Glyphid Dreadnought Twins

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Updated for U36

On occasion a Dreadnought will split in two during metamorphosis and twins will develop side by side in the cocoon. All the examples encountered so far have been interrupted transformations with armor that has not fully hardened. Just what would emerge from the cocoon if the process was permitted to finish is still unknown and despite R&D’s requests for a controlled study, management would like to keep it that way.
— Miner's Manual Description

The "Glyphid Dreadnought Twins" are a pair of Dreadnoughts encountered as bosses in the Elimination mission type. They have a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance to spawn from each subsequent cocoon, unless they were spawned by the previous cocoon. They will attack the Dwarves once they spawn. They also have a very rare chance to spawn in place of a swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types.

The boss comprises two separate unique enemies, being made up of two smaller Dreadnoughts instead of a large one, called the Lacerator and the Arbalest. They each have a separate health bar. They are almost identical in appearance, the only difference being their ridge colors and headplates. The Lacerator is dark blue with sharp ridges that glow orange, while the Arbalest is dark blue with smooth ridges that glow yellow. They have large front leg plating like their kin, but their ovular abdomens are a deviation in appearance. Sporting large sharp fangs, they are heavily armored across their bodies.

The Lacerator specializes in melee attacks, while the Arbalest uses ranged abilities. The Lacerator is very aggressive and will chase the Dwarves down when attacking, while the Arbalest prefers to stay on walls. The Lacerator is 50% faster than the Arbalest and the traditional Dreadnought. They are heavily armored, but their plating can be broken. The twins, individually, have less health than a regular Dreadnought, but when the difference in their health pools becomes at least 20%, they are able to share their health with a net regenerative gain, regaining any missing armor in the process. They will also do this process one time in the middle of the fight if they didn't do it before, regardless of their health difference. They are immune to damage during their health & armor share. They do not have any weaknesses. Their exposed back is a 1x weakpoint and while most of their flesh takes 1x damage, their lower jaw is a 0.5x multiplier.

The Lacerator has a variety of attacks and abilities, mostly melee oriented. It is able to produce flame breath at close range, which can burn. It has a standard slam attack dealing moderate damage. Its rock wave attack is ranged, and will produce a rapidly advancing row of stone spikes.

The Arbalest has only two ranged attacks. Firstly, it is able to release a rain down a shower of fire on a Dwarf, called the explosive barrage. Its other attack, the fireball fan will release a spread shot of 5 fireballs; this attack will be used after the Arbalest's first Health/Armor share.

Being highly mobile, they are able to quickly swarm and rapidly attack unsuspecting Dwarves. Despite this, both of the twins have a burrow ability which allows them to hide in order to regenerate, and then pop out of the ground elsewhere to surprise players. With this ability, they will not dig through terrain in order to reach the Dwarves, unlike the regular Dreadnought and Hiveguard variants. Along with the other Dreadnoughts the Lacerator and Arbalest take 2.666x damage while frozen unlike most enemies taking 3x.

Dreadnoughts follow one player at a time, switching targets at semi-regular intervals. A new target is picked randomly, but the choice is affected by distance from the dreadnought to potential targets and by how many other creatures are attacking them. There is no explicit "aggro" meter that players can directly affect.[1]

Combat

Health and Armor

Effective

Health Scaling

Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 900 1350 2250 3150 3375 2250 2700 3150 3375 3375
Dwarfcount2.png 1800 1800 2475 3375 3600 2475 2925 3375 3600 3600
Dwarfcount3.png 2700 3150 4050 4500 5400 4050 4275 4950 5400 5400
Dwarfcount4.png 3600 4500 5400 7200 7650 5400 6300 7200 7200 7650

Attacks

Armor Regeneration

When certain conditions are met, such as a large enough health difference between the Twins, they will get close to each other and the Twin with higher HP will lose HP (1/4 of the HP difference), while the Twin with lower HP will gain HP (3/4 of the HP difference). Effectively increasing the sum of their HPs by 1/2 of the HP difference.

Arbalest

Explosive Barrage
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 22.5 27 42 51 54
Details
Damage Type Explosive
 
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 9 12.6 21.6 36 50.4 21.6 27 41.4 50.4 54
Dwarfcount2.png 9 14.4 23.4 38.7 54 23.4 28.8 44.1 54 57.6
Dwarfcount3.png 9 16.2 25.2 41.4 57.6 25.2 30.6 46.8 57.6 61.2
Dwarfcount4.png 9 18 27 45 61.2 27 32.4 50.4 61.2 64.8
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 4 m
Maximum Damage Radius: 3.5 m
Minimum Area Damage: 25 %

Fireball Fan
AoE Projectile
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 1.75 m
Maximum Damage Radius: 1 m
Minimum Area Damage: 20 %

Lacerator

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Burrow
AoE Attack
Area Damage Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Kinetic
Dwarf for scale (1.5 m)

Radius: 3 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 25 %

Knockback Force Horizontal: 4 m
Vertical: 7 m
Flame Breath
Spray
Damage per Tick Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 5 7 12 20 28 12 15 23 28 30
Dwarfcount2.png 5 8 13 21.5 30 13 16 24.5 30 32
Dwarfcount3.png 5 9 14 23 32 14 17 26 32 34
Dwarfcount4.png 5 10 15 25 34 15 18 28 34 36
Details
Damage Type Fire
Max. Range 7 m
Interval 0.5-1.0 s
Duration 1 s
Rock Wave
Projectile
Damage Amount Hazard Level
Normal Mission DD EDD
1 2 3 4 5 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 30 36 56 68 72
Details
Damage Type Kinetic
Knockback Force Horizontal: 2 m
Vertical: 1 m

Gallery

Trivia

  • These creatures were added in Update 33: New Frontiers
  • Arbalest and Lacerators names both reflect their preferred methods of attacking the dwarves
    • An arbalest is a larger, more powerful variation of a crossbow primarily used in 12th century Europe, reflecting Arbalest's primarily ranged attacks
    • To lacerate is to violently tear and make deep cuts in flesh or skin, reflecting Lacerators primarily melee attacks

References