Experience

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This page is up to date for Season 05: Drilling Deeper
Updated for S5
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Experience (also called XP) is an essential element of progression in Deep Rock Galactic, collecting it allows players to access new cosmetics and gear. It is earned during missions, whether that be by completing primary and secondary objectives, mining minerals, killing bugs, or completing events.

Class Levels

After completing or failing a mission, all gained XP progresses the level of the players selected class. Once a class reaches a certain level, specific assignments and upgrades are unlocked. When a class reaches level Level 25 they stop gaining XP, and a Promotion becomes available, once the promotion is completed the classes level is reset to Level 1.

See the table below for what is unlocked at each level.

Class Level Unlocks
Level Assignments Weapon upgrades Grenades Traversal & utility upgrades Armor upgrades Pickaxe upgrades
Level 4   Primary, tier 2       Tier 1
Level 5     2nd grenade Tier 2 Tier 2  
Level 6   Secondary, tier 2        
Level 8   Primary, tier 3       Tier 2
Level 10 2nd Primary weapon Secondary, tier 3 3rd grenade Tier 3 Tier 3  
Level 12   Primary, tier 4        
Level 14   Secondary, tier 4        
Level 15 2nd Secondary weapon   4th grenade Tier 4 Tier 4  
Level 16   Primary, tier 5        
Level 18 3rd Primary weapon Secondary, tier 5        
Level 21 3rd Secondary weapon          
Level 25 Promotion Assignment          

Note: The Platform Gun is unique among equipment, as its tiers are unlocked at level Level 4 (tier 2) and Level 8 (tier 3), instead of Level 5, Level 10, and Level 15.

See Equipment for the specific upgrades unlocked at each level, or Equipment License for the specific assignments unlocked at each level.

Required Experience Per Level

The required experience for the next level increases with each level, see the below table for the XP needed for each level.

Required Experience Per Level
Level Experience To Next Level Total Required Experience Percent towards Promotion
Level 1 3,000 0 0%
Level 2 4,000 3,000 0.95%
Level 3 5,000 7,000 2.22%
Level 4 6,000 12,000 3.81%
Level 5 7,000 18,000 5.71%
Level 6 8,000 25,000 7.94%
Level 7 9,000 33,000 10.48%
Level 8 10,000 42,000 13.33%
Level 9 11,000 52,000 16.51%
Level 10 12,000 63,000 20.00%
Level 11 13,000 75,000 23.81%
Level 12 14,000 88,000 27.94%
Level 13 15,000 102,000 32.38%
Level 14 15,500 117,000 37.14%
Level 15 16,000 132,500 42.06%
Level 16 16,500 148,500 47.14%
Level 17 17,000 165,000 52.38%
Level 18 17,500 182,000 57.78%
Level 19 18,000 199,500 63.33%
Level 20 18,500 217,500 69.05%
Level 21 19,000 236,000 74.92%
Level 22 19,500 255,000 80.95%
Level 23 20,000 274,500 87.14%
Level 24 20,500 294,500 93.49%
Level 25 N/A 315,000 100%

Obtaining XP

A mission completion screen of a Double XP mission, where players completed the Tritilyte Crystal Machine Event, and killed a Korlok Tyrant-Weed.

During missions player can complete objectives, collect resources, kill creatures, and complete events to increase the XP gained upon mission completion/failure. Certain sources of XP are affected by Hazard Bonus; sources that are affected have their XP payout increased based on the total Hazard Bonus. The Double XP mutator doubles all sources of XP, including those not affected by hazard bonus.

All players gain the same XP when finishing missions. XP is not split between players, instead each player gains the full XP total, accumulated by all player actions during the mission.

Mission Objectives

Completing the primary/secondary objective of a mission grants experience, both are affected by Hazard Bonus.

Mission Objectives
Mission Type Cave Base Experience
Length Complexity Primary Secondary Total
Apoca Bloom Fossil Boolo Cap Ebonut
Gunk Seed Fleas Glyphid Egg Bha Barnacle
Hollomite
Dystrum
Mining Expedition Mining Expedition Morkite icon.png 200 Cave length 1 Cave complexity 1 1700 700 685 2400
Morkite icon.png 225 Cave length 2 Cave complexity 1 1875 770 750 2645
Morkite icon.png 250 Cave length 2 Cave complexity 2 2050 840 815 2890
Morkite icon.png 325 Cave length 3 Cave complexity 3 2725 1120 1075 3845
Morkite icon.png 400 Cave length 3 Cave complexity 3 3400 1400 1335 4800
Egg Collection Egg Hunt Alien egg icon.png 4 Cave length 1 Cave complexity 1 950 700 685 1650
Alien egg icon.png 6 Cave length 2 Cave complexity 2 1425 1050 1010 2475
Alien egg icon.png 8 Cave length 3 Cave complexity 2 1900 1400 1335 3300
Salvage Salvage Operation Salvage Mules icon.png 2 Cave length 2 Cave complexity 2 1820 980 945 2800
Salvage Mules icon.png 3 Cave length 3 Cave complexity 3 2340 1260 1205 3600
Point Extraction Point Extraction Aquarq icon.png 7 Cave length 2 Cave complexity 3 1225 490 490 1715
Aquarq icon.png 10 Cave length 3 Cave complexity 3 1750 700 750 2500
Elimination Elimination Kill Dreadnought Objective icon.png 2 Cave length 2 Cave complexity 2 2100 840 815 2940
Kill Dreadnought Objective icon.png 3 Cave length 3 Cave complexity 3 2975 1190 1140 4165
Escort Escort Duty FuelCannister icon.png 1 Cave length 2 Cave complexity 2 2990 909 879 3899
FuelCannister icon.png 1 Cave length 2 Cave complexity 3 3220 980 945 4200
FuelCannister icon.png 2 Cave length 3 Cave complexity 2 3680 1120 1075 4800
FuelCannister icon.png 2 Cave length 3 Cave complexity 3 4140 1260 1205 5400
Refining On-site Refining PumpingJack icon.png 3 Cave length 2 Cave complexity 2 1800 840 880 2680
PumpingJack icon.png 3 Cave length 2 Cave complexity 3 2400 1120 1075 3520
Sabotage Industrial Sabotage DataRack icon.png 1 Cave length 2 Cave complexity 1 2800 700 685 3500
DataRack icon.png 1 Cave length 2 Cave complexity 2 4200 1050 1010 5250
Deep Scan Deep Scan ResonanceScannerPod icon.png 3 Cave length 1 Cave complexity 2 2200 700 685 2900
ResonanceScannerPod icon.png 5 Cave length 2 Cave complexity 3 3674 1169 1143 4843

Mined Minerals

Collecting minerals during a mission grants experience. In the mission completion screen this XP is listed as Minerals Mined By Team. Notably, players do not actually have to mine minerals to gain this XP, instead players must only deposit resources to increase the Minerals Mined By Team XP. This XP is not affected by Hazard Bonus.

The following table shows the XP granted from depositing one unit of a given resource:

Mined Minerals
Resource XP each
Regular Nitra Nitra 2
Gold Gold 2
Crafting Material Bismor Bismor 2
Croppa Croppa 2
Enor pearl Enor pearl 2
Jadiz Jadiz 2
Magnite Magnite 2
Umanite Umanite 2
Primary Resources (Stash) Morkite Morkite 1
Primary Resources (Carried) Aquarq Aquarq 25
Alien egg Alien Egg 30
Secondary Resources (Stash) Dystrum Dystrum 1
Hollomite Hollomite 1
Fossil Alien Fossil 3
Apoca Bloom Apoca Bloom 3
Boolo Cap Boolo Cap 3
Ebonut Ebonut 3
Secondary Resources (Carried) Gunk_Seed Gunk Seed 3
Miscellaneous Bittergem Bittergem 0
Oilshale icon.png Oil shale 1
ERR://23¤Y%/ ERR://23¤Y%/ 4000

Notes: Mineral values are always rounded down before XP calculations. The calculated XP is rounded down as well. Undeposited minerals held in pockets are auto-deposited when completing the mission aboard the drop pod. This does not include secondary objective items if the secondary objective has not been completed. Failing the mission does not grant XP for any undeposited minerals or secondary resources. Undeposited carriable minerals and resources are not counted if carried into the drop pod at mission completion.

Hostiles Killed

Killing creatures during a mission grants XP. For each creature killed 1 XP is gained. In the mission completions screen this XP is listed under Hostiles Killed By Team. This XP is not affected by Hazard Bonus

Events

Completing random events during a mission grants XP. All of the following are effected by Hazard Bonus.

The following table shows the XP granted from depositing one unit of a given event resource:

Events
Resource XP each
Season Event Rewards Datacell Data Cell 1000
Plagueheart Plagueheart 250
Core Stone Core Stone 1000
Miscellaneous Tyrant Shard Tyrant Shard 500
Matrix Core Machine Events 1000

Player Rank

The Player Badge

In addition to class levels, players are also able to increase their Player Rank to unlock new cosmetics and assignments. While in the Space Rig players can see their Player Badge at the top right of the screen. The Player Badge contains the players username, Player Rank Title, Blank Matrix Cores, Credits and Player rank.

When a player gains a class level, or promotes, they fill one of the three sections surrounding their Player Rank, when all three section are filled their Player Rank increases by 1.

Many things are unlocked upon reaching a certain Player Rank:

  • Unique Prestige Assignments are unlocked at when reaching Player Rank Rank 5, Rank 20, Rank 30, Rank 40, Rank 50, Rank 60, Rank 70, Rank 80, and Rank 100.
  • Cosmetic items in the Accessory Shop are unlocked when the player reaches certain Player Ranks, for a list of what cosmetics are unlocked at each Player Rank see Accessory Shop.
  • APD-B31 (Bosco) modifications are unlocked when the player reaches certain Player Ranks, for a list of modifications unlocked see APD-B317.
  • Beer Licenses are unlocked when the player reaches certain Player Ranks, for a list of what Beer Licenses are unlocked at each player rank see Abyss Bar.

Special Player Rank Titles are given to players upon reaching certain Player Ranks. When a new Player Rank Title is unlocked, it replaces all prevision ones. Currently there is no way to equip specific Player Rank Titles. The following table shows each Player Rank Title and the Player Rank it is unlocked at.

Player rank titles
Player Rank Title
Rank 1 Greenbeard
Rank 2 Rock Hauler
Rank 3 Cave Runner
Rank 4 Stone Breaker
Rank 5 Pit Delver
Rank 6 Rookie Miner
Rank 8 Authorized Miner
Rank 10 Senior Miner
Rank 12 Professional Miner
Rank 14 Veteran Miner
Rank 16 Expert Miner
Rank 18 Elite Miner
Rank 21 Supreme Miner
Rank 24 Master Miner
Rank 27 Epic Miner
Rank 31 Legendary Miner
Rank 36 Mythic Miner
Rank 41 Stone Guard
Rank 46 Honor Guard
Rank 51 Iron Guard
Rank 56 Giant Guard
Rank 61 Night Carver
Rank 66 Longbeard
Rank 71 Gilded Master
Rank 76 Lord of the Deep

Weapon Maintenance

Main article: Weapon maintenance

In addition to progressing the players class level, gaining XP also progresses the Weapon Maintenance of the players equipped weapons. XP is not split between weapon maintenance and levels, instead both receive the full amount of XP gained from mission completion/failure.

Performance Points

Main article: Performance points

In addition to progressing the players class level, gaining XP also grants player Performance Points. The amount of Performance Points gained at the end of a mission scales non-linearly with the amount of XP gained.

Trivia

  • Promoting all 4 classes to Legendary 3 will result in a Player Rank of 600.