Difficulty Scaling

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Hazard Levels

Hazard levels, along with player count, determine the amount of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

Normal Scaling

Depending on the selected Hazard level and the amount of players in a game, the difficulty is dynamically adjusted through several factors:

  • Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
  • Increased player count increases enemy damage even further.
  • Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
  • The Hazard Level will also affect wave modifiers, such as "time until the next wave" and enemy composition.
  • Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Hazard Bonus Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1.png Haz off.png Haz off.png Haz off.png Haz off.png 1 — Low Risk +25% 0.50 / 0.50 / 0.50 / 0.50 0.80 1.00 0.80 0.10 0.75 0.60 0.15 0.70
Haz 1.png Haz 2.png Haz off.png Haz off.png Haz off.png 2 — Challenging +50% 0.70 / 0.80 / 0.90 / 1.00 0.90 1.00 0.90 0.20 1.00 0.50 0.15 0.80
Haz 1.png Haz 2.png Haz 3.png Haz off.png Haz off.png 3 — Dangerous +75% 1.20 / 1.30 / 1.40 / 1.50 1.00 1.00 1.00 0.30 1.00 0.40 0.15 0.90
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz off.png 4 — Extreme +100% 2.00 / 2.15 / 2.30 / 2.50 1.25 1.30 1.00 0.40 1.33 0.20 0.15 1.00
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 5.png 5 — Lethal +133% 2.80 / 3.00 / 3.20 / 3.40 1.50 1.70 1.15 0.70 2.00 0.10 0.10 1.10

*Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further ; Usually 50%

Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
1 — Low Risk 0.15 / 0.25 / 0.45 / 0.65 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80 0.20 / 0.40 / 0.60 / 0.80
2 — Challenging 0.25 / 0.35 / 0.65 / 0.80 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.30 / 0.40 / 0.70 / 1.00
3 — Dangerous 0.50 / 0.50 / 0.80 / 1.10 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.55 / 0.90 / 1.20 0.50 / 0.50 / 0.90 / 1.10
4 — Extreme 0.75 / 0.75 / 1.15 / 1.35 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.75 / 1.00 / 1.60 0.70 / 0.70 / 1.00 / 1.30
5 — Lethal 0.85 / 0.85 / 1.25 / 1.50 1.20 1.20 / 1.20 / 1.40 / 1.50 0.75 / 0.80 / 1.20 / 1.70 0.70 / 0.70 / 1.00 / 1.30

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

Deep Dive Scaling

Deep Dives include three additional Hazard difficulties custom-tailored for Deep Dives.
The numbers 3.5, 4.5 and 5.5 are loose shorthands meant to give a general idea of where the difficulties are relative to the options for regular missions. They are not "real" difficulties in the sense that the developers at GSG do not refer to them by those numbers internally.[1]

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Icon Hazard Level Enemy Damage Enemy
Attack Speed
Enemy
Projectile Speed
Enemy
Movement Speed
Friendly
Fire*
Environmental
Damage
Revive
Health
Max Health
Regeneration
Point Extraction
Scaler
Haz 1.png Haz 2.png Haz 3.png Haz 3.5.png Haz off.png Haz off.png 3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 1.15 1.15 1.00 0.30 1.15 0.40 0.15 0.95
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 4.5.png Haz off.png 4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 1.35 1.50 1.10 0.55 1.66 0.20 0.15 1.05
Haz 1.png Haz 2.png Haz 3.png Haz 4.png Haz 5.png Haz 5.5.png 5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 1.50 1.70 1.20 0.70 2.20 0.10 0.10 1.15

*Some weapons, such as throwables, may have their own modifiers that reduce friendly fire further ; Usually 50%

Deep Dive Resistance Scaling

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Count Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 0.60 / 0.60 / 0.90 / 1.20 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.65 / 0.95 / 1.40
4.5 — DD Hazard 0.80 / 0.80 / 1.20 / 1.40 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.75 / 1.10 / 1.60
5.5 — DD Hazard 0.85 / 0.85 / 1.25 / 1.50 1.20 1.30 / 1.30 / 1.50 / 1.60 0.75 / 0.80 / 1.20 / 1.70

See Also

References