Field Medic
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This page is possibly not up to date. It was last updated for Season 02: Rival Escalation
Updated for U36
Field Medic is one of the 23 available perks that currently exist in Deep Rock Galactic. It can be unlocked on the first row of perks and there are 4 tiers; each tier requiring 3 / 5 / 7 / 9 perk points respectively for a total of 24.
Perk Table
Icon | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Description |
---|---|---|---|---|---|
You revive teammates 15 % faster | You revive teammates 20 % faster | You revive teammates 25 % faster | You revive teammates 30 % faster Upon reviving someone, nearby enemies flee! |
Passive: Leave no dwarf behind! You revive teammates 15 / 20 / 25 / 30 % faster! [Tier 4 only: Upon reviving someone, nearby enemies flee!] ALL TIERS: Active: Once per mission, you can get a downed teammate instantly back on their feet! |
Perk Breakdown
- Tier 4's revive effect's stats:
- ~5m radius
- The fear check ignore the courage of those affected, allowing it to scare off enemies usually immune to fear effects (see Fear for further details).
- The flash will only trigger if a hostile enemy is nearby when the revive is completed, and does not count the following enemies as "valid" enemies:
- A nearby Steeve does count for this check; the ensuing flash will scare them away, however.
- The flash will only occur if you both initiated and finished the revive
- The single use active effect will recharge at the beginning of each stage of a Deep Dive.
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