Hazard Bonuses
Hazard Bonus is a factor that
Credits, Crafting Minerals, and
Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Hazard Bonus is calculated based on the Hazard Level of a mission; any Hazard 5+ modifiers; the Cave Complexity and Length, both of which are shown during mission selection; and any Warnings the mission has, up to two. The sum of all the elements will be the final Hazard Bonus. For example, if the total Hazard Bonus is +25%, then the
Credits, Crafting Minerals, and
Experience will be multiplied by 1.25.
The maximum possible bonus is +265%, attainable on a Hazard 5+ mission with all modifiers at maximum level (+133% +32%), with length 3 and complexity 3 (+20% +20%), and any two Warnings worth +30% each. The Lithophage Outbreak does not feature in any double-Warning missions.
Hazard Level
|
+25%
|
Hazard 1 — Low Risk
|
|
+50%
|
Hazard 2 — Challenging
|
|
+75%
|
Hazard 3 — Dangerous
|
|
+100%
|
Hazard 4 — Extreme
|
|
+133%
|
Hazard 5 — Lethal
|
Hazard 5+ modifiers
|
+3% (per level)
|
Aggressive Enemies (2 levels)
|
|
+3% (per level)
|
More Enemies (2 levels)
|
|
+5% (per level)
|
Player Vulnerability (2 levels)
|
|
+5% (per level)
|
Tough Enemies (2 levels)
|
Complexity
|
+0%
|
Complexity 1
|
|
+10%
|
Complexity 2
|
|
+20%
|
Complexity 3
|
Length
|
+0%
|
Length 1
|
|
+10%
|
Length 2
|
|
+20%
|
Length 3
|
|
+15%
|
Cave Leech Cluster
|
|
+15%
|
Parasites
|
|
+15%
|
Regenerative Bugs
|
|
+20%
|
Exploder Infestation!
|
|
+20%
|
Low Oxygen
|
|
+20%
|
Mactera Plague
|
|
+20%
|
Swarmageddon
|
|
+20%
|
Ebonite Outbreak
|
|
+25%
|
Lethal Enemies
|
|
+30%
|
Elite Threat
|
|
+30%
|
Haunted Cave
|
|
+30%
|
Rival Presence
|
|
+30%
|
Shield Disruption
|
|
+30%
|
Duck and Cover
|
|
+50%
|
Lithophage Outbreak
|