Movement
Yeah, I got a grappling hook; what are YOU gonna do about it? | |
— the Scout |
Movement is an essential aspect of navigating the caves of Hoxxes IV. Movement can refer to basic inputs used to move a player's character or to specific techniques and abilities employed by the Dwarves to get around.
Basic Movement
All Dwarves are capable of the same basic movement: walking (W, S, A and D for forward, backwards, left and right respectively), jumping (space bar), and sprinting (shift key).
Dwarves walk at 3m/s and sprint at 4.35m/s. Certain modifications and Perks can be used to improve movespeed. Certain actions, including shooting a weapon or taking out the Pickaxe, will interrupt sprinting and cause the Dwarf to return to walking speed if the Dwarf is touching the ground at the time.
When jumping, a Dwarf instantly reaches 5m/s upward movement speed, resulting in a jump height of approximately 1.2725m. When the player is in air, holding "Forward" (W), and touching a vertical surface they are within eye level of, they will grab the ledge and pull themselves up, commonly referred to as "Ledge Grab". This can only be done once until the Dwarf touches the ground again. The Dwarves have fairly fluid air control and can alter their direction when falling. Falling onto solid objects at high enough speed will result in Fall Damage.
Equipment
All four Dwarves bring utility equipment with them which aids them to get around the caves when running, jumping and climbing won't cut it. In addition, some Weapon Overclocks can also increase their mobility.
The Driller can use his Titanium Powerdrills to effortlessly dig through any material found on Hoxxes IV. He can use this to create pathways, destroy obstructions or even dig into the side of a wall while in flight to create a safe pocket to stand in. His Remote Explosives can also be used to quickly clear out space with a bang. |
The Engineer has his Platform Gun which fires yellow projectiles that quickly expand into platforms when they collide with the world. These platforms are made out of a material called Plascrete which is stable but easily broken by pickaxes, allowing for its quick removal. The Platform Gun is best used to aid jumping across small gaps, patch up holes or to provide a stable platform to stand on when extracting materials out of areas which have no stable ground, such as high up on walls. The Deepcore 40mm PGL's RJ250 Compound Overclock can be equipped to enable Quake-style rocket jumping, increasing the mobility of the Engineer and his teammates at the expense of some damage. |
The Gunner has a Zipline Launcher which he can use to create a re-usable zipline which any Dwarf can use, which are particularly invaluable in game modes such as Salvage Operation and Point Extraction. The ziplines are indestructible and have a maximum reach of thirty meters by default, but are limited by an operational angle and a low amount of ziplines which can be carried. It is also possible for enemies with projectile attacks – such as Mactera Spawn - to shoot the Dwarves and knock them off the line, potentially to their doom. |
The Scout carries his own Grappling Hook which can instantly carry him to any location he desires (within its range, of course). With unlimited uses and only a short cooldown required between shots, the Grappling Hook is a powerful movement tool and makes the Scout by far the most mobile of the four Dwarves. The Special Powder Overclock for the Jury-Rigged Boomstick can be equipped to enable additional mid-air jumps. |
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