Hazard Bonuses
Hazard Bonus is a factor that Gold, Crafting Minerals, and Experience collected in a mission are multiplied by to reward the player for a more difficult mission.
Hazard Bonus is calculated based on the Hazard Level of a mission, the Hazard 5+ modifiers, Cave Complexity and Length, both of which are shown during mission selection, and any Warnings the mission has, up to two. The sum of all the elements will be the final Hazard Bonus.
The maximum possible bonus is +265%, attainable on a Hazard 5+, with all modifiers at maximum level, length 3, complexity 3 mission (+133% +20% +20%) with any two Warnings worth +30%. The Lithophage Outbreak does not feature in any double-Warning missions.
Hazard Level
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+25%
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Hazard 1 — Low Risk
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|
+50%
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Hazard 2 — Challenging
|
|
+75%
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Hazard 3 — Dangerous
|
|
+100%
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Hazard 4 — Extreme
|
|
+133%
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Hazard 5 — Lethal
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Hazard 5+ modifiers
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+3% (per level)
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Aggressive Enemies (2 levels)
|
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+3% (per level)
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More Enemies (2 levels)
|
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+5% (per level)
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Player Vulnerability (2 levels)
|
|
+5% (per level)
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Tough Enemies (2 levels)
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Complexity
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+0%
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Complexity 1
|
|
+10%
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Complexity 2
|
|
+20%
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Complexity 3
|
Length
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+0%
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Length 1
|
|
+10%
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Length 2
|
|
+20%
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Length 3
|
|
+15%
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Cave Leech Cluster
|
|
+15%
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Parasites
|
|
+15%
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Regenerative Bugs
|
|
+20%
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Exploder Infestation!
|
|
+20%
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Low Oxygen
|
|
+20%
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Mactera Plague
|
|
+20%
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Swarmageddon
|
|
+20%
|
Ebonite Outbreak
|
|
+25%
|
Lethal Enemies
|
|
+30%
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Elite Threat
|
|
+30%
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Haunted Cave
|
|
+30%
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Rival Presence
|
|
+30%
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Shield Disruption
|
|
+30%
|
Duck and Cover
|
|
+50%
|
Lithophage Outbreak
|