Weapon Overclocks
![]() |
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions. |
Please help improve this if you can. The Discussion page may contain suggestions.
Introduced in Update 25: Endgame - Part 1 Weapon Overclocks are special mods that can be equipped to further increase the capabilities of class weapons. There are three types of Overclocks: Clean, gives a small boost with no penalty; Balanced, a decent boost with a decent penalty; and Unstable, a big boost with a big penalty. Weapon Overclocks can be obtained from weekly Deep Dives, with one being rewarded per variant, per week. They can also be unlocked from the Weekly Core Hunts, Machine Events, Promotion and Forge Mastery rewards. The Overclocks must then be brought to the Forge to be crafted, at a cost of credits and crafting resources. Only one Overclock can be equipped per weapon and only after at least one modification has been purchased in each of its tiers.
List of Overclocks
Below is a list of every available Overclock in the game, as well as a list of Overclocks removed from the game. There are currently 148 Overclocks available and 8 removed Overclocks.
Driller's Weapons Overclocks
There are currently 36 Overclocks available for the Driller. [Expand/Collapse all]
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Lighter Tanks
![]() ![]() |
"Lighter weight gear means more fuel and sandwiches." | |||
Sticky Additive
![]() ![]() |
"Special additive compound extends the Sticky Flame duration and increases direct damage." | |||
Compact Feed Valves
![]() ![]() |
|
"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and operational range." | ||
Fuel Stream Diffuser
![]() ![]() |
"Increases operation range but decreases the fuel flow rate." | |||
Face Melter
![]() ![]() |
"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity." | |||
Sticky Fuel
![]() ![]() |
|
"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Improved Thermal Efficiency
![]() ![]() |
"Get all you can from your fuel and lose pressure slower from the main chamber." | |||
Tuned Cooler
![]() ![]() |
|
"Freeze things faster at the cost of a slower pump and turbine." | ||
Flow Rate Expansion
![]() ![]() |
|
"A low volume high pressure chamber paired with a high power pump increase the flow rate and repressurization speed but lower the max duration of sustained flow." | ||
Ice Spear
![]() ![]() |
"Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used." | |||
Ice Storm
![]() ![]() |
|
"A change in the fuel mixture along with some heavy cooler unit tweaks means a lot more damage especially to frozen targets. However, freezing takes longer and the capacity of the pressure chamber is reduced." | ||
Snowball
![]() ![]() |
"Pressing the reload button shoots all the cryofuel in the chamber at once as an AoE cryo-projectile. Besides the very large amount of fuel consumed, the operation overloads the whole system resulting in a much longer delay before regaining pressure and the modifications restrict the total amount of fuel you can carry." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Hydrogen Ion Additive
![]() ![]() |
![]() |
"Experimental additive that activates on impact gives a small improvement to the corrosive DoT and slowdown effect of direct hits." | ||
AG Mixture
![]() ![]() |
"Anti-gravity pellets suspended in the sludge let the projectiles fly further and faster." | |||
Volatile Impact Mixture
![]() ![]() |
|
"Special mixture increases immediate projectile damage at the cost of the long term corrosive and slowdown effects and puddle lifetime as the volatile compound evaporates much faster." | ||
Disperser Compound
![]() ![]() |
|
"Charged shots break apart into more fragments on impact and each fragment is more potent, however the initial damage of the charged projectile impact is reduced." | ||
Goo Bomber Special
![]() ![]() |
|
"The addition of finely tuned timed separation compounds cause the charged shots to leave a trail of sludge as they fly through the air. However the projectile depletes its mass as it flies, dealing less impact damage as fragments separate and completely expiring once all fragments are dropped." | ||
Sludge Blast
![]() ![]() |
|
"The charged shot cohesion is disrupeted on firing, instantly shooting out fragments in a shotgun-like blast. While spectacular the modifications result in reduced magazine size and ammo capacity by an extented reload process." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Chain Hit
![]() ![]() |
![]() |
"Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy." | ||
Homebrew Powder
![]() ![]() |
"More damage on average but it's a bit inconsistent." | |||
Oversized Magazine
![]() ![]() |
"Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload." | |||
Automatic Fire
![]() ![]() |
"Fully automatic action, watch out for the recoil." | |||
Explosive Reload
![]() ![]() |
"Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity." | |||
Tranquilizer Rounds
![]() ![]() |
"Part bullet, part syringe these rounds are very effective at stunning most enemies." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Energy Rerouting
![]() ![]() |
"A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!" | |||
Magnetic Cooling Unit
![]() ![]() |
"A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained." | |||
Heat Pipe
![]() ![]() |
|
"By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat." | ||
Heavy Hitter
![]() ![]() |
|
"Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size." | ||
Overcharger
![]() ![]() |
|
"Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption." | ||
Persistent Plasma
![]() ![]() |
"By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Liquid Cooling System
![]() ![]() |
|
"Extremely efficient cooling system that helps the weapon generate slightly less heat, makes it cool faster and will spend less time jammed." | ||
Super Focus Lens
![]() ![]() |
"A lens add-on that focuses the microwaves significantly, enhancing their damage output for up to 4 meters." | |||
Diffusion Ray
![]() ![]() |
|
"With some mechanical stress to the heat generator the microwaves can penetrate deeper, being able to go through several enemies at once and slows them down. However the stress takes its toll on the generator and decreases its damage output slightly" | ||
Mega Power Supply
![]() ![]() |
|
"A bit on the larger side, but with a few modifications to the weapon you can now use the most powerful power source R&D could smuggle back from the black market. The extra energy boosts rate of fire and total ammo at the cost of a lower cooldown and longer unjam duration." | ||
Blistering Necrosis
![]() ![]() |
|
"Adding an experimental electron tube makes the microwaves generate more heat, boiling the skin of enemies in the shape of large blisters. The blisters bypass armor, enhances incoming direct damage and hurts the target when popped. The large amounts of heat generated comes at the price of a lower cooldown rate." | ||
Gamma Contamination
![]() ![]() |
|
"Installing a lens of uranium glass cranks the radioactivity of your microwaves to 11. Hit targets have a chance to be contaminated with radiation, suffering damage and emitting harmful radioactive waves to nearby enemies. The small size of the lens reduces microwave impact radius and damage, while the amount of power required reduces total ammo." |
Engineer's Weapons Overclocks
There are currently 36 Overclocks available for the Engineer. [Expand/Collapse all]
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Stunner
![]() ![]() |
|
"Heavier rounds allow for Stun chance on all body parts, not just weakpoints. Shooting already stunned enemies with this overclock will deal extra damage." | ||
Light-Weight Magazines
![]() ![]() |
"It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading." | |||
Magnetic Pellet Alignment
![]() ![]() |
|
"Electromagnets in the chamber greatly reduces shot spread and increases weakpoint damage at the cost of a slower rate of fire." | ||
Cycle Overload
![]() ![]() |
|
"Heavy modification to the chamber greatly increases the maximum rate of fire and increases raw damage but reduces the weapon's accuracy and reload speed as a consequence." | ||
Mini Shells
![]() ![]() |
|
"Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Super-Slim Rounds
![]() ![]() |
"Same power but in a smaller package giving slightly better accuracy and letting you fit a few more rounds in each magazine." | |||
Well Oiled Machine
![]() ![]() |
"When you need a little more sustained damage." | |||
EM Refire Booster
![]() ![]() |
"Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result." | |||
Light-Weight Rounds
![]() ![]() |
"They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them!" | |||
Turret Arc
![]() ![]() |
"Use the gemini turrets as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire." | |||
Turret EM Discharge
![]() ![]() |
"Shoot a turret to turn it into the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Eraser
![]() ![]() |
"Clean up the caves with an extended magazine combined with the ability to acquire more locks." | |||
Armor Break Module
![]() ![]() |
"Shots do extra damage against armor when all locks are engaged." | |||
Explosive Chemical Rounds
![]() ![]() |
"Every enemy with 3 locks triggers an explosion on the last shot." | |||
Seeker Rounds
![]() ![]() |
|
"Locked shots will always hit their target even finding their way around heavy armor and the system can maintain locks at more extreme angles. However the extra processing load reduces the rate of fire for locked shots and more care must be taken when reloading the advanced rounds." | ||
Executioner
![]() ![]() |
|
"Tweaks to the firecontrol mechanism and camera software bring lightning fast lock acquisition and more weakspot damage when all locks are used, However the max number of locks is reduced as is the magazine and total ammo capacity." | ||
Neuro-Lasso
![]() ![]() |
|
"Slow down enemies by locking on to them, the more locks the slower an enemy gets! The down side is a slower lock-on rate and the locks can only be maintained for a short time before the system resets." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Clean Sweep
![]() ![]() |
"Increases the explosion radius and damage without any unwanted effects." | |||
Pack Rat
![]() ![]() |
"You found a way to pack away two more rounds somewhere." | |||
Compact Rounds
![]() ![]() |
"Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage." | |||
RJ250 Compound
![]() ![]() |
|
"Use explosions to launch yourself and your teammates into the air." | ||
Fat Boy
![]() ![]() |
|
"Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout." | ||
Hyper Propellant
![]() ![]() |
|
"New super-high velocity projectiles trade explosive range for raw damage in a tight area. The increased weight of the rounds also limits how many you can carry." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Light-Weight Cases
![]() ![]() |
"Bring more ammo with you and slam those cases in faster!" | |||
Roll Control
![]() ![]() |
"A few tweaks to the launcher cause it to add roll to the projectile after it is ejected thus covering a larger area as it travels. Holding down the trigger as the line leaves the gun activates a remote connection which on the release of the trigger cause the line to stop rolling letting you lock its orientation." | |||
Stronger Plasma Current
![]() ![]() |
"By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too!" | |||
Return to Sender
![]() ![]() |
"Holding down the trigger after the line leaves the gun activates a remote connection which on the release of the trigger causes the line to change direction and move back towards the gun." | |||
High Voltage Crossover
![]() ![]() |
"By passing an electric current through the plasma, the beam electrocutes anything it touches but the bulky hardware limits magazine capacity." | |||
Spinning Death
![]() ![]() |
|
"These modified plasma nodes convert most of the forward momentum into angular momentum stretching out the beam and continuously doing damage to the immediate area where it was launched. The nodes run for a longer duration but deal less damage every second. Due to the weight both magazine and total capacity is greatly reduced." | ||
Inferno
![]() ![]() |
"Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, and armor breaking. As a bonus the extreme internal heating keeps the targets burning for an extended period." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Efficiency Tweaks
![]() ![]() |
"Careful tweaking has resuted in greater charge capacity as well as an increase in total capacity." | |||
Automated Beam Controller
![]() ![]() |
|
"Removing manual control and automating the fire sequence improves speed of opperation and allows for a significant expantion of the total battery capacity. However the charge capacity had to be reduced to prevent overheating. Manually interrupting the beam stresses the capasitor, resulting in a loss of some of the remaining charge." | ||
Feedback Loop
![]() ![]() |
"Heavy modifications to the weapon keeps excess energy within the beam, increasing the radius and damage of the area of effect while the beam is fired. However the changes leave little room for the battery, reducing the maximum energy capacity of the weapon." | |||
Volatile Impact Reactor
![]() ![]() |
"A mixture of high energy and atomic frequency tuning lets you temporarily turn dirt and rock into magma, damaging and potentially igniting any enemy that walks across it." |
| ||
Plastcrete Catalyst
![]() ![]() |
|
"The beam has been finely tuned to violently react with plascrete platforms, increasing AoE damage and range. If the beam is held long enough the reaction becomes unstable causing a significant explosion at the impact point. The tweaks come with a limited charge rate to avoid frying the circuits and both the charge capacity and total capacity are reduced." | ||
Overdrive Booster
![]() ![]() |
|
"Drastically increase the energy throughput by pressing the reload button while a beam is firing. Unfortunately maintaining control requires that you stand still while firing a boosted beam and the weapon cannot stop firing while boosted until the capacitor is fully discharged. Manually interrupting the beam stresses the capasitor, resulting in the loss of some of the remaining charge." |
Gunner's Weapons Overclocks
There are currently 39 Overclocks available for the Gunner. [Expand/Collapse all]
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
A Little More Oomph!
![]() ![]() |
"Get the most out of each shot without compromising any of the gun's systems." | |||
Thinned Drum Walls
![]() ![]() |
"Stuff more bullets into the ammo drum by thinning the material in non-critical areas." | |||
Burning Hell
![]() ![]() |
"Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly." | |||
Compact Feed Mechanism
![]() ![]() |
"More space left for ammo at the cost of a reduced rate of fire." | |||
Exhaust Vectoring
![]() ![]() |
"Increases damage at a cost to accuracy." | |||
Bullet Hell
![]() ![]() |
"Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall." | |||
Lead Storm
![]() ![]() |
|
"Pushing things to the limit this overclock greatly increases damage output at the cost of consistently stunning targets and the kickback makes it almost impossible to move." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Composite Drums
![]() ![]() |
"Lighter weight materials means you can carry even more ammo!" | |||
Splintering Shells
![]() ![]() |
"Specially designed shells splinter into smaller pieces increasing the splash damage range." | |||
Carpet Bomber
![]() ![]() |
"A few tweaks here and there and the autocannon can now shoot HE rounds! Direct damage is lower but the increased splash damage and range lets you saturate an area like no other weapon can." | |||
Combat Mobility
![]() ![]() |
![]() |
"Fancy custom ammo drums improve weapon balance making it more accurate and easier to handle on the move while the improved feed motor increases the speed with which the max fire rate is reached. All this however comes at the cost of magazine capacity." | ||
Big Bertha
![]() ![]() |
|
"Extensive tweaks give a huge bump in raw damage at the cost of ammo capacity and fire rate." | ||
Neurotoxin Payload
![]() ![]() |
|
"Channel your inner war criminal by mixing some neurotoxin into the explosive compound. The rounds deal less direct damage and splash damage, but affected bugs move slower and take lots of damage over time." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Manual Guidance Cutoff
![]() ![]() |
|
"New guidance system that disables missile guidance when the trigger is released. It's also lighter so the missiles can reach a higher top speed!" | ||
Overtuned Feed Mechanism
![]() ![]() |
"With some slight tinkering, both your weapon and projectiles are faster." | |||
Fragmentation Missiles
![]() ![]() |
"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency" | |||
Plasma Burster Missiles
![]() ![]() |
|
"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst missiles! They fly slower, don't hit as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single missile can do a lot of damage." | ||
Minelayer System
![]() ![]() |
"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced." | |||
Jet Fuel Homebrew
![]() ![]() |
|
"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced." | ||
Salvo Module
![]() ![]() |
|
"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Chain Hit
![]() ![]() |
"Any shot that hits a weakspot has a chance to ricochet into a nearby enemy." | |||
Homebrew Powder
![]() ![]() |
"More damage on average but it's a bit inconsistent." | |||
Volatile Bullets
![]() ![]() |
"Fuel on the fire! These rounds are extremely effective against burning targets but at the cost of direct damage dealt to unaffected creatures." | |||
Six Shooter
![]() ![]() |
|
"An updated casing profile lets you squeeze 2 more rounds into the cylinder and take a few more rounds with you, but all that filling and drilling has compromised the accuracy of the weapon and it takes longer to reload." | ||
Elephant Rounds
![]() ![]() |
|
"Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry as many rounds. Also, only 3 rounds fit in the gun and reload time is a bit slower but base accuracy is improved." | ||
Magic Bullets
![]() ![]() |
"Smaller, bouncy bullets ricochet off hard surfaces, hitting nearby enemies like magic! Overall, the damage of the weapon is reduced, but you can carry a few more rounds due to their compact size." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Composite Casings
![]() ![]() |
"Lighter rounds that permit a shorter delay between bursts and you can carry a few more of them as well. What's not to like?" | |||
Full Chamber Seal
![]() ![]() |
"Meticulous sealing lets you get a bit more power out of each round and the attention to detail improves how easily the magazine slots in." | |||
Compact Mags
![]() ![]() |
"You can carry even more ammo but the rate of fire needs to be toned back to avoid a jam and please take more care while reloading." | |||
Experimental Rounds
![]() ![]() |
"A new shape to the bullet delivers a lot more damage but it's odd size means fewer rounds in the clip and a bit less ammo overall." | |||
Electro Minelets
![]() ![]() |
"After impacting terrain, these high-tech bullets convert in to electro-minelets that will electrocute anything unfortunate enough to come close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |||
Micro Flechettes
![]() ![]() |
|
"Convert the BRT to fire small flechettes instead of slugs. Increases overall ammo and magazine size as well as reducing recoil but at the cost of raw damage." | ||
Lead Spray
![]() ![]() |
"It ain't pretty but this overclock will tear apart anything that gets close, though it gets a bit iffy at range." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Re-atomizer
![]() ![]() |
"A charge so powerful it splits and rebinds atoms in hit enemies, spreading ailments to other targets behind them. The amount of power required slows down the reload process significantly." | |||
Ultra-Magnetic Coils
![]() ![]() |
"Extremely magnetic coils able to store more energy. The extra energy increases the radius and duration of the trail left behind by the projectile." | |||
Backfeeding Module
![]() ![]() |
"The electrical flow is reversed by adding a tiny module onto the battery, increasing the amount of power it can store. Unfortunately the reversed flow causes less energy to spin the coil, resulting in less damage." | |||
The Mole
![]() ![]() |
|
"R&D are proud of this one. A bullet that uses the traction from impacting with terrain to generate energy, making it travel further and do more damage. The extra energy required to fire The Mole comes with the cost of charge speed." | ||
Hellfire
![]() ![]() |
|
"By using a highly volatile injection fuel the trail radius greatly increases and at full charge pushes the temperature changes so high it heats up anything in it. The huge amounts of energy required reduces charge time and battery capacity." | ||
Triple-Tech Chambers
![]() ![]() |
|
"Prototype chamber tech that allows the weapon to fire off residual energy up to two times in quick succession after shooting, at half the cost and damage of a normal shot. The extra shots don't penetrate and the heavy modifications take a toll on the energy flow, reducing charge rate and reload speed." |
Scout's Weapons Overclocks
There are currently 37 Overclocks available for the Scout. [Expand/Collapse all]
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Ammo
![]() ![]() |
"Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well." | |||
Gas Rerouting
![]() ![]() |
"Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well." | |||
Homebrew Powder
![]() ![]() |
"More damage on average but it's a bit inconsistent." | |||
Overclocked Firing Mechanism
![]() ![]() |
"More bullets faster and it kicks like a mule." | |||
Bullets of Mercy
![]() ![]() |
|
"Deal bonus damage to burning, stunned, electrocuted, frozen, or poisoned targets." | ||
AI Stability Engine
![]() ![]() |
|
"It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread. The system requires a lower rate of fire and the fin-stabilized rounds do less direct damage but give a bonus to weakpoint hits." | ||
Electrifying Reload
![]() ![]() |
|
"Embedded capacitors electrocute targets from the inside when you reload. However all that tech reduces the raw damage of the bullets and takes up some space in the magazines." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Hoverclock
![]() ![]() |
"Your movement slows down for a few seconds while using focus mode in the air." | |||
Minimal Clips
![]() ![]() |
"Increase clip capacity and speed up reloads by getting rid of dead weight on the clips." | |||
Active Stability System
![]() ![]() |
|
"Focus faster and without slowing down but all that fancy tech limits how quickly you can reload." | ||
Hipster
![]() ![]() |
![]() ![]() |
"A less powerful round together with a rebalancing of weight distribution, enlarged vents and a reshaped grip result in a rifle that is more controllable when hip-firing in quick succession but at the cost of pure damage output. As an added bonus you can carry more of the new ammunition." | ||
Electrocuting Focus Shots
![]() ![]() |
|
"Embedded capacitors in a copper core carry the electric charge from the EM coils used for focus shots and will electrocute the target at the cost of a reduced focus shot damage bonus." | ||
Supercooling Chamber
![]() ![]() |
|
"Take the M1000'S focus mode to the extreme by supercooling the rounds before firing to improve their acceleration through the coils, but the extra coolant in the clips limits how much ammo you can bring." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Aggressive Venting
![]() ![]() |
"Directional vents burn everything around you and send enemies running when the weapon overheats. They also reduce the overheat recovery time." | |||
Thermal Liquid Coolant
![]() ![]() |
"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot." | |||
Impact Deflection
![]() ![]() |
|
"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making them bounce up to 2 times! However the rate of fire needs to be reduced to keep the gun from exploding in your hands." | ||
Rewiring Mod
![]() ![]() |
|
"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly." | ||
Overtuned Particle Accelerator
![]() ![]() |
|
"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation." | ||
Shield Battery Booster
![]() ![]() |
|
"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield." | ||
Thermal Exhaust Feedback
![]() ![]() |
|
"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Compact Shells
![]() ![]() |
"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with." | |||
Double Barrel
![]() ![]() |
"Unload both barrels at once, no regrets." | |||
Special Powder
![]() ![]() |
"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places." | |||
Stuffed Shells
![]() ![]() |
"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process." | |||
Shaped Shells
![]() ![]() |
"Specially shaped shells result in a tighter shot, but you can't carry quite as many of them." | |||
Jumbo Shells
![]() ![]() |
"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited." |
![]() | |||
---|---|---|---|
Overclock | Effect | In Game Description | Price |
Minimal Magazines
![]() ![]() |
"By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly." | ||
Custom Casings
![]() ![]() |
"Fit more of these custom rounds in each magazine but at small reduction in the rate of fire" | ||
Cryo Minelets
![]() ![]() |
|
"After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage." | |
Embedded Detonators
![]() ![]() |
|
"Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo, magazine capacity and direct damage." | |
Gas Recycling
![]() ![]() |
|
"Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits." |
![]() | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Quick Fire
![]() ![]() |
"R&D improved the reload mechanism of the crossbow, making it pull back sooner for you to put a bolt in the chamber. They also reinforced the string free of charge, enabling the crossbow to fire bolts with little to no drop." | |||
The Specialist
![]() ![]() |
"Extra potent special bolts and more of them. What more could you want?" | |||
Cryo Bolt
![]() ![]() |
|
"A small module based on the Cryo Grenade tech has been strapped to your bolts, enabling them to cool and freeze enemies. Pin them to the ground or the face of enemies and turn any bugs in near proximity into popsicles. The intense cold takes a toll on the bolt, reducing overall damage and destroying it after use." | ||
Fire Bolt
![]() ![]() |
|
"Bolts with highly advanced cannisters full of volatile chemicals, with the ability to radiate intense heat. Shoot it at your enemies or the ground to activate it. The high temperature comes at a cost though, reducing overall damage and rendering the bolt useless after impact." | ||
Bodkin Points
![]() ![]() |
|
"The crossbow has been modified so it can fire a thinner bodkin point bolt with the ability to penetrate targets and ricochet to the nearest target. Its thin frame makes it do less damage and requires a slower reload process. This however does not affect special bolts." | ||
Trifork Volley
![]() ![]() |
|
"With a few adjustments to the firing mechanism and the string you can load a volley of three bolts into the chamber. The bolts do a tad less damage, but are packed compactly enough for you to carry more of them. The modification and size of the rounds make reloading slower, and the bolts are ruined after firing them, making them unretrievable. This does not affect special bolts." |
Removed Overclocks
Removed/Unused Overclocks [Expand/Collapse] | |||
---|---|---|---|
Overclock | Effect | In Game Description | Price |
Damage Spike
![]() ![]() |
Scout's Zhukov NUK17 | ||
Ricochet
![]() ![]() |
![]() |
Engineer's "Warthog" Auto 210 | |
Charge Explosives
![]() ![]() |
Gunner's BRT7 Burst Fire Gun | ||
Combo Damage
![]() ![]() |
|
Driller's Subata 120 | |
Improved Thermal Efficiency
![]() ![]() |
Driller's Experimental Plasma Charger | ||
Last Not Least
![]() ![]() |
Gunner's "Bulldog" Heavy Revolver | ||
Micro Rounds
![]() ![]() |
Scout's Deepcore GK2 | ||
Smart Sleeper Rounds
![]() ![]() |
|
Gunner's BRT7 Burst Fire Gun |
See Also
Cosmetic Overclocks
The Forge
Deep Dives
Trivia
|
|