Performance Pass
The Performance Pass was introduced with the Season 01: Rival Incursion update, and contains various cosmetics, resources, and credits that players can unlock through playing. The duration of a season is approximately six months, with the seasons directly following each other without any downtime.
The Performance Pass consists of three major elements: the progression track, the daily challenges and the cosmetic tree. Completing missions and challenges earns players Performance Points and advances them along the track. Some daily challenges and certain track milestones award Scrip, a currency that can be used to unlock items in the cosmetic tree.
Any performance pass can be selected via the season terminal, allowing players to gain what they missed from previous seasons.
Performance Points
Players start at rank 1 and can advance as far as they like, receiving either cosmetic items or currency (such as crafting minerals) at each new rank, although the progression track offers only credits past Rank 100.
Each rank requires 5000 Performance Points (PP). Performance Points can be gained in the four following ways.
Earning Mission XP
Playing any mission will award Performance Points by a share of the total mission experience gained.
A successful Deep Dive always awards 1537 , while an Elite Deep Dive awards 1731 .
Here are approximate numbers of total mission experience required for certain numbers of Performance Points.
The formula is using diminishing returns, therefore, Double XP anomaly does not equal double the points.
Some Seasonal Events will spawn a special item on missions that, if deposited, doubles the Performance Points of that mission.
Total mission XP | Performance Points | Graphic Curve |
---|---|---|
615 | 200 | |
1 310 | 400 | |
2 210 | 600 | |
3 560 | 800 | |
6 000 | 1 000 | |
9 300 | 1 200 | |
13 000 | 1 400 | |
17 000 | 1 600 | |
22 000 | 1 800 | |
28 400 | 2 000 | |
53 000 | 2 300 |
Numbers written in bold are the goalposts explicitly set in the game code; everything else is interpolated with Unreal Engine algorithms. Graphic data collected by the community.
Collecting Core Stones
Core Stones can be acquired during any normal mission with a Core Stone event. Completing the event rewards with 1 Core Stone. Each deposited Core Stone awards 1250 upon mission completion.
As a way to boost early progression, each collected Core Stone also award 1 , for a maximum of 15. It can be claimed at the Season Terminal on the Space Rig.
Completing Season Assignment
Completing the Drilling Deeper seasonal assignments will reward a total of 25,000 .
Both parts consist of 5 missions rewarding a total of 12,500 in addition to credits and crafting materials.
- Part I: The Drillevator
- Part II: Expanding the Business
Completing Season Challenges
Season Challenges can be any of the following:
Players can make progress on and complete several challenges at once, provided the conditions are met. However, challenges are refreshed at a rate of only one every 21 hours with three maximum active.
A single challenge can be re-rolled once per day by hovering the cursor over its description box and selecting the button in the bottom-right corner. Any progress on the challenge being re-rolled will be lost.
Cosmetic Tree & Scrip
Scrip can be used to purchase items on the cosmetic tree. In Season 5 it can be gained from the following sources:
- certain ranks of the Performance Pass, to a total of 60
- the first 15 Double Warnings challenges
- the first 15 Core Stones (1 per 1 Core Stone)
The Cosmetic Tree is a big tree-like connected grid of various cosmetics, paintjobs, and weapon frameworks. Some items have connection nodes between them that will grant 50 of a single pre-determined crafting resource.
The path of unlocked items is marked in yellow liners/borders, while items that can be unlocked with the next Scrip have a shining outline. Inaccessible items are greyed out.
Each node (including the connection points) requires 1 to unlock. The entirety of the Season 5 cosmetic tree requires 90 , which is exactly how much Scrip can be earned during the season.
Weapon Maintenance
Weapon maintenance is a mechanic designed to encourage players to switch around their weapon builds and play with different weapon combinations.
When a player receives Experience for completing a mission, both the primary and the secondary weapon that were equipped receive an equal amount of maintenance. After enough XP is accumulated, a new paintjob is unlocked for that specific weapon; any left-over XP is counted towards the next paintjob. Weapon maintenance is a cosmetic feature and carries no benefits for a weapon's combat performance.
The choice of mods and overclocks does not matter for the purpose of this mechanic, a weapon will receive all the same. Grenade choice is up to the player too, as throwables do not have cosmetics and don't affect this mechanic.
Since weapon maintenance is tracked for each weapon separately, it's only possible to "level" two weapons at a time. It takes 975 000 to unlock all seven paintjobs for all weapons on one class, and a total of 3 900 000 to do that on all four classes.
Paintjobs are unlocked in the following order:
Name | XP (to unlock) | XP (Total) |
---|---|---|
WM1 Yellowjacket | 25 000 | 25 000 |
WM2 Cobalt Crackle | 30 000 | 55 000 |
WM3 Heroic | 40 000 | 95 000 |
WM4 Grasshopper | 50 000 | 145 000 |
WM5.1 Liberty | 50 000 | 195 000 |
WM5.2 HeavyMetal | 60 000 | 255 000 |
WM5.3 Dragon Scale | 70 000 | 325 000 |
Season Rewards
Season 1
Season 01: Rival Incursion Performance Pass included:
- 80 , 60,000 , 600 , 600 , 500 , 500 , 500 , and 450 .
- 16 Headwears, 4 Beards, 3 Moustaches, 1 Sideburns, 1 Hair Color, and 3 Victory Moves.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 20 Weapon Frameworks and 4 Weapon Paintjobs.
Season 2
Season 02: Rival Escalation Performance Pass included:
- 91 , 32,500 , 650 , 650 , 650 , 600 , 600 , 600 and 190 .
- 16 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, 1 Hair Color, and 3 Victory Moves.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Season 3
Season 03: Plaguefall Performance Pass included:
- 91 , 32,500 , 600 , 600 , 600 , 600 , 600 , 550 and 180 .
- 15 Headwears, 5 Beards, 3 Moustaches, 1 Sideburns, 1 Hair Color, and 1 Victory Pose.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Season 4
Season 04: Critical Corruption Performance Pass includes:
- 90 , 32,500 , 450 , 400 , 450 , 350 , 550 , 450 and 360 .
- 12 Headwears, 6 Beards, 3 Moustaches, 2 Sideburns, 1 Hair Color, and 3 Victory Moves.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Framework and 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 5 Weapon Paintjobs.
Season 5
Season 05: Drilling Deeper Performance Pass includes:
- 90 , 22,500 , 600 , 650 , 600 , 550 , 550 , 450 and 290 .
- 14 Headwears, 5 Beards, 3 Moustaches, 1 Sideburn, 3 Eyebrows, 1 Hair Color, and 3 Victory Moves.
- 1 Pickaxe Paintjob and 6 Pickaxe Parts. 1 Bosco Paintjob.
- 4 Armor Paintjobs, 24 Weapon Frameworks and 4 Weapon Paintjobs.
Trivia
- Season 1 and 2 collection objective used to be Data Cell collection.
- Season 1 and 2's rewarding daily challenges were previously Data Rack collection from Industrial Sabotage missions and completing missions with the Rival Presence mutator (Season 2 only).
- Even though the name "Performance Pass" is most likely a reference to "Battle Pass", it has no monetization to it.
- Scrip is based on company scrip, currency paid by a company to its employees as substitutes for government-issued legal tender, often only usable at company stores in remote locations.
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