Jury-Rigged Boomstick
“ | You take a shotgun and cut it in half. You're left with a light handcannon that handles like a large pistol and has the stopping power of an 18-wheeler loaded with watermelons. A true classic. |
— Item Description |
The Jury-Rigged Boomstick is the Scout's default secondary weapon. It is a double-barrel shotgun which has had its barrels sawed in half, resulting in a stubby profile. The metallic barrels end at exactly the same spot as the wooden handgrip, and the lack of stock results in pronounced recoil.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Jury-Rigged Boomstick [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Compact Shells
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+6 Max Ammo |
"You can carry a few more of these compact shells in your pockets and they are a bit faster to reload with." | ||
Special Powder
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+Shotgun Jump |
"Less like gunpowder and more like rocketfuel, this mixture gives a hell of a kick that you can use to get places." | ||
Stuffed Shells
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+1 Damage |
"With a bit of patience and some luck you can get one more pellet and a few more grains of powder into each shell without affecting the gun's performance or losing an eye in the process." | ||
Shaped Shells
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-50% Base Spread |
"Specially shaped shells result in a much tighter shot, but you can't carry quite as many of them." | ||
Jumbo Shells
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+8 Damage |
"These large shells pack a lot more charge for a big increase in damage but they also take up more space so total ammo is limited." | ||
Double Barrel
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x5.5 Front AoE Shock Wave Damage |
"Unload both barrels at once, no regrets. As an added bonus the simultaneous firing of both shells has an amplifying effect on the blast wave." |
Stats Breakdown
Shockwave: When firing the weapon there is a pill shaped area of effect placed 2.5m in front of the gun. This AoE ignores armor, deals no armor damage, and has no damage falloff.
- Length: 1.5m
- Radius: 1.5m
Unique Modifications
Unique Modifications | ||
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White Phosphorous Shells |
Causes each shell that is fired out of the Boomstick to have part of its damage be converted to Fire + Heat damage. The Front AoE shock wave Damage is not included in the conversion. |
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Fear The Boomstick |
inflicts Fear to all enemies within a 5m radius around the Player with every pull of the trigger. |
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Unique Overclocks
Unique Overclocks | |
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Special Powder |
Whenever the weapon is fired and the player is not on the ground, they will gain 13 m/s of velocity directed away from where they are looking. A well-timed shot can push the player up to ~16 meters in the air. If both shots are unloaded in quick succession with the Double Trigger upgrade, the amount of distance covered goes up to a maximum of ~47 meters. Because the effect simply adds velocity to the player and does not remove existing velocity, the player's previous speed and direction will affect their path. |
Shaped Shells |
The Base Spread is changed from 35 wide to 5 wide (85.7% lower), and from 10 high to 5 high (50% lower). |
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (13) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- In real life, sawing a shotgun's barrel does not increase its damage potential. It reduces the weight and length of the weapon making it easier to carry, but it affects the range by reducing muzzle velocity
- The Special Powder's effect is similar to Team Fortress 2's Force-a-Nature knockback jump, which is also used by the game's Scout class.
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