The Scout is one of four playable classes in DRG Survivor, being unlocked by default.
Scout specializes in mobility and evasion, dodging around enemies while his weapons passively do damage. Scout also has a higher base Critical Damage multiplier than the other classes. His starting weapons consist of the Deepcore GK2, Jury-Rigged Boomstick, Zhukov NUK17, and Cryo Grenade. His class mods are Classic, Recon, and Sharp Shooter, with Classic being unlocked by default.
Stats
The Scout Class's baseline stats are below. Stats may be altered by upgrades or by choosing a Class Mod.
Starting Stats
Health |
120
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Dodge Chance |
5%
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Critical Chance |
5%
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Critical Damage |
200%
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Default Weapons
The Scout Class has a default pool of ten weapons that will be available for all of the class mods.
The following weapons are always available when playing Scout, as long as they have been unlocked.
Class Mods
Class Mods alter a Class's base stats and weapon availability.
Currently there are three Scout Class Mods: Classic, Recon, and Sharp Shooter.
Classic
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Classic Scout begins with +10% Move Speed and +20 Max HP.
This class mod starts with a Deepcore GK2 and only has access to the Scout's default weapon pool.
- Note: This class mod is the only one available from the start to new players.
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Recon
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Recon Scout has +25% Dodge chance. Upon dodging, Scout gains +35% Move Speed and +35% Reload Speed for 5 seconds.
This class mod starts with the Zhukov NUK17 and also has access to all currently unlocked [LIGHT] weapons.
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Sharp Shooter
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Sharp Shooter Scout has +15% Critical Strike Chance and +50% Critical Strike Damage. In addition, a shrapnel explosion occurs when Sharp Shooter deals overkill damage.
This class mod starts with the M1000 Classic and only has access to the Scout's default weapon pool.
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