Subata 120

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This page is possibly not up to date. It was last updated for Season 04: Critical Corruption
Updated for S4

A small, light semi-automatic for small, light dwarves. More deadly than it appears.
— Weapon description

The Subata 120 is the default secondary weapon used by the Driller. It is a typical semi-automatic handgun with what appears to be a brown bakelite or polymer grip, loaded with an oversized magazine.

It is a simple, basic, and uncomplicated weapon, making it reliable in a lot of situations.


There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Subata 120 Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade Aim.png
Improved Alignment
x0 Base Spread "Pin-point accuracy on first shot."
Credit.png 1000 Credits
Bismor 20 Bismor
Icon Upgrade ClipSize.png
High Capacity Magazine
+4 Magazine Size "The good thing about clips, magazines, ammo drums, fuel tanks can always get bigger variants."
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Icon Upgrade Ammo.png
Expanded Ammo Bags
+48 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+3 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit.png 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Tier 3
Icon Upgrade Aim.png
Recoil Compensator
x0.5 Recoil
-33% Spread per Shot
"This little tweak reduces weapon recoil and spread per shot helping you hit consecutive shots."
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade FireRate.png
2-Round Burst
+2-Round Burst
(0.05 Burst Speed)
(-4 Rate of Fire)
"A custom firing mechanism lets you fire two shots so fast that the recoil does not get to affect the accuracy of the second shot, though the base accuracy of the weapon still affects shot spread. The quick consecutive hits are also great at breaking armor. To prevent the gun from exploding in your hand there is a delay before you can fire the next burst."
Credit.png 2200 Credits
Magnite 20 Magnite
Bismor 30 Bismor
Icon Upgrade Speed.png
Quickfire Ejector
-0.6s Reload Time "Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster."
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 4
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+75% Weakpoint Damage Bonus "Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome."
Credit.png 3800 Credits
Croppa 25 Croppa
Jadiz 15 Jadiz
Umanite 36 Umanite
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+3 Damage "The Good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit.png 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Icon Upgrade Ammo.png
Expanded Ammo Bags
+48 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!"
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Tier 5
Icon Upgrade Heat.png
Volatile Bullets
+50% damage as Fire damage to burning targets "Bonus fire damage to burning targets."
Credit.png 4400 Credits
Croppa 40 Croppa
Jadiz 60 Jadiz
Magnite 110 Magnite
Icon Upgrade BulletPenetration.png
Blowthrough Rounds
+1 Max Penetrations "Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through an enemy!"
Credit.png 4400 Credits
Magnite 40 Magnite
Umanite 110 Umanite
Bismor 60 Bismor
Icon Upgrade Special.png
Neuro-Corrosive Toxic Catalyst
+Neuro-Corrosive Toxic Catalyst "Causes a target affected by neurotoxins or corrosive sludge to temporarily take more damage over time. Any biological target that dies while affected will violently explode damaging everything in the vicinity. Multiple rounds increase the potency of the reaction and the size and power of the death explosion."
Credit.png 4400 Credits


Overclock calculations happen after modifiers.

Pistol.png Subata 120 [Expand/Collapse]
Overclock Effect In Game Description Price
Chain Hit
Frame Overclock Clean.png
Icon Upgrade Ricoshet.png
Pos.svg +75% Weakpoint Chain Hit Chance "Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy."
Credit.png 7 600 Credits
Croppa 120 Croppa
Jadiz 100 Jadiz
Bismor 65 Bismor
Homebrew Powder
Frame Overclock Clean.png
Icon Overclock ChangeOfHigherDamage.png

Pos.svg +Randomized Damage
   (between x0.8 and x1.4 damage)

"More damage on average but it's a bit inconsistent."
Credit.png 7 150 Credits
Croppa 100 Croppa
Magnite 70 Magnite
Bismor 135 Bismor
Oversized Magazine
Frame Overclock Balanced.png
Icon Upgrade ClipSize.png

Pos.svg +10 Magazine Size
Neg.svg +0.5s Reload Time

"Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload."
Credit.png 9 000 Credits
Croppa 70 Croppa
Jadiz 110 Jadiz
Umanite 130 Umanite
Automatic Fire
Frame Overclock Unstable.png
Icon Upgrade FireRate.png

Pos.svg +Automatic Fire
Pos.svg +2 Rate of Fire
Neg.svg x2 Base Spread
Neg.svg x3.5 Recoil

"Fully automatic action, watch out for the recoil."
Credit.png 7 400 Credits
Croppa 65 Croppa
Enor Pearl 120 Enor Pearl
Bismor 95 Bismor
Explosive Reload
Frame Overclock Unstable.png
Icon Overclock Special Magazine.png

Pos.svg + Explosive Reload
Neg.svg x0.5 Max Ammo
Neg.svg x0.49 Magazine Size

"Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity."
Credit.png 8 100 Credits
Magnite 65 Magnite
Umanite 125 Umanite
Enor Pearl 95 Enor Pearl
Tranquilizer Rounds
Frame Overclock Unstable.png
Icon Upgrade Stun.png

Pos.svg +50% Stun Chance
Neg.svg -4 Magazine Size
Neg.svg -2 Rate of Fire

"Part bullet, part syringe these rounds are very effective at stunning most enemies."
Credit.png 7 150 Credits
Croppa 95 Croppa
Jadiz 135 Jadiz
Umanite 75 Umanite

Stats Breakdown

Unique Modifications

Unique Modifications
Icon Upgrade Heat.png
Volatile Bullets
Volatile Bullets causes each bullet fired out of the Subata, onto burning targets, to deal +50% more damage. Burning can be applied to targets from the CRSPR Flamethrower or other weapons capable of burning. The Flamethrower allows the Driller to have a synergistic pairing of weapons when taking this mod.
  • Damage: 50% Fire + 50% Heat (of the Kinetic damage caused by the bullet fired)

As such, it can extend the duration of the On Fire DoT.

Icon Upgrade Special.png
Neuro-Corrosive Toxic Catalyst
When a non-friendly creature has at least one instance of Neurotoxin or Corrosion effects, Subata is able to apply two Status Effects on that creature with any direct hit, regardless of armor.

The first Status Effect is of Corrosive type. It deals Damage over Time (DoT). Upon expiration of the first applied instance of this status effect, all applied instances on the same creature get deactivated. There is no icon for this effect.

The second Status Effect is of Poison type. It can't be applied to Robots. When an enemy creature dies with an instance of this Status Effect, it deals Death Explosion to all enemies around it. The duration of the effect is 4.5s. The effect doesn't stack, it can only be refreshed. It has a yellow icon that indicates when it's active.

Damage over Time
  • Damage: 1.6 Corrosive every 0.5s
  • Duration: 5s
  • Can stack: 30 times max
  • Deactivation: all instances on the same target at once

Death Explosion

N is calculated as a maximum between:

  • Current amount of active instances of DoT effect
  • 1

Unique Overclocks

Unique Overclocks
Frame Overclock Clean.png
Icon Upgrade Ricoshet.png

Chain Hit

Chain Hit is a Clean Overclock that, after hitting the weakpoint of a creature, gives the Subata 120 a 75% chance to ricochet, up to 10 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders).
Bullets do full damage before a ricochet.

Frame Overclock Unstable.png
Icon Overclock Special Magazine.png

Explosive Reload

Explosive Reload is an Unstable Overclock that causes bullets that have hit an enemy to explode on reload. The explosion does not have any AoE, only affecting the creature it explodes in.

  • Damage: 42 Internal (per bullet that damages the target ; damage is not affected by Modifications, or by hitting Weakspots, Armor, or Freeze)
  • Bullets stay through automatic reload ("Born ready!") activation and can still be activated on next reload
  • A full reload is not necessary to activate Explosive Reload. It will trigger at the beginning of the animation. Canceling the reload, by switching weapon for example, will still activate the effect.


Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png


Full gallery of skins can be seen at Weapon Skins.