Glyphid Dreadnought Hiveguard

“ | The Dreadnought Hiveguard is an interrupted progression in the Dreadnought metamorphosis. Currently R&D is not in agreement on what the final form would be like but everyone agrees that it is bad enough. Besides its own attacks, the Hiveguard is able to summon reinforcements to aid it in battle. Previously unknown to us, these new Glyphids have been dubbed the Sentinels and they are very mobile and aggressive. The Hiveguard is slower than the basic Dreadnought but it has even better survivability, exposing its vulnerable areas only occasionally and being completely immune to damage at all other times. Engage with extreme caution and plenty of ammunition. |
— Miner's Manual Description |
The Glyphid Dreadnought Hiveguard is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon, unless it was spawned by the previous cocoon. It will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types.
The Hiveguard has a very spiky appearance, with a unique feature of dual claws on each front leg. It is slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.
Similarly to its other Dreadnought counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that assist the Hiveguard in combat.
Combat
The Hiveguard itself has a few basic combat moves including Slash and Bite, along with some ranged attacks. Its Fire Mortar launches a damaging fireball toward its target in an arc, while the Rock Burst creates several explosive rocks that are launched radially outward. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Also like the other Dreadnoughts, the Hiveguard takes 2.67x damage when frozen unlike most other enemies taking 3x.
When it spawns, the Hiveguard soon roars and and summons several Glyphid Sentinels to attack the Dwarves. Sentinels are slightly faster than a Glyphid Grunt and are intermediate in size and health between a Grunt and a Glyphid Praetorian. Their melee attacks affect an AOE, and they are also able to dig through terrain. Sentinels spread a temporary pool of sticky goo when killed, which slows players caught in it.
Once all the Sentinels have been killed, the Hiveguard roars and exposes three glowing protrusions that can be attacked. During this phase, it also gains x1.4 movement speed, and its Fire Mortar Attack changes to shoot a rapid barrage of three projectiles instead of just one.
After all three protrusions have been destroyed, the Hiveguard stops moving (though it can still turn in place) and produces a distinctive roar. Its rear armor shell opens to reveal its main abdomen, which allows its main health pool to be attacked. This phase is also when the Rock Burst attack is used. The abdomen's shell closes back up after a certain amount of time has passed or a certain amount of damage has been dealt, at which point the Hiveguard summons another group of Sentinels, thus repeating the cycle of three phases.
The Hiveguard targets one player at a time, switching targets at semi-regular intervals. A new target is picked randomly, but the choice is affected by distance from the dreadnought to potential targets and by how many other creatures are attacking them. There is no explicit "aggro" meter that players can directly affect.[1]
Health and Armor
Dreadnought Hiveguard
Effective
Health Scaling |
Hazard Level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | TE 1
|
TE 2
|
3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
1000 | 1500 | 2500 | 3500 | 3750 | 5625 | 6562.5 | 2500 | 3000 | 3500 | 3750 | 3750 | ||
![]() |
2000 | 2000 | 2750 | 3750 | 4000 | 6000 | 7000 | 2750 | 3250 | 3750 | 4000 | 4000 | |||
![]() |
3000 | 3500 | 4500 | 5000 | 6000 | 9000 | 10500 | 4500 | 4750 | 5500 | 6000 | 6000 | |||
![]() |
4000 | 5000 | 6000 | 8000 | 8500 | 12750 | 14875 | 6000 | 7000 | 8000 | 8000 | 8500 |
Glyphid Sentinel
Effective
Health Scaling |
Hazard Level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | TE 1
|
TE 2
|
3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
202.5 | 292.5 | 360 | 450 | 540 | 810 | 945 | 360 | 382.5 | 495 | 540 | 585 | ||
![]() |
247.5 | 337.5 | 405 | 450 | 540 | 810 | 945 | 405 | 427.5 | 495 | 540 | 585 | |||
![]() |
315 | 405 | 450 | 540 | 630 | 945 | 1102.5 | 450 | 495 | 585 | 630 | 675 | |||
![]() |
382.5 | 450 | 495 | 585 | 675 | 1012.5 | 1181.25 | 495 | 540 | 630 | 675 | 720 |
Protrusions
During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage.
Effective
Health Scaling |
Hazard Level | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | TE 1
|
TE 2
|
3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
40 | 60 | 100 | 140 | 150 | 225 | 262.5 | 100 | 120 | 140 | 150 | 150 | ||
![]() |
80 | 80 | 110 | 150 | 160 | 240 | 280 | 110 | 130 | 150 | 160 | 160 | |||
![]() |
120 | 140 | 180 | 200 | 240 | 360 | 420 | 180 | 190 | 220 | 240 | 240 | |||
![]() |
160 | 200 | 240 | 320 | 340 | 510 | 595 | 240 | 280 | 320 | 320 | 340 |
Attacks
Dreadnought Hiveguard
AoE Melee Attack | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
12.5 | 17.5 | 30 | 50 | 70 | 105 | 140 | 30 | 37.5 | 57.5 | 70 | 75 | ||
![]() |
12.5 | 20 | 32.5 | 53.75 | 75 | 112.5 | 150 | 32.5 | 40 | 61.25 | 75 | 80 | |||
![]() |
12.5 | 22.5 | 35 | 57.5 | 80 | 120 | 160 | 35 | 42.5 | 65 | 80 | 85 | |||
![]() |
12.5 | 25 | 37.5 | 62.5 | 85 | 127.5 | 170 | 37.5 | 45 | 70 | 85 | 90 | |||
Details | |||||||||||||||
Damage Type | Melee | ![]() Radius: 2.5 m |
AoE Projectile | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
10 | 14 | 24 | 40 | 56 | 84 | 112 | 24 | 30 | 46 | 56 | 60 | ||
![]() |
10 | 16 | 26 | 43 | 60 | 90 | 120 | 26 | 32 | 49 | 60 | 64 | |||
![]() |
10 | 18 | 28 | 46 | 64 | 96 | 128 | 28 | 34 | 52 | 64 | 68 | |||
![]() |
10 | 20 | 30 | 50 | 68 | 102 | 136 | 30 | 36 | 56 | 68 | 72 | |||
Details | |||||||||||||||
Damage Type | Explosive + Fire | ![]() Radius: 2.5 m |
Projectile | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage Amount | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
5 | 7 | 12 | 20 | 28 | 42 | 56 | 12 | 15 | 23 | 28 | 30 | ||
![]() |
5 | 8 | 13 | 21.5 | 30 | 45 | 60 | 13 | 16 | 24.5 | 30 | 32 | |||
![]() |
5 | 9 | 14 | 23 | 32 | 48 | 64 | 14 | 17 | 26 | 32 | 34 | |||
![]() |
5 | 10 | 15 | 25 | 34 | 51 | 68 | 15 | 18 | 28 | 34 | 36 | |||
Details | |||||||||||||||
Damage Type | Kinetic | ||||||||||||||
AoE Projectile | |||||||||||||||
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
25 | 35 | 60 | 100 | 140 | 210 | 280 | 60 | 75 | 115 | 140 | 150 | ||
![]() |
25 | 40 | 65 | 107.5 | 150 | 225 | 300 | 65 | 80 | 122.5 | 150 | 160 | |||
![]() |
25 | 45 | 70 | 115 | 160 | 240 | 320 | 70 | 85 | 130 | 160 | 170 | |||
![]() |
25 | 50 | 75 | 125 | 170 | 255 | 340 | 75 | 90 | 140 | 170 | 180 | |||
Details | |||||||||||||||
Damage Type | Explosive | ![]() Radius: 1.2 m |
Glyphid Sentinel
AoE Melee Attack | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
10 | 14 | 24 | 40 | 56 | 84 | 112 | 24 | 30 | 46 | 56 | 60 | ||
![]() |
10 | 16 | 26 | 43 | 60 | 90 | 120 | 26 | 32 | 49 | 60 | 64 | |||
![]() |
10 | 18 | 28 | 46 | 64 | 96 | 128 | 28 | 34 | 52 | 64 | 68 | |||
![]() |
10 | 20 | 30 | 50 | 68 | 102 | 136 | 30 | 36 | 56 | 68 | 72 | |||
Details | |||||||||||||||
Damage Type | Melee | ![]() Attack Radius: 1.5 m |
AoE Melee Attack | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
7.5 | 10.5 | 18 | 30 | 42 | 63 | 84 | 18 | 22.5 | 34.5 | 42 | 45 | ||
![]() |
7.5 | 12 | 19.5 | 32.25 | 45 | 67.5 | 90 | 19.5 | 24 | 36.75 | 45 | 48 | |||
![]() |
7.5 | 13.5 | 21 | 34.5 | 48 | 72 | 96 | 21 | 25.5 | 39 | 48 | 51 | |||
![]() |
7.5 | 15 | 22.5 | 37.5 | 51 | 76.5 | 102 | 22.5 | 27 | 42 | 51 | 54 | |||
Details | |||||||||||||||
Damage Type | Melee | ![]() Attack Radius: 1.5 m |
AoE Melee Attack | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area Damage | Hazard Level | ||||||||||||||
Normal Mission | ![]() |
DD | EDD | ||||||||||||
1 | 2 | 3 | 4 | 5 | PV 1 | PV 2 | 3 | 3.5 | 4.5 | 5 | 5.5 | ||||
Player Count | ![]() |
7.5 | 10.5 | 18 | 30 | 42 | 63 | 84 | 18 | 22.5 | 34.5 | 42 | 45 | ||
![]() |
7.5 | 12 | 19.5 | 32.25 | 45 | 67.5 | 90 | 19.5 | 24 | 36.75 | 45 | 48 | |||
![]() |
7.5 | 13.5 | 21 | 34.5 | 48 | 72 | 96 | 21 | 25.5 | 39 | 48 | 51 | |||
![]() |
7.5 | 15 | 22.5 | 37.5 | 51 | 76.5 | 102 | 22.5 | 27 | 42 | 51 | 54 | |||
Details | |||||||||||||||
Damage Type | Melee | ![]() Attack Radius: 1.5 m |
Gallery
Trivia
- This creature was added to the game in Update 33: New Frontiers.
References
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