Mactera Goo Bomber

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This page is possibly not up to date. It was last updated for Season 02: Rival Escalation
Updated for U36

The Mactera Bomber, the bloated, overweight cousin of the Mactera Spawn. It's a grotesque sack of flying slime, ponderously keeping itself aloft while only seeking to entrap any invaders in sickly, sticky goo before firing barbed, venomous darts at its stuck victims. Nothing good can be said about the Mactera Bomber, except for the fact that it has very obvious weak spots: The bulging and exposed slime sacks on its sides. Shoot these. Just...don't stand underneath when you do.
— Miner's Manual Description

The Mactera Goo Bomber is an aerial enemy that lobs sticky goo at unsuspecting Dwarves, reducing their movement speed and leaving them vulnerable to attacks from other creatures. It will typically fly in a curved pattern, circling a potential target until it stops to begin its firing process.

Combat

The Goo Bomber is highly susceptible to damage from its two slime sacs, which serve as its critical weakpoints. Each sac can sustain a certain threshold of damage—depending on the mission's Hazard Level—before breaking, after which it will no longer serve as a weakpoint.

Upon dying, the Goo Bomber will swirl uncontrollably until it hits the ground, leaving behind a pool of sticky goo. This effect can be negated by ensuring the bomber is eliminated with no intact weakpoints (slime sacs).

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 360 520 640 800 960 640 680 880 960 1040
Dwarfcount2.png 440 600 720 800 960 720 760 880 960 1040
Dwarfcount3.png 560 720 800 960 1120 800 880 1040 1120 1200
Dwarfcount4.png 680 800 880 1040 1200 880 960 1120 1200 1280

Breakable Weakpoints

The Mactera Goo Bomber possess 2 Sacs, unlike regular weakpoints, they are breakable.
The Sacs have a base health of 50 that scale with Hazard Level.

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png to Dwarfcount4.png 35 50 55 60 60 55 55 60 60 60

When it comes to dealing damage to break the weakpoints weakpoint damage don’t apply.
Any Area Damage can damage and potentially break them, which can be detrimental since they don’t benefit from weakpoint damage.
The CRSPR Flamethrower and the Cryo Cannon can’t damage breakable weakpoints.


Attacks

Blob Shot
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 0.8 m
Maximum Damage Radius: 0.8 m
Minimum Area Damage: 25 %

Goo Barrage moves forward releasing a trail of Goo.
Goo effect: ×0.3 Movement while in the Goo. The effect refresh every 1 s.

Variants

Glacial Strata Variant

The Mactera have managed to find a niche for themselves even in the frigid permafrost layers of Hoxxes, and the Mactera Frost Bomber is one such adaptation. Rather than the sticky, hot mess left by its cousin, the Frost Bomber entraps you in freezing globs of rapidly hardening foam instead. It's theorized the foam is actually a mass of microscopic, burrowing larvae, but any organic activity within it ceases as soon as those covered in it return to normal temperatures.
— Miner's Manual Description
Blob Shot
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 0.8 m
Maximum Damage Radius: 0.8 m
Minimum Area Damage: 25 %

Frost Barrage moves forward releasing a trail of freezing foam.
Freezing foam effect: ×0.35 Movement and 1.4 Cold /s while in the foam. The effect refresh every 0.25 s.

Gallery