Beast Master

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This page is up to date for Season 05: Drilling Deeper
Updated for U39


Beast Master is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the sixth row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.

Perk Table

Icon Tier 1 Tier 2 Tier 3 Tier 4 Description
Beast master Tamed Grunts deal 0% more damage Tamed Grunts deal 100% more damage Tamed Grunts deal 200% more damage Tamed Grunts deal 300% more damage Active: Charm a Glyphid Grunt to become your loyal companion. You can only have one tamed Grunt at a time.

(5 minute cooldown)
Tamed Grunts deal 100 / 200 / 300% more damage to their targets!
Hold [USE] while looking at a Glyphid Grunt that is within 2 m.

Perk Breakdown

Perk Info:

  • It takes 0.75 seconds to tame a Grunt.
  • Taming a Grunt fully heals them. However, it does not restore any broken armor.
  • It's possible to tame a Glyphid Grunt, a Glyphid Grunt Slasher, or a Glyphid Grunt Guard (but not their Ebonite, Elite, or Rockpox variants).
  • In addition to the 5-minute cooldown applied when a Grunt is tamed, there is an unmentioned 20-second cooldown after the current tamed Grunt dies before another one can be tamed (even though the perk's cooldown icon does not indicate it).

Properties of Tamed Grunts:

Behavior of Tamed Grunts:

  • The Grunt will accompany the player throughout the entirety of the mission, even if they are downed. It will automatically attack any hostile creatures where possible, ignoring passive creatures such as Loot Bugs. It can climb walls and ceilings like its untamed counterpart, allowing it to reach distant enemies such as Glyphid Acid Spitters. However, it cannot attack flying enemies such as Macteras unless they are within its reach. Another notable exception is Ebonite Glyphids, which the Grunt will ignore - even when attacked by them.
  • The tamed Grunt behaves identically to an untamed Grunt when attacking, directly rushing at enemies to attack with its jaws and forelimbs, albeit with increased attack speed.
    • Unlike untamed Grunts, a tamed Grunt will never regularly stop to let out a screech while rushing an enemy.
  • If the Grunt's master moves through an opening too small for the Grunt (such as a patch of dirt), it will stand still near the opening until a way to close distance to its master becomes available.
  • There is no way to control the Grunt beyond the initial taming.
  • The Grunt has no target prioritization capability nor survival instincts, being ignorant to any potential danger such as from Glyphid Exploders.
  • In multiplayer, if a tamed Grunt's owner disconnects from the mission, the Grunt will become completely immobile and won't attack anything from that point onward.

Trivia

  • Players can pet Steeve by using the [USE] key.
  • Despite being friendly, using the Laser Pointer on Steeve will still prompt your dwarf to call for violence towards him.
  • Ghost Ship Games developers Mike and Johan conceived the idea for Steeve while they were drunk.