Stun
Effects:
Stunned creatures are unable to act or move. Certain creatures with channeled attacks, such as Praetorian acid spit, will be interrupted by stuns. Dwarves are normally immune to stun outside of some Creature attacks. In these cases, "Stunned" dwarves can still move and act but their speed is reduced by 50% for 1.5s.
Sources:
There are many sources of Stun available to Dwarves, they are listed below in order of % chance, then Duration.
Source | Chance (%) | Duration (s) | Note |
---|---|---|---|
Satchel Charge | 100 | 5 | T4B upgrade only |
BRT7 | 100 | 4 | T5A upgrade only & all 3 shots must hit |
Trapacactus | 100 | 4 | |
Breach Cutter | 100 | 3 | T4B upgrade only |
Cryo Cannon | 100 | 3 | Spear hit from "Ice Spear" OC only |
Deepcore PGL | 100 | 3 | T4C Upgrade only |
M1000 Classic | 100 | 3 | T5A upgrade only & must be a focus shot hit |
Impact Axe | 100 | 1.5 | |
Subata 120 | 50 | 6 | "Tranquilizer Rounds" OC only |
Bulldog Heavy Revolver | 50 | 1.5 | |
Cluster Grenade | 50 | 1.5 | |
Pickaxe Power Attack | 50 | 1.5 | Power Attack only |
See You in Hell | 33 | 15 | Shockwave hit only |
Jury Rigged Boomstick | 30 | 2.5 | Per Pellet, T3A upgrade increases chance to 50% and duration to 6s |
Hurricane Guided Rocket System | 25 | 3 | T5B upgrade only |
Reinforced Power Drills | 25 | 1 | |
Leadstorm Powered Minigun | 20 | 1 | T3B upgrade increases chance to 40% and duration to 3s, "Lead Storm" OC removes stun |
LMG Gun Platform | 20 | 1.5 | T3B upgrade only, or 100% chance if "Turret Whip" shot (Warthog T5A upgrade) |
Warthog Auto 210 | 10 | 3 | Per Pellet, Weakpoint hits only (unless "Stunner" OC), "Mini Shells" OC removes stun |
Deepcore GK2 | 10 | 1.5 | Weakpoint hits only, T4C upgrade increases % chance to 40% |
Stun Resistance:
Some creatures have a "resistance" to stun. This means while they can still be stunned with the same % chance, the stun duration will be reduced. This stun resistance applies to all variants within a category unless specified.
Creature Category | Modifier | Stun Duration (s) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Normal | 1.0 | 15 | 6 | 5 | 4 | 3 | 2.5 | 2 | 1.5 | 1 |
Praetorian, Spawners (from Dread only) | 0.8 | 12 | 4.8 | 4 | 3.2 | 2.4 | 2 | 1.6 | 1.2 | 0.8 |
Mactera Spawn | 0.7 | 10.5 | 4.2 | 3.5 | 2.8 | 2.1 | 1.75 | 1.4 | 1.05 | 0.7 |
Bomber | 0.5 | 7.5 | 3 | 2.5 | 2 | 1.5 | 1.25 | 1 | 0.75 | 0.5 |
Hoarder | 0.05 | 0.75 | 0.3 | 0.25 | 0.2 | 0.15 | 0.125 | 0.1 | 0.075 | 0.050 |
Immune | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Stun Cooldown:
Some creatures have a cooldown (StaggerImmunityWindow in the gamefiles). This is a delay between possible stun triggers, which prevents them being stun-locked until death.
Creature Type | Immunity Window (s) |
---|---|
Naedocyte Breeder | 10 |
Glyphid Grunt Guard | 2 |
Praetorian | 2 |
Ebonite Praetorian | 0 |
Spawner (from Dreadnaught) | 2 |
Immunity:
Some creatures cannot be stunned, a large portion of neutral and stationary enemies cannot be stunned. Below is a list of Mobile Hostile Creatures Immune to Stun. If a base type of creature is immune, then all variants are also immune (i.e. Bulk Detonator & Crassus Detonator):
- Ebonite Variants (all)
- Flying Rocks
- Glyphid Bulk Detonator
- Glyphid Crassus Detonator
- Glyphid Dreadnought
- Glyphid Oppressor
- Mactera Grabber
- Naedocyte Breeder
- Nayaka Trawler
- Q'ronar Youngling
- Q'ronar Shellback
- Xynarch Charge-Sucker
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