Difficulty Scaling
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Difficulty Scaling is a major set of mechanics that influence the difficulty of Deep Rock Galactic by affecting a variety of numerical values during Missions. The Difficulty Scaling is determined by the Hazard Level and number of players.
Other factors such as Mission Types, Mutators, and random chance also affect the difficulty of each mission, but are separate from the Difficulty Scaling.
Hazard Levels
The Hazard Level is an overall difficulty setting that is selected by the player when choosing a Mission to play.
The selected Hazard Level also contributes to the Hazard Bonus, which determines the amount of rewards at the end of the mission.
Normal Scaling
Depending on the selected Hazard level, the difficulty is dynamically adjusted through multiple factors:
- Increased Damage:
- Damage dealt by enemies (also affected by number of players)
- Friendly fire damage
- Environmental damage
- Enemy properties:
- Damage resistance (also affected by number of players; see "Resistance Scaling" section below)
- Movement speed
- Projectile speed
- Attack cooldown
- Enemy Caps (increased with Hazard 5+
More Enemies modifier only)
- Enemy spawns: (see Swarm for details)
- Number of enemies (overall Enemy Count Modifier as well as Encounter, Stationary Enemy, and Normal Wave Difficulty Points)
- Enemy pool size (increases variety of enemies that may spawn in one mission)
- Enemy Diversity (increases variety of enemies that may spawn in one event during the mission)
- Veteran chance (increases chance for stronger enemy variants)
- Decreased time between Swarms
- During Escort refuel swarms, part of the timing is affected by the number of players
- Decreased time between Normal Waves
- Increase of Point Extraction enemies over time
- Chance for a Glyphid Dreadnought to spawn during Point Extraction (requires Hazard 3 or below)
- Chance for special swarms in general (affected only by number of players)
- Player health:
- Health granted when revived by another player (does not affect health granted when revived by Bosco)
- Maximum health regeneration (reduced from 15% to 10% in Hazard 5 and above)
Below is a table listing some specific values for each Hazard Level ( x / x / x / x denotes the amount of players in the game).
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hazard Icon | Hazard Level | Hazard Bonus | Enemy Damage | Enemy Attack Rate |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire[1] |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
| 1 — Low Risk | +25% | 0.50 / 0.50 / 0.50 / 0.50 | 0.80 | 1.00 | 0.80 | 0.10 | 0.75 | 0.60 | 0.15 | 0.70 | |
| 2 — Challenging | +50% | 0.70 / 0.80 / 0.90 / 1.00 | 0.90 | 1.00 | 0.90 | 0.20 | 1.00 | 0.50 | 0.15 | 0.80 | |
| 3 — Dangerous | +75% | 1.20 / 1.30 / 1.40 / 1.50 | 1.00 | 1.00 | 1.00 | 0.30 | 1.00 | 0.40 | 0.15 | 0.90 | |
| 4 — Extreme | +100% | 2.00 / 2.15 / 2.30 / 2.50 | 1.25 | 1.30 | 1.00 | 0.40 | 1.33 | 0.20 | 0.15 | 1.00 | |
| 5 — Lethal | +133% | 2.80 / 3.00 / 3.20 / 3.40 | 1.50 | 1.70 | 1.15 | 0.70 | 2.00 | 0.10 | 0.10 | 1.10 | |
Resistance Scaling
Shown below is a table of multipliers for enemy count and enemy damage resistances. There are affected by the amount of players and the Hazard level. The enemy damage resistance is a modifier to all damage taken by enemies. That is,
However, it is common to think of this mechanic as increasing the effective health of enemies, rather than decreasing the damage they take:
Damage resistances depend on the category of each enemy creature:
- The following are neutral or non-scaling creatures and don't scale at all: Loot Bug, Golden Loot Bug, Maggot, Silicate Harvester, Cave Vine, Naedocyte Cave Cruiser, Stabber Vine, Bha Barnacle
- The following scale as normal enemies: Glyphid Spawn, Glyphid Swarmer (Frost Glyphid Swarmer, Radioactive Glyphid Swarmer), Glyphid Grunt (Frost Glyphid Grunt, Radioactive Glyphid Grunt, Glyphid Rockpox Grunt), Glyphid Grunt Slasher (Frost Glyphid Grunt Slasher, Radioactive Glyphid Grunt Slasher), Glyphid Grunt Guard (Frost Glyphid Grunt Guard, Radioactive Glyphid Grunt Guard), Glyphid Exploder (Radioactive Glyphid Exploder, Rockpox Exploder), Glyphid Web Spitter, Glyphid Acid Spitter (Rockpox Spitter), Glyphid Stingtail, Glyphid Septic Spreader, Glyphid Stalker, Carnivorous Larva, Rockpox Larvae, Nayaka Trawler, Mactera Spawn, Mactera Tri-Jaw, Mactera Brundle, Naedocyte Shocker, Naedocyte Hatchling, Naedocyte Roe, Cave Leech, Deeptora Honeycomb, Deeptora Bough Wasp Nest, Fester Flea, Hexawing Gniffer, Mobula Cave Angel, Vartok Scalebramble, Flying Rock, Rival Shredder, Rival Sniper Turret, Rival Robotic Appendage & Core Spawn Crawler.
- The following scale as large enemies: Glyphid Praetorian (Glyphid Frost Praetorian,Radioactive Glyphid Praetorian, Rockpox Praetorian*), Glyphid Warden, Glyphid Oppressor, Glyphid Bulk Detonator (Glyphid Crassus Detonator), Glyphid Menace, Q'ronar Youngling, Q'ronar Shellback, Korlok Sprout, Korlok Healing Pod, Mactera Grabber, Mactera Goo Bomber (Mactera Frost Bomber, Rockpox Goo Bomber*), Naedocyte Breeder (Rockpox Naedocyte Breeder*), Glyphid Brood Nexus, Spitball Infector, Barrage Infector, Rival Repulsion Turret, Rival Burst Turret, Rival Patrol Bot, Rival Nemesis, Rival Caretaker (intakes), Rockpox Corruptor & Huuli Hoarder.
- The following scale as extra large enemies: Dreadnought, BET-C (Xynarch Charge-Sucker), Rival Prospector Drone & Rival Caretaker (eye).
- The following scale as extra large 2 enemies: Korlok Tyrant-Weed.
- The following scale as extra large 3 enemies: OMEN Modular Exterminator, Core Stone.
- The following scale as elite enemies**: Elite variants of Glyphid Grunt Guard, Glyphid Grunt Slasher, Glyphid Praetorian, Glyphid Acid Spitter, Glyphid Menace, Mactera Spawn, Mactera Brundle, Mactera Tri-Jaw, Mactera Grabber & Glyphid Bulk Detonator.
Sometimes alternative names are used for these categories: "Common" for normal scaling, "Special" for large scaling, "Boss" for extra large scaling, "Korlok" for extra large 2, and "Omen" for extra large 3.
*The boils on Rockpox enemies have their own separate resistance scaling which is based on normal enemy scaling, even if the creature itself follows large enemy scaling.
**Elite enemies often have an additional Elite Resistance which is independent of hazard and multiplies with the Hazard Resistance scaling. This Elite Resistance varies with the specific Elite enemy.
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | |||||||
|---|---|---|---|---|---|---|---|
| Hazard Level | Enemy Count | Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance |
Extra Large 2 Enemy Resistance |
Extra Large 3 Enemy Resistance |
Elite Enemy Resistance |
| 1 — Low Risk | 0.15 / 0.25 / 0.45 / 0.65 | 0.70 | 0.45 / 0.55 / 0.70 / 0.85 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 | 0.60 / 0.75 / 0.85 / 1.10 |
| 2 — Challenging | 0.25 / 0.35 / 0.65 / 0.80 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 0.90 | 0.90 / 1.10 / 1.10 / 1.30 |
| 3 — Dangerous | 0.50 / 0.50 / 0.80 / 1.10 | 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 0.50 / 0.55 / 0.90 / 1.20 | 0.50 / 0.50 / 0.90 / 1.10 | 0.40 / 0.50 / 0.90 / 1.20 | 0.90 / 1.10 / 1.30 / 1.30 |
| 4 — Extreme | 0.75 / 0.75 / 1.15 / 1.35 | 1.20 | 1.00 / 1.00 / 1.20 / 1.30 | 0.70 / 0.75 / 1.00 / 1.60 | 0.70 / 0.70 / 1.00 / 1.30 | 0.60 / 0.70 / 0.90 / 1.60 | 1.10 / 1.10 / 1.30 / 1.50 |
| 5 — Lethal | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.20 / 1.20 / 1.40 / 1.50 | 0.75 / 0.80 / 1.20 / 1.70 | 0.70 / 0.70 / 1.00 / 1.30 | 0.60 / 0.70 / 1.00 / 1.60 | 1.30 / 1.30 / 1.50 / 1.65 |
| 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.80 / 1.80 / 2.10 / 2.25 | 1.125 / 1.20 / 1.80 / 2.55 | 1.05 / 1.05 / 1.50 / 1.95 | 0.90 / 0.70 / 1.50 / 2.40 | 1.95 / 1.95 / 2.25 / 2.475 | |
| 0.85 / 0.85 / 1.25 / 1.50 | 1.596 | 2.10 / 2.10 / 2.45 / 2.625 | 1.3125 / 1.49 / 2.10 / 2.975 | 1.225 / 1.225 / 1.75 / 2.275 | 1.05 / 0.70 / 1.75 / 2.80 | 2.275 / 2.275 / 2.625 / 2.8875 | |
There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.
Hazard 5+ modifiers
The stats listed here for Hazard 5+ modifiers are relative to Hazard 5, not relative to the base values. For example, Aggressive Enemies level 1 adds x1.1 Enemy Projectile Speed on top of the x1.7 of Hazard 5, resulting in a total of x1.87 relative to base.
| Aggressive Enemies | Enemy Attack Rate | Enemy Movement Speed | Enemy Projectile Speed |
|---|---|---|---|
| x1.33 | x1.23 | x1.1 | |
| x2 | x1.32 | x1.2 |
| More Enemies | Enemy Count | Max Active Enemies | Max Active Swarmers | Special enemy pool | Disruptive enemy pool | Veteran Chance |
|---|---|---|---|---|---|---|
| x1.2 | x1.2 | x1.2 | - | +1 | - | |
| x1.5 | x1.5 | x1.5 | +1 | +2 | x1.15 |
| Player Vulnerability | Enemy Damage | Friendly Fire | Environmental Damage |
|---|---|---|---|
| x1.5 | x1.43 | x1.25 | |
| x2 | x2.14 | x1.5 |
| Tough Enemies | Normal Enemy Resistance | Large / Extra Large / Extra Large 2 / Extra Large 3 / Elite Enemy Resistance |
|---|---|---|
| - | x1.5 | |
| x1.33 | x1.75 |
Deep Dive Scaling
Deep Dives include three additional Hazard difficulties custom-tailored for Deep Dives.
The numbers 3.5, 4.5 and 5.5 are loose shorthands meant to give a general idea of where the difficulties are relative to the options for regular missions. They are not "real" difficulties in the sense that the developers at GSG do not refer to them by those numbers internally.[2]
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Hazard Icon | Hazard Level | Enemy Damage | Enemy Attack Rate |
Enemy Projectile Speed |
Enemy Movement Speed |
Friendly Fire[1] |
Environmental Damage |
Revive Health |
Max Health Regeneration |
Point Extraction Scaler |
| 3.5 — DD Hazard | 1.50 / 1.60 / 1.70 / 1.80 | 1.15 | 1.15 | 1.00 | 0.30 | 1.15 | 0.40 | 0.15 | 0.95 | |
| 4.5 — DD Hazard | 2.30 / 2.45 / 2.60 / 2.80 | 1.35 | 1.50 | 1.10 | 0.55 | 1.66 | 0.20 | 0.15 | 1.05 | |
| 5.5 — DD Hazard | 3.00 / 3.20 / 3.40 / 3.60 | 1.50 | 1.70 | 1.20 | 0.70 | 2.20 | 0.10 | 0.10 | 1.15 | |
Deep Dive Resistance Scaling
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||
|---|---|---|---|---|---|---|
| Hazard Level | Enemy Count | Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance |
Extra Large 2 Enemy Resistance |
Elite Enemy Resistance |
| 3.5 — DD Hazard | 0.60 / 0.60 / 0.90 / 1.20 | 1.10 | 0.85 / 0.95 / 1.10 / 1.20 | 0.60 / 0.65 / 0.95 / 1.40 | 0.60 / 0.60 / 1.00 / 1.20 | 0.95 / 1.15 / 1.35 / 1.35 |
| 4.5 — DD Hazard | 0.80 / 0.80 / 1.20 / 1.40 | 1.20 | 1.10 / 1.10 / 1.30 / 1.40 |
0.70 / 0.75 / 1.10 / 1.60 | 0.70 / 0.70 / 1.10 / 1.30 | 1.15 / 1.15 / 1.35 / 1.55 |
| 5.5 — DD Hazard | 0.85 / 0.85 / 1.25 / 1.50 | 1.20 | 1.30 / 1.30 / 1.50 / 1.60 | 0.75 / 0.80 / 1.20 / 1.70 | 0.70 / 0.70 / 1.10 / 1.30 | 1.35 / 1.35 / 1.55 / 1.70 |
See Also
References
- ↑ 1.0 1.1 Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further; usually 50%. See Friendly fire
- ↑ Developer stream on Mar 9, 2023
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