Performance Pass
The Performance Pass was introduced with the Season 01: Rival Incursion update, and contains various cosmetics, resources, and credits that players can unlock through playing. The duration of a season is approximately six months, with the seasons directly following each other without any downtime.
The Performance Pass consists of three major elements: the progression track, the daily challenges and the cosmetic tree. Completing missions and challenges earns players Performance Points and advances them along the track. Some daily challenges and certain track milestones award
Scrip, a currency that can be used to unlock items in the cosmetic tree.
Once a season is over, unspent Scrip expires, and all seasonal items that haven't been claimed by a player are moved to other item pools, specifically Cargo Crates, Lost Packs, the Shop and Matrix Core Cosmetics. No seasonal cosmetics are permanently cycled out of the game.
Performance Points

Players start at rank 1 and can advance as far as they like, receiving either cosmetic items or currency (such as crafting minerals) at each new rank, although the progression track offers only credits past Rank 100.
Each rank requires 5000 Performance Points (PP). Performance Points can be gained in the four following ways.
Earning Mission XP
Playing any mission will award Performance Points by a share of the total mission experience gained.
A successful Deep Dive always awards 1537 , while an Elite Deep Dive awards 1731
.
Here are approximate numbers of total mission experience required for certain numbers of Performance Points.
The formula is using diminishing returns, therefore, Double XP anomaly does not equal double the points.
Some Seasonal Events will spawn a special item on missions that, if deposited, doubles the Performance Points of that mission.
Total mission XP | Performance Points | Graphic Curve |
---|---|---|
615 | 200 | ![]() |
1 310 | 400 | |
2 210 | 600 | |
3 560 | 800 | |
6 000 | 1 000 | |
9 300 | 1 200 | |
13 000 | 1 400 | |
17 000 | 1 600 | |
22 000 | 1 800 | |
28 400 | 2 000 | |
53 000 | 2 300 |
Numbers written in bold are the goalposts explicitly set in the game code; everything else is interpolated with Unreal Engine algorithms. Graphic data collected by the community.
Collecting Plague Hearts
Plaguehearts can be acquired during any normal mission with a Meteor Impact event for a value of 300 each. Completing the encounter reward 3 to 4 hearts to be collected per meteorite cracked for a total value of 900/1200
.
As a way to boost early progression, each 6 collected Plaguehearts also award 1 , for a maximum of 15. It can be claimed at the Season Terminal on the Space Rig.
Completing Season Assignment
Completing the Plaguefall seasonal assignments will reward a total of 25,000 .
Both parts consist of 5 missions rewarding a total of 12,500 in addition to credits and crafting materials.
- Part I: A Critical Situation
- Part II: The Rockpox Spreads
Completing Season Challenges
Season Challenges can be any of the following:
- Complete 2 Lithophage Outbreak warnings | 1 ![]() ![]() |
- Complete 3 or 5 missions in two different biomes | 2,500 ![]() ![]() |
- Complete 3 or 5 missions as two different classes | 2,500 ![]() ![]() |
- Complete 3 or 5 missions of two different types | 2,500 ![]() ![]() |
Players can make progress on and complete several challenges at once, provided the conditions are met. However, challenges are refreshed at a rate of only one every 21 hours with three maximum active.
A single challenge can be re-rolled once per day by hovering the cursor over its description box and selecting the button in the bottom-right corner. Any progress on the challenge being re-rolled will be lost.
Cosmetic Tree & Scrip
Scrip can be used to purchase items on the cosmetic tree. In Season 3 it can be gained from the following sources:
- certain ranks of the Performance Pass, to a total of 63
- the first 13 Lithophage Outbreak challenges
- the first 90 Plaguehearts (1
per 6 Plaguehearts)
The Cosmetic Tree is a big tree-like connected grid of various cosmetics, paintjobs, and weapon frameworks. Some items have connection nodes between them that will grant 50 of a single pre-determined crafting resource.
The path of unlocked items is marked in yellow liners/borders, while items that can be unlocked with the next Scrip have a shining outline. Inaccessible items are greyed out.
Each node (including the connection points) requires 1 to unlock. The entirety of the Season 3 cosmetic tree requires 91
, which is exactly how much Scrip can be earned during the season.
Seasons Rewards
Season 01: Rival Incursion Performance Pass included:
- 80
, 60,000
, 600
, 600
, 500
, 500
, 500
, and 450
.
- 16 Headwears, 4 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 20 Weapon Frameworks and 4 Weapon Paintjobs.
Season 02: Rival Escalation Performance Pass included:
- 91
, 32,500
, 650
, 650
, 650
, 600
, 600
, 600
and 190
.
- 16 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 3 Victory Poses.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Season 03: Plaguefall Performance Pass includes:
- 91
, 32,500
, 600
, 600
, 600
, 600
, 600
, 550
and 180
.
- 15 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, and 1 Hair Color. 1 Victory Pose.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Trivia
- Season 1 and 2 collection objective used to be
Data Cell collection.
- Season 1 and 2's
rewarding daily challenges were previously Data Rack collection from Industrial Sabotage missions and completing missions with the Rival Presence mutator (Season 2 only).
- Even though the name "Performance Pass" is most likely a reference to "Battle Pass", it has no monetization to it.
- Scrip is based on Company Scrip, the real-life corporate currency of the same name.
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