CRSPR Flamethrower
“ | When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face. |
— Item Description |
The CRSPR Flamethrower is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a cage on the side. Its twin pilot lights ignite when firing, and extinguish upon reloading.
The flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Ignited creatures take damage over time and heat up other nearby creatures. The flame stream possesses infinite blow-through, allowing it to damage any enemies within its range. The flame stream is not affected by armor and cannot damage it, allowing it to damage enemies through their armor plates.
The flame stream also leaves behind "Sticky Flames" on terrain, which apply damage, heat, and slowdown to creatures walking through them.
As the flamethrower and its sticky flames deal Fire damage, the weapon is especially effective against fire-weak enemies, such as Glacial Strata enemy variants or Mactera enemies. Other creatures have some resistance to fire damage, such as the Glyphid Grunt Guard or Glyphid Dreadnought, taking less damage from the flamethrower.
Some enemies, such as the Rival Caretaker and all Dreadnought Types, cannot normally be ignited. Igniting any Rival robot, aside from the Prospector Drone, will kill or disable it instantly.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
CRSPR Flamethrower Modifications | ||||
---|---|---|---|---|
Mod | Effect | In Game Description | Price | |
Tier 1 | ![]() High Capacity Tanks |
+25 Tank Size | "The good thing about clips, magazines, ammo drums, fuel tanks ...you can always get bigger variants." | |
![]() High Pressure Ejector |
+5m Flame Reach | "Increases the range of the flame for long distance incineration." | ||
Tier 2![]() |
![]() Unfiltered Fuel |
+4 Damage | "The good folk in R&D have been busy. The overall damage of your weapon is increased." | |
![]() Triple Filtered Fuel |
+10 Heat (Direct damage only) |
"Fire it up! You set things ablaze much faster. Time to watch the world burn...!" | ||
![]() Sticky Flame Duration |
+3s Sticky Flame Duration | "Sticky flames duration increase" | ||
Tier 3![]() |
![]() Oversized Valves |
+1.8 Fuel Flow Rate | "Increased fuel consumption rate for more damage" | |
![]() Sticky Flame Slowdown |
+Sticky Flame Slowdown (x0.5 speed. Base is x0.9, making enemies 55% slower) |
"Creatures moving through sticky flames are slowed" | ||
![]() More Fuel |
+75 Max Fuel | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | ||
Tier 4![]() |
![]() It Burns! |
+20% Fear Factor (Proc for every fuel spent) |
"A chance that your target will flee in terror for every second
that it is in your flame." |
|
![]() Sticky Flame Duration |
+3s Sticky Flame Duration | "Sticky flames duration increase" | ||
![]() More Fuel |
+75 Max Fuel | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | ||
Tier 5![]() |
![]() Heat Radiance |
+4m Area Heat Range (80 Fire Damage + Heat every second) |
"Burn everything around you" | |
![]() Targets Explode |
+50% Killed Targets Explode | "Targets killed from direct damage have a chance to explode" |
Overclocks
Overclock calculations happen after modifiers.
CRSPR Flamethrower [Expand/Collapse] | ||||
---|---|---|---|---|
Overclock | Effect | In Game Description | Price | |
Lighter Tanks
![]() ![]() |
|
"Lighter weight gear means more fuel and sandwiches." | ||
Sticky Additive
![]() ![]() |
|
"Special additive compound extends the Sticky Flame duration and increases direct damage." | ||
Compact Feed Valves
![]() ![]() |
|
"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and operational range." | ||
Fuel Stream Diffuser
![]() ![]() |
|
"Increases operation range but decreases the fuel flow rate." | ||
Face Melter
![]() ![]() |
|
"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity." | ||
Sticky Fuel
![]() ![]() |
|
"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel." | ||
Scorching Tide
![]() ![]() |
|
"A supercharged injection system and integrated duckbill choke allows the weapon to blast a blistering horizontal wave of flame by holding reload. Using this mechanism eats up additional fuel and makes the weapon unstable, reducing movement speed during charging." |
Stats Breakdown
Understanding the Weapon
Sticky Flames
Sticky Flames are created when the flame stream touches terrain. They can be applied on all terrain surfaces, but cannot be applied on some structures such as the Drop Pod, Minehead, or Mobile Refinery. The rate of Sticky Flame application is dependent on the game's frame rate; higher FPS causes more Sticky Flame puddles to be placed using a given amount of time and fuel.
- Damage (per tick): 15 Fire
- Tick Interval: 0.25 - 0.75s
- Maximum Damage Radius: 0.75m
- Radius: 0.75m
- Slowdown: 10% (x0.9 Movement Speed)
- 55% (x0.45 Movement Speed) with "Sticky Flame Slowdown" Mod
- Duration: 2s
Sticky Flame Duration | |||
---|---|---|---|
Weapon Modification | Duration | Weapon Overclock | Duration |
Sticky Flame Duration (Tier 2) | +3s | Sticky Additive overclock | +1s |
Sticky Flame Duration (Tier 4) | +3s | Sticky Fuel overclock | +6s |
Sticky Flame Heat
The Sticky Flames have an Area Heat Radius of 0.75m, acting as an Environmental Heat Source with an Intensity value of 3. The total heat being applied to any given creature is:
- Heat per Second = [ Current Intensity Temperature per Second ] + 5 x [ Nearby Puddles ]
Most of the time the amount of Heat will simply be 20 + 5 x [ Nearby Puddles ]. The Heat Intensity can be reduced in the presence of Environmental Cooling such as the Blizzards that may occur in the Glacial Strata.
Unique Modifications
Unique Modifications | ||
---|---|---|
![]() Heat Radiance |
Heat Radiance is a modification that causes the Flamethrower to emit an aura of damage and heat onto all enemies within 4 meters, while the trigger is being held. It activates once per second, applying a large amount of damage and enough heat to immediately ignite most enemies. |
|
![]() Targets Explode |
Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.
|
|
Unique Overclocks
Unique Overclocks | ||
---|---|---|
![]() ![]() Sticky Fuel |
Sticky Fuel is an overclock that adds a second Damage Over Time (DoT) effect to Sticky Flames with its own tick rate and damage. |
|
![]() ![]() Scorching Tide |
Scorching Tide is an Unstable Overclock that shoots several fiery projectiles in a horizontal spread. As the projectiles travel, they penetrate through enemies and leave sticky flames below their path, terminating upon colliding with terrain. The projectile's area damage is dealt every time they hit an enemy, in addition to when colliding with terrain. Scorching Tide's damage does not trigger Targets Explode. |
Scorching Tide Projectiles
|
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
- CRSPR Flamethrower melting Glacial Strata terrain, Engineer's Plastcrete Foam, and Organic Material around an Alien Egg.
- Scorching Tide Overclock
- Scorching Tide is capable of defeating Rival Nemesis in one burst at lower Hazard levels
Trivia
- The CRSPR will melt the environment in Glacial Strata. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification.
- "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp.
- The CRSPR will burn through Organic Material on Egg Hunt missions.
- Mission Control, in his comments when the player completes the assignment to unlock the Colette Wave Cooker, implied that the CRSPR was once used to cook food in the lunchroom, which likely ended poorly for everyone involved given how he called it "the flamethrower incident in the lunchroom."
|
