Difficulty Scaling

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Difficulty Scaling is a major set of mechanics that influence the difficulty of Deep Rock Galactic by affecting a variety of numerical values during Missions. The Difficulty Scaling is determined by the Hazard Level and number of players.

Other factors such as Mission Types, Mutators, and random chance also affect the difficulty of each mission, but are separate from the Difficulty Scaling.

Hazard Levels

The Hazard Level is an overall difficulty setting that is selected by the player when choosing a Mission to play.

The selected Hazard Level also contributes to the Hazard Bonus, which determines the amount of rewards at the end of the mission.

Normal Scaling

Depending on the selected Hazard level, the difficulty is dynamically adjusted through multiple factors:

  • Increased Damage:
    • Damage dealt by enemies (also affected by number of players)
    • Friendly fire damage
    • Environmental damage
  • Enemy properties:
    • Damage resistance (also affected by number of players; see "Resistance Scaling" section below)
    • Movement speed
    • Projectile speed
    • Attack cooldown
    • Enemy Caps (increased with Hazard 5+ Icons Difficulty MoreEnemies.png More Enemies modifier only)
  • Enemy spawns: (see Swarm for details)
  • Player health:
    • Health granted when revived by another player (does not affect health granted when revived by Bosco)
    • Maximum health regeneration (reduced from 15% to 10% in Hazard 5 and above)

Below is a table listing some specific values for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Hazard Bonus Enemy Damage Enemy
Attack Rate
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Hazard level: 1Hazard level: 1Hazard level: 1Hazard level: 1Hazard level: 1 1 — Low Risk +25% 0.50 / 0.50 / 0.50 / 0.50 0.80 1.00 0.80 0.10 0.75 0.60 0.15 0.70
Hazard level: 2Hazard level: 2Hazard level: 2Hazard level: 2Hazard level: 2 2 — Challenging +50% 0.70 / 0.80 / 0.90 / 1.00 0.90 1.00 0.90 0.20 1.00 0.50 0.15 0.80
Hazard level: 3Hazard level: 3Hazard level: 3Hazard level: 3Hazard level: 3 3 — Dangerous +75% 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 1.00 0.30 1.00 0.40 0.15 0.90
Hazard level: 4Hazard level: 4Hazard level: 4Hazard level: 4Hazard level: 4 4 — Extreme +100% 2.00 / 2.15 / 2.30 / 2.50 1.25 1.30 1.00 0.40 1.33 0.20 0.15 1.00
Hazard level: 5Hazard level: 5Hazard level: 5Hazard level: 5Hazard level: 5 5 — Lethal +133% 2.80 / 3.00 / 3.20 / 3.40 1.50 1.70 1.15 0.70 2.00 0.10 0.10 1.10

Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage resistances. There are affected by the amount of players and the Hazard level. The enemy damage resistance is a modifier to all damage taken by enemies. That is,

Damage Dealt To Enemy=Base DamageEnemy Damage Resistance

However, it is common to think of this mechanic as increasing the effective health of enemies, rather than decreasing the damage they take:

Effective Enemy Health=Base Health×Enemy Damage Resistance

Damage resistances depend on the category of each enemy creature:

Sometimes alternative names are used for these categories: "Common" for normal scaling, "Special" for large scaling, "Boss" for extra large scaling, "Korlok" for extra large 2, and "Omen" for extra large 3.

*The boils on Rockpox enemies have their own separate resistance scaling which is based on normal enemy scaling, even if the creature itself follows large enemy scaling.

**Elite enemies often have an additional Elite Resistance which is independent of hazard and multiplies with the Hazard Resistance scaling. This Elite Resistance varies with the specific Elite enemy.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
Extra Large 3
Enemy Resistance
Elite
Enemy Resistance
1 — Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80 0.20 / 0.40 / 0.60 / 0.80 0.20 / 0.40 / 0.60 / 0.80 0.60 / 0.75 / 0.85 / 1.10
2 — Challenging 0.25 / 0.35 / 0.65 / 0.80 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.30 / 0.40 / 0.70 / 0.90 0.90 / 1.10 / 1.10 / 1.30
3 — Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.55 / 0.90 / 1.20 0.50 / 0.50 / 0.90 / 1.10 0.40 / 0.50 / 0.90 / 1.20 0.90 / 1.10 / 1.30 / 1.30
4 — Extreme 0.75 / 0.75 / 1.15 / 1.35 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.75 / 1.00 / 1.60 0.70 / 0.70 / 1.00 / 1.30 0.60 / 0.70 / 0.90 / 1.60 1.10 / 1.10 / 1.30 / 1.50
5 — Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 1.20 / 1.20 / 1.40 / 1.50 0.75 / 0.80 / 1.20 / 1.70 0.70 / 0.70 / 1.00 / 1.30 0.60 / 0.70 / 1.00 / 1.60 1.30 / 1.30 / 1.50 / 1.65
Icons Difficulty ToughEnemies.png — Tough Enemies 1 0.85 / 0.85 / 1.25 / 1.50 1.20 1.80 / 1.80 / 2.10 / 2.25 1.125 / 1.20 / 1.80 / 2.55 1.05 / 1.05 / 1.50 / 1.95 0.90 / 0.70 / 1.50 / 2.40 1.95 / 1.95 / 2.25 / 2.475
Icons Difficulty ToughEnemies.pngIcons Difficulty ToughEnemies.png — Tough Enemies 2 0.85 / 0.85 / 1.25 / 1.50 1.596 2.10 / 2.10 / 2.45 / 2.625 1.3125 / 1.49 / 2.10 / 2.975 1.225 / 1.225 / 1.75 / 2.275 1.05 / 0.70 / 1.75 / 2.80 2.275 / 2.275 / 2.625 / 2.8875

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Hazard 5+ modifiers

The stats listed here for Hazard 5+ modifiers are relative to Hazard 5, not relative to the base values. For example, Aggressive Enemies level 1 adds x1.1 Enemy Projectile Speed on top of the x1.7 of Hazard 5, resulting in a total of x1.87 relative to base.

Aggressive Enemies Enemy Attack Rate Enemy Movement Speed Enemy Projectile Speed
Icons Difficulty AggressiveEnemies.png x1.33 x1.23 x1.1
Icons Difficulty AggressiveEnemies.pngIcons Difficulty AggressiveEnemies.png x2 x1.32 x1.2
More Enemies Enemy Count Max Active Enemies Max Active Swarmers Special enemy pool Disruptive enemy pool Veteran Chance
Icons Difficulty MoreEnemies.png x1.2 x1.2 x1.2 - +1 -
Icons Difficulty MoreEnemies.pngIcons Difficulty MoreEnemies.png x1.5 x1.5 x1.5 +1 +2 x1.15
Player Vulnerability Enemy Damage Friendly Fire Environmental Damage
Icons Difficulty PlayerVulnerability.png x1.5 x1.43 x1.25
Icons Difficulty PlayerVulnerability.pngIcons Difficulty PlayerVulnerability.png x2 x2.14 x1.5
Tough Enemies Normal Enemy Resistance Large / Extra Large / Extra Large 2 /
Extra Large 3 / Elite
Enemy Resistance
Icons Difficulty ToughEnemies.png - x1.5
Icons Difficulty ToughEnemies.pngIcons Difficulty ToughEnemies.png x1.33 x1.75

Deep Dive Scaling

Deep Dives include three additional Hazard difficulties custom-tailored for Deep Dives.

The numbers 3.5, 4.5 and 5.5 are loose shorthands meant to give a general idea of where the difficulties are relative to the options for regular missions. They are not "real" difficulties in the sense that the developers at GSG do not refer to them by those numbers internally.[2]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Enemy Damage Enemy
Attack Rate
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire[1]
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Hazard level: 3.5Hazard level: 3.5Hazard level: 3.5Hazard level: 3.5Hazard level: 3.5Hazard level: 3.5 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Hazard level: 4.5Hazard level: 4.5Hazard level: 4.5Hazard level: 4.5Hazard level: 4.5Hazard level: 4.5 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.10 0.55 1.66 0.20 0.15 1.05
Hazard level: 5.5Hazard level: 5.5Hazard level: 5.5Hazard level: 5.5Hazard level: 5.5Hazard level: 5.5 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.20 0.70 2.20 0.10 0.10 1.15

Deep Dive Resistance Scaling

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
Elite
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.65 / 0.95 / 1.40 0.60 / 0.60 / 1.00 / 1.20 0.95 / 1.15 / 1.35 / 1.35
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 /
1.40
0.70 / 0.75 / 1.10 / 1.60 0.70 / 0.70 / 1.10 / 1.30 1.15 / 1.15 / 1.35 /
1.55
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.75 / 0.80 / 1.20 / 1.70 0.70 / 0.70 / 1.10 / 1.30 1.35 / 1.35 / 1.55 / 1.70

See Also

References

  1. 1.0 1.1 Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further; usually 50%. See Friendly fire
  2. Developer stream on Mar 9, 2023