png 15 27 42 69 96 42 51 78 96 102
Dwarfcount4.png 15 30 45 75 102 45 54 84 102 108
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 2.75 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Swarm Bladder
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 0.05 0.07 0.12 0.2 0.28 0.12 0.15 0.23 0.28 0.3
Dwarfcount2.png 0.05 0.08 0.13 0.215 0.3 0.13 0.16 0.245 0.3 0.32
Dwarfcount3.png 0.05 0.09 0.14 0.23 0.32 0.14 0.17 0.26 0.32 0.34
Dwarfcount4.png 0.05 0.1 0.15 0.25 0.34 0.15 0.18 0.28 0.34 0.36
Details
Damage Type Typeless
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount2.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount3.png 0 0 0 0 0 0 0 0 0 0
Dwarfcount4.png 0 0 0 0 0 0 0 0 0 0
Details
Damage Type Typeless
Dwarf for scale (1.5 m)

Radius: 3 m
Maximum Damage Radius: 3 m
Minimum Area Damage: 100 %

Duration 10 s
Status Effect Pheromones for 10 s
Dig
Carving Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 5 m

Max. Angle 180°
Carve Radius 2.5 m

Gallery

Trivia

  • Glyphid Dreadnoughts are implied to be able to "turn into something even worse" if left to pupate for too long, according to Mission Control. It is currently unknown what it would become in such a case.
  • There used to be a glitch in which the Dreadnought would rotate during stationary phases, such as during a roar, when players tried to get behind it, covering its weakspot. This was later patched in Update 33: New Frontiers.

References