Damage
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Damage represents how many hit points will be lost when an attack is successful, or when a condition is met. Damage is split into types. While all damage types reduce hit points, certain modifiers or effects are applied depending on the damage type. The exact amount of hit points lost from a single instance of damage varies depending on certain conditions. For example, the hazard level modifies the damage creatures receive and deal.
Common Damage Types
The most common damage types, available to both enemies and players. Some types are considered "Elemental Damage" and are resisted by specific perks, weapon upgrades, & armor upgrades.
Kinetic
Kinetic damage is the standard damage type for bullets, pellets, and projectiles, for both players and creatures.
Weapons that deal Kinetic Damage | |
Weapon | Source |
Driller | |
Cryo Cannon with Ice Storm | Bonus Damage to Frozen Targets |
Cryo Cannon with Ice Spear | Projectile Direct Damage |
Corrosive Sludge Pump | Normal Shot |
Charged Shot | |
Charged Shot Fragment | |
Subata 120 | Bullet Damage |
Experimental Plasma Charger | Normal Shot |
Colette Wave Cooker with Blistering Necrosis | Blister Damage Transfer |
Engineer | |
"Warthog" Auto 210 | Pellet Damage |
"Stubby" Voltaic SMG | Bullet Damage |
LOK-1 Smart Rifle | Bullet Damage |
Deepcore 40mm PGL with Spiky Grenade | Projectile Direct Damage |
Shredder Swarm | Shredder Damage |
LMG Gun Platform | Bullet Damage |
Gunner | |
"Lead Storm" Powered Minigun | Bullet Damage |
"Thunderhead" Heavy Autocannon | Bullet Damage |
"Hurricane" Guided Rocket System | Projectile Direct Damage |
"Bulldog" Heavy Revolver | Bullet Damage |
BRT7 Burst Fire Gun | Bullet Damage |
ArmsKore Coil Gun | Bullet Damage |
ArmsKore Coil Gun with Overcharger | Bonus Overcharge Damage |
ArmsKore Coil Gun with The Mole | Bonus Damage from Terrain Penetration |
Sticky Grenade | Projectile Damage |
Scout | |
Deepcore GK2 | Bullet Damage |
M1000 Classic | Bullet Damage |
Focus Shot Damage | |
DRAK-25 Plasma Carbine | Projectile Damage |
Jury-Rigged Boomstick | Pellet Damage |
Zhukov NUK17 | Bullet Damage |
Nishanka Boltshark X-80 with Magnetic Shafts | Bonus Damage to Electrified Targets |
Flare Gun | Projectile Damage |
Other Equipment | |
Mine Head Sentry Turret | Bullet Damage |
Creature attacks that deal Kinetic Damage | |
Creature | Attack |
Glyphids | |
Glyphid Web Spitter | Web Spit |
Glyphid Acid Spitter | Acid Spit |
Glyphid Septic Spreader | Sepsis Lob |
Abdomen Rupture | |
Glyphid Menace | Rapid Spit |
Glyphid Oppressor | Sonic Stomp |
Rage Quake | |
Glyphid Dreadnought Lacerator | Burrow |
Rock Wave | |
Glyphid Dreadnought Hiveguard | Rock Burst |
Mactera | |
Mactera Spawn | Sting Shot |
Mactera Brundle | Sting Shot |
Rival Tech | |
Rival Patrol Bot | Plasma Laser Shot |
Focus Shot Direct Damage | |
Rival Burst Turret | Laser Barrage |
Rival Sniper Turret | Focus Shot Direct Damage |
Other | |
Korlok Sprout | Korlok Spit |
BET-C | Precision Burst |
Biome Features | |
Ejector Cacti | Projectile Damage |
Unstable Ice | Area Damage |
Unstable Crystal | Area Damage |
Melee
Melee damage is the standard damage type for creature attacks done at close range, such as bites, slashes and stabs. Some perks are triggered when this damage type is dealt, such as Vampire, or Thorns.
Weapons that deal Melee Damage | |
Weapon | Source |
Driller | |
Reinforced Power Drills | Drill Damage |
Impact Axe | Projectile Direct Damage |
Other Equipment | |
Pickaxe | Melee Attack |
Power Attack | |
Drop Pod | Landing Damage |
Mine Head | Landing Damage |
Mobile Refinery | Landing Damage |
Creature attacks that deal Melee Damage | |
Creature | Attack |
Glyphids | |
Glyphid Spawn | Slash |
Jump | |
Glyphid Swarmer | Slash |
Jump | |
Glyphid Grunt | Bite |
Slash | |
Glyphid Grunt Slasher | Crippling Slash |
Glyphid Grunt Guard | Bite |
Slash | |
Glyphid Stalker | Short-Circuit Slash |
Glyphid Stingtail | Tusk Slam |
Sting Whip | |
Glyphid Praetorian | Bite |
Slash | |
Glyphid Oppressor | Bite |
Dig | |
Glyphid Bulk Detonator | Dig |
Glyphid Dreadnought Lacerator | Bite |
Glyphid Dreadnought | Bite |
Slash | |
Dig | |
Glyphid Dreadnought Hiveguard | Bite |
Glyphid Sentinel | Bite |
Stab | |
Slash | |
Naedocyte | |
Naedocyte Hatchling | Sting |
Deeptora | |
Deeptora Bough Wasp Nest | Insect Swarm |
Deeptora Honeycomb | Insect Swarm |
Rival Tech | |
Rival Patrol Bot | Bump |
Rival Shredder | Pouncing Peck |
Other | |
Stabber Vine | Stab |
Biome Features | |
Cave Urchin | Contact Damage |
Trapatactus | Contact Damage |
Unstable Ice | Direct Damage |
Unstable Crystal | Direct Damage |
Explosive
Explosive damage includes most explosions and grenades, most sources of that damage type are also Area damage.
Weapons that deal Explosive Damage | |
Weapon | Source |
Driller | |
CRSPR Flamethrower with Scorching Tide | Scorching Tide Projectiles |
Cryo Cannon with Ice Spear | Projectile Area Damage |
Corrosive Sludge Pump with Combustive Goo Mix | Puddle Explosion |
Experimental Plasma Charger | Charged Shot Area Damage |
Colette Wave Cooker with Boiler Ray | Boiler Ray Explosion |
Impact Axe | Area Damage |
High Explosive Grenade | Area Damage |
Springloaded Ripper | Ripper Hit |
Satchel Charge | Area Damage |
Engineer | |
"Warthog" Auto 210 with Turret Whip | Area Damage |
LOK-1 Smart Rifle with Explosive Chemical Rounds | Area Damage |
Deepcore 40mm PGL | Area Damage |
Breach Cutter with Explosive Goodbye | Explosive Goodbye |
Shard Diffractor with Plastcrete Catalyst | Area Damage |
Plasma Burster | Burst Area Damage |
Proximity Mine | Area Damage |
Gunner | |
"Thunderhead" Heavy Autocannon | Area Damage |
"Hurricane" Guided Rocket System | Area Damage |
"Bulldog" Heavy Revolver with Explosive Rounds | Area Damage |
ArmsKore Coil Gun with Shockwave | Front Shockwave Area Damage |
Sticky Grenade | Area Damage |
Cluster Grenade | Bomblets Area Damage |
Scout | |
Jury-Rigged Boomstick | Front Shockwave Area Damage |
Nishanka Boltshark X-80 with Special Bolt: Chemical Explosion | Death Explosion Area Damage |
Other | |
APD-B317 | Rocket Area Damage |
Creature attacks that deal Explosive Damage | |
Creature | Attack |
Glyphids | |
Glyphid Exploder | Self-combustion |
Glyphid Radioactive Exploder | Irradiated Self-combustion |
Glyphid Bulk Detonator | Hellfire |
Final Blow | |
Final Blow Cluster Bomb Area Damage | |
Glyphid Crassus Detonator | Hellfire |
Golden Final Blow | |
Golden Final Blow Cluster Bomb Area Damage | |
Glyphid Dreadnought | Trembling Stomp |
Ignited Projectile | |
Glyphid Dreadnought Arbalest | Explosive Barrage |
Fireball Fan | |
Glyphid Dreadnought Hiveguard | Fire Mortar |
Rock Burst Area Damage | |
Mactera | |
Mactera Tri-Jaw | Triple Barrage |
Mactera Goo Bomber | Blob Shot |
Mactera Frost Bomber | Blob Shot |
Q’ronar | |
Q'ronar Shellback | Acid Spit |
Rival Tech | |
Rival Patrol Bot | Focus Shot Area Damage |
Missile Attack Area Damage | |
Rival Sniper Turret | Focus Shot Area Damage |
Rival Nemesis | Failsafe Bombardment |
Rival Caretaker | Phase Bomb Barrage |
Other | |
Spitball Infector | Mortar Spit |
Barrage Infector | Acid Barrage |
BET-C | Quick Bomb |
Biome Features | |
Exploding Plant | Explosion Damage |
Geyser | Explosion when Destroyed |
Exploding Plant | Explosion Damage |
Lava Geyser | Explosion when Destroyed |
Explosive Spore | Explosion Damage |
Fire
Elemental damage type. Many sources of Fire Damage often apply Heat as well, which increases a target's temperature and may burn the target (see: On Fire). The Heat may cause Temperature Shock when applied to a Frozen enemy. Not all sources of Fire Damage will apply Heat, and not all sources of Heat will directly deal Fire Damage.
Weapons that deal Fire Damage | |
Weapon | Source |
Driller | |
CRSPR Flamethrower | Direct Stream Damage |
Sticky Flames Damage | |
CRSPR Flamethrower with Heat Radiance | Heat Radiance Damage |
CRSPR Flamethrower with Targets Explode | Target Explosion Damage |
CRSPR Flamethrower with Scorching Tide | Scorching Tide Projectiles |
Corrosive Sludge Pump if puddles are ignited | Burning Goo Puddle |
Subata 120 with Volatile Bullets | Bonus Damage to Burning Targets |
Experimental Plasma Charger | Charged Shot Damage |
Experimental Plasma Charger with Thin Containment Field | Thin Containment Field Damage |
Experimental Plasma Charger with Plasma Splash | Normal Shot Area Damage |
Experimental Plasma Charger with Persistent Plasma | Persistent Plasma Field |
Colette Wave Cooker | Microwave Damage |
Neurotoxin Grenade if ignited. | Explosion Damage |
Engineer | |
LOK-1 Smart Rifle with Electro-Chemical Rounds | Bonus Damage to Burning Targets |
Breach Cutter | Projectile Damage |
Breach Cutter with Explosive Goodbye | Plasma Field Damage |
Breach Cutter with Plasma Trail | Plasma Trail Damage |
Breach Cutter with Inferno | Extra Damage Over Time |
Shard Diffractor | Beam Damage |
Shard Diffractor with Volatile Impact Reactor | Magma Trail Damage |
Gunner | |
"Lead Storm" Powered Minigun with Burning Hell | Front Area of Effect Damage |
"Bulldog" Heavy Revolver with Volatile Bullets | Bonus Damage to Burning Targets |
ArmsKore Coil Gun | Bullet Damage |
Trail Damage | |
ArmsKore Coil Gun with Necro-Thermal Catalyst | Bonus Damage to Burning Targets |
Necro-Thermal Catalyst Death Explosion | |
Scout | |
DRAK-25 Plasma Carbine with Plasma Splash | Area Damage |
DRAK-25 Plasma Carbine with Aggressive Venting | Aggressive Venting Damage |
DRAK-25 Plasma Carbine with Thermal Exhaust Feedback | Bonus Damage when over 50% Heat |
Jury-Rigged Boomstick with White Phosphorus Shells | Pellet Damage |
Creature attacks that deal Fire Damage | |
Creature | Attack |
Glyphids | |
Glyphid Dreadnought | Ignited Projectile |
Glyphid Dreadnought Arbalest | Fireball Fan |
Glyphid Dreadnought Lacerator | Flame Breath |
Glyphid Dreadnought Hiveguard | Fire Mortar |
Biome Features | |
Hot Rock | Contact Damage |
Lava Geyser | Contact during Eruption |
Small Lava Geysers | Flame Damage |
Frost
Elemental damage type. Sources of Frost Damage often apply Cold, which lowers a target's temperature and may freeze the target (see: Frozen). The Cold may cause Temperature Shock when applied to an On Fire enemy.
Weapons that deal Frost Damage | |
Weapon | Source |
Driller | |
Cryo Cannon | Direct Stream Damage |
Creature attacks that deal Frost Damage | |
Creature | Attack |
Glyphids | |
Glyphid Praetorian | Death Cloud Freeze |
Glyphid Frost Praetorian | Frost Spray |
Mactera | |
Mactera Frost Bomber | Blob Shot |
Electric
Elemental damage type. Most sources of Electric Damage can also apply the electrocution status effect.
- Electric Damage and Electrocution Chance are two distinct stats, though Electric Damage may come as a byproduct of electrocution. The following tables only list sources that deal the Electric damage type directly.
Weapons that deal Electric Damage | |
Weapon | Source |
Driller | |
Experimental Plasma Charger | Normal Shot |
Charged Shot Direct Damage | |
Engineer | |
"Stubby" Voltaic SMG with Conductive Bullets | Bonus Damage to Electrocuted Targets |
"Stubby" Voltaic SMG with EM Refire Booster | Bullet Damage |
"Stubby" Voltaic SMG with Micro-Conductor Add-On | Electric Current Damage |
"Stubby" Voltaic SMG with Turret EM Discharge | Area Damage |
LOK-1 Smart Rifle with Electro-Chemical Rounds | Bonus Damage to Electrocuted Targets |
Shard Diffractor with Hydrogen Rupturing | Bonus Damage to Electrocuted Targets |
L.U.R.E. | Area Damage Upon Health Depleted |
Gunner | |
ArmsKore Coil Gun with Electric Trail | Trail Damage |
Scout | |
Deepcore GK2 with Electrifying Reload | Embedded Capacitor Detonation Damage |
Zhukov NUK17 with Conductive Bullets | Bonus Damage to Electrocuted Targets |
Nishanka Boltshark X-80 with Taser Bolts | Proximity Damage |
Electric Beam Damage | |
Voltaic Stun Sweeper | Projectile Damage |
Creature attacks that deal Electric Damage | |
Creature | Attack |
Naedocyte | |
Naedocyte Shocker | Shock |
Rival Tech | |
Rival Repulsion Turret | Plasma Force Field |
Rival Caretaker | Plasma Barrier Wave |
Rival Nemesis | Seize and Destroy Protocol |
Defensive Shield Barrier | |
Biome Features | |
Electrocrystals | Beam Damage |
Poison
Elemental damage type is much more common in creatures than in dwarven weaponry. The following tables only show sources that deal Poison damage directly, but the damage type is also a result of the Poison and Neurotoxin status effects, which may be dealt by sources not found in the tables.
Weapons that deal Poison Damage | |
Weapon | Source |
Driller | |
Colette Wave Cooker with Blistering Necrosis | Blister Pop Damage |
Creature attacks that deal Poison Damage | |
Creature | Attack |
Glyphids | |
Glyphid Praetorian | Acid Spray |
Death Cloud | |
Glyphid Septic Spreader | Puddle DoT |
Q’ronar | |
Q'ronar Shellback | Acid Spit |
Other | |
Toxic Maggot | Death Cloud |
Spitball Infector | Mortar Spit |
Barrage Infector | Acid Barrage |
Biome Features | |
Poison Spores Fungus | Cloud Damage |
Radiation
Elemental damage type. Usually caused by the Radiation status effect. The Radioactive variants of the Glyphid Exploder and Glyphid Praetorian will emit Radiation, with the Exploder on explosion and Praetorian during its Radiator attack or on death.
Weapons that deal Radiation Damage | |
Weapon | Source |
Driller | |
Colette Wave Cooker | Microwave Damage |
Colette Wave Cooker with Gamma Contamination | Radiation Field Damage |
Engineer | |
Deepcore 40mm PGL with Fat Boy | Radiation Field Damage |
Creature attacks that deal Radiation Damage | |
Creature | Attack |
Glyphids | |
Glyphid Radioactive Praetorian | Radiator |
Death Cloud | |
Radioactive Glyphid Exploder | Irradiated Self-combustion Cloud |
Biome Features | |
Volatile Uranium | Radiation Field Damage |
Corrosive
Elemental damage type. Sources include the Corrosive Sludge Pump, and the Corrosion status effect.
Weapons that deal Corrosive Damage | |
Weapon | Source |
Driller | |
Corrosive Sludge Pump | Normal Shot |
Charged Shot | |
Charged Shot Fragment | |
Puddle DoT |
Typeless
Damage type used when no other types are selected.
Weapons that deal Typeless Damage | |
Weapon | Source |
Driller | |
Corrosive Sludge Pump with Combustive Goo Mix | Enemy Explosion |
Subata 120 with Neuro-Corrosive Toxic Catalyst | Death Explosion |
Other Equipment | |
Resupply Pod | Landing Damage |
Fuel Cells | Landing Damage |
Drilldozer | Drill Damage |
APD-B317 | Bullet Damage |
Creature attacks that deal Typeless Damage | |
Creature | Attack |
Glyphids | |
Glyphid Dreadnought | Swarm Bladder |
Q’ronar | |
Q'ronar Youngling | Rolling Strike |
Q'ronar Shellback | Rolling Strike |
Nayaka | |
Nayaka Trawler | Fin Tackle |
Clutch | |
Rival Tech | |
Rival Patrol Bot | Missile Attack Direct Damage |
Other | |
Cave Leech | Tentacle Snatch |
Uncommon Damage Types
Damage types unique to dwarven equipment.
Piercing
Damage type for the Nishanka Boltshark X-80 and Tactical Leadburster. The Mactera Spawn, Mactera Goo Bomber and Glyphid Stingtail are weak to it, while the Glyphid Oppressor and Glyphid Praetorian resist it.
Weapons that deal Piercing Damage | |
Weapon | Source |
Driller | |
Cryo Cannon with Crystal Nucleation | Sticky Frost Damage |
Gunner | |
Tactical Leadburster | Bullet Damage |
Scout | |
Nishanka Boltshark X-80 | Projectile Damage |
Disintegrate
Damage type that changes death animations for killed creatures. This can prevent the triggered on-death effects of some enemies. For example, after being disintegrated, Glyphid Praetorians (including regional varieties and the Glyphid Oppressor) will not release their "Death Cloud" attack. Caused by Temperature Shock, which occurs when Heat is applied to a Frozen enemy, when Cold is applied to an On Fire enemy, or when Colette Wave Cooker using Exothermic Reactor is used on a Frozen/On Fire enemy. It is also dealt directly by certain weapons.
Weapons that deal Disintegrate Damage | |
Weapon | Source |
Driller | |
Experimental Plasma Charger | Charged Shot Damage |
Engineer | |
Deepcore 40mm PGL with Hyper Propellant | Projectile Damage |
Shard Diffractor | Beam Damage |
Scout | |
DRAK-25 Plasma Carbine | Projectile Damage |
DRAK-25 Plasma Carbine with Plasma Splash | Projectile Area Damage |
Internal
Damage type used for the Explosive Reload overclock on the Subata 120 and the Embedded Detonators overclock on the Zhukov NUK17.
Special Damage Types
Damage types that are not available to enemies or dwarven weaponry. Additionally each type is unique to one source.
Fall
Fall is a special damage type which can only occur to Dwarves when they hit the ground after falling from a great height. It scales with fallling velocity, and can be mitigated by Upgrades, the Low Gravity Mission Anomaly, & by landing on certain surfaces (e.g. Deep Snow in Glacial Strata Biome, Sticky Goo in Fungus Bogs, and Plastcrete MKII). There are a few ways to completely negate fall damage: falling on top of a dwarf/enemy you can bounce off of (such as a Glyphid Praetorian), catching a zipline or pipeline, grabbing a terrain ledge, the perk Hover Boots, or using the Grappling Hook.
Suffocation
Only present with the Low Oxygen mission mutator. Only affects Dwarves, and bypasses their Shield.
Nanite
Damage type used for the Nanite Bombs used on the Tritilyte Crystal Machine Event.
Sugar Toxin
Only present with the Blood Sugar mission mutator. Only affects Dwarves, and bypasses their Shield.
Other Damage Types
Damage types not available to dwarven equipment, but are available to enemies and other damage sources.
Rockpox Infection
Damage type dealt by the Rockpox creatures.
Creature attacks that deal Rockpox Damage | |
Creature | Attack |
Lithophage | |
Lithophage Rockpox Praetorian | Infectious Vomit |
Lithophage Rockpox Corruptor | Rockpox Corruption |
Thorns
The damage type dealt to a player when they come into contact with Creeper Vines or Bloated Vine Thorns.
Damage Modifiers
Hazard level & Player count
Below is a table listing damage modifiers for each Hazard Level and player count. Please note: 3.5, 4.5, & 5.5 Hazard Levels are unique to Deep Dives & Elite Deep Dives.
1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||
---|---|---|---|---|---|---|---|---|
Hazard Level | Enemy Damage | Friendly Fire* |
Environmental Damage |
Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance |
Extra Large 2 Enemy Resistance | |
1 — Low Risk | 0.50 / 0.50 / 0.50 / 0.50 | 0.10 | 0.75 | 0.70 | 0.45 / 0.55 / 0.70 / 0.85 | 0.20 / 0.40 / 0.60 / 0.80 | 0.20 / 0.40 / 0.60 / 0.80 | |
2 — Challenging | 0.70 / 0.80 / 0.90 / 1.00 | 0.20 | 1.00 | 1.00 | 0.65 / 0.75 / 0.90 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | 0.30 / 0.40 / 0.70 / 1.00 | |
3 — Dangerous | 1.20 / 1.30 / 1.40 / 1.50 | 0.30 | 1.00 | 1.10 | 0.80 / 0.90 / 1.00 / 1.10 | 0.50 / 0.55 / 0.90 / 1.20 | 0.50 / 0.50 / 0.90 / 1.10 | |
4 — Extreme | 2.00 / 2.15 / 2.30 / 2.50 | 0.40 | 1.33 | 1.20 | 1.00 / 1.00 / 1.20 / 1.30 | 0.70 / 0.75 / 1.00 / 1.60 | 0.70 / 0.70 / 1.00 / 1.30 | |
5 — Lethal | 2.80 / 3.00 / 3.20 / 3.40 | 0.70 | 2.00 | 1.20 | 1.20 / 1.20 / 1.40 / 1.50 | 0.75 / 0.80 / 1.20 / 1.70 | 0.70 / 0.70 / 1.00 / 1.30 |
1 Player (Solo) / 2 Players / 3 Players / 4 Players | ||||||||
---|---|---|---|---|---|---|---|---|
Hazard Level | Enemy Damage | Friendly Fire* |
Environmental Damage |
Normal Enemy Resistance |
Large Enemy Resistance |
Extra Large Enemy Resistance | ||
3.5 — DD Hazard | 1.50 / 1.60 / 1.70 / 1.80 | 0.30 | 1.15 | 1.10 | 0.85 / 0.95 / 1.10 / 1.20 | 0.60 / 0.65 / 0.95 / 1.40 | ||
4.5 — DD Hazard | 2.30 / 2.45 / 2.60 / 2.80 | 0.55 | 1.66 | 1.20 | 1.10 / 1.10 / 1.30 / 1.40 | 0.70 / 0.75 / 1.10 / 1.60 | ||
5.5 — DD Hazard | 3.00 / 3.20 / 3.40 / 3.60 | 0.70 | 2.20 | 1.20 | 1.30 / 1.30 / 1.50 / 1.60 | 0.75 / 0.80 / 1.20 / 1.70 |
*Explosive friendly fire is reduced by a further 50%
Weakspots
Weakspots (or Weakpoints) are special spots on creature that increase damage depending on the creature, and the damage source's weakspot damage bonus. Refer to the creature page to learn more about a given enemy's weakspot(s). Area Damage, Damage over Time and Spray Damage (including Cryo Cannon and CRSPR Flamethrower) are not boosted by weakspots (mostly).
Bonuses to Weakpoint Damage (e.g. Hollow-Point Bullets) are multiplicative. For example:
- With the Hollow-Point Bullets upgrade, the Subata 120 has a +75% Weakpoint damage bonus (totalling +100% Weakpoint damage) and does 12 kinetic damage per bullet. A Mactera Spawn has Weakspot that multiplies damage by 3x. 12*3*2 totals to 72 damage.
Damage Category/Class & Timing
The method of applying a Damage type can fall into one or more of these categories, and is applied either Instantly or over time. These categories describe how damage behaves, but not necessarily what the damage will and will not interact with when damaging an enemy.
Area of Effect
There are three major groups for Area of Effect damage.
- Radial: See Area Damage to see how Radial Damage behaves.
- Cleaving: Cleaving projectiles simply penetrate creatures and sometimes even surfaces that they hit and continue to travel in a line. Weapons such as the Coil Gun or those using a Blowthrough mod show this type of behavior.
- Ray Tracing: This sort of behavior denotes when a damage source will draw a ray between itself and creatures within its area of effect to deal damage. So long as a part of the creature is exposed then a ray may be drawn to it. The rays drawn will not penetrate through creatures, and as such it is possible for a creature that is behind the body of another creature to escape damage.
Single Target
Usually kinetic. Hits one target and is used by many weapons. Most creature attacks fall under this too.
Damage over Time
Damage is applied in multiple "Ticks" over an interval. Usually related to a status effect.
Each form of Damage Over Time has a minimum and maximum tick rate that determines how often damage is applied. Damage is applied instantly when a Damage Over Time effect is activated and then some period of time between the minimum and maximum tick rate there will be another instance of damage, and this cycle will repeat for as long as the Damage Over Time is active.
Instant
Damage is applied in a single tick when conditions are met. Includes most explosive and kinetic damage.
Material Flags
Every enemy hitbox is made up of different materials under the hood. These Materials are what describe how different sources of damage will interact with the enemy and will modify damage that has the appropriate Flags.
Enemy Material Types
- Flesh: 1x damage taken
- Armor: see Creature Armor page
- Weakpoint: Weakpoints are special spots on creature that increase damage depending on the creature, and the damage source's weakspot damage bonus
- Frozen: +200% damage taken (Dreadnoughts have 16.7% resistance to it, which results in +166.6% damage bonus)
If a creature is under the effects of the Frozen status effect then all of its bodies materials are replaced with the Frozen material.
Damage Flags
- Armor
- Weakpoint
- Frozen
If damage hits a material without the matching flag, then the damage will simply treat that material as Flesh.
For example, the Breach Cutter deals damage in an Area of Effect and only posesses the Weakpoint material flag. As a result the Breach Cutter will treat both Armor and Frozen materials as flesh deal normal damage against them effectively ignoring armor and the Frozen status, but it will deal bonus damage against Weakpoints because it has the matching material flag.