Rival Nemesis

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The bloody Rivals weren't screwing around when introducing this abomination to the caves of Hoxxes. Few dwarves have met this horror and lived to tell the tale. Those who make it back alive and still have their wits about them report being lured in by cries for help from their fellow dwarves, only to be ambushed by this monstrosity. It's a near unstoppable beast that seeks to lure in, hunt down and eliminate our workforce, and management advices to flee on sight. If you have no other options, prepare for a fight, bring your most powerful firearms and keep your distance.
— Miner's Manual Description

The Rival Nemesis is a specialized killing machine designed by Rival Tech to lure dwarves in by synthesizing the voices of their comrades, before ambushing and crushing them with its pair of robotic appendages. Dwarves cannot escape after getting grabbed causing them to be downed, unless the Nemesis gets eliminated, collides with terrain before it depletes your health, or if the targeted dwarf has the Heightened Senses perk equipped. It moves slowly and can only grab if close to any standing dwarf.

Before engaging in combat, the Nemesis will slowly hover around, simulating voice lines of fellow dwarves in the hope of luring a dwarf over to its location.

During Season 2, Nemesis was marked on the Terrain Scanner with a tall orange pyramid icon, however starting from Season 3 it is no longer shown on the map.

Spawning

There is a 3% chance that the Nemesis will spawn on map generation on any mission.

Nemesis is added to the spawn pool of Rival Presence missions, and can spawn like any enemy.

Combat

The Nemesis has a large amount of HP, but is only capable of attacking at close ranges and can be attacked at any distance. Its movement pattern consists of slowly moving towards a targeted dwarf, where it will attempt to snatch up its target at a very close range. It will also attempt to grab L.U.R.E.s (2 max, 1 for each claw).

The Nemesis will occasionally launch Plasma Force Fields, akin to a Repulsion Turret. These move slowly and both damage dwarves they pass through while also blocking any oncoming projectiles.

If a Nemesis has been engaged but cannot get in range of a targeted player, the Nemesis is capable of carving through terrain to reach its target, similarly to a Glyphid Dreadnought. It will dig by repeatedly emitting a spherical forcefield around itself that, unlike its other forcefield attacks, will destroy terrain in its vicinity. It should be noted that this spherical forcefield has an extremely short range.

Once its health bar is depleted, it will engage a self-destruct sequence, which consists of falling onto the ground and retracting its arms, playing a voice line and after a short delay, will subsequently spawn a large amount of phase bombs in the general location of nearby players. These bombs are created based on nearest line of sight and can sometimes be fired ahead of where a player is running.

  • The only way to escape being grabbed is to be standing behind an obstacle, or by use of the Heightened Senses perk, but unlike other grabbing enemies, using this perk will not instantly kill the Nemesis.
  • The Nemesis has four bright orange weakpoints: two below the arms, one on the back, and the "eye", alongside permanent weakpoints on its top and bottom once the heavy armour is destroyed.
  • Just like all rival tech, the nemesis is weak to fire, and will instantly die if its temperature gauge reaches the On Fire status effect.

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1575 2275 2800 3500 4200 2800 2975 3850 4200 4550
Dwarfcount2.png 1925 2625 3150 3500 4200 3150 3325 3850 4200 4550
Dwarfcount3.png 2450 3150 3500 4200 4900 3500 3850 4550 4900 5250
Dwarfcount4.png 2975 3500 3850 4550 5250 3850 4200 4900 5250 5600

Voice Lines

Lure

Trigger State Quote Audio
Idle (plays every 7-10 secs) I'm hurt! I need he-he-he-help!
Come and r-r-r-rescue me!
Sa-a-a-ave me-e-e-e!
Please, rescue me-e-e-e!
Over here-re-re!
Found something!
Look what I fou-ound!
Come here!
Mush-r-r-room!
We're r-r-rich!

Dwarf spotted

Trigger State Quote Audio
Target within grabbing range Target acquired!
Hostile in range!
Dwarf detected!
Initiate termination!
Meet Nemesis!
Attack initiated!

Performing seize and destroy protocol

Trigger State Quote Audio
Attacking target Terminate!
Kill!
Crush!
Die!
Destroy!
Exterminate! [1]
I. Am. Nemesis.
Destroy dwarf!
Crush dwarf!
Murder. Death. Kill! [2]
Die, puny dwarf!
Exterminate dwarf! [1]
Kill dwarf!
I.. will.. crush.. you!
Kill all dwarves!

Defeated

Trigger State Quote Audio
Death I have watched BET-C glitter in the dark. [3]
I have seen tears in the rain. [3]
I'm so lonely.
Why couldn't we be friends?
I've seen things you dwarves wouldn't believe. [3]
Time to die! [3]
I feel so cold.
I can't feel my arms.
I see light!
I'm dying!
I never had a friend.
I thought we were friends.
I was Nemesis!
My God, it's full of stars! [4]
The only winning move is not to play. [5]
Why.. is it so dark?
This wasn't a triumph! [6]
Existence... unsuccessful!
I'm leaving soon. Goodbye.

Trivia

  • The Nemesis has voice lines referencing various science fiction movies like 2001: A Space Odyssey (1968), Blade Runner (1982), WarGames (1983), 2010: The Year We Make Contact (1984) and Demolition Man (1993).
    Additionally but not directly, referencing the video game Portal (2007) and Doctor Who (1963) series.
  • The Nemesis is the first enemy to have proper voice lines instead of simply noises.
  • While grabbing a L.U.R.E., the Nemesis will play its seize and destroy protocol voice lines.
  • The Nemesis' voice lines have very notable behavior depending on when they are used.
    • Voice lines when the Nemesis is mimicking dwarves attempting to lure them towards it are recording versions of the shout and downed voice lines. All of these voice lines have ticking noises in the background and end with a beeping noise similar to the end of a voicemail message. Additionally, the Nemesis stutters on some of the words in most of the lines.
    • Voice lines when the Nemesis is attacking the dwarves are spoken in its true voice. They're much more robotic and menacing with a deeper pitch and more distorted than before.
    • Voice lines when the Nemesis is defeated are again mimicking the dwarves. However, unlike the lure voice lines, these contain no stuttering and are said by the Nemesis itself rather than mimicking one of the shout or downed voice lines. Distorting audio can be heard in the background implying the Nemesis is shutting down.
  • Originally the Nemesis's death lines were spoken in it's true voice during the Season 2 public test build. It was changed to mimic dwarf voices once season 2 launched.
  • The "Mushroom!" and "We're rich!" Nemesis's voice lines were added in Season 03: Plaguefall.


  1. 1.0 1.1 Doctor Who (1963)
  2. Demolition Man (1983)
  3. 3.0 3.1 3.2 3.3 Blade Runner (1982)
  4. 2010: The Year We Make Contact (1984)
  5. WarGames (1983)
  6. Portal (2007)