DRAK-25 Plasma Carbine

From Deep Rock Galactic Wiki
(Redirected from DRAK-25 Plasma Carabine)
Jump to navigation Jump to search

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.


Icons Campaign.png Unlocked through an assignment
Requires Scout Level 18
Purchased for:
Credit.png 8200 Credits
Croppa 100 Croppa
Jadiz 40 Jadiz
Bismor 60 Bismor

The DRAK-25 is among the newest additions to the DRG arsenal and is a bit of a technological marvel. Capable of laying down a blistering hail of superheated plasma without hardly ever blowing up in your hands, AND comparatively cheap to manufacture, Management were quick to approve and sign off on this design.
— Item Description

The DRAK-25 Plasma Carbine is an unlockable primary weapon for the Scout. It is a somewhat retro futuristic carbine with the stock being incorporated into the handle and attached to the magazine. The barrel and muzzle both feature distinctly different colors compared to the rest of the gun and are much more circular than the rest of the weapon.

The Plasma Carbine, similar to Gunner's "Lead Storm" Powered Minigun and Driller's Experimental Plasma Charger, feeds from a single ammo pool and has an overheating mechanic. In addition, the plasma fired by the weapon is considered a projectile, meaning that it must physically travel through the world before hitting a target.

When firing the Plasma Carbine, each shot will produce heat which is measured on the weapon's digital display. After firing for an extended period of time and completely filling the heat meter, the Plasma Carbine will jam, rendering the weapon inoperable for the overheat duration.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

DRAK-25 Plasma Carbine Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade FireRate.png
High-Volume Plasma Field
+4 Rate of Fire "We overclocked your gun. It fires faster. Don't Ask. Just Enjoy. Also probably don't tell Management, please."
Credit.png 1200 Credits
Magnite 25 Magnite
Icon Upgrade TemperatureCoolDown.png
Heat Shield
-25% Heat per Shot "Less heat generated per shot."
Credit.png 1200 Credits
Croppa 25 Croppa
Icon Upgrade ProjectileSpeed.png
Stronger Particle Accelerator
x2 Projectile Velocity "Launches the plasma projectiles at a higher velocity."
Credit.png 1200 Credits
Umanite 25 Umanite
Tier 2
Level 4
Icon Upgrade Ammo.png
Larger Battery
+200 Battery Capacity "The good thing about clips, magazines, ammo drums, fuel tanks... you can always get bigger variants."
Credit.png 2000 Credits
Bismor 15 Bismor
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+2 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit.png 2000 Credits
Enor Pearl 15 Enor Pearl
Tier 3
Level 8
Icon Upgrade Aim.png
Custom Coil Alignment
-70% Shot Spread "Hand-aligned coils with a custom two phase acceleration profile improves accuracy and reduces spread."
Credit.png 2800 Credits
Croppa 50 Croppa
Bismor 35 Bismor
Icon Upgrade TemperatureCoolDown.png
Gen 2 Cooling System
+50% Cooling Rate, -0.1 Cooling Delay "The new and improved passive cooling system sheds heat faster when not firing."
Credit.png 2800 Credits
Jadiz 35 Jadiz
Magnite 50 Magnite
Icon Upgrade MovementSpeed.png
Hot Feet
+Speed Boost During Overheat "The burning hot gases motivate you to move faster while the weapon is overheated."
Credit.png 2800 Credits
Magnite 50 Magnite
Enor Pearl 35 Enor Pearl
Tier 4
Level 12
Icon Upgrade Electricity.png
Overcharged PCF
+20 Chance to Electrocute on Hit "The projectiles carry excess charge distributed across the containment field giving a small chance to electrocute the target on impact."
Credit.png 4800 Credits
Umanite 72 Umanite
Enor Pearl 50 Enor Pearl
Bismor 48 Bismor
Icon Upgrade Explosion.png
Plasma Splash
-5 Direct Damage, +5 Splash Damage Area "A simple modification to the containment field causes it to rupture outward on impact damaging all things in a small radius even through heavy armor."
Credit.png 4800 Credits
Croppa 48 Croppa
Magnite 72 Magnite
Bismor 50 Bismor
Icon Upgrade ArmorBreaking.png
Destructive Resonance AMP
+200% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?"
Credit.png 4800 Credits
Croppa 72 Croppa
Jadiz 48 Jadiz
Enor Pearl 50 Enor Pearl
Tier 5
Level 16
Icon Upgrade Heat.png
Manual Heat Dump
+Manual Heat Dump "Pressing the reload button will force the DRAK-25 into overheat mode letting you quickly cool the weapon."
Credit.png 5600 Credits
Croppa 64 Croppa
Magnite 64 Magnite
Enor Pearl 140 Enor Pearl
Icon Upgrade Special.png
Thermal Feedback Loop
+Faster RoF When Hot "Pumping excess heat back into the system results in a faster rate of fire when the weapon passes 50% heat."
Credit.png 5600 Credits
Jadiz 64 Jadiz
Umanite 140 Umanite
Enor Pearl 70 Enor Pearl

Overclocks

Overclock calculations happen after modifiers.

Drak.png DRAK-25 Plasma Carbine [Expand/Collapse]
Overclock Effect In Game Description Price
Aggressive Venting
Frame Overclock Clean.png
Icon Upgrade Special.png

Pos.svg Burn AoE on overheat
Pos.svg x0.8 Overheat Duration

"Directional vents burn everything around you and send enemies running when the weapon overheats. They also reduce the overheat recovery time."
Credit.png 8000 Credits
Croppa 95 Croppa
Enor Pearl 80 Enor Pearl
Bismor 130 Bismor
Thermal Liquid Coolant
Frame Overclock Clean.png
Icon Upgrade TemperatureCoolDown.png

Pos.svg x1.25 Cooling Rate
Pos.svg x0.85 Heat per Shot

"With a liquid coolant fitted to the weapons thermal system it transfers heat more efficiently, accelerating its cooling rate and reducing heat per shot."
Credit.png 8100 Credits
Umanite 130 Umanite
Enor Pearl 105 Enor Pearl
Bismor 75 Bismor
Impact Deflection
Frame Overclock Balanced.png
Icon Upgrade Ricoshet.png

Pos.svg Projectiles will bounce 1 time, either off of terrain or enemies
Neg.svg -2 Rate of Fire

"Tinkering with the particle density makes your projectiles react on impact with armor and surfaces, making them bounce up to 2 times! However the rate of fire needs to be reduced to keep the gun from exploding in your hands."
Credit.png 7950 Credits
Croppa 60 Croppa
Jadiz 140 Jadiz
Umanite 105 Umanite
Rewiring Mod
Frame Overclock Balanced.png
Icon Upgrade Ammo.png

Pos.svg Regenerate Ammo while Overheated
Neg.svg x1.3 Overheat Duration
Neg.svg x0.7 Battery Capacity

"By rewiring the thermal systems into a secondary cell and connecting it to the primary battery, your weapon can convert the energy from overheating into ammo. However this reduces the maximum capacity of the primary battery significantly."
Credit.png 8200 Credits
Croppa 65 Croppa
Jadiz 110 Jadiz
Bismor 130 Bismor
Overtuned Particle Accelerator
Frame Overclock Unstable.png
Icon Upgrade DamageGeneral.png

Pos.svg +8 Direct Damage
Neg.svg x0.8 Battery Capacity
Neg.svg x1.5 Heat per Shot
Neg.svg Increased Base Spread

"The particle accelerator has been tuned way over safety standards to push the damage output to the limit! The modifications comes with a price to overall stability of the weapon and increased heat generation."
Credit.png 7200 Credits
Jadiz 65 Jadiz
Magnite 120 Magnite
Bismor 100 Bismor
Shield Battery Booster
Frame Overclock Unstable.png
Icon Upgrade Resistance.png

Pos.svg Increased Damage and Projectile Speed while shield is full
Pos.svg +1 Rate of Fire
Pos.svg +100 Battery Capacity
Pos.svg -5 Shield Regeneration Delay
Neg.svg x0.5 Cooling Rate
Neg.svg x1.5 Heat per Shot
Neg.svg Overheating Disables shield

"Plugging your shield directly into the weapon battery boosts the plasma feed and density significantly while at full shield and improves total ammo and rate of fire at all times. However the extra energy generates more heat and overheating the weapon will short circuit your shield."
Credit.png 8850 Credits
Jadiz 120 Jadiz
Magnite 105 Magnite
Bismor 65 Bismor
Thermal Exhaust Feedback
Frame Overclock Unstable.png
Icon Upgrade Heat.png

Pos.svg Up to +12 Fire Damage/Heat per Shot when over 50% Heat
Neg.svg +0.8s Overheat Duration
Neg.svg x1.2 Heat per Shot

"Feeding the thermal exhaust back into the system transfers the heat generated after a 50% threshold to the plasma, making it increasingly hot. The modifications means more heat generated and it takes longer to get rid of during overheat."
Credit.png 7500 Credits
Jadiz 100 Jadiz
Umanite 75 Umanite
Bismor 140 Bismor


Stats Breakdown

Understanding the Weapon

  • Base direct damage type is a composite of:
    • 1st 50% Disintegrate,
    • 2nd 50% Kinetic.
  • Battery Capacity is the weapon's total ammo capacity.
  • Overheat Duration is the amount of time in seconds that the weapon becomes inoperable when the heat meter is completely filled.
  • Cooldown Delay is how long you need to wait in seconds before the weapon's heat meter begins to cool down.
    • Heat Generated per Shot: 0.045
    • Maximum Heat Capacity: 2
    • Heat Lost Per Second: 1.1
    • Delay Before Cooling: 0.3 seconds
  • The heat-percentage bar on the gun is non-linear. It takes 18 shots to reach "50% heat", and 45 to reach 100%.
    • These values change based on mods and overclocks, from up to 69 shots at most to overheat, to as few as 29 based on build.

Unique Modifications

Hot Feet

Icon Upgrade MovementSpeed.png

Hot Feet provides a speed boost during overheat. The speed boost lasts for the entire overheat duration, plus an additional ~2s. Thus, the longer the overheat duration, the longer the speed boost.


Overcharged PCF

Icon Upgrade Electricity.png

Overcharged PCF adds a chance to electrocute target on hit, causing damage over time and slowing.


  • Actually has a 15% chance, not 20%
  • Duration: 6 seconds
  • Damage: 22.5 electric per second, 135 total
  • Slow: 80%

Plasma Splash

Icon Upgrade Explosion.png

Plasma Splash reduces direct damage and adds area splash damage. Area Damage scaling applies only to the damage part of type Fire, since it's the base area damage type, while the Disintegrate part is a result of 50% conversion from it.


Manual Heat Dump

Icon Upgrade Heat.png

Manual Heat Dump, when activated, provides a significant reduction in the base overheat duration along with a second overheat reduction scaler based on the current Weapon Heat percentage. Thus, its much faster to dump the heat by manually overheating at <99% heat, rather than automatically at 100% (35% less overheat time), also bypasses the "Cooldown delay".

Manual Overheat Duration: (Overheat Time * 0.65) * (Current Weapon Heat / Maximum Weapon Heat)

Thermal Feedback Loop

Icon Upgrade Special.png

Thermal Feedback Loop Gives +5 rate of fire above 50% heat, up to a total RoF of 20


Unique Overclocks

Aggressive Venting

Frame Overclock Clean.png
Icon Upgrade Special.png

Aggressive Venting is a clean overclock. Upon overheating, deals up to 6 Fire+Heat damage, 60 heat, and 500 fear within a 5 meter radius. These values all scale with %heat at overheat, so at 50% heat, all of them will be halved.

Fire AoE:

  • Damage: 6 Fire + Heat
  • Damage Radius: 5m
  • Max Damage Radius: 5m
  • Minimum Damage: 100%

Heat AoE:

  • Damage 60 Heat
  • Damage Radius: 5m
  • Max Damage Radius: 1.5m
  • Minimum Damage: 25%
  • Fear Factor: 500%

Additionally, this overclock reduces the base overheat time by 0.5 seconds. As a result overheating at 50% heat with Manual Heat Dump will give an approximately 0.65 second overheat duration.

Impact Deflection

Frame Overclock Balanced.png
Icon Upgrade Ricoshet.png

Impact Deflection is a balanced overclock. The bounce angle depends on the surface angle, like the reflection of a beam of light.

If the "Plasma Splash" mod is equipped, the projectile deals splash damage when bouncing off terrain; making it possible to deal x2 splash if you shoot the floor in front of enemies (splashing on contact with floor, then bouncing into the enemy, dealing direct + splash damage again).

Rewiring Mod

Frame Overclock Balanced.png
Icon Upgrade Ammo.png

Rewiring Mod is a balanced overclock. Rewiring Mod will refill 31.44 shots given a full overheat of 45 shots, 69.86% of ammunition used. This means a full 45-shot overheat will only consume 13.56 shots.

Using "Manual Heat Dump" to overheat early mod will refill around 47-70% of ammunition used. A minimum of 18 shots are needed to reach "50% heat" to manually overheat, and consumes ~9.5 shots (only refilling 47.2% of the 18 used).

Shield Battery Booster

Frame Overclock Unstable.png
Icon Upgrade Resistance.png

Shield Battery Booster is an unstable overclock that grants +5.5 direct damage, and x2 projectile speed while at full shield.

At all times, the player's shield will recharge 5 seconds sooner after taking damage, meaning that the player's base Shield Regeneration Delay is effectively 2 seconds. The Improved Generator mod will reduce the recharge delay to just 1 second, and with Boosted Converter the player's shield will regenerate 4 seconds after taking damage (although much more rapidly).

When the weapon overheats the player's shield will be set to zero, and cannot recharge above zero capacity until the overheat duration is over. Overheating does not trigger the shield's recharge delay, so if the player takes no damage while overheated then the shield will begin to recharge immediately. If the player takes damage by any other means while overheated or just before overheating, their shields will begin to charge after both the overheat duration and recharge delay are finished. For example, should a player with a shield modded with Boosted Converter (4 second delay) take damage and overheat their weapon one second later (2.5 second overheat duration), then shield will begin to recharge 1.5 seconds after the overheat ends (4 seconds from the time of taking damage).

Does not function in missions with the Shield Disruption modifier.

Thermal Exhaust Feedback

Frame Overclock Unstable.png
Icon Upgrade Heat.png

Thermal Exhaust Feedback is an unstable overclock. Adds 3 fire and 3 heat damage for every 10% heat over 50%, up to a total of +12 fire and +12 heat damage.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (13) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins

Full gallery of skins can be seen at Weapon Skins.


Gallery

Trivia