Tactical Leadburster
| “ | Attaches to a surface and provides deadly supressing fire. Deploying this device causes indiscriminate radial volleys of gunfire in all directions, so R&D do encourage the user to duck and cover upon activation. |
| — Item Description |
The Tactical Leadburster is an unlockable Throwable for the Gunner. Instead of producing a damaging explosion, it sticks to terrain and rapidly rotates three times, shooting bullets in all directions.
In visual appearance, it is an oblong device featuring a group of small gun barrels arrayed in a column along its upper segment, as well as a red warning light opposite them. The device also includes rotation bearings and ends in a spike at the very bottom.
After being thrown, the device does not activate until it lands on terrain, where it automatically sticks in place. There is then a brief delay before the device begins shooting. Shots are fired in volleys; each volley is an instant group of shots spaced apart along a meridian line, as suggested by the device's physical appearance. After each volley, there is an extremely short delay while the device rotates 22.5 degrees around its long axis, resulting in the next volley being fired along a different meridian.
An entire sequence of volleys, spanning a full rotation, is a burst. A single Leadburster fires three bursts in total. Between each burst, there is a short delay. The next burst begins at a slightly different rotation angle (7.5 degrees from the previous), so that no bullet flies in the exact same direction as any bullet from a previous burst.
Unlike most bullets, the shots from the Tactical Leadburster have a reverse damage fall-off. Shots that travel farther deal more damage, according to the thresholds in the table.
In addition, creatures are briefly afflicted with a Damage-Over-Time status effect on hit. The effect instantly ticks twice when first applied, adding extra damage. It cannot be stacked or extended by other hits. Effectively, it ensures that any creature hit by the Leadburster is always dealt at least a certain quantity of damage, not dependent on distance or number of hits. After fully wearing off, the effect may be re-applied, but will only tick once on these subsequent applications. This status effect does not apply to players.
| Requires Gunner Purchased for: |
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