Rival Patrol Bot

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The Patrol Bot is a defensive drone from a Rival Company, with versatile traversal options in combat covering both ground and air. It shoots a plasma laser from the particle accelerator placed inside its "head" - which is also its weakspot. Its metal exterior makes this a durable, tough enemy, but the firewall protecting its AI software is easy to bypass, making it a perfect target for your state-of-the-art Hacking Device.
— Miner's Manual Description

The Rival Patrol Bot is a hostile enemy found on Hoxxes IV. It has very distinct circuitry lining across its body, with the glowing orange circuitry being most noticeable on its "head". The head has a barrel on the front of it which is used to deliver shots. The body structure consists of several rings in the middle, a sphere used for ground movement and legs similar to the M.U.L.E.’s, but with small engines, used for flight.

The Patrol Bot only appears in Industrial Sabotage missions, missions with the Rival Presence mutator and missions containing a Prospector Drone, a Prospector Data Deposit and/or a Rival Communications Router.

Combat

The Patrol Bot is fairly mobile and will fly up to attack dwarves like a Mactera Spawn. It alternates between bursts of fire and aiming single fire shots at players from its head turret. If damaged enough it will fly around erratically and reposition itself. It is capable of using the sphere under it to perform a quick evasive roll across the ground.

If the killing blow is landed on the Patrol Bot's head, the head will combust, and the Patrol Bot's body will drop to the ground and roll around randomly, exploding after a short delay (unless it becomes hackable).

When its health is depleted, there is a chance the Patrol Bot will cease combat and float to the ground, the orange circuitry on its head turning white while emitting a greenish glow. If this happens, players have 30 seconds to use their Hacking Device to hack it and turn it into an ally. In this state, it will fly around and target enemies. Should it remain unhacked for longer than 30 seconds, the Patrol Bot will explode and die. Patrol Bots spawned by the Caretaker cannot become hackable.

A hacked Patrol Bot is always airborne and can only attack using its Focus Shot. Even though its airborne nature gives it a great advantage against most enemies, it still has health and can be destroyed - which is pertinent since ranged enemies such as Macteras, hostile Patrol Bots or stationary Rival turrets will prioritize hacked Patrol Bots over the dwarves. In addition, a hacked Patrol Bot constantly loses health at a slow rate, which naturally limits its lifespan.

There is no hard limit to how many allied Patrol Bots there can be at the same time during a mission, but the more of them the team has, the lower the chances are that another Patrol Bot will become hackable.

Health and Armor

The Patrol Bot possesses a high health pool and is extremely resistant to poison damage, the only weakpoint being its head, which can often be difficult to hit due to the Patrol Bot's mobility. It also cannot be frozen, though it will still take damage from sources such as the Cryo Cannon.

Although it cannot be set on fire, the Patrol Bot will instantly die if its heat meter is filled.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 405 585 720 900 1080 720 765 990 1080 1170
Dwarfcount2.png 495 675 810 900 1080 810 855 990 1080 1170
Dwarfcount3.png 630 810 900 1080 1260 900 990 1170 1260 1350
Dwarfcount4.png 765 900 990 1170 1350 990 1080 1260 1350 1440

Attacks

  • Bump: The Patrol Bot rams itself into a dwarf during its evasive roll.
Bump
Direct Attack
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 3 4.2 7.2 12 16.8 7.2 9 13.8 16.8 18
Dwarfcount2.png 3 4.8 7.8 12.9 18 7.8 9.6 14.7 18 19.2
Dwarfcount3.png 3 5.4 8.4 13.8 19.2 8.4 10.2 15.6 19.2 20.4
Dwarfcount4.png 3 6 9 15 20.4 9 10.8 16.8 20.4 21.6
Details
Damage Type Melee
  • Plasma Laser Shot: The Patrol Bot fires a quick burst of lasers at dwarves, commonly in conjunction with its evasive roll.
Plasma Laser Shot
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 2 2.8 4.8 8 11.2 4.8 6 9.2 11.2 12
Dwarfcount2.png 2 3.2 5.2 8.6 12 5.2 6.4 9.8 12 12.8
Dwarfcount3.png 2 3.6 5.6 9.2 12.8 5.6 6.8 10.4 12.8 13.6
Dwarfcount4.png 2 4 6 10 13.6 6 7.2 11.2 13.6 14.4
Details
Damage Type Kinetic
  • Focus Shot: Similar to the Sniper Turret, the Patrol Bot takes aim at a dwarf using an orange laser before firing a singular high precision area-damaging shot. The Patrol Bot's variation of this attack is relatively stronger, though shorter in range compared to the Sniper Turret. The Patrol Bot can only use this attack while airborne.
Focus Shot
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 4 5.6 9.6 16 22.4 9.6 12 18.4 22.4 24
Dwarfcount2.png 4 6.4 10.4 17.2 24 10.4 12.8 19.6 24 25.6
Dwarfcount3.png 4 7.2 11.2 18.4 25.6 11.2 13.6 20.8 25.6 27.2
Dwarfcount4.png 4 8 12 20 27.2 12 14.4 22.4 27.2 28.8
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 4 5.6 9.6 16 22.4 9.6 12 18.4 22.4 24
Dwarfcount2.png 4 6.4 10.4 17.2 24 10.4 12.8 19.6 24 25.6
Dwarfcount3.png 4 7.2 11.2 18.4 25.6 11.2 13.6 20.8 25.6 27.2
Dwarfcount4.png 4 8 12 20 27.2 12 14.4 22.4 27.2 28.8
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 1.5 m
Maximum Damage Radius: 1 m
Minimum Area Damage: 50 %

  • Missile Attack: The Patrol Bot fires a volley of 4 homing missiles at the dwarves. These missiles can be destroyed in midair if enough damage is dealt. The Patrol Bot can only use this attack while airborne and is immobile while doing so.
Missile Attack
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1.5 2.1 3.6 6 8.4 3.6 4.5 6.9 8.4 9
Dwarfcount2.png 1.5 2.4 3.9 6.45 9 3.9 4.8 7.35 9 9.6
Dwarfcount3.png 1.5 2.7 4.2 6.9 9.6 4.2 5.1 7.8 9.6 10.2
Dwarfcount4.png 1.5 3 4.5 7.5 10.2 4.5 5.4 8.4 10.2 10.8
Details
Damage Type Typless
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1.5 2.1 3.6 6 8.4 3.6 4.5 6.9 8.4 9
Dwarfcount2.png 1.5 2.4 3.9 6.45 9 3.9 4.8 7.35 9 9.6
Dwarfcount3.png 1.5 2.7 4.2 6.9 9.6 4.2 5.1 7.8 9.6 10.2
Dwarfcount4.png 1.5 3 4.5 7.5 10.2 4.5 5.4 8.4 10.2 10.8
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 1 m
Maximum Damage Radius: 0.5 m
Minimum Area Damage: 25 %

Sound Effects

Rival Patrol Bot Sound Effects
Sound Variation Audio
Death 1
2
Flying Idle 1
Hackable 1

Gallery