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Updated for U33

Elimination is a mission type in Deep Rock Galactic.

We've located a Glyphid nest. The dreadnoughts go there to pupate so your primary objective is to locate the cocoons, destroy both them and their inhabitants by any means necessary. Bring plenty of ammo, they can take a punch!
— Mission Control

A nest of large Glyphid Cocoons has been located underground and the Dwarves are ordered to eliminate their various inhabitants: ferocious and heavily armored Dreadnoughts. Elimination is the sixth unlockable mission type. It serves as the finale of the introductory Conquer Hoxxes IV assignment.

The Dreadnought Cocoon

Eliminate Dreadnought Types

The goal in Elimination missions is to locate and destroy multiple Dreadnoughts, which are in their cocoons when the Dwarves arrive. Any Dreadnought variant can spawn from a cocoon, but the same variant can not spawn from two consecutive cocoons.

The cocoons appear on the scanner as bright red egg shapes. The cocoons themselves spawn near open areas to fight in and are surrounded by veins of blue organic material. They emit an audible heartbeat sound and are safe to approach, but take very little damage to break.

Swarms do not attack the players in Elimination missions, but smaller waves of enemies will occasionally attack, including while a Dreadnought Type is being fought. Since these missions are more combat focused, higher quantities of Nitra can be found on the walls to aid in calling Resupply Drops.

While you must complete your primary objective to finish the mission, You can choose to collect an optional secondary objective resource for a Credit.png Credit and Experience Points Experience bonus upon mission completion.

After the primary objective is completed, a red button will light up on the M.U.L.E to begin the extraction phase. Once pressed the Drop Pod will be called in to pick up the M.U.L.E and any surviving miners. It will wait for 5 minutes before departing, though the door will only open once the MULE has been secured.


Elimination caves consist of a small "starter" room typically lined with resources such as Gold and Nitra. There are usually a few tunnels to various caverns blocked by Compacted Dirt. These can be taken in any order to get to the Cocoons, though use of the player's Terrain Scanner will aid in locating them.


Main article: Dreadnought Types

Once a Glyphid Cocoon has been shattered, one of the three types of Glyphid Dreadnoughts will appear. The type is chosen randomly, but within the same mission cocoons cannot produce the same Dreadnought twice in a row. They will attack immediately, using a variety of attacks to incapacitate the Dwarves. These attacks vary for each Dreadnought type.

Care should be taken around cocoons, as they can break not only from weapon fire, but from any source of sufficient damage - such as explosions caused by dying enemies or plants a finished Machine Event, as well as any of the pods sent down by Mission Control and passing through the cocoon. Note that some of these sources are not under the players' direct control.

Glyphid Dreadnought Dreadnought Hiveguard Glyphid Dreadnought Twins
Glyphid dreadnought.png Dreadnought Hiveguard.png Dreadnought Twins.png


Primary Objective

The number of targets to kill is based on the length and complexity of the mission.

Length Complexity Objective Primary Payout Secondary Payout
Cave length 2 Cave complexity 2 Kill 2 Targets Credit.png 570 Credit.png 180/300
Cave length 3 Cave complexity 3 Kill 3 Targets Credit.png 840 Experience Points 2800 Credit.png 280/350 Experience Points 1260/1120
Base Values (complexity/length bonus deducted)
Cave length 3 Cave complexity 3 Kill 3 Targets Credit.png 600 Experience Points 2000 Credit.png 200/250 Experience Points 900/800

Secondary Objective

Fossil Collect 10 Alien Fossil

Apoca bloom Collect 15 Apoca Bloom

Boolo cap Collect 20 Boolo Cap

Ebonut Collect 14 Ebonut

Fleas Exterminate 10 Fester Fleas

Gunk Seed Collect 12 Gunk Seed

Hollomite Collect 35 Hollomite