Creature Armor
Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or unarmored body parts. However, some armor is indestructible, requiring the dwarves to take advantage of vulnerable body parts.
Attacks Affected by Armor
- Armor affects any attack with direct damage, no matter the damage type.
- Armor does not reduce the damage dealt by area attacks, but these attacks can still break it. There must be a line of sight to the armor, and only 1 plate will receive 100% of the damage (including Armor Break increase and damage reduction from range), while up to 3 other plates will receive 25% of the damage, with other plates unaffected. (The maximum number of affected plates may vary for some creatures).
- Damage over time (On Fire DoT, Electrocution, etc.) completely ignores armor and can’t damage or break it, with the exception of Corrosion.
Special cases
- The CRSPR Flamethrower and the Cryo Cannon are not affected by armor but can’t damage it either.
- The Corrosive Sludge Pump inflicts special Corrosion damage when directly hitting an enemy with its projectiles. The armor plate that was directly hit will rapidly take damage over time, and several other random armor plates will take damage over time at a slower rate.
- The Breach Cutter isn’t affected by armor but can still damage and break armor plates.
- With an armor-breaking modification equipped on a weapon, any shot that is successful in breaking off an enemy's armor plate will deal full direct damage to the enemy, regardless of the armor's damage reduction. Without such modifications, the shot that breaks an armor plate will still be affected by the armor's damage reduction.
Types of Armor
Creatures posses varying types of armor. A creature's specific armor type determines the general level of damage resistance it provides. Note that although different creatures may share the same type of armor, there is variation in how resistant the armor is to breaking. For instance, the Glyphid Grunt and Glyphid Septic Spreader both have light armor (reducing damage by 20%), but the Septic Spreader's armor has a lower chance to break when hit compared to the Grunt.
Light Armor
Light armor reduces incoming damage by 20%. Each shot has a chance to break it.
Glyphid Grunts, Grunt Slashers, Grunt Guards (on their back and legs), Web Spitters, Septic Spreaders, Stalkers, and Acid Spitters all possess light armor.
Medium Armor
Medium armor is an upgraded form of light armor that reduces incoming damage even more.
For the Q'ronar Youngling, the medium armor reduces incoming damage by 50%. Every shot has a chance to break it.
For the Glyphid Crassus Detonator, the medium armor reduces damage taken by 60%. Unlike all other light and medium armor, the Crassus Detonator's armor cannot be broken.
Heavy Armor
Heavy armor completely negates incoming damage. Depending on the creature, each armor plate may either have a chance to break when hit or a set amount of health required to break it that scales with hazard level. Glyphid Grunt Guards (front legs), Glyphid Praetorians, Glyphid Wardens, Glyphid Menaces, Glyphid Dreadnought Twins, Glyphid Stingtails, Q'ronar Shellbacks, Core Spawn Crawlers, and Mactera Brundles possess heavy armor.
Unbreakable Armor
Unbreakable armor completely negates incoming damage like heavy armor, but it is also impossible to break, even with Armor Break Rounds (Hardened Rounds, Tungsten Coated Buckshot).
Direct attacks are useless against it, and area damage is only effective if the area reaches vulnerable parts of the creature's body.
Glyphid Oppressors, Glyphid Dreadnoughts, and Glyphid Dreadnought Hiveguards possess unbreakable armor.
The core of the Korlok Tyrant-Weed is protected by a shell of special unbreakable armor. Unlike other types of unbreakable armor, the Tyrant-Weed's armor will even negate area damage and damage from weapons that otherwise ignore armor (such as the CRSPR Flamethrower and Breach Cutter), making it completely impenetrable.
Armor Breaking
Armor Damage
Any shot that hits a creature's armor will either deal damage to the armor plate hit (for health-based armor) or have a chance to break the armor plate (for chance-based armor). The exact damage dealt or the chance to break is determined by the amount of damage done and the weapon's armor break modifier.
Armor damage is the combination of theses two stats:
Armor Break Modifier
Each weapon posses an armor break modifier, which modifies the damage it deals to armor. If a weapon's armor break modifier is not specified in its stats, it is typically 100% (x1).
Most weapons have modifications that increase their armor-breaking potential, and equipping them will allow the weapons to break through armor much more easily. However, these modifications will not increase the direct damage dealt to creatures' health. The Glyphid Dreadnought's shell will also not take increased damage from these modifications, as the shell is treated as an extra layer of health, not armor.
When a weapon's armor break modifier is greater then 100%, any shot that is successful in breaking off an enemy's armor plate will deal full direct damage to the enemy, regardless of the armor's damage reduction. If the weapon's armor break modifier is less than or equal to 100%, shots that break armor will still have their damage reduced by the armor.
Health-Based Armor
Most creatures with heavy armor have health-based armor, namely the Glyphid Grunt Guard (front legs only), Glyphid Praetorian (and its variants), Q'ronar Shellback, Glyphid Dreadnought Twins, Mactera Brundle, Glyphid Stingtail, and Core Spawn Crawler.
For these creatures, each armor plate has its own hidden health pool that scales with Hazard Level, using the normal difficulty scaling (same as Glyphid Grunts).
These armor plates will be destroyed after suffering enough damage (though each type of creature has a different amount of armor health per plate). Armor plates do not recover health over time, so they can be destroyed in one go by a powerful attack or by multiple weaker attacks.
Creature | Armor Plate Effective HP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Glyphid Grunt Guard (Front legs only) |
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Glyphid Praetorian Glyphid Dreadnought Twins |
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Q'ronar Shellback (Body and Tail) |
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Q'ronar Shellback (Neck and Head) |
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Mactera Brundle |
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Glyphid Stingtail |
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Core Spawn Crawler |
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Armor Strength
All other creatures use armor strength to determine the chance to break an armor plate. The chance for a shot to break an armor plate will depend on the creature's armor strength and the armor damage dealt to it. Unlike health-based armor, the chance to break strength-based armor is constant for each shot fired.
All creatures with light and medium armor, as well as some creatures with heavy armor (Glyphid Wardens and Glyphid Menaces) use this type of armor.
The chance for an armor plate to break is given by using the following formula to get the X value:
And then reading on the Y axis the armor plate break chance on the following graph:
Creature | Armor Type | Armor Strength |
---|---|---|
Glyphid Grunt | Light ![]() |
15 Strength |
Glyphid Grunt Slasher | Light ![]() |
15 Strength |
Glyphid Grunt Guard (Legs and Back) | Light ![]() |
15 Strength |
Glyphid Warden | Heavy ![]() |
15 Strength |
Glyphid Web Spitter | Light ![]() |
10 Strength |
Glyphid Acid Spitter | Light ![]() |
10 Strength |
Glyphid Menace (Back Plates) | Heavy ![]() |
1 Strength |
Glyphid Menace (Chest Plates) | Heavy ![]() |
10 Strength |
Q'ronar Youngling | Medium ![]() |
5 Strength |
Glyphid Septic Spreader | Light ![]() |
20 Strength |
Creatures | Armor Strength | Armor Damage needed for x% Chance | ||||
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30% | 50% | 75% | 90% | 100% | ||
Glyphid Septic Spreader | 20 Strength | 12 | 20 | 40 | 64 | 80 |
Glyphid Grunt Glyphid Grunt Slasher Glyphid Grunt Guard (Legs and Back) Glyphid Warden |
15 Strength | 9 | 15 | 30 | 48 | 60 |
Glyphid Web Spitter Glyphid Acid Spitter Glyphid Menace (Chest Plates) |
10 Strength | 6 | 10 | 20 | 32 | 40 |
Q'ronar Youngling | 5 Strength | 3 | 5 | 10 | 16 | 20 |
Glyphid Menace (Back Plates) | 1 Strength | 0.6 | 1 | 2 | 3.2 | 4 |
Resistances
All resistances and weaknesses of the creatures will apply to its armor plates as well. Both health-based and strength-based armor are affected by resistances and weaknesses.
Calculating the Armor Break Chance
Calculating the Armor Damage
Example with Armor Break Chance = 80% against an Acid Spitter.
Gallery
- A Glyphid Grunt with part of its light armor destroyed.
- A Praetorian with part of its heavy armor destroyed.
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