Zipline Launcher
“ | Fully portable and constructed from lightweight components, this handy gadget will fire a steel-reinforced tether across any chasm you might happen upon in the depths. |
— Item Description |
The Zipline Launcher is the Traversal Tool used by Gunner. It creates long-ranged ziplines which are designed to facilitate travel through the caves. The weapon features two barrels which fire the Zipline mount and cable from the bottom and front respectively.
Description
To fire a zipline, the user must be standing on solid ground and aim the reticle at terrain within the length and angle limitations. The zipline will then shoot out quickly, connecting the impact point with an elevated mount placed at the user's end. Ziplines are invincible – they will not be targeted by enemies nor will they break when the terrain at either end is destroyed.
Once deployed, a zipline can be used without limit by any player by pressing [USE] ("E" by default) while near the line. This causes the rider to grab the zipline and gradually accelerate along it, up to the zipline's base travel speed. Holding [USE] will automatically grab a zipline when it comes into reach, eliminating the need to spam [USE] or to wait for the pop-up. Additionally, ziplines can be grabbed to avoid Fall Damage or escape a Mactera Grabber.
While riding a zipline, pressing [USE] causes the player to reverse their travel direction without affecting the direction they are looking.
The base travel speed on a zipline is 1.75m/s. While moving downhill on a zipline angled by at least 5°, an additional speed boost is obtained by holding [FORWARD] ("W" by default) for at least 0.25s. This additional downhill boost adds (1.1 + 0.3 * zipline angle)m/s movement speed, up to a total resulting speed of 12.45m/s at the max un-upgraded angle of 32°, and 14.25m/s at the max upgraded angle of 38°. Travel speed on a zipline is unaffected by movement-slowing effects such as Sticky Goo, earthquakes in the Magma Core, firing heavy weapons, or carrying heavy objects such as Gemstones (Aquarq, Compressed Gold, Jadiz etc.), Mini-M.U.L.E. Legs or Cargo Crate Batteries.
If a Dwarf takes more than 15 damage while riding a zipline, they will get knocked off the cable and fall. Macteras and other ranged enemies are more likely to target players on ziplines. Freezing while riding a zipline (for example, from a blizzard) will force the Dwarf to disconnect from it, but no fall damage will occur. Alternatively, players can leave the zipline at any time by jumping.
Modifications
There are three tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Gunner Upgrades | ||||
---|---|---|---|---|
Mod | Effect | In Game Description | Price | |
Tier 1 | ![]() Expanded Ammo Bags |
+1 Max Ammo | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | |
![]() Upgraded Connection Joint |
+6° Max Angle | "Increases the operational angle of the zipline" | ||
![]() Reinforced Anchor |
+10m Max Range | "Zipline can span a greater distance" | ||
Tier 2![]() |
![]() Reinforced Cable |
+10m Max Range | "Zipline can span a greater distance" | |
Tier 3![]() |
![]() Disconnection Protection |
+25% Fall Damage Resistance | "Take less damage if you fall off the zipline" | |
![]() Increased Motor Traction |
+75 Movement Speed | "Improved acceleration and speed when riding Ziplines." |
Unique Modifications
Disconnection Protection
Disconnection Protection grants an extra 25% of Fall Damage Resistance to any team member that disconnects from a Zipline. Although it was probably intended to be a temporary buff (perhaps only for 3 seconds, or until fall damage is taken?), it's currently bugged out and becomes a semi-permanent buff for the rest of the mission. Being downed is the only way to remove this status effect, but once you're revived just attach & detach from a Zipline and you'll have the 25% Fall Damage Resistance again.
Gallery
Trivia
- Because the Status Effect provided by Disconnection Protection is bugged out to be semi-permanent (instead of temporary), Gunners can provide their whole team with a 25% Fall Damage Resistance buff for an entire mission with just one Zipline (provided that no one gets downed).
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