Glyphid Dreadnought Hiveguard

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Updated for U36

The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought but it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition.
— Miner's Manual Description

The Glyphid Dreadnought Hiveguard is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon, unless it was spawned by the previous cocoon. It will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types.

The Hiveguard has a very spiky appearance, with a unique feature of dual claws on each front leg. It is slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.

Similarly to its other Dreadnought counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that assist the Hiveguard in combat.

Combat

The Hiveguard itself has a few basic combat moves including Slash and Bite, along with some ranged attacks. Its Fire Mortar launches a damaging fireball toward its target in an arc, while the Rock Burst creates several explosive rocks that are launched radially outward. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Also like the other Dreadnoughts, the Hiveguard takes 2.67x damage when frozen unlike most other enemies taking 3x.

When it spawns, the Hiveguard soon roars and and summons several Glyphid Sentinels to attack the Dwarves. Sentinels are slightly faster than a Glyphid Grunt and are intermediate in size and health between a Grunt and a Glyphid Praetorian. Their melee attacks affect an AOE, and they are also able to dig through terrain. Sentinels spread a temporary pool of sticky goo when killed, which slows players caught in it.

Once all the Sentinels have been killed, the Hiveguard roars and exposes three glowing protrusions that can be attacked. During this phase, it also gains x1.4 movement speed, and its Fire Mortar Attack changes to shoot a rapid barrage of three projectiles instead of just one.

After all three protrusions have been destroyed, the Hiveguard stops moving (though it can still turn in place) and produces a distinctive roar. Its rear armor shell opens to reveal its main abdomen, which allows its main health pool to be attacked. This phase is also when the Rock Burst attack is used. The abdomen's shell closes back up after a certain amount of time has passed or a certain amount of damage has been dealt, at which point the Hiveguard summons another group of Sentinels, thus repeating the cycle of three phases.

The Hiveguard targets one player at a time, switching targets at semi-regular intervals. A new target is picked randomly, but the choice is affected by distance from the dreadnought to potential targets and by how many other creatures are attacking them. There is no explicit "aggro" meter that players can directly affect.[1]

Health and Armor

Dreadnought Hiveguard

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png DD EDD
1 2 3 4 5 TE 1

TE 2

3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 1000 1500 2500 3500 3750 5625 6562.5 2500 3000 3500 3750 3750
Dwarfcount2.png 2000 2000 2750 3750 4000 6000 7000 2750 3250 3750 4000 4000
Dwarfcount3.png 3000 3500 4500 5000 6000 9000 10500 4500 4750 5500 6000 6000
Dwarfcount4.png 4000 5000 6000 8000 8500 12750 14875 6000 7000 8000 8000 8500

Glyphid Sentinel

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png DD EDD
1 2 3 4 5 TE 1

TE 2

3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 202.5 292.5 360 450 540 810 945 360 382.5 495 540 585
Dwarfcount2.png 247.5 337.5 405 450 540 810 945 405 427.5 495 540 585
Dwarfcount3.png 315 405 450 540 630 945 1102.5 450 495 585 630 675
Dwarfcount4.png 382.5 450 495 585 675 1012.5 1181.25 495 540 630 675 720

Protrusions

During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage.

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png DD EDD
1 2 3 4 5 TE 1

TE 2

3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 40 60 100 140 150 225 262.5 100 120 140 150 150
Dwarfcount2.png 80 80 110 150 160 240 280 110 130 150 160 160
Dwarfcount3.png 120 140 180 200 240 360 420 180 190 220 240 240
Dwarfcount4.png 160 200 240 320 340 510 595 240 280 320 320 340

Attacks

Dreadnought Hiveguard

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 12.5 17.5 30 50 70 105 140 30 37.5 57.5 70 75
Dwarfcount2.png 12.5 20 32.5 53.75 75 112.5 150 32.5 40 61.25 75 80
Dwarfcount3.png 12.5 22.5 35 57.5 80 120 160 35 42.5 65 80 85
Dwarfcount4.png 12.5 25 37.5 62.5 85 127.5 170 37.5 45 70 85 90
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 2 m
Minimum Area Damage: 50 %

Fire Mortar
AoE Projectile
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 84 112 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 90 120 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 96 128 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 102 136 30 36 56 68 72
Details
Damage Type Explosive + Fire
Dwarf for scale (1.5 m)

Radius: 2.5 m
Maximum Damage Radius: 1.5 m
Minimum Area Damage: 20 %

Rock Burst
Projectile
Damage Amount Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 5 7 12 20 28 42 56 12 15 23 28 30
Dwarfcount2.png 5 8 13 21.5 30 45 60 13 16 24.5 30 32
Dwarfcount3.png 5 9 14 23 32 48 64 14 17 26 32 34
Dwarfcount4.png 5 10 15 25 34 51 68 15 18 28 34 36
Details
Damage Type Kinetic
 
AoE Projectile
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 25 35 60 100 140 210 280 60 75 115 140 150
Dwarfcount2.png 25 40 65 107.5 150 225 300 65 80 122.5 150 160
Dwarfcount3.png 25 45 70 115 160 240 320 70 85 130 160 170
Dwarfcount4.png 25 50 75 125 170 255 340 75 90 140 170 180
Details
Damage Type Explosive
Dwarf for scale (1.5 m)

Radius: 1.2 m
Maximum Damage Radius: 0.5 m
Minimum Area Damage: 25 %

Glyphid Sentinel

Bite
AoE Melee Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 10 14 24 40 56 84 112 24 30 46 56 60
Dwarfcount2.png 10 16 26 43 60 90 120 26 32 49 60 64
Dwarfcount3.png 10 18 28 46 64 96 128 28 34 52 64 68
Dwarfcount4.png 10 20 30 50 68 102 136 30 36 56 68 72
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Stab
AoE Melee Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 63 84 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 67.5 90 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 72 96 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 76.5 102 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Slash
AoE Melee Attack
Area Damage Hazard Level
Normal Mission Icons Difficulty PlayerVulnerability.png DD EDD
1 2 3 4 5 PV 1 PV 2 3 3.5 4.5 5 5.5
Player Count Dwarfcount1.png 7.5 10.5 18 30 42 63 84 18 22.5 34.5 42 45
Dwarfcount2.png 7.5 12 19.5 32.25 45 67.5 90 19.5 24 36.75 45 48
Dwarfcount3.png 7.5 13.5 21 34.5 48 72 96 21 25.5 39 48 51
Dwarfcount4.png 7.5 15 22.5 37.5 51 76.5 102 22.5 27 42 51 54
Details
Damage Type Melee
Dwarf for scale (1.5 m)

Attack Radius: 1.5 m

Gallery

Trivia

References