"Lead Storm" Powered Minigun
“ | What's more effective than bullets? A whole LOT of bullets. With a fire rate of more than 3 500 rounds per minute, the Minigun remains a mainstay of any heavy engagement. |
— Item Description |
The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. It's a huge, triple-barreled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat.
The gun does not utilize a reloading system and instead draws from one pool of reserve ammo, being fed from a large drum underneath the weapon. It has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires. The bullets also have a chance to stun the enemies.
Firing for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. The gun's temperature can be measured by the gauge on the top. If it fills up all the way, the mechanism will jam and remain unusable for the overheat duration.
Pressing the reload key will cause the gunner to spin the barrels with his hand. He will watch them spin freely for a moment before returning the gun to its ready position. This does not cool the gun down faster.
NOTE: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.
Use the values with tooltips for damage calculation; values in brackets are for in-game reference.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
"Lead Storm" Powered Minigun [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
A Little More Oomph!
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+1 Damage |
"Get the most out of each shot without compromising any of the gun's systems." | ||
Thinned Drum Walls
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+300 Max Ammo |
"Stuff more bullets into the ammo drum by thinning the material in non-critical areas." | ||
Burning Hell
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+Burning Hell |
"Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly." | ||
Compact Feed Mechanism
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+800 Max Ammo |
"More space left for ammo at the cost of a reduced rate of fire." | ||
Exhaust Vectoring
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+2 Damage |
"Increases damage at a cost to accuracy." | ||
Rotary Overdrive
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+12 QUIK-CHILL Coolant Charges |
"Overtunes the electric drive pushing the fire rate to its limit! But the resulting increase in heat buildup requires a mechanism allowing injections of Quik-Chill coolant fluid by pushing reload. This coolant reduces heat buildup and can take the weapon out of an overheated state. Only a limited amount of coolant can be carried, and must be replenished via resupplies." | ||
Bullet Hell
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+75% ricochet chance on bullets |
"Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall." | ||
Lead Storm
|
+4 Damage |
"Pushing things to the limit this overclock greatly increases damage output at the cost of consistently stunning targets and the kickback makes it almost impossible to move." |
Stats Breakdown
Understanding the Weapon
The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.
The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.
While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model is non-linear and does not correspond to the internal linear heat gain.
'Reloading' the Minigun does not serve any function. Specifically, it does not improve cooling.
Unique Modifications
Unique Modifications | ||
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Aggressive Venting |
Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats. |
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Unique Overclocks
Unique Overclocks | ||
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Burning Hell |
Burning Hell is a Balanced Overclock. It adds an Area of Effect damage zone that extends about 5m in front of the Minigun's muzzle. |
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Bullet Hell |
Bullet Hell is an Unstable Overclock |
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (14) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.
- The minigun fires depleted uranium according to one of the Gunner's class selected voice lines. This material is extremely dense, twice that of lead, and as such it makes optimal munitions.
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