Glyphid Stalker

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Updated for S5
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The Glyphid Stalker is a cunning predator that utilizes chromatophores in its chitin exoskeleton to render it practically invisible. While similar cloaking abilities have been observed among other alien species (see 'After Action Report on Navi VII, 1408A'), this appears to be a relatively new mutation for the Glyphids. The Stalker is an elusive ambusher, and can burrow and reposition itself to disorient its foes. If you suspect a Stalker present in your work environment, the best practice is to group up, watch your colleagues' backs, and cross your fingers.
— Miner's Manual Description

The Glyphid Stalker is a hostile Creature with the unique ability to become nearly invisible. It is a member of the Glyphid family and can be found in any region of Hoxxes IV. It has a distinct appearance with slender limbs, bright yellowish-green highlights, and a pair of large, tusk-like fangs.

Combat

The Stalker is an ambush predator, using its cloaking and burrowing capabilities to catch players by surprise and escape retaliation. It is always initially cloaked when it spawns.

While cloaked, the Stalker is nearly invisible and can only be noticed as a subtle visual distortion, sometimes accompanied by a faint blue shimmer. However, its distinctive sound effect can still alert the Dwarves to its presence. It decloaks and becomes visible upon receiving a certain amount of damage, or when pinged with the Laser Pointer. Both of these actions enrage the Stalker, causing it to charge at high speed toward its target (x2 movement speed).

The Stalker also becomes visible when using its melee attack, the Short-Circuit Slash, which it performs upon reaching melee range of its target.

After using its attack, or upon taking heavy damage (80 damage), the Stalker attempts to escape by burrowing into the ground and reappearing under cloak in a new location.

While cloaked, the Stalker cannot be detected by most self-aiming weapons such as the LOK-1 Smart Rifle, Sentry Turrets, Shredder Swarm Grenade, and Voltaic Stun Sweeper. It also does not trigger Proximity Mines. However, it can be targeted by self-aiming Ricochet bullets and Bodkin bolts, and will trigger mines laid by Minelayer System. Once the Stalker becomes visible, it can be found by all self-aiming weapons, like any other enemy.

Health and Armor

The Stalker has a brightly colored x2 weakpoint on its head. Its legs and rear are covered by Light Armor, which reduces incoming damage by 20% (x0.8). Unlike all other Light Armor, this armor cannot be broken.

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png DD EDD
1 2 3 4 5 TE 1

TE 2

3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 252 360 396 432 432 432 574.56 396 396 432 432 432

Attacks

The Stalker's only attack is the Short-Circuit Slash. This melee attack does heavy damage, more than that of the Glyphid Grunt Slasher. It also breaks the Dwarf's personal Shield and prevents shield recharge for 20 seconds, leaving them vulnerable to other sources of damage. The shield break is applied before the attack damage, meaning the damage effectively bypasses the Dwarf's shield. A crackling blue-purple visual overlay will appear on the player's screen as long as their shield cannot recharge. However, during this period, the shield can still be restored by means other than natural regeneration, such by as standing in the bubble of Gunner's Shield Generator.

The attack is accompanied by an Electrocution status effect, which briefly slows the player and partly obstructs the screen with an electric visual (though it does no Electric damage-over-time). The slowdown can be resisted by the Unstoppable perk.


Short-Circuit Slash
Direct Melee Attack
Damage Amount Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 9 12.6 21.6 36 50.4 75.6 100.8 21.6 27 41.4 50.4 54
Dwarfcount2.png 9 14.4 23.4 38.7 54 81 108 23.4 28.8 44.1 54 57.6
Dwarfcount3.png 9 16.2 25.2 41.4 57.6 86.4 115.2 25.2 30.6 46.8 57.6 61.2
Dwarfcount4.png 9 18 27 45 61.2 91.8 122.4 27 32.4 50.4 61.2 64.8
Details
Damage Type Melee
Status Effect ×0.5 Movement Speed for 1.5s and ×0 Shield Regeneration Rate for 20s on hit

Gallery

Sound Effects

Glyphid Stalker Sound Effects
Sound Variation Audio
Death 1
2
3
Idle 1
2
3
Dwarf Shield Disabled 1
2
3
Uncloak 1
2
3

Trivia

  • The Bestiary entry cites an after-action report on a planet named 'Navi VII'. This is a reference to the Helldivers games.