Beast Master

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This page is up to date for Season 05: Drilling Deeper
Updated for U39


Beast Master is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.

Perk Table

Icon Tier 1 Tier 2 Tier 3 Tier 4 Description
Beast master Tamed Grunts deal 0% more damage Tamed Grunts deal 100% more damage Tamed Grunts deal 200% more damage Tamed Grunts deal 300% more damage Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.

(5 minute cooldown)
Tamed Grunts deal 100 / 200 / 300% more damage to their targets!
Hold [USE] while looking at a Glyphid Grunt that is within 2 m.

Perk Breakdown

  • It takes 0.75 seconds to tame a Grunt.
  • Taming a Grunt fully heals them. However, it does not restore any broken armor.
  • It's possible to tame a Glyphid Grunt, a Glyphid Grunt Slasher, or a Glyphid Grunt Guard (but not their Ebonite, Elite, or Rockpox variants).
  • A tamed Grunt will always have the word Steeve [sic] appended to its name in parentheses. It will also be surrounded with a neon blue glow to help identify it in the darkness and distinguish it from untamed Grunts.
  • The Grunt will accompany the player throughout the entirety of the mission, attacking any enemies where possible. It can even climb walls and ceilings to reach distant enemies such as Glyphid Acid Spitters. However, it cannot attack flying enemies such as Macteras unless they are within its reach. Another notable exception are Ebonite Glyphids that appear under the Ebonite Outbreak warning, which the Grunt will ignore - even when attacked by them.
  • If the Grunt's master moves through an opening too small for the Grunt (such as when moving through a patch of dirt), it will stand still near the opening until a way to close distance to its master becomes available.
  • Tamed Grunts take 2% friendly fire damage and aren’t affected by Sticky Flames from the Driller's CRSPR Flamethrower. They are still vulnerable to weakspot damage bonuses and armor breaking from the dwarves.
  • Tamed Grunts attack faster than untamed Grunts.
  • Tamed Grunts are affected by mission mutators, notably regenerating health with Regenerative Bugs, spawning a Carnivorous Larva upon death with Parasites (which remains hostile to players), and gaining bonus damage with Lethal Enemies.
  • Tamed Grunts freeze half as fast and unfreeze twice as fast as untamed Grunts.
  • There is no way to control the Grunt beyond the initial taming.
  • The Grunt has no target prioritization capability nor survival instincts, being ignorant to any potential danger. This is especially pertinent if a mission has a lot of Glyphid Exploders, which make short work of the tamed Grunt even with the boosted damage resistances from the perk.
  • The Grunt cannot be grabbed by Cave Leeches, Mactera Grabbers, Nayaka Trawlers, the Nemesis or the Glyphid Stingtail's Sting Whip.
  • In addition to the 5-minute cooldown applied when a Grunt is tamed, there is an unmentioned 20-second cooldown after the current tamed Grunt dies before another one can be tamed (even though the perk's cooldown icon does not indicate it).

Trivia

  • Players can pet Steeve by using the [USE] key.
  • Despite being friendly, using the Laser Pointer on Steeve will still prompt your dwarf to call for violence towards him.
  • Ghost Ship Games developers Mike and Johan conceived the idea for Steeve while they were drunk.