Damage

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Damage is an event that reduces a creature's hit points when an attack is successful, or when a condition is met. Damage is categorized into Damage Types, and has multiple other important properties.

Important factors affecting damage include:

  • The Damage Type, which is an element-style category such as Explosive or Poison. Some damage types have special effects besides simply reducing health. Additionally, different creatures may have resistances or vulnerabilities to different damage types, affecting the amount of health lost.
  • Global resistances and vulnerabilities of each creature, which apply to all damage no matter the type or source. These are affected by the hazard level and some Status Effects.
  • The Materials of the creature being hit, such as Armor or Weakpoints. These may absorb, reduce, or multiply the damage taken.
  • The Time and Place of Damage, which describes how the damage is delivered. For example, Area Damage can affect many creatures at once, but does not interact with Armor or Weakpoints in the same way as other damage categories.


Common Damage Types

The most common damage types, available to both enemies and players. Some types are considered "Elemental Damage" and are resisted by specific perks, weapon upgrades, & armor upgrades.

Icon Damage Kinetic.png Kinetic

Kinetic damage is the standard damage type for bullets, pellets, and projectiles, for both players and creatures.

Weapons that deal Kinetic Damage
Weapon Source
Driller
Cryo Cannon with Ice Storm Bonus Damage to Frozen Targets
Cryo Cannon with Ice Spear Projectile Direct Damage
Corrosive Sludge Pump Normal Shot
Charged Shot
Charged Shot Fragment
Subata 120 Bullet Damage
Experimental Plasma Charger Normal Shot
Colette Wave Cooker with Blistering Necrosis Blister Damage Transfer
Engineer
"Warthog" Auto 210 Pellet Damage
"Stubby" Voltaic SMG Bullet Damage
LOK-1 Smart Rifle Bullet Damage
Deepcore 40mm PGL with Spiky Grenade Projectile Direct Damage
Shredder Swarm Shredder Damage
LMG Gun Platform Bullet Damage
Gunner
"Lead Storm" Powered Minigun Bullet Damage
"Thunderhead" Heavy Autocannon Bullet Damage
"Hurricane" Guided Rocket System Projectile Direct Damage
"Bulldog" Heavy Revolver Bullet Damage
BRT7 Burst Fire Gun Bullet Damage
ArmsKore Coil Gun Bullet Damage
ArmsKore Coil Gun with Overcharger Bonus Overcharge Damage
ArmsKore Coil Gun with The Mole Bonus Damage from Terrain Penetration
Sticky Grenade Projectile Damage
Scout
Deepcore GK2 Bullet Damage
M1000 Classic Bullet Damage
Focus Shot Damage
DRAK-25 Plasma Carbine Projectile Damage
Jury-Rigged Boomstick Pellet Damage
Zhukov NUK17 Bullet Damage
Flare Gun Projectile Damage
Other Equipment
Mine Head Sentry Turret Bullet Damage
Creature attacks that deal Kinetic Damage
Creature Attack
Glyphids
Glyphid Oppressor Sonic Stomp
Rage Quake
Glyphid Acid Spitter Acid Spit
Glyphid Web Spitter Web Spit
Glyphid Septic Spreader Sepsis Lob
Abdomen Rupture
Glyphid Menace Rapid Spit
Glyphid Dreadnought Hiveguard Rock Burst
Glyphid Dreadnought Lacerator Burrow
Rock Wave
Mactera
Mactera Spawn Sting Shot
Mactera Brundle Sting Shot
Korlok
Korlok Sprout Korlok Spit
Automaton
BET-C Precision Burst
Rival Tech
Rival Patrol Bot Plasma Laser Shot
Focus Shot Direct Damage
Rival Burst Turret Laser Barrage
Rival Sniper Turret Focus Shot Direct Damage
Core Spawn
Core Spawn Crawler Death Projectile
Biome Features
Ejector Cacti Projectile Damage
Unstable Ice Area Damage
Unstable Crystal Area Damage


Creatures Resistant to Kinetic Damage
Creature Resistance Percentage
Glyphids
Glyphid Ebonite Grunt 100%
Glyphid Ebonite Praetorian 100%
Lithopage
Lithophage Rockpox Corrupter 50%


Icon Damage Melee.png Melee

Melee damage is the standard damage type for creature attacks done at close range, such as bites, slashes and stabs. Some perks are triggered when this damage type is dealt, such as Vampire, or Thorns.

Weapons that deal Melee Damage
Weapon Source
Driller
Reinforced Power Drills Drill Damage
Impact Axe Projectile Direct Damage
Other Equipment
Pickaxe Melee Attack
Power Attack
Drop Pod Landing Damage
Mine Head Landing Damage
Mobile Refinery Landing Damage
Creature attacks that deal Melee Damage
Creature Attack
Glyphids
Glyphid Swarmer Slash
Jump
Glyphid Grunt Bite
Slash
Glyphid Grunt Guard Bite
Slash
Glyphid Grunt Slasher Crippling Slash
Glyphid Stingtail Tusk Slam
Sting Whip
Glyphid Stalker Short-Circuit Slash
Glyphid Praetorian Bite
Slash
Glyphid Oppressor Bite
Dig
Glyphid Dreadnought Lacerator Bite
Glyphid Dreadnought Bite
Slash
Dig
Glyphid Dreadnought Hiveguard Bite
Glyphid Sentinel Bite
Stab
Slash
Glyphid Bulk Detonator Dig
Glyphid Crassus Detonator Dig
Glyphid Spawn Slash
Jump
Naedocyte
Naedocyte Hatchling Sting
Deeptora
Deeptora Honeycomb Insect Swarm
Deeptora Bough Wasp Nest Insect Swarm
Rival Tech
Rival Patrol Bot Bump
Rival Shredder Pouncing Peck
Core Spawn
Core Spawn Crawler Slash
Other
Stabber Vine Stab
Biome Features
Cave Urchin Contact Damage
Trapatactus Contact Damage
Unstable Ice Direct Damage
Unstable Crystal Direct Damage


Creatures Vulnerable to Melee Damage
Creature Resistance Percentage
Glyphids
Glyphid Ebonite Grunt –40%
Glyphid Stalker –50%
Glyphid Ebonite Praetorian 0%
Glyphid Oppressor –50%
Glyphid Exploder –25%
Glyphid Radioactive Exploder –25%
Mactera
Mactera Spawn –100%
Mactera Elite Spawn –100%
Mactera Kursite Spawn –100%
Mactera Brundle –100%
Mactera Elite Brundle –100%
Mactera Tri-Jaw –100%
Mactera Elite Tri-Jaw –100%
Mactera Goo Bomber –50%
Mactera Frost Bomber –50%
Mactera Grabber –50%
Mactera Elite Grabber –50%
Korlok
Korlok Tyrant-Weed –20%
Korlok Sprout –100%
Korlok Healing Pod –50%
Rival Tech
Rival Patrol Bot –200%
Rival Shredder –200%
Rival Robotic Appendage –500%
Rival Repulsion Turret –200%
Rival Burst Turret –200%
Rival Sniper Turret –500%
Rival Prospector Drone –200%


Icon Damage Explosive.png Explosive

Explosive damage is the standard damage type for explosions and grenades, most sources of this damage type are also Area Damage.

Weapons that deal Explosive Damage
Weapon Source
Driller
CRSPR Flamethrower with Scorching Tide Scorching Tide Projectiles
Cryo Cannon with Ice Spear Projectile Area Damage
Corrosive Sludge Pump with Combustive Goo Mix Puddle Explosion
Experimental Plasma Charger Charged Shot Area Damage
Colette Wave Cooker with Boiler Ray Boiler Ray Explosion
Impact Axe Area Damage
High Explosive Grenade Area Damage
Springloaded Ripper Ripper Hit
Satchel Charge Area Damage
Engineer
"Warthog" Auto 210 with Turret Whip Area Damage
LOK-1 Smart Rifle with Explosive Chemical Rounds Area Damage
Deepcore 40mm PGL Area Damage
Breach Cutter with Explosive Goodbye Explosive Goodbye
Shard Diffractor with Plastcrete Catalyst Area Damage
Plasma Burster Burst Area Damage
Proximity Mine Area Damage
Gunner
"Thunderhead" Heavy Autocannon Area Damage
"Hurricane" Guided Rocket System Area Damage
"Bulldog" Heavy Revolver with Explosive Rounds Area Damage
ArmsKore Coil Gun with Shockwave Front Shockwave Area Damage
Sticky Grenade Area Damage
Cluster Grenade Bomblets Area Damage
Scout
Jury-Rigged Boomstick Front Shockwave Area Damage
Nishanka Boltshark X-80 with Special Bolt: Chemical Explosion Death Explosion Area Damage
Other Equipment
APD-B317 Rocket Area Damage
Creature attacks that deal Explosive Damage
Creature Attack
Glyphids
Glyphid Exploder Self-combustion
Glyphid Radioactive Exploder Irradiated Self-combustion
Glyphid Bulk Detonator Hellfire
Final Blow
Final Blow Cluster Bomb Area Damage
Glyphid Crassus Detonator Hellfire
Golden Final Blow
Golden Final Blow Cluster Bomb Area Damage
Glyphid Dreadnought Trembling Stomp
Ignited Projectile
Glyphid Dreadnought Arbalest Explosive Barrage
Fireball Fan
Glyphid Dreadnought Hiveguard Fire Mortar
Rock Burst Area Damage
Mactera
Mactera Tri-Jaw Triple Barrage
Mactera Goo Bomber Blob Shot
Mactera Frost Bomber Blob Shot
Q’ronar
Q'ronar Shellback Acid Spit
Rival Tech
Rival Patrol Bot Focus Shot Area Damage
Missile Attack Area Damage
Rival Sniper Turret Focus Shot Area Damage
Rival Nemesis Failsafe Bombardment
Rival Caretaker Phase Bomb Barrage
Automaton
BET-C Quick Bomb
Other
Magma Maggot Final Blow
Spitball Infector Mortar Spit
Barrage Infector Acid Barrage
Biome Features
Exploding Plant Explosion Damage
Geyser Explosion when Destroyed
Exploding Plant Explosion Damage
Lava Geyser Explosion when Destroyed
Explosive Spore Explosion Damage


Creatures Resistant to Explosive Damage
Creature Resistance Percentage
Dwarves and Company Equipment
"Barracuda" Armor Rig with Reactive Armor 50%
Drilldozer 50%
Glyphids
Glyphid Grunt Guard 30%
Glyphid Frost Grunt Guard 30%
Glyphid Radioactive Grunt Guard 30%
Glyphid Elite Grunt Guard 30%
Glyphid Ebonite Grunt 100%
Glyphid Ebonite Praetorian 100%
Glyphid Oppressor 66%
Glyphid Dreadnought 40%
Glyphid Dreadnought Hiveguard 40%
Glyphid Dreadnought Lacerator 30%
Glyphid Dreadnought Arbalest 30%
Glyphid Bulk Detonator 50%
Glyphid Crassus Detonator 50%
Q'ronar
Q'ronar Youngling when folded or looking 75%
Q'ronar Shellback when folded or spitting 80%
Korlok
Korlok Tyrant-Weed 30%
Korlok Sprout 20%
Korlok Healing Pod 20%
Automaton
Xynarch Charge-Sucker 80%
Rival Tech
Rival Caretaker 45%
Other
OMEN Modular Exterminator 70%


Status fire.png Fire

Elemental damage type. While many sources of Fire Damage apply Heat, Fire damage has no effect at all on temperature. The following tables only list sources that deal the Fire damage type directly, this damage type is dealt by the On Fire status effect, which may be applied by sources not found in the tables.

Weapons that deal Fire Damage
Weapon Source
Driller
CRSPR Flamethrower Direct Stream Damage
Sticky Flames Damage
CRSPR Flamethrower with Heat Radiance Heat Radiance Damage
CRSPR Flamethrower with Targets Explode Target Explosion Damage
CRSPR Flamethrower with Scorching Tide Scorching Tide Projectiles
Corrosive Sludge Pump if puddles are ignited Burning Goo Puddle
Subata 120 with Volatile Bullets Bonus Damage to Burning Targets
Experimental Plasma Charger Charged Shot Damage
Experimental Plasma Charger with Thin Containment Field Thin Containment Field Damage
Experimental Plasma Charger with Plasma Splash Normal Shot Area Damage
Experimental Plasma Charger with Persistent Plasma Persistent Plasma Field
Colette Wave Cooker Microwave Damage
Neurotoxin Grenade if ignited. Explosion Damage
Engineer
LOK-1 Smart Rifle with Electro-Chemical Rounds Bonus Damage to Burning Targets
Breach Cutter Projectile Damage
Breach Cutter with Explosive Goodbye Plasma Field Damage
Breach Cutter with Plasma Trail Plasma Trail Damage
Breach Cutter with Inferno Extra Damage Over Time
Shard Diffractor Beam Damage
Shard Diffractor with Volatile Impact Reactor Magma Trail Damage
Gunner
"Lead Storm" Powered Minigun with Burning Hell Front Area of Effect Damage
"Bulldog" Heavy Revolver with Volatile Bullets Bonus Damage to Burning Targets
ArmsKore Coil Gun Bullet Damage
Trail Damage
ArmsKore Coil Gun with Necro-Thermal Catalyst Bonus Damage to Burning Targets
Necro-Thermal Catalyst Death Explosion
Scout
DRAK-25 Plasma Carbine with Plasma Splash Area Damage
DRAK-25 Plasma Carbine with Aggressive Venting Aggressive Venting Damage
DRAK-25 Plasma Carbine with Thermal Exhaust Feedback Bonus Damage when over 50% Heat
Jury-Rigged Boomstick with White Phosphorus Shells Pellet Damage
Creature attacks that deal Fire Damage
Creature Attack
Glyphids
Glyphid Dreadnought Ignited Projectile
Glyphid Dreadnought Arbalest Fireball Fan
Glyphid Dreadnought Lacerator Flame Breath
Glyphid Dreadnought Hiveguard Fire Mortar
Biome Features
Hot Rock Contact Damage
Lava Geyser Contact during Eruption
Small Lava Geysers Flame Damage



Status frozen.png Frost

Elemental damage type. While many sources of Frost Damage apply Cold, Frost damage has no effect at all on temperature.

Weapons that deal Frost Damage
Weapon Source
Driller
Cryo Cannon Direct Stream Damage
Creature attacks that deal Frost Damage
Creature Attack
Glyphids
Glyphid Praetorian Death Cloud Freeze
Glyphid Frost Praetorian Frost Spray
Mactera
Mactera Frost Bomber Blob Shot


Creatures Vulnerable to Frost Damage
Creature Resistance Percentage
Q'ronar
Q'ronar Youngling upon 2nd mouth opening –70%
Q'ronar Shellback when looking or walking –70%
Korlok
Korlok Tyrant-Weed –10%
Korlok Sprout –50%
Rival Tech
Rival Patrol Bot –100%
Rival Caretaker –20%
Rival Robotic Appendage –100%
Rival Repulsion Turret –100%
Rival Burst Turret –100%
Rival Sniper Turret –100%
Rival Prospector Drone –100%


Icon Damage Electrical.png Electric

Elemental damage type. This damage type is dealt by the Electrocution status effect.

Weapons that deal Electric Damage
Weapon Source
Driller
Experimental Plasma Charger Normal Shot
Charged Shot Direct Damage
Engineer
"Stubby" Voltaic SMG Electrocution DoT
"Stubby" Voltaic SMG with Conductive Bullets Bonus Damage to Electrocuted Targets
"Stubby" Voltaic SMG with EM Refire Booster Bullet Damage
"Stubby" Voltaic SMG with Micro-Conductor Add-On Electric Current Damage
"Stubby" Voltaic SMG with Turret EM Discharge Area Damage
LOK-1 Smart Rifle with Electric Generator Mod Electrocution DoT
LOK-1 Smart Rifle with Electro-Chemical Rounds Bonus Damage to Electrocuted Targets
Breach Cutter Beam DPS
Breach Cutter with High Voltage Crossover Electrocution DoT
Shard Diffractor with Hydrogen Rupturing Bonus Damage to Electrocuted Targets
L.U.R.E. Area Damage Upon Health Depleted
Gunner
BRT7 Burst Fire Gun with Electro Minelets Electrocution DoT
ArmsKore Coil Gun with Electric Trail Trail Damage
Scout
Deepcore GK2 with Electrifying Reload Embedded Capacitor Detonation Damage
Electrocution DoT
M1000 Classic with Electrocuting Focus Shots Electrocution DoT
DRAK-25 Plasma Carbine with Overcharged PCF Electrocution DoT
Zhukov NUK17 with Conductive Bullets Bonus Damage to Electrocuted Targets
Nishanka Boltshark X-80 with Taser Bolts Proximity Damage
Electric Beam Damage
Voltaic Stun Sweeper Projectile Damage
Electrocution DoT
Other Equipment
APD-B317 with Overcharged Rounds Electrocution DoT
Creature attacks that deal Electric Damage
Creature Attack
Naedocyte
Naedocyte Shocker Shock
Rival Tech
Rival Repulsion Turret Plasma Force Field
Rival Caretaker Plasma Barrier Wave
Rival Nemesis Seize and Destroy Protocol
Defensive Shield Barrier
Biome Features
Electrocrystals Beam Damage



Icon Damage Poison.png Poison

Elemental damage type. This damage type is dealt by Poison and Neurotoxin status effects.

Weapons that deal Poison Damage
Weapon Source
Driller
Colette Wave Cooker with Contagion Transmitter Neurotoxin DoT
Colette Wave Cooker with Blistering Necrosis Blister Pop Damage
Neurotoxin Grenade Neurotoxin DoT
Gunner
"Thunderhead" Heavy Autocannon with Neurotoxin Payload Neurotoxin DoT
"Bulldog" Heavy Revolver with Neurotoxin Coating Neurotoxin DoT
Scout
Nishanka Boltshark X-80 with Special Bolt: Chemical Explosion Poison DoT
Creature attacks that deal Poison Damage
Creature Attack
Glyphids
Glyphid Praetorian Acid Spray
Death Cloud
Glyphid Acid Spitter Acid Spit Poison DoT
Glyphid Septic Spreader Puddle DoT
Sepsis Lob Poison DoT
Abdomen Rupture Poison DoT
Q’ronar
Q'ronar Shellback Acid Spit
Core Spawn
Core Spawn Crawler Vestigial Rift Distortion
Death Projectile Poison DoT
Other
Toxic Maggot Death Cloud
Carnivorous Larva Suicide Jump
Spitball Infector Mortar Spit
Barrage Infector Acid Barrage
Biome Features
Poison Spores Fungus Cloud Damage


Creatures Resistant to Poison Damage
Creature Resistance Percentage
Dwarves and Company Equipment
"Owl" Armor Rig with Hazmat System 50%
Dwarves with Tier 1 Elemental Insulation 20%
Dwarves with Tier 2 Elemental Insulation 25%
Dwarves with Tier 3 Elemental Insulation 30%
Drilldozer 25%
Glyphids
Glyphid Ebonite Grunt 100%
Glyphid Ebonite Praetorian 100%
Rival Tech
Rival Patrol Bot 100%
Rival Shredder 100%
Rival Caretaker 100%
Rival Robotic Appendage 100%
Rival Repulsion Turret 100%
Rival Burst Turret 100%
Rival Sniper Turret 100%
Rival Prospector Drone 100%
Rival Nemesis 100%


Icon Damage Radiation.png Radiation

Elemental damage type. Found most often in the Radioactive Exclusion Zone. This damage type is dealt by the Radiation status effect.

Weapons that deal Radiation Damage
Weapon Source
Driller
Colette Wave Cooker Area Damage
Colette Wave Cooker with Gamma Contamination Radiation Field Damage
Radiation DoT
Engineer
Deepcore 40mm PGL with Fat Boy Radiation Field Damage
Creature attacks that deal Radiation Damage
Creature Attack
Glyphids
Glyphid Radioactive Praetorian Radiator
Death Cloud
Radioactive Glyphid Exploder Irradiated Self-combustion Cloud
Biome Features
Volatile Uranium Radiation Field Damage


Creatures Resistant to Radiation Damage
Creature Resistance Percentage
Dwarves and Company Equipment
Dwarves with Tier 1 Elemental Insulation 20%
Dwarves with Tier 2 Elemental Insulation 25%
Dwarves with Tier 3 Elemental Insulation 30%
Doretta 50%
Glyphids
Glyphid Radioactive Swarmer 100%
Glyphid Radioactive Grunt 50%
Glyphid Radioactive Grunt Guard 50%
Glyphid Radioactive Grunt Slasher 50%
Glyphid Ebonite Grunt 100%
Glyphid Radioactive Praetorian 100%
Glyphid Ebonite Praetorian 100%


Typeless

Damage type used when no other types are selected.

Weapons that deal Typeless Damage
Weapon Source
Driller
Corrosive Sludge Pump with Combustive Goo Mix Enemy Explosion
Subata 120 with Neuro-Corrosive Toxic Catalyst Death Explosion
Other Equipment
Resupply Pod Landing Damage
Fuel Cells Landing Damage
Drilldozer Drill Damage
APD-B317 Bullet Damage
Creature attacks that deal Typeless Damage
Creature Attack
Glyphids
Glyphid Dreadnought Swarm Bladder
Q’ronar
Q'ronar Youngling Rolling Strike
Q'ronar Shellback Rolling Strike
Nayaka
Nayaka Trawler Fin Tackle
Clutch
Rival Tech
Rival Patrol Bot Missile Attack Direct Damage
Other
Cave Leech Tentacle Snatch


Uncommon Damage Types

Damage types unique to dwarven equipment.

Icon Damage Piercing.png Piercing

Similar to Kinetic damage, a damage type mainly used for bullets and arrows.

Weapons that deal Piercing Damage
Weapon Source
Driller
Cryo Cannon with Crystal Nucleation Sticky Frost Damage
Gunner
Tactical Leadburster Bullet Damage
Scout
Nishanka Boltshark X-80 Projectile Damage
Creatures Vulnerable to Piercing Damage
Creature Resistance Percentage
Glyphids
Glyphid Stingtail –10%
Mactera
Mactera Spawn –33%
Mactera Elite Spawn –33%
Mactera Kursite Spawn –33%
Mactera Goo Bomber –20%
Mactera Frost Bomber –20%


Icon Damage Corrosive.png Corrosive

Elemental damage type. This damage type is dealt by the Corrosion status effect.

Weapons that deal Corrosive Damage
Weapon Source
Driller
Corrosive Sludge Pump Normal Shot
Charged Shot
Charged Shot Fragment
Puddle DoT
Corrosion DoT
Subata with Neuro-Corrosive Toxic Catalyst Corrosive DoT
Creatures Vulnerable to Corrosive Damage
Creature Resistance Percentage
Mactera
Mactera Spawn –100%
Mactera Elite Spawn –100%
Mactera Kursite Spawn –100%
Mactera Brundle –100%
Mactera Elite Brundle –100%
Mactera Tri-Jaw –120%
Mactera Elite Tri-Jaw –120%
Mactera Goo Bomber –50%
Mactera Frost Bomber –50%
Q'ronar
Q'ronar Youngling –50%
Q'ronar Shellback when looking or walking –50%
Rival Tech
Rival Patrol Bot –100%
Rival Caretaker –160%
Rival Robotic Appendage –100%
Rival Repulsion Turret –100%
Rival Burst Turret –150%
Rival Sniper Turret –100%
Rival Prospector Drone –100%


Disintegrate

A damage type that changes death animations for killed creatures. This can prevent the triggered on-death effects of some enemies. For example, after being disintegrated, Glyphid Praetorians (including regional varieties and the Glyphid Oppressor) will not release their "Death Cloud" attack. This damage type is dealt by the Temperature Shock status effect.

Weapons that deal Disintegrate Damage
Weapon Source
Driller
Experimental Plasma Charger Charged Shot Damage
Engineer
Deepcore 40mm PGL with Hyper Propellant Projectile Damage
Shard Diffractor Beam Damage
Scout
DRAK-25 Plasma Carbine Projectile Damage
DRAK-25 Plasma Carbine with Plasma Splash Projectile Area Damage
Other Equipment
See You In Hell Explosion Area Damage


Internal

A damage type used for internal explosion damage. Dealt by the Explosive Reload overclock on the Subata 120, the Embedded Detonators overclock on the Zhukov NUK17, and by the S.S.G damage limiter status.


Special Damage Types

Damage types that are not available to enemies or dwarven weaponry. Additionally each type is unique to one source.

Icon Upgrade FallDamage Resistance.png Fall

Fall is a special damage type dealt to players when they hit the ground after falling from a great height. The amount of Fall damage dealt scales with the players falling velocity, and can be mitigated by certain upgrades, the Low Gravity Mission Anomaly, and by landing on certain surfaces. There are a few ways to completely negate fall damage: falling on top of a dwarf/enemy you can bounce off of (such as a Glyphid Praetorian), catching a zipline or pipeline, grabbing a terrain ledge, the perk Hover Boots, or using the Grappling Hook.

For more information see Fall Damage.

Status Oxygen.png Suffocation

Only present with the Low Oxygen mission mutator. Only affects players, and bypasses Shields.

Sugar Toxin

Only present with the Blood Sugar mission mutator. Only affects players, and bypasses Shields.

Nanite

Damage type used for the Nanite Bombs used on the Tritilyte Crystal Machine Event.

Other Damage Types

Damage types not available to dwarven equipment, but are available to enemies and other damage sources.

Icon Damage Rockpox Infection.png Rockpox Infection

Damage type dealt by the Rockpox creatures.

Creature attacks that deal Rockpox Damage
Creature Attack
Lithophage
Lithophage Rockpox Praetorian Infectious Vomit
Lithophage Rockpox Corruptor Rockpox Corruption


Thorns

The damage type dealt to a player when they come into contact with Creeper Vines or Bloated Vine Thorns.

Damage Modifiers

Certain settings, conditions, or effects change the damage that players and/or creatures receive or deal. Multiple modifiers may apply simultaneously. The following is a non-exhaustive list of such damage modifiers.

Resistances and Vulnerabilities to Damage Types

Most creatures are resistant or vulnerable to certain Damage Types, decreasing or increasing damage received, generally as a multiplier. Refer to the creature page to learn more about a given enemy's resistances and/or vulnerabilities, or see the lists of Damage Types above for all creatures resistant and/or vulnerable to a specific damage type.

If an attack deals multiple types of damage, then each type will be resisted separately. For example:

  • A Glyphid Oppressor possesses 66% (x0.34) Explosive damage resistance, and no (x1) resistance to Kinetic damage. The "Hurricane" Guided Rocket System (with no modifications equipped) deals 16 Kinetic and 20 Explosive damage per projectile. So when a Oppressor is hit by the Hurricane's projectile, it takes 16 x 1 = 16 Kinetic damage and 20 x 0.34 = 6.8 Explosive Damage, for 22.8 damage total.

Status Effects

Some Status Effects or creature states can affect the amount of damage taken. Some examples include:

  • The Inhibitor-Field Generator applies a status effect to enemies within its area, causing them to take increased damage from all sources.
  • The Glyphid Warden applies a status effect to some nearby enemies, decreasing the damage they take.
  • The Shield Generator applies a status effect to Dwarves within its area, decreasing the damage they take.
  • The Frozen status greatly increases damage taken from some damage sources. See also: Material flags.
  • Players in the Drop Pod take decreased damage at the very beginning and end of a mission.
  • Players under the active effect of Iron Will do not take damage at all.

Hazard level & Player count

Main article: Difficulty Scaling

The Hazard level and Player count affect the amount of damage taken or dealt by each creature, regardless of damage type.

Below is a table listing damage modifiers for each Hazard Level and player count. Please note: 3.5, 4.5, & 5.5 Hazard Levels are unique to Deep Dives & Elite Deep Dives. Additionally, the stats listed for Hazard 5+ modifiers are relative to Hazard 5, not relative to the base values.

The "Resistance" values are a number by which all incoming damage is divided. A common treatment of these enemy damage resistances is to think of them as multiplying an enemy's effective health, rather than dividing the amount of damage taken by the enemy. This is how the "Effective Health Scaling" tables are generated on individual enemy pages.

1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Damage Friendly
Fire*
Environmental
Damage
Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
Extra Large 2
Enemy Resistance
1 — Low Risk 0.50 / 0.50 / 0.50 / 0.50 0.10 0.75 0.70 0.45 / 0.55 / 0.70 / 0.85 0.20 / 0.40 / 0.60 / 0.80 0.20 / 0.40 / 0.60 / 0.80
2 — Challenging 0.70 / 0.80 / 0.90 / 1.00 0.20 1.00 1.00 0.65 / 0.75 / 0.90 / 1.00 0.30 / 0.40 / 0.70 / 1.00 0.30 / 0.40 / 0.70 / 1.00
3 — Dangerous 1.20 / 1.30 / 1.40 / 1.50 0.30 1.00 1.10 0.80 / 0.90 / 1.00 / 1.10 0.50 / 0.55 / 0.90 / 1.20 0.50 / 0.50 / 0.90 / 1.10
4 — Extreme 2.00 / 2.15 / 2.30 / 2.50 0.40 1.33 1.20 1.00 / 1.00 / 1.20 / 1.30 0.70 / 0.75 / 1.00 / 1.60 0.70 / 0.70 / 1.00 / 1.30
5 — Lethal 2.80 / 3.00 / 3.20 / 3.40 0.70 2.00 1.20 1.20 / 1.20 / 1.40 / 1.50 0.75 / 0.80 / 1.20 / 1.70 0.70 / 0.70 / 1.00 / 1.30
1 Player (Solo) / 2 Players / 3 Players / 4 Players
Hazard Level Enemy Damage Friendly
Fire*
Environmental
Damage
Normal
Enemy Resistance
Large
Enemy Resistance
Extra Large
Enemy Resistance
3.5 — DD Hazard 1.50 / 1.60 / 1.70 / 1.80 0.30 1.15 1.10 0.85 / 0.95 / 1.10 / 1.20 0.60 / 0.65 / 0.95 / 1.40
4.5 — DD Hazard 2.30 / 2.45 / 2.60 / 2.80 0.55 1.66 1.20 1.10 / 1.10 / 1.30 / 1.40 0.70 / 0.75 / 1.10 / 1.60
5.5 — DD Hazard 3.00 / 3.20 / 3.40 / 3.60 0.70 2.20 1.20 1.30 / 1.30 / 1.50 / 1.60 0.75 / 0.80 / 1.20 / 1.70
Player Vulnerability Enemy Damage Friendly Fire Environmental Damage
Icons Difficulty PlayerVulnerability.png x1.5 x1.43 x1.25
Icons Difficulty PlayerVulnerability.pngIcons Difficulty PlayerVulnerability.png x2 x2.14 x1.5
Tough Enemies Extra Large Enemy Resistance Large Enemy Resistance Normal Enemy Resistance
Icons Difficulty ToughEnemies.png x1.5 x1.5 -
Icons Difficulty ToughEnemies.pngIcons Difficulty ToughEnemies.png x1.75 x1.75 x1.33

*Some damage sources have separate Friendly Fire modifiers that reduce friendly fire further; see below

Friendly Fire

Friendly Fire is a condition that describes certain damage instances, usually when one player damages another player. There are factors that reduce the damage caused by Friendly Fire. These apply as numeric multipliers to the amount of damage, and combine multiplicatively with each other.

  • The Hazard level applies a base Friendly Fire multiplier to reduce (or increase) damage to other players; see the section above for values.
  • Certain weapons or damage sources have their own Friendly Fire modifier, which may reduce Friendly Fire damage further.
  • Certain creatures such as the Drilldozer take reduced damage from Friendly Fire.
  • The Friendly perk reduces Friendly Fire.
  • Immediately after joining a Multiplayer mission, a new player inflicts significantly less Friendly Fire for a certain period,[1] though the exact multiplier and duration are not known.

Note that self-inflicted damage is not considered Friendly Fire. Weapons may deal a different amount of damage to their user than to other players.

Weakspots

Most creatures posses Weakspots (or Weakpoints), which are especially vulnerable body parts that take increased damage when directly hit. Refer to the creature page to learn more about a given enemy's Weakspot(s).

Certain weapons possess a Weakspot damage bonus, dealing extra damage to Weakspots on top of the increase provided by the Weakspot itself. Bonuses to Weakspot Damage are multiplicative. For example:

  • The Subata 120 (with no modifications equipped) deals 12 damage per bullet, and posses a +25% (x1.25) Weakspot damage bonus. A Mactera Spawn has Weakspot that multiplies damage by x3. So when the Mactera Spawn is hit on its Weakspot by the Subata 120, it will take 12 x 3 x 1.25 = 45 damage.

Some Weakspots can be broken if enough damage is dealt to them; these are called Breakable Weakspots. When this happens, the Weakspot disappears, usually leaving the creature's normal flesh exposed underneath. Not all damage bonuses are counted toward breaking the weakspot itself, even though they do increase the damage taken by the creature's main health pool.

Area Damage, Damage over Time and Spray Damage (including Cryo Cannon and CRSPR Flamethrower) are usually unable to benefit from weakspots (see Material Flags). However, most Area Damage can break Breakable Weakspots.

Armor

Main article: Creature Armor

Most creatures on Hoxxes IV possess some degree of armor, reducing the damage dealt by dwarven weapons. It can typically be destroyed by shooting it, or avoided by shooting weakpoints or non armored body parts.

Certain weapons possess an Armor Breaking bonus, dealing extra damage to Armor.

Material Flags

Every enemy hitbox is made up of different materials under the hood. These Materials determine how different sources of damage will interact with the enemy. Specifically, they modify damage that has appropriate Material Flags.

Weakpoints and Armor, which are already described above, are examples of Enemy Materials. The full list of Materials includes:

  • Flesh: x1 damage taken. This is the "regular" material of the creature.
  • Armor: See Creature Armor page.
  • Weakpoint: See Weakspot section above.
  • Frozen: +200% damage taken (Dreadnoughts have 16.7% resistance to it, which results in +166.6% damage bonus). If a creature is under the Frozen status effect, then all of its body's materials are temporarily replaced with the Frozen material.

Material Flags are properties of a damage event which determine how the damage treats different Enemy Materials. Material Flags include:

  • Armor
  • Weakpoint
  • Frozen

If damage hits a material without the matching flag, then the damage will simply treat that material as Flesh.

  • For example, damage dealt by the Breach Cutter only possesses the Weakpoint material flag. As a result, the Breach Cutter treats both Armor and Frozen materials as flesh, and its damage is not affected by Armor or the Frozen status. It does, however, deal bonus damage against Weakpoints because it has the matching material flag.

Time and Place of Damage

The time and place in which damage is applied may affect the results. Damage can be applied as Area Damage or Single Target damage, and may applied either Instantly or as Damage Over Time. Such properties of Damage are often associated with different Material Flags (for example, Area Damage often does not benefit from Weakpoints), but sometimes have their own effects as well. For example, the blisters of Rockpox Grunts are specifically resistant to Radial damage.

Area of Effect

Area of Effect damage can hit multiple creatures depending on their physical location. There are three major subgroups for Area of Effect damage.

  • Radial: Radial Damage is applied to creatures located in a spherical zone around a central point, and is so common that it is often simply called "Area Damage". There is often damage fall-off, where creatures farther from the central point receive less damage. See Area Damage for details.
  • Cleaving: Cleaving damage sources apply in a geometric shape, which may be a straight line or a more complex shape. These damage areas can pass through creatures and in some cases even terrain without interruption. There is no damage fall-off; a creature is either hit by a Cleaving AoE or completely missed. Weapons such as the Coil Gun or those using a Blowthrough mod show this type of behavior. Another example is the blast wave of the Jury-Rigged Boomstick, whose region is a capsule shape.
  • Ray Tracing: These damage sources draw multiple rays (straight lines) in a certain direction, and apply damage to creatures successfully hit by a ray. Rays will not necessarily penetrate through creatures, so it is possible for a creature that is behind the body of another creature to escape damage. However, there is no damage fall-off, and the number of rays hitting a creature does not affect the amount of damage dealt. The Colette Wave Cooker uses this behavior.

Single Target

Usually kinetic. Hits one target and is used by many weapons. Most creature attacks fall under this too.

Damage over Time

Damage Over Time (DOT) is applied in multiple "Ticks", or smaller damage instances, spread during a time interval. This form of damage is often inflicted by a status effect.

Each case of Damage Over Time has a minimum and maximum tick rate that determines how often damage is applied. Damage is first applied instantly when a Damage Over Time effect is activated. Then, after a randomly chosen time interval between the Minimum and Maximum Tick Rates, the next tick or instance of damage is applied. The tick cycle continues for as long as the Damage Over Time is active.

Damage Over Time does not usually interact with Creature Armor or Weakpoints.

Instant

Instant Damage is applied in a single tick. Includes most explosive and kinetic damage.

Direct Damage

"Direct Damage" is inflicted by gunshots, projectiles, or melee weapons when their smallest hitbox (that is not a Radial Damage hitbox) directly strikes a creature. Direct Damage usually has a particular combination of the above properties. Specifically, it usually:

  • is Single Target, and
  • is Instant at the moment of impact, and
  • interacts with Creature Armor, Weakpoints, and the Frozen effect (see Damage Flags section).

References