Mining Expedition

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This page is possibly not up to date. It was last updated for Update 33: New Frontiers
Updated for U33

Mining Expedition is a mission type in Deep Rock Galactic.

We're sending you in deep, so be on your guard. Scanners indicate particularly rich veins of Morkite and Gold further down. Bring it back, boys.
— Mission Control

The Dwarves have been sent into a cave rich in Morkite Morkite, and are tasked with extracting the minerals inside. Mining Expeditions are unlocked from the start, and are the first and only mission type available to new players.

Morkite as it appears in the mission

Collect Morkite

The goal of a Mining Expedition mission is to collect a certain quantity of a shiny, dark blue resource called Morkite Morkite. Morkite is exclusive to Mining Expedition missions. It glimmers slightly in the darkness, making it relatively easy to find. Once mined, the Morkite must be deposited into the M.U.L.E for it to count towards the quota. The amount of Morkite required to complete the mission varies based on mission length and complexity.

While you must complete your primary objective to finish the mission, you can choose to collect an optional secondary objective resource for a Credit.png Credit and Experience Points Experience bonus upon mission completion.

After the primary objective is completed, a red button will light up on the MULE to begin the extraction phase. Once it's pressed, the Drop Pod will be called in to pick up the M.U.L.E. and any surviving miners. It will wait for 5 minutes before departing, though the door will only open once the M.U.L.E. has been secured, or at 15 seconds if by any reason the M.U.L.E. can not reach the pod.

Enemy Spawning

Main article: Swarm

Enemies can spawn upon mission start in small groups. Throughout the mission, a Swarm will occur every few minutes, announced by Mission Control beforehand. During a swarm, Dwarves are attacked by an increased number of enemies.


Mining Expedition caves are characterized by a linear series of connected caves separated by smaller tunnels and passages between them with a "treasure room" full of resources at the end. The "treasure room" features an abundance of Morkite Morkite, as well as at least one crafting resource node and Gold Gold vein. This encourages players to reach the end of the cave system, although depending on cave generation it might be possible to fulfill the quota before reaching it. During extraction, the Drop Pod will usually land far away, making for a hectic and intense escape through the long and linear caverns.


Primary Objective

The required quota of Morkite differs based off the mission length and complexity. Every cave system of this mission type contains more Morkite than required by the primary objective. The payout is affected by Hazard Bonus.

Length Complexity Caverns Objective Primary Payout Secondary Payout
Cave length 1 Cave complexity 1 3 Caverns Collect 200 Morkite Credit.png 450 Experience Points 1700 Credit.png 200/250 Experience Points 700/?
Cave length 2 Cave complexity 1 4 Caverns Collect 225 Morkite Credit.png 500 Experience Points 1875 Credit.png 220/250 Experience Points 770/?
Cave length 2 Cave complexity 2 4 Caverns Collect 250 Morkite Credit.png 540 Experience Points 2048 Credit.png 240/250 Experience Points 840/?
Cave length 3 Cave complexity 3 5 Caverns Collect 325 Morkite Credit.png 720 Experience Points 2724 Credit.png 320/250 Experience Points 1120/?
Cave length 3 Cave complexity 3 6 Caverns Collect 400 Morkite Credit.png 900 Experience Points 3400 Credit.png 400/250 Experience Points 1400/?
Work Instructions
Cave length 1 Cave complexity 1 3 Caverns Collect 100 Morkite Credit.png 100 -

The number of caverns (Including the "treasure room") in the level depends on the length of the Mining Expedition.

Secondary Objective

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Ebonut Collect 14 Ebonut

Fleas Exterminate 10 Fester Fleas

Gunk Seed Collect 12 Gunk Seed

Hollomite Collect 35 Hollomite


  • Morkite used to be the primary objective in the removed Search and Extract mission type.
  • The tutorial level (called Work Instructions) is a nearly identical version of the Mining Expedition. It features the same cave layout each playthrough (although tunnels connecting the caves and resource placement is still randomized) and a set Morkite quota of 100. Secondary objectives and crafting resources do not appear in the tutorial.