Glyphid Exploder

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This page is possibly not up to date. It was last updated for Season 02: Rival Escalation
Updated for U36


The Glyphid Exploder is a curious and deadly beast, and R&D remain torn on the subject of whether their behavior is caused by an invasive pathogen or through natural evolution. Every inch of the Exploder's outer layers is covered in fragile bladders of highly volatile fluids. These fluids combust violently when mixed, meaning a close encounter can result in both 3rd degree burns from the resulting explosion, as well as severe laceration by chitin shrapnel. R&D heartily advises to take them out from a safe distance - it is well-known to attempt to rush intruders.
— Miner's Manual Description

The Glyphid Exploder is an explosive variant of the Glyphid Grunt with dark red skin and orange bulging tumors and veins which emit a slight glow. Exploders are much faster than most enemies and make little to no noise which they will often use to easily sneak up behind players and detonate before the player has time to react. The only recognizable noise they make is a distinct inflating and hissing sound they make before they explode. When an exploder gets close enough to a player or it takes enough damage, it will freeze in place and then detonate, leaving behind a crater coated in Slag or Hot Rock if in the Magma Core. Exploders have very little health, so they can be easily disposed of as they approach. Exploders always explode on death unless frozen, melted, or critically hit with a final blow to the head.

This creature has a Radioactive Exclusion Zone variant, which explodes into a cloud of radiation instead of making a normal explosion.

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png DD EDD
1 2 3 4 5 TE 1

TE 2

3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 14 20 22 24 24 24 31.92 22 22 24 24 24

Attacks

The Glyhpid Exploder will move towards players at a run. Once they get within a certain radius, they will stop and make a sizzling sound, and explode. This deals a significant amount of damage, and explodes a patch of terrain leaving behind slag on all biomes besides Magma Core, where the explosion leaves behind hot rock in the place of slag. Body parts are also occasionally left over after the explosion.


Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 25 35 60 100 140 210 280 60 75 115 140 150
Dwarfcount2.png 25 40 65 107.5 150 225 300 65 80 122.5 150 160
Dwarfcount3.png 25 45 70 115 160 240 320 70 85 130 160 170
Dwarfcount4.png 25 50 75 125 170 255 340 75 90 140 170 180
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

When a Glyphid Exploder sees a dwarf that is not full health it will rush at them, moving at ×1.5 Speed for 3s.

Variants

Radioactive Exclusion Zone Variant

This variant of the Glyphid Exploder is mostly the same as the regular variant, however the radioactive exploder leaves a small cloud of radioactivity after it blows up.

Attacks

Irradiated Self-combustion
AoE Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 105 140 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 112.5 150 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 120 160 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 127.5 170 37.5 45 70 85 90
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 3.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 25 %

 
Cloud
Damage per Tick Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 3 4.2 7.2 12 16.8 25.2 33.6 7.2 9 13.8 16.8 18
Dwarfcount2.png 3 4.8 7.8 12.9 18 27 36 7.8 9.6 14.7 18 19.2
Dwarfcount3.png 3 5.4 8.4 13.8 19.2 28.8 38.4 8.4 10.2 15.6 19.2 20.4
Dwarfcount4.png 3 6 9 15 20.4 30.6 40.8 9 10.8 16.8 20.4 21.6
Details
Damage Type Radiation
Dwarf for scale (1.5 m)

Cloud Radius: 2.75 m

Interval 0.5-1.0 s
Lifetime 7 s

Sound Effects

Glyphid Exploder Sound Effects
Sound Variation Audio
Expand 1
2
3
Scream 1
2

Gallery

Trivia

  • In Update 32: Roughnecks At Work, Glyphid Exploders gained a 25% melee damage vulnerability so that they could be reliably defused with a single Pickaxe attack to the mouth across all Hazard Levels. Prior to the update, a single Pickaxe attack would not consistently kill them on Hazard 4 and 5.
  • Glyphid Exploders were originally named 'Suiciders', but this was later changed. However, the Steam trading card for the Exploder is still titled after its original name.