Damage
Damage is an event that reduces a creature's hit points when an attack is successful, or when a condition is met. Damage is categorized into Damage Types, and has multiple other important properties.
Important factors affecting damage include:
- The Damage Type, which is an element-style category such as Explosive or Poison. Some damage types have special effects besides simply reducing health. Additionally, different creatures may have resistances or vulnerabilities to different damage types, affecting the amount of health lost.
- Global resistances and vulnerabilities of each creature, which apply to all damage no matter the type or source. These are affected by the hazard level and some Status Effects.
- The Materials of the creature being hit, such as Armor or Weakpoints. These may absorb, reduce, or multiply the damage taken.
- The Time and Place of Damage, which describes how the damage is delivered. For example, Area Damage can affect many creatures at once, but does not interact with Armor or Weakpoints in the same way as other damage categories.
Common Damage Types
The most common damage types, available to both enemies and players. Some types are considered "Elemental Damage" and are resisted by specific perks, weapon upgrades, & armor upgrades.
Kinetic
Kinetic damage is the standard damage type for bullets, pellets, and projectiles, for both players and creatures.
| Weapons that deal Kinetic Damage | |
| Weapon | Source |
| Driller | |
| Cryo Cannon with Ice Storm | Bonus Damage to Frozen Targets |
| Cryo Cannon with Ice Spear | Projectile Direct Damage |
| Corrosive Sludge Pump | Normal Shot |
| Charged Shot | |
| Charged Shot Fragment | |
| Subata 120 | Bullet Damage |
| Experimental Plasma Charger | Normal Shot |
| Colette Wave Cooker with Blistering Necrosis | Blister Damage Transfer |
| Engineer | |
| "Warthog" Auto 210 | Pellet Damage |
| "Stubby" Voltaic SMG | Bullet Damage |
| LOK-1 Smart Rifle | Bullet Damage |
| Deepcore 40mm PGL with Spiky Grenade | Projectile Direct Damage |
| Shredder Swarm | Shredder Damage |
| LMG Gun Platform | Bullet Damage |
| Gunner | |
| "Lead Storm" Powered Minigun | Bullet Damage |
| "Thunderhead" Heavy Autocannon | Bullet Damage |
| "Hurricane" Guided Rocket System | Projectile Direct Damage |
| "Bulldog" Heavy Revolver | Bullet Damage |
| BRT7 Burst Fire Gun | Bullet Damage |
| ArmsKore Coil Gun | Bullet Damage |
| ArmsKore Coil Gun with Overcharger | Bonus Overcharge Damage |
| ArmsKore Coil Gun with The Mole | Bonus Damage from Terrain Penetration |
| Sticky Grenade | Projectile Damage |
| Scout | |
| Deepcore GK2 | Bullet Damage |
| M1000 Classic | Bullet Damage |
| Focus Shot Damage | |
| DRAK-25 Plasma Carbine | Projectile Damage |
| Jury-Rigged Boomstick | Pellet Damage |
| Zhukov NUK17 | Bullet Damage |
| Flare Gun | Projectile Damage |
| Other Equipment | |
| Mine Head Sentry Turret | Bullet Damage |
| Creature attacks that deal Kinetic Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Oppressor | Sonic Stomp |
| Rage Quake | |
| Glyphid Acid Spitter | Acid Spit |
| Glyphid Web Spitter | Web Spit |
| Glyphid Septic Spreader | Sepsis Lob |
| Abdomen Rupture | |
| Glyphid Menace | Rapid Spit |
| Glyphid Dreadnought Hiveguard | Rock Burst |
| Glyphid Dreadnought Lacerator | Burrow |
| Rock Wave | |
| Mactera | |
| Mactera Spawn | Sting Shot |
| Mactera Brundle | Sting Shot |
| Korlok | |
| Korlok Sprout | Korlok Spit |
| Automaton | |
| BET-C | Precision Burst |
| Rival Tech | |
| Rival Patrol Bot | Plasma Laser Shot |
| Focus Shot Direct Damage | |
| Rival Burst Turret | Laser Barrage |
| Rival Sniper Turret | Focus Shot Direct Damage |
| Core Spawn | |
| Core Spawn Crawler | Death Projectile |
| Biome Features | |
| Ejector Cacti | Projectile Damage |
| Unstable Ice | Area Damage |
| Unstable Crystal | Area Damage |
| Creatures Resistant to Kinetic Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Ebonite Praetorian | 100% |
| Lithopage | |
| Lithophage Rockpox Corrupter | 50% |
Melee
Melee damage is the standard damage type for creature attacks done at close range, such as bites, slashes and stabs. Some perks are triggered when this damage type is dealt, such as Vampire, or Thorns.
| Weapons that deal Melee Damage | |
| Weapon | Source |
| Driller | |
| Reinforced Power Drills | Drill Damage |
| Impact Axe | Projectile Direct Damage |
| Other Equipment | |
| Pickaxe | Melee Attack |
| Power Attack | |
| Drop Pod | Landing Damage |
| Mine Head | Landing Damage |
| Mobile Refinery | Landing Damage |
| Creature attacks that deal Melee Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Swarmer | Slash |
| Jump | |
| Glyphid Grunt | Bite |
| Slash | |
| Glyphid Grunt Guard | Bite |
| Slash | |
| Glyphid Grunt Slasher | Crippling Slash |
| Glyphid Stingtail | Tusk Slam |
| Sting Whip | |
| Glyphid Stalker | Short-Circuit Slash |
| Glyphid Praetorian | Bite |
| Slash | |
| Glyphid Oppressor | Bite |
| Dig | |
| Glyphid Dreadnought Lacerator | Bite |
| Glyphid Dreadnought | Bite |
| Slash | |
| Dig | |
| Glyphid Dreadnought Hiveguard | Bite |
| Glyphid Sentinel | Bite |
| Stab | |
| Slash | |
| Glyphid Bulk Detonator | Dig |
| Glyphid Crassus Detonator | Dig |
| Glyphid Spawn | Slash |
| Jump | |
| Naedocyte | |
| Naedocyte Hatchling | Sting |
| Deeptora | |
| Deeptora Honeycomb | Insect Swarm |
| Deeptora Bough Wasp Nest | Insect Swarm |
| Rival Tech | |
| Rival Patrol Bot | Bump |
| Rival Shredder | Pouncing Peck |
| Core Spawn | |
| Core Spawn Crawler | Slash |
| Other | |
| Stabber Vine | Stab |
| Biome Features | |
| Cave Urchin | Contact Damage |
| Trapatactus | Contact Damage |
| Unstable Ice | Direct Damage |
| Unstable Crystal | Direct Damage |
| Creatures Vulnerable to Melee Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Ebonite Grunt | –40% |
| Glyphid Stalker | –50% |
| Glyphid Ebonite Praetorian | 0% |
| Glyphid Oppressor | –50% |
| Glyphid Exploder | –25% |
| Glyphid Radioactive Exploder | –25% |
| Mactera | |
| Mactera Spawn | –100% |
| Mactera Elite Spawn | –100% |
| Mactera Kursite Spawn | –100% |
| Mactera Brundle | –100% |
| Mactera Elite Brundle | –100% |
| Mactera Tri-Jaw | –100% |
| Mactera Elite Tri-Jaw | –100% |
| Mactera Goo Bomber | –50% |
| Mactera Frost Bomber | –50% |
| Mactera Grabber | –50% |
| Mactera Elite Grabber | –50% |
| Korlok | |
| Korlok Tyrant-Weed | –20% |
| Korlok Sprout | –100% |
| Korlok Healing Pod | –50% |
| Rival Tech | |
| Rival Patrol Bot | –200% |
| Rival Shredder | –200% |
| Rival Robotic Appendage | –500% |
| Rival Repulsion Turret | –200% |
| Rival Burst Turret | –200% |
| Rival Sniper Turret | –500% |
| Rival Prospector Drone | –200% |
Explosive
Explosive damage is the standard damage type for explosions and grenades, most sources of this damage type are also Area Damage.
| Weapons that deal Explosive Damage | |
| Weapon | Source |
| Driller | |
| CRSPR Flamethrower with Scorching Tide | Scorching Tide Projectiles |
| Cryo Cannon with Ice Spear | Projectile Area Damage |
| Corrosive Sludge Pump with Combustive Goo Mix | Puddle Explosion |
| Experimental Plasma Charger | Charged Shot Area Damage |
| Colette Wave Cooker with Boiler Ray | Boiler Ray Explosion |
| Impact Axe | Area Damage |
| High Explosive Grenade | Area Damage |
| Springloaded Ripper | Ripper Hit |
| Satchel Charge | Area Damage |
| Engineer | |
| "Warthog" Auto 210 with Turret Whip | Area Damage |
| LOK-1 Smart Rifle with Explosive Chemical Rounds | Area Damage |
| Deepcore 40mm PGL | Area Damage |
| Breach Cutter with Explosive Goodbye | Explosive Goodbye |
| Shard Diffractor with Plastcrete Catalyst | Area Damage |
| Plasma Burster | Burst Area Damage |
| Proximity Mine | Area Damage |
| Gunner | |
| "Thunderhead" Heavy Autocannon | Area Damage |
| "Hurricane" Guided Rocket System | Area Damage |
| "Bulldog" Heavy Revolver with Explosive Rounds | Area Damage |
| ArmsKore Coil Gun with Shockwave | Front Shockwave Area Damage |
| Sticky Grenade | Area Damage |
| Cluster Grenade | Bomblets Area Damage |
| Scout | |
| Jury-Rigged Boomstick | Front Shockwave Area Damage |
| Nishanka Boltshark X-80 with Special Bolt: Chemical Explosion | Death Explosion Area Damage |
| Other Equipment | |
| APD-B317 | Rocket Area Damage |
| Creature attacks that deal Explosive Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Exploder | Self-combustion |
| Glyphid Radioactive Exploder | Irradiated Self-combustion |
| Glyphid Bulk Detonator | Hellfire |
| Final Blow | |
| Final Blow Cluster Bomb Area Damage | |
| Glyphid Crassus Detonator | Hellfire |
| Golden Final Blow | |
| Golden Final Blow Cluster Bomb Area Damage | |
| Glyphid Dreadnought | Trembling Stomp |
| Ignited Projectile | |
| Glyphid Dreadnought Arbalest | Explosive Barrage |
| Fireball Fan | |
| Glyphid Dreadnought Hiveguard | Fire Mortar |
| Rock Burst Area Damage | |
| Mactera | |
| Mactera Tri-Jaw | Triple Barrage |
| Mactera Goo Bomber | Blob Shot |
| Mactera Frost Bomber | Blob Shot |
| Q’ronar | |
| Q'ronar Shellback | Acid Spit |
| Rival Tech | |
| Rival Patrol Bot | Focus Shot Area Damage |
| Missile Attack Area Damage | |
| Rival Sniper Turret | Focus Shot Area Damage |
| Rival Nemesis | Failsafe Bombardment |
| Rival Caretaker | Phase Bomb Barrage |
| Automaton | |
| BET-C | Quick Bomb |
| Other | |
| Magma Maggot | Final Blow |
| Spitball Infector | Mortar Spit |
| Barrage Infector | Acid Barrage |
| Biome Features | |
| Exploding Plant | Explosion Damage |
| Geyser | Explosion when Destroyed |
| Exploding Plant | Explosion Damage |
| Lava Geyser | Explosion when Destroyed |
| Explosive Spore | Explosion Damage |
| Creatures Vulnerable to Explosive Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Grunt Slasher | –30% |
| Glyphid Frost Grunt Slasher | –30% |
| Glyphid Radioactive Grunt Slasher | –30% |
| Glyphid Elite Grunt Slasher | –30% |
| Glyphid Stingtail | –50% |
| Mactera | |
| Mactera Spawn | –100% |
| Mactera Elite Spawn | –100% |
| Mactera Kursite Spawn | –100% |
| Mactera Brundle | –100% |
| Mactera Elite Brundle | –100% |
| Mactera Tri-Jaw | –100% |
| Mactera Elite Tri-Jaw | –100% |
| Rival Tech | |
| Rival Patrol Bot | –100% |
| Rival Shredder | –100% |
| Rival Robotic Appendage | –100% |
| Rival Repulsion Turret | –100% |
| Rival Burst Turret | –100% |
| Rival Sniper Turret | –100% |
| Rival Prospector Drone | –100% |
| Creatures Resistant to Explosive Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| "Barracuda" Armor Rig with Reactive Armor | 50% |
| Drilldozer | 50% |
| Glyphids | |
| Glyphid Grunt Guard | 30% |
| Glyphid Frost Grunt Guard | 30% |
| Glyphid Radioactive Grunt Guard | 30% |
| Glyphid Elite Grunt Guard | 30% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 66% |
| Glyphid Dreadnought | 40% |
| Glyphid Dreadnought Hiveguard | 40% |
| Glyphid Dreadnought Lacerator | 30% |
| Glyphid Dreadnought Arbalest | 30% |
| Glyphid Bulk Detonator | 50% |
| Glyphid Crassus Detonator | 50% |
| Q'ronar | |
| Q'ronar Youngling when folded or looking | 75% |
| Q'ronar Shellback when folded or spitting | 80% |
| Korlok | |
| Korlok Tyrant-Weed | 30% |
| Korlok Sprout | 20% |
| Korlok Healing Pod | 20% |
| Automaton | |
| Xynarch Charge-Sucker | 80% |
| Rival Tech | |
| Rival Caretaker | 45% |
| Other | |
| OMEN Modular Exterminator | 70% |
Fire
Elemental damage type. While many sources of Fire Damage apply Heat, Fire damage has no effect at all on temperature. The following tables only list sources that deal the Fire damage type directly, this damage type is dealt by the On Fire status effect, which may be applied by sources not found in the tables.
| Weapons that deal Fire Damage | |
| Weapon | Source |
| Driller | |
| CRSPR Flamethrower | Direct Stream Damage |
| Sticky Flames Damage | |
| CRSPR Flamethrower with Heat Radiance | Heat Radiance Damage |
| CRSPR Flamethrower with Targets Explode | Target Explosion Damage |
| CRSPR Flamethrower with Scorching Tide | Scorching Tide Projectiles |
| Corrosive Sludge Pump if puddles are ignited | Burning Goo Puddle |
| Subata 120 with Volatile Bullets | Bonus Damage to Burning Targets |
| Experimental Plasma Charger | Charged Shot Damage |
| Experimental Plasma Charger with Thin Containment Field | Thin Containment Field Damage |
| Experimental Plasma Charger with Plasma Splash | Normal Shot Area Damage |
| Experimental Plasma Charger with Persistent Plasma | Persistent Plasma Field |
| Colette Wave Cooker | Microwave Damage |
| Neurotoxin Grenade if ignited. | Explosion Damage |
| Engineer | |
| LOK-1 Smart Rifle with Electro-Chemical Rounds | Bonus Damage to Burning Targets |
| Breach Cutter | Projectile Damage |
| Breach Cutter with Explosive Goodbye | Plasma Field Damage |
| Breach Cutter with Plasma Trail | Plasma Trail Damage |
| Breach Cutter with Inferno | Extra Damage Over Time |
| Shard Diffractor | Beam Damage |
| Shard Diffractor with Volatile Impact Reactor | Magma Trail Damage |
| Gunner | |
| "Lead Storm" Powered Minigun with Burning Hell | Front Area of Effect Damage |
| "Bulldog" Heavy Revolver with Volatile Bullets | Bonus Damage to Burning Targets |
| ArmsKore Coil Gun | Bullet Damage |
| Trail Damage | |
| ArmsKore Coil Gun with Necro-Thermal Catalyst | Bonus Damage to Burning Targets |
| Necro-Thermal Catalyst Death Explosion | |
| Scout | |
| DRAK-25 Plasma Carbine with Plasma Splash | Area Damage |
| DRAK-25 Plasma Carbine with Aggressive Venting | Aggressive Venting Damage |
| DRAK-25 Plasma Carbine with Thermal Exhaust Feedback | Bonus Damage when over 50% Heat |
| Jury-Rigged Boomstick with White Phosphorus Shells | Pellet Damage |
| Creature attacks that deal Fire Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Dreadnought | Ignited Projectile |
| Glyphid Dreadnought Arbalest | Fireball Fan |
| Glyphid Dreadnought Lacerator | Flame Breath |
| Glyphid Dreadnought Hiveguard | Fire Mortar |
| Biome Features | |
| Hot Rock | Contact Damage |
| Lava Geyser | Contact during Eruption |
| Small Lava Geysers | Flame Damage |
| Creatures Vulnerable to Fire Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Frost Swarmer | –25% |
| Glyphid Frost Grunt | –25% |
| Glyphid Frost Grunt Guard | –25% |
| Glyphid Frost Grunt Slasher | –25% |
| Glyphid Frost Praetorian | –25% |
| Mactera | |
| Mactera Spawn | –100% |
| Mactera Elite Spawn | –100% |
| Mactera Kursite Spawn | –100% |
| Mactera Brundle | –100% |
| Mactera Elite Brundle | –100% |
| Mactera Tri-Jaw | –100% |
| Mactera Elite Tri-Jaw | –100% |
| Mactera Goo Bomber | –20% |
| Mactera Frost Bomber | –50% |
| Q'ronar | |
| Q'ronar Youngling upon 2nd mouth opening | –50% |
| Q'ronar Shellback when looking or walking | –50% |
| Deeptora | |
| Deeptora Honeycomb | –100% |
| Deeptora Bough Wasp Nest | –100% |
| Korlok | |
| Korlok Sprout | –30% |
| Rival Tech | |
| Rival Caretaker | –5% |
| Other | |
| Spitball Infector | –100% |
| Creatures Resistant to Fire Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| "Mole" Armor Rig with Temperature Insulation | 50% |
| Dwarves with Tier 1 Elemental Insulation | 20% |
| Dwarves with Tier 2 Elemental Insulation | 25% |
| Dwarves with Tier 3 Elemental Insulation | 30% |
| Glyphids | |
| Glyphid Grunt Guard | 25% |
| Glyphid Elite Grunt Guard | 25% |
| Glyphid Elite Grunt Slasher | 40% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Stingtail | 30% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 66% |
| Glyphid Dreadnought | 40% |
| Glyphid Dreadnought Hiveguard | 40% |
| Glyphid Dreadnought Lacerator | 30% |
| Glyphid Dreadnought Arbalest | 30% |
| Q'ronar | |
| Q'ronar Youngling when folded or looking | 30% |
| Q'ronar Shellback when folded or spitting | 30% |
| Automaton | |
| Xynarch Charge-Sucker | 20% |
| Other | |
| OMEN Modular Exterminator | 70% |
Frost
Elemental damage type. While many sources of Frost Damage apply Cold, Frost damage has no effect at all on temperature.
| Weapons that deal Frost Damage | |
| Weapon | Source |
| Driller | |
| Cryo Cannon | Direct Stream Damage |
| Creature attacks that deal Frost Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Praetorian | Death Cloud Freeze |
| Glyphid Frost Praetorian | Frost Spray |
| Mactera | |
| Mactera Frost Bomber | Blob Shot |
| Creatures Vulnerable to Frost Damage | |
| Creature | Resistance Percentage |
| Q'ronar | |
| Q'ronar Youngling upon 2nd mouth opening | –70% |
| Q'ronar Shellback when looking or walking | –70% |
| Korlok | |
| Korlok Tyrant-Weed | –10% |
| Korlok Sprout | –50% |
| Rival Tech | |
| Rival Patrol Bot | –100% |
| Rival Caretaker | –20% |
| Rival Robotic Appendage | –100% |
| Rival Repulsion Turret | –100% |
| Rival Burst Turret | –100% |
| Rival Sniper Turret | –100% |
| Rival Prospector Drone | –100% |
| Creatures Resistant to Frost Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| Dwarves with Tier 1 Elemental Insulation | 20% |
| Dwarves with Tier 2 Elemental Insulation | 25% |
| Dwarves with Tier 3 Elemental Insulation | 30% |
| Glyphids | |
| Glyphid Frost Swarmer | 25% |
| Glyphid Frost Grunt | 25% |
| Glyphid Frost Grunt Guard | 25% |
| Glyphid Elite Grunt Guard | 30% |
| Glyphid Frost Grunt Slasher | 25% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Frost Praetorian | 25% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 50% |
| Glyphid Dreadnought | 20% |
| Glyphid Dreadnought Hiveguard | 20% |
| Glyphid Dreadnought Lacerator | 15% |
| Glyphid Dreadnought Arbalest | 15% |
| Mactera | |
| Mactera Frost Bomber | 30% |
| Q'ronar | |
| Q'ronar Youngling when folded or looking | 30% |
| Q'ronar Shellback when folded or spitting | 30% |
| Other | |
| OMEN Modular Exterminator | 70% |
Electric
Elemental damage type. This damage type is dealt by the Electrocution status effect.
| Weapons that deal Electric Damage | |
| Weapon | Source |
| Driller | |
| Experimental Plasma Charger | Normal Shot |
| Charged Shot Direct Damage | |
| Engineer | |
| "Stubby" Voltaic SMG | Electrocution DoT |
| "Stubby" Voltaic SMG with Conductive Bullets | Bonus Damage to Electrocuted Targets |
| "Stubby" Voltaic SMG with EM Refire Booster | Bullet Damage |
| "Stubby" Voltaic SMG with Micro-Conductor Add-On | Electric Current Damage |
| "Stubby" Voltaic SMG with Turret EM Discharge | Area Damage |
| LOK-1 Smart Rifle with Electric Generator Mod | Electrocution DoT |
| LOK-1 Smart Rifle with Electro-Chemical Rounds | Bonus Damage to Electrocuted Targets |
| Breach Cutter | Beam DPS |
| Breach Cutter with High Voltage Crossover | Electrocution DoT |
| Shard Diffractor with Hydrogen Rupturing | Bonus Damage to Electrocuted Targets |
| L.U.R.E. | Area Damage Upon Health Depleted |
| Gunner | |
| BRT7 Burst Fire Gun with Electro Minelets | Electrocution DoT |
| ArmsKore Coil Gun with Electric Trail | Trail Damage |
| Scout | |
| Deepcore GK2 with Electrifying Reload | Embedded Capacitor Detonation Damage |
| Electrocution DoT | |
| M1000 Classic with Electrocuting Focus Shots | Electrocution DoT |
| DRAK-25 Plasma Carbine with Overcharged PCF | Electrocution DoT |
| Zhukov NUK17 with Conductive Bullets | Bonus Damage to Electrocuted Targets |
| Nishanka Boltshark X-80 with Taser Bolts | Proximity Damage |
| Electric Beam Damage | |
| Voltaic Stun Sweeper | Projectile Damage |
| Electrocution DoT | |
| Other Equipment | |
| APD-B317 with Overcharged Rounds | Electrocution DoT |
| Creature attacks that deal Electric Damage | |
| Creature | Attack |
| Naedocyte | |
| Naedocyte Shocker | Shock |
| Rival Tech | |
| Rival Repulsion Turret | Plasma Force Field |
| Rival Caretaker | Plasma Barrier Wave |
| Rival Nemesis | Seize and Destroy Protocol |
| Defensive Shield Barrier | |
| Biome Features | |
| Electrocrystals | Beam Damage |
| Creatures Vulnerable to Electric Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Stingtail | –30% |
| Glyphid Acid Spitter | –10% |
| Glyphid Elite Acid Spitter | –10% |
| Glyphid Kursite Acid Spitter | –10% |
| Mactera | |
| Mactera Spawn | –50% |
| Mactera Elite Spawn | –50% |
| Mactera Kursite Spawn | –50% |
| Mactera Brundle | –50% |
| Mactera Elite Brundle | –50% |
| Mactera Tri-Jaw | –50% |
| Mactera Elite Tri-Jaw | –50% |
| Rival Tech | |
| Rival Patrol Bot | –30% |
| Rival Shredder | –30% |
| Rival Robotic Appendage | –30% |
| Rival Repulsion Turret | –30% |
| Rival Burst Turret | –30% |
| Rival Sniper Turret | –30% |
| Rival Prospector Drone | –30% |
| Creatures Resistant to Electric Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| Dwarves with Tier 1 Elemental Insulation | 20% |
| Dwarves with Tier 2 Elemental Insulation | 25% |
| Dwarves with Tier 3 Elemental Insulation | 30% |
| Glyphids | |
| Glyphid Elite Grunt Guard | 24% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Stalker | 25% |
| Glyphid Elite Praetorian | 24% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 25% |
| Glyphid Dreadnought | 50% |
| Glyphid Dreadnought Hiveguard | 50% |
| Glyphid Dreadnought Lacerator | 40% |
| Glyphid Dreadnought Arbalest | 40% |
| Q'ronar | |
| Q'ronar Youngling when folded or looking | 75% |
| Q'ronar Shellback when folded or spitting | 100% |
| Korlok | |
| Korlok Tyrant-Weed | 50% |
| Korlok Sprout | 20% |
| Korlok Healing Pod | 20% |
| Rockpox | |
| Rockpox Lithophage Corrupter | 30% |
| Other | |
| Huuli Hoarder | 80% |
Poison
Elemental damage type. This damage type is dealt by Poison and Neurotoxin status effects.
| Weapons that deal Poison Damage | |
| Weapon | Source |
| Driller | |
| Colette Wave Cooker with Contagion Transmitter | Neurotoxin DoT |
| Colette Wave Cooker with Blistering Necrosis | Blister Pop Damage |
| Neurotoxin Grenade | Neurotoxin DoT |
| Gunner | |
| "Thunderhead" Heavy Autocannon with Neurotoxin Payload | Neurotoxin DoT |
| "Bulldog" Heavy Revolver with Neurotoxin Coating | Neurotoxin DoT |
| Scout | |
| Nishanka Boltshark X-80 with Special Bolt: Chemical Explosion | Poison DoT |
| Creature attacks that deal Poison Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Praetorian | Acid Spray |
| Death Cloud | |
| Glyphid Acid Spitter | Acid Spit Poison DoT |
| Glyphid Septic Spreader | Puddle DoT |
| Sepsis Lob Poison DoT | |
| Abdomen Rupture Poison DoT | |
| Q’ronar | |
| Q'ronar Shellback | Acid Spit |
| Core Spawn | |
| Core Spawn Crawler | Vestigial Rift Distortion |
| Death Projectile Poison DoT | |
| Other | |
| Toxic Maggot | Death Cloud |
| Carnivorous Larva | Suicide Jump |
| Spitball Infector | Mortar Spit |
| Barrage Infector | Acid Barrage |
| Biome Features | |
| Poison Spores Fungus | Cloud Damage |
| Creatures Resistant to Poison Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| "Owl" Armor Rig with Hazmat System | 50% |
| Dwarves with Tier 1 Elemental Insulation | 20% |
| Dwarves with Tier 2 Elemental Insulation | 25% |
| Dwarves with Tier 3 Elemental Insulation | 30% |
| Drilldozer | 25% |
| Glyphids | |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Ebonite Praetorian | 100% |
| Rival Tech | |
| Rival Patrol Bot | 100% |
| Rival Shredder | 100% |
| Rival Caretaker | 100% |
| Rival Robotic Appendage | 100% |
| Rival Repulsion Turret | 100% |
| Rival Burst Turret | 100% |
| Rival Sniper Turret | 100% |
| Rival Prospector Drone | 100% |
| Rival Nemesis | 100% |
Radiation
Elemental damage type. Found most often in the Radioactive Exclusion Zone. This damage type is dealt by the Radiation status effect.
| Weapons that deal Radiation Damage | |
| Weapon | Source |
| Driller | |
| Colette Wave Cooker | Area Damage |
| Colette Wave Cooker with Gamma Contamination | Radiation Field Damage |
| Radiation DoT | |
| Engineer | |
| Deepcore 40mm PGL with Fat Boy | Radiation Field Damage |
| Creature attacks that deal Radiation Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Radioactive Praetorian | Radiator |
| Death Cloud | |
| Radioactive Glyphid Exploder | Irradiated Self-combustion Cloud |
| Biome Features | |
| Volatile Uranium | Radiation Field Damage |
| Creatures Resistant to Radiation Damage | |
| Creature | Resistance Percentage |
| Dwarves and Company Equipment | |
| Dwarves with Tier 1 Elemental Insulation | 20% |
| Dwarves with Tier 2 Elemental Insulation | 25% |
| Dwarves with Tier 3 Elemental Insulation | 30% |
| Doretta | 50% |
| Glyphids | |
| Glyphid Radioactive Swarmer | 100% |
| Glyphid Radioactive Grunt | 50% |
| Glyphid Radioactive Grunt Guard | 50% |
| Glyphid Radioactive Grunt Slasher | 50% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Radioactive Praetorian | 100% |
| Glyphid Ebonite Praetorian | 100% |
Typeless
Damage type used when no other types are selected.
| Weapons that deal Typeless Damage | |
| Weapon | Source |
| Driller | |
| Corrosive Sludge Pump with Combustive Goo Mix | Enemy Explosion |
| Subata 120 with Neuro-Corrosive Toxic Catalyst | Death Explosion |
| Other Equipment | |
| Resupply Pod | Landing Damage |
| Fuel Cells | Landing Damage |
| Drilldozer | Drill Damage |
| APD-B317 | Bullet Damage |
| Creature attacks that deal Typeless Damage | |
| Creature | Attack |
| Glyphids | |
| Glyphid Dreadnought | Swarm Bladder |
| Q’ronar | |
| Q'ronar Youngling | Rolling Strike |
| Q'ronar Shellback | Rolling Strike |
| Nayaka | |
| Nayaka Trawler | Fin Tackle |
| Clutch | |
| Rival Tech | |
| Rival Patrol Bot | Missile Attack Direct Damage |
| Other | |
| Cave Leech | Tentacle Snatch |
Uncommon Damage Types
Damage types unique to dwarven equipment.
Piercing
Similar to Kinetic damage, a damage type mainly used for bullets and arrows.
| Weapons that deal Piercing Damage | |
| Weapon | Source |
| Driller | |
| Cryo Cannon with Crystal Nucleation | Sticky Frost Damage |
| Gunner | |
| Tactical Leadburster | Bullet Damage |
| Scout | |
| Nishanka Boltshark X-80 | Projectile Damage |
| Creatures Vulnerable to Piercing Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Stingtail | –10% |
| Mactera | |
| Mactera Spawn | –33% |
| Mactera Elite Spawn | –33% |
| Mactera Kursite Spawn | –33% |
| Mactera Goo Bomber | –20% |
| Mactera Frost Bomber | –20% |
| Creatures Resistant to Piercing Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Praetorian | 30% |
| Glyphid Frost Praetorian | 30% |
| Glyphid Radioactive Praetorian | 30% |
| Glyphid Elite Praetorian | 30% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 50% |
| Lithophage | |
| Lithophage Rockpox Praetorian | 30% |
Corrosive
Elemental damage type. This damage type is dealt by the Corrosion status effect.
| Weapons that deal Corrosive Damage | |
| Weapon | Source |
| Driller | |
| Corrosive Sludge Pump | Normal Shot |
| Charged Shot | |
| Charged Shot Fragment | |
| Puddle DoT | |
| Corrosion DoT | |
| Subata with Neuro-Corrosive Toxic Catalyst | Corrosive DoT |
| Creatures Vulnerable to Corrosive Damage | |
| Creature | Resistance Percentage |
| Mactera | |
| Mactera Spawn | –100% |
| Mactera Elite Spawn | –100% |
| Mactera Kursite Spawn | –100% |
| Mactera Brundle | –100% |
| Mactera Elite Brundle | –100% |
| Mactera Tri-Jaw | –120% |
| Mactera Elite Tri-Jaw | –120% |
| Mactera Goo Bomber | –50% |
| Mactera Frost Bomber | –50% |
| Q'ronar | |
| Q'ronar Youngling | –50% |
| Q'ronar Shellback when looking or walking | –50% |
| Rival Tech | |
| Rival Patrol Bot | –100% |
| Rival Caretaker | –160% |
| Rival Robotic Appendage | –100% |
| Rival Repulsion Turret | –100% |
| Rival Burst Turret | –150% |
| Rival Sniper Turret | –100% |
| Rival Prospector Drone | –100% |
| Creatures Resistant to Corrosive Damage | |
| Creature | Resistance Percentage |
| Glyphids | |
| Glyphid Grunt Guard | 30% |
| Glyphid Frost Grunt Guard | 30% |
| Glyphid Radioactive Grunt Guard | 30% |
| Glyphid Elite Grunt Guard | 30% |
| Glyphid Ebonite Grunt | 100% |
| Glyphid Ebonite Praetorian | 100% |
| Glyphid Oppressor | 66% |
| Glyphid Dreadnought | 30% |
| Glyphid Dreadnought Hiveguard | 30% |
| Glyphid Dreadnought Lacerator | 20% |
| Glyphid Dreadnought Arbalest | 20% |
| Q'ronar | |
| Q'ronar Shellback when folded or spitting | 30% |
Disintegrate
A damage type that changes death animations for killed creatures. This can prevent the triggered on-death effects of some enemies. For example, after being disintegrated, Glyphid Praetorians (including regional varieties and the Glyphid Oppressor) will not release their "Death Cloud" attack. This damage type is dealt by the Temperature Shock status effect.
| Weapons that deal Disintegrate Damage | |
| Weapon | Source |
| Driller | |
| Experimental Plasma Charger | Charged Shot Damage |
| Engineer | |
| Deepcore 40mm PGL with Hyper Propellant | Projectile Damage |
| Shard Diffractor | Beam Damage |
| Scout | |
| DRAK-25 Plasma Carbine | Projectile Damage |
| DRAK-25 Plasma Carbine with Plasma Splash | Projectile Area Damage |
| Other Equipment | |
| See You In Hell | Explosion Area Damage |
Internal
A damage type used for internal explosion damage. Dealt by the Explosive Reload overclock on the Subata 120, the Embedded Detonators overclock on the Zhukov NUK17, and by the S.S.G damage limiter status.
Special Damage Types
Damage types that are not available to enemies or dwarven weaponry. Additionally each type is unique to one source.
Fall
Fall is a special damage type dealt to players when they hit the ground after falling from a great height. The amount of Fall damage dealt scales with the players falling velocity, and can be mitigated by certain upgrades, the Low Gravity Mission Anomaly, and by landing on certain surfaces. There are a few ways to completely negate fall damage: falling on top of a dwarf/enemy you can bounce off of (such as a Glyphid Praetorian), catching a zipline or pipeline, grabbing a terrain ledge, the perk Hover Boots, or using the Grappling Hook.
For more information see Fall Damage.
Suffocation
Only present with the Low Oxygen mission mutator. Only affects players, and bypasses Shields.
Sugar Toxin
Only present with the Blood Sugar mission mutator. Only affects players, and bypasses Shields.
Nanite
Damage type used for the Nanite Bombs used on the Tritilyte Crystal Machine Event.
Other Damage Types
Damage types not available to dwarven equipment, but are available to enemies and other damage sources.
Rockpox Infection
Damage type dealt by the Rockpox creatures.
| Creature attacks that deal Rockpox Damage | |
| Creature | Attack |
| Lithophage | |
| Lithophage Rockpox Praetorian | Infectious Vomit |
| Lithophage Rockpox Corruptor | Rockpox Corruption |
Thorns
The damage type dealt to a player when they come into contact with Creeper Vines or Bloated Vine Thorns.
Damage Modifiers
Certain settings, conditions, or effects change the damage that players and/or creatures receive or deal. Multiple modifiers may apply simultaneously. The following is a non-exhaustive list of such damage modifiers.
Resistances and Vulnerabilities to Damage Types
Most creatures are resistant or vulnerable to certain Damage Types, decreasing or increasing damage received, generally as a multiplier. Refer to the creature page to learn more about a given enemy's resistances and/or vulnerabilities, or see the lists of Damage Types above for all creatures resistant and/or vulnerable to a specific damage type.
If an attack deals multiple types of damage, then each type will be resisted separately. For example:
- A Glyphid Oppressor possesses 66% (x0.34) Explosive damage resistance, and no (x1) resistance to Kinetic damage. The "Hurricane" Guided Rocket System (with no modifications equipped) deals 16 Kinetic and 20 Explosive damage per projectile. So when a Oppressor is hit by the Hurricane's projectile, it takes 16 x 1 = 16 Kinetic damage and 20 x 0.34 = 6.8 Explosive Damage, for 22.8 damage total.
Status Effects
Some Status Effects or creature states can affect the amount of damage taken. Some examples include:
- The Inhibitor-Field Generator applies a status effect to enemies within its area, causing them to take increased damage from all sources.
- The Glyphid Warden applies a status effect to some nearby enemies, decreasing the damage they take.
- The Shield Generator applies a status effect to Dwarves within its area, decreasing the damage they take.
- The Frozen status greatly increases damage taken from some damage sources. See also: Material flags.
- Players in the Drop Pod take decreased damage at the very beginning and end of a mission.
- Players under the active effect of Iron Will do not take damage at all.
Hazard level & Player count
- Main article: Difficulty Scaling
The Hazard level and Player count affect the amount of damage taken or dealt by each creature, regardless of damage type.
Below is a table listing damage modifiers for each Hazard Level and player count. Please note: 3.5, 4.5, & 5.5 Hazard Levels are unique to Deep Dives & Elite Deep Dives. Additionally, the stats listed for Hazard 5+ modifiers are relative to Hazard 5, not relative to the base values.
The "Resistance" values are a number by which all incoming damage is divided. A common treatment of these enemy damage resistances is to think of them as multiplying an enemy's effective health, rather than dividing the amount of damage taken by the enemy. This is how the "Effective Health Scaling" tables are generated on individual enemy pages.
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||
|---|---|---|---|---|---|---|---|---|
| Hazard Level | Enemy Damage | Friendly Fire* |
Environmental Damage |
Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance |
Extra Large 2 Enemy Resistance | |
| 1 — Low Risk | 0.50 / 0.50 / 0.50 / 0.50 | 0.10 | 0.75 | 0.70 | 0.45 / 0.55 / 0.70 / 0.85 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 | |
| 2 — Challenging | 0.70 / 0.80 / 0.90 / 1.00 | 0.20 | 1.00 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | |
| 3 — Dangerous | 1.20 / 1.30 / 1.40 / 1.50 | 0.30 | 1.00 | 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 0.50 / 0.55 / 0.90 / 1.20 | 0.50 / 0.50 / 0.90 / 1.10 | |
| 4 — Extreme | 2.00 / 2.15 / 2.30 / 2.50 | 0.40 | 1.33 | 1.20 | 1.00 / 1.00 / 1.20 / 1.30 | 0.70 / 0.75 / 1.00 / 1.60 | 0.70 / 0.70 / 1.00 / 1.30 | |
| 5 — Lethal | 2.80 / 3.00 / 3.20 / 3.40 | 0.70 | 2.00 | 1.20 | 1.20 / 1.20 / 1.40 / 1.50 | 0.75 / 0.80 / 1.20 / 1.70 | 0.70 / 0.70 / 1.00 / 1.30 | |
| 1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||
|---|---|---|---|---|---|---|---|---|
| Hazard Level | Enemy Damage | Friendly Fire* |
Environmental Damage |
Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance | ||
| 3.5 — DD Hazard | 1.50 / 1.60 / 1.70 / 1.80 | 0.30 | 1.15 | 1.10 | 0.85 / 0.95 / 1.10 / 1.20 | 0.60 / 0.65 / 0.95 / 1.40 | ||
| 4.5 — DD Hazard | 2.30 / 2.45 / 2.60 / 2.80 | 0.55 | 1.66 | 1.20 | 1.10 / 1.10 / 1.30 / 1.40 | 0.70 / 0.75 / 1.10 / 1.60 | ||
| 5.5 — DD Hazard | 3.00 / 3.20 / 3.40 / 3.60 | 0.70 | 2.20 | 1.20 | 1.30 / 1.30 / 1.50 / 1.60 | 0.75 / 0.80 / 1.20 / 1.70 | ||
| Player Vulnerability | Enemy Damage | Friendly Fire | Environmental Damage |
|---|---|---|---|
| x1.5 | x1.43 | x1.25 | |
| x2 | x2.14 | x1.5 |
| Tough Enemies | Extra Large Enemy Resistance | Large Enemy Resistance | Normal Enemy Resistance |
|---|---|---|---|
| x1.5 | x1.5 | - | |
| x1.75 | x1.75 | x1.33 |
*Some damage sources have separate Friendly Fire modifiers that reduce friendly fire further; see below
Friendly Fire
Friendly Fire is a condition that describes certain damage instances, usually when one player damages another player. There are factors that reduce the damage caused by Friendly Fire. These apply as numeric multipliers to the amount of damage, and combine multiplicatively with each other.
- The Hazard level applies a base Friendly Fire multiplier to reduce (or increase) damage to other players; see the section above for values.
- Certain weapons or damage sources have their own Friendly Fire modifier, which may reduce Friendly Fire damage further.
- Certain creatures such as the Drilldozer take reduced damage from Friendly Fire.
- The Friendly perk reduces Friendly Fire.
- Immediately after joining a Multiplayer mission, a new player inflicts significantly less Friendly Fire for a certain period,[1] though the exact multiplier and duration are not known.
Note that self-inflicted damage is not considered Friendly Fire. Weapons may deal a different amount of damage to their user than to other players.
Weakspots
Most creatures posses Weakspots (or Weakpoints), which are especially vulnerable body parts that take increased damage when directly hit. Refer to the creature page to learn more about a given enemy's Weakspot(s).
Certain weapons possess a Weakspot damage bonus, dealing extra damage to Weakspots on top of the increase provided by the Weakspot itself. Bonuses to Weakspot Damage are multiplicative. For example:
- The Subata 120 (with no modifications equipped) deals 12 damage per bullet, and posses a +25% (x1.25) Weakspot damage bonus. A Mactera Spawn has Weakspot that multiplies damage by x3. So when the Mactera Spawn is hit on its Weakspot by the Subata 120, it will take 12 x 3 x 1.25 = 45 damage.
Some Weakspots can be broken if enough damage is dealt to them; these are called Breakable Weakspots. When this happens, the Weakspot disappears, usually leaving the creature's normal flesh exposed underneath. Not all damage bonuses are counted toward breaking the weakspot itself, even though they do increase the damage taken by the creature's main health pool.
Area Damage, Damage over Time and Spray Damage (including Cryo Cannon and CRSPR Flamethrower) are usually unable to benefit from weakspots (see Material Flags). However, most Area Damage can break Breakable Weakspots.
Armor
- Main article: Creature Armor
Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or non armored body parts.
Certain weapons possess an Armor Breaking bonus, dealing extra damage to Armor.
Material Flags
Every enemy hitbox is made up of different materials under the hood. These Materials determine how different sources of damage will interact with the enemy. Specifically, they modify damage that has appropriate Material Flags.
Weakpoints and Armor, which are already described above, are examples of Enemy Materials. The full list of Materials includes:
- Flesh: x1 damage taken. This is the "regular" material of the creature.
- Armor: See Creature Armor page.
- Weakpoint: See Weakspot section above.
- Frozen: +200% damage taken (Dreadnoughts have 16.7% resistance to it, which results in +166.6% damage bonus). If a creature is under the Frozen status effect, then all of its body's materials are temporarily replaced with the Frozen material.
Material Flags are properties of a damage event which determine how the damage treats different Enemy Materials. Material Flags include:
- Armor
- Weakpoint
- Frozen
If damage hits a material without the matching flag, then the damage will simply treat that material as Flesh.
- For example, damage dealt by the Breach Cutter only possesses the Weakpoint material flag. As a result, the Breach Cutter treats both Armor and Frozen materials as flesh, and its damage is not affected by Armor or the Frozen status. It does, however, deal bonus damage against Weakpoints because it has the matching material flag.
Time and Place of Damage
The time and place in which damage is applied may affect the results. Damage can be applied as Area Damage or Single Target damage, and may applied either Instantly or as Damage Over Time. Such properties of Damage are often associated with different Material Flags (for example, Area Damage often does not benefit from Weakpoints), but sometimes have their own effects as well. For example, the blisters of Rockpox Grunts are specifically resistant to Radial damage.
Area of Effect
Area of Effect damage can hit multiple creatures depending on their physical location. There are three major subgroups for Area of Effect damage.
- Radial: Radial Damage is applied to creatures located in a spherical zone around a central point, and is so common that it is often simply called "Area Damage". There is often damage fall-off, where creatures farther from the central point receive less damage. See Area Damage for details.
- Cleaving: Cleaving damage sources apply in a geometric shape, which may be a straight line or a more complex shape. These damage areas can pass through creatures and in some cases even terrain without interruption. There is no damage fall-off; a creature is either hit by a Cleaving AoE or completely missed. Weapons such as the Coil Gun or those using a Blowthrough mod show this type of behavior. Another example is the blast wave of the Jury-Rigged Boomstick, whose region is a capsule shape.
- Ray Tracing: These damage sources draw multiple rays (straight lines) in a certain direction, and apply damage to creatures successfully hit by a ray. Rays will not necessarily penetrate through creatures, so it is possible for a creature that is behind the body of another creature to escape damage. However, there is no damage fall-off, and the number of rays hitting a creature does not affect the amount of damage dealt. The Colette Wave Cooker uses this behavior.
Single Target
Usually kinetic. Hits one target and is used by many weapons. Most creature attacks fall under this too.
Damage over Time
Damage Over Time (DOT) is applied in multiple "Ticks", or smaller damage instances, spread during a time interval. This form of damage is often inflicted by a status effect.
Each case of Damage Over Time has a minimum and maximum tick rate that determines how often damage is applied. Damage is first applied instantly when a Damage Over Time effect is activated. Then, after a randomly chosen time interval between the Minimum and Maximum Tick Rates, the next tick or instance of damage is applied. The tick cycle continues for as long as the Damage Over Time is active.
Damage Over Time does not usually interact with Creature Armor or Weakpoints.
Instant
Instant Damage is applied in a single tick. Includes most explosive and kinetic damage.
Direct Damage
"Direct Damage" is inflicted by gunshots, projectiles, or melee weapons when their smallest hitbox (that is not a Radial Damage hitbox) directly strikes a creature. Direct Damage usually has a particular combination of the above properties. Specifically, it usually:
- is Single Target, and
- is Instant at the moment of impact, and
- interacts with Creature Armor, Weakpoints, and the Frozen effect (see Damage Flags section).