Machine Events

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Deep Rock Galactic is developing strategic operations all around the planet. The company is worried about some strange mutations affecting the creatures of Hoxxes as well as peculiar crystals interfering with scanners and other devices in orbit. To eradicate the threat or simply to take samples, these operations require expert dwarven action to be finalized. If you stumble upon one, give it a go and hope that the reward is worth the risk!

Machine Events are random events that can spawn inside any Mission, providing players with an optional challenge. Machine Events reward players with Credits and Experience, as well a with a core infuser, used to infuse a Blank Matrix Core with a Overclock, Matrix Core Cosmetic, or Mineral Container.

To activate any type of Machine Event, at least one player present must own a Tritilyte Key, a reusable item that is unlocked after a players first Promotion. To activate the event the Key must be inserted into the Core Infuser, after which the player(s) will be able to press four buttons around the main event structure to start the event. Once started a countdown timer for 180 seconds (3 minutes) will appear. If the player(s) complete the event within the time limit, the Core Infuser will be unlocked, allowing each to infuse one Blank Core.

Machine events reward players with 1000 Experience Points and 250 Credit.png. This is awarded when a Machine Event timer runs out, regardless of how players perform. This reward is affected by Hazard Bonus.

Spawning

Only one Machine Event can spawn per mission. Machine Event's spawn chance is based on Mission Scale, which is a value set for each mission type and variation, check the table below for the values:

Mission Scale Spawn Chance Mission Type
0.7 15.4% Point Extraction ( 7 Aquarq icon.png)
1 22% Mining Expedition ( 200 Morkite icon.png) Egg Collection ( 4 Alien egg icon.png) Point Extraction ( 10 Aquarq icon.png) Sabotage ( 1 DataRack icon.png Cave complexity 1) Deep Scan ( 3 ResonanceScannerPod icon.png)
1.1 22.5% Mining Expedition ( 225 Morkite icon.png)
1.2 23% Mining Expedition ( 250 Morkite icon.png) Elimination ( 2 Kill Dreadnought Objective icon.png) Refining ( 3 PumpingJack icon.png Cave complexity 2)
1.3 23.5% Escort ( 1 FuelCannister icon.png Cave complexity 2)
1.4 24% Salvage ( 2 Salvage Mules icon.png) Escort ( 1 FuelCannister icon.png Cave complexity 3)
1.5 24.5% Egg Collection ( 6 Alien egg icon.png) Sabotage ( 1 DataRack icon.png Cave complexity 2)
1.6 25% Mining Expedition ( 325 Morkite icon.png) Escort ( 2 FuelCannister icon.png Cave complexity 2) Refining ( 3 PumpingJack icon.png Cave complexity 3)
1.67 25.35% Deep Scan ( 5 ResonanceScannerPod icon.png)
1.7 25.5% Elimination ( 3 Kill Dreadnought Objective icon.png)
1.8 26% Salvage ( 3 Salvage Mules icon.png) Escort ( 2 FuelCannister icon.png Cave complexity 3)
2 27% Mining Expedition ( 400 Morkite icon.png) Egg Collection ( 8 Alien egg icon.png)

Events

Ebonite Mutation

Miners, a wave of heavily armored Ebonite Glyphids are approaching on a direct intercept vector. Be advised: Conventional weapons will be ineffective - stick to your trusty Pick Axes for this one!
— Mission Control


A player attacking an Ebonite Glyphid with a pickaxe

The Ebonite Mutation event will deploy an Overcharge Sprinkler that will assist Dwarves in dealing with an oncoming wave of Ebonite Glyphids. The machine will periodically spit out blue glowing canisters that can be picked up by running over it. This will grant Dwarves a temporary buff which greatly reduces their Power Attack cooldown. Ebonite creatures can only be damaged by melee attacks (including Impact Axes and Reinforced Power Drills) and frozen. They can be taken down with 1-2 power attacks.

 •  The objective is to kill enough Ebonite Glyphids to reach the points necessary in the allotted time, with Ebonite Grunts giving 1 point and Ebonite Praetorians giving 2 points.

Total points required
Player Count Dwarfcount1.png 15
Dwarfcount2.png 25
Dwarfcount3.png 30
Dwarfcount4.png 40


Kursite Infection

Analysis Engine activated! Kursite infected enemies are being lured to your location! Harvest them for volatile Kursite samples and stick 'em in the machine! R&D are very interested in getting their hands on them.
— Mission Control


A player bringing a Kursite sample to the analyzer

The Kursite Infection event will deploy a Kursite Grinder to analyze the infection carried by certain enemies. These enemies are modified with blue skin and yellow crystals and drop Kursite samples when they die, which decay shortly after the creature is killed. Once the Kursite sample is dropped from an infected enemy, a player must deliver it to the analyzer.

 •  Only one type of infected variant will spawn and the objective is to collect a certain amount of Kursite in the allotted time.

Kursite Samples required
Variant Glyphid Acid Spitter Glyphid Praetorian Mactera Spawn
Player Count Dwarfcount1.png 6 4 6
Dwarfcount2.png to Dwarfcount4.png 12 8 13


Omen Modular Exterminator

R&D came up with a brilliant idea for helping out our Pest Control teams: Project Omen - a vast network of interlinked Modular Extermination Towers, strategically inserted into caves all over Hoxxes. However, much to their regret, the Exterminators turned out to be just as dangerous to our own people as the bugs they were supposed to protect us against! So, the strategy is clear: Project Omen needs to be shut down. However… for security reasons, that can only be done through a… hands-on approach, by our esteemed ground teams.
Get in there, find and activate the Exterminator, engage the Maintenance Pads to expose the machine Cooling Tanks, and blow them to bits. Easy. Well, and you have to do so within a limited time window or the device goes into Lockdown.

PS: Do note, the Exterminators can be constructed from a variety of different modules, so for your personal safety, do take care to learn the patterns of each. R&D aren’t in the business of making kids’ toys, after all...
— Official Description
An OMEN Modular Exterminator firing its weapons


The Omen Modular Exterminator event will deploy a hostile OMEN Modular Exterminator, which needs to be destroyed by exposing and shooting its green-colored cooling tanks. To expose these tanks, players must stand on top of three different maintenance platforms around the tower until authorization is granted. Each platform will expose a different module, which will be indicated in a pop-up display. Note that each module will comprise multiple cooling tanks that each shares an equal portion of that tower's health.


Tritilyte Crystal

Well, well! A Tritilyte deposit! We thought we'd lost this one! As you can see, previous teams tried getting through the outer shell of this thing, but failed. We're sending in a Nanite Bomb Dispenser for you - if those can't penetrate it, nothing will.
— Mission Control


A Tritilyte Crystal with mining lasers activated

The Tritilyte Crystal event will have Mission Control drop a Nanite Bomb Dispenser nearby, which dispenses special explosive charges filled with Nanite explosives. These charges must be picked up, carried to the crystal, and thrown at it until it is destroyed. They are considered heavy objects, so players will be defenseless while carrying it. The charges will blow up upon hitting the surface of the deposit, hitting an enemy, or when shot.

 •  The objective is to destroy the Tritilyte Shard with Nanite bombs in the allotted time.

Nanite Bombs Damage

Tritilyte Crystal Health

Effective

Health Scaling

Hazard Level
Normal Mission Icons Difficulty ToughEnemies.png


1 2 3 4 5 TE 1

TE 2

Player Count Dwarfcount1.png 315 455 560 700 840 1260 1470
Dwarfcount2.png 385 525 630 700 840 1260 1470
Dwarfcount3.png 490 630 700 840 980 1470 1715
Dwarfcount4.png 595 700 770 910 1050 1575 1837.5
  • The Tritilyte Crystal can only be damaged by Nanite damage, which is exclusive from the Event's Nanite bombs.

Core Infuser

Machine Events reward interface on the Core Infuser
Post-mission notification when the player didn't select any reward from a successful Machine Event

The Core Infuser is present on all types of Machine Events. A player possessing a Tritalite key can activate the Core Infuser to challenge the Machine Event. If the event is successfully completed within the time limit, the Core Infuser unlocks, emitting a pulse that deals 2 000 explosive damage to all enemies in a 30-meter radius. This Pulse does not damage players.

Once unlocked each player can insert one Matrix CoreBlank Matrix Core into the Core Infuser. If a Blank Core is inserted the player will be presented with three infusion options, each for a different class. Two of the options are to infuse the Blank Core with an Overclock from the shown class, the third option is to infuse the blank core with a Matrix Core Cosmetic from the shown class. Once the player selects an option they are awarded with their Infused Matrix Core. If the player leaves without taking any of the three options, one will be selected randomly, and the player will be awarded the randomly chosen option upon returning to the Space Rig.

If a player already owns all the available Overclocks for a shown class, the reward will be swapped for a Matrix Core Cosmetic. If a player owns all the available Matrix Core Cosmetics, they will be presented with Mineral Containers instead.

Whether an infusion option is for an Overclock, Cosmetic, or Mineral Core is indicated through the icon and color.

  • A blue background, with an icon depicting a hammer striking a gun indicates an Overclock.
  • A pink background, with an icon of a hat indicates a Matrix Core Cosmetic.
  • A green background, with an icon depicting a pickax striking a rock indicates a Mineral Container.

Like the Lost Pack and Cargo Crate cosmetics, the Machine Event's Matrix Core rewards will not be lost if the mission fails or is aborted, nor will it be lost when the player is kicked, disconnects, or crashes. Though it will be lost if the player's Internet connection is interrupted before finishing the mission.

Trivia

  • Machine Events where introduced in Update 26: Endgame - Part 2.
  • A maximum of one machine event of any type can generate per mission, meaning it is impossible to find more than one Core Infuser per mission.
  • The damaging pulse released upon completing a Machine Event can break dreadnought cocoons.
  • Only one player present needs to have a promotion to activate a machine event. After an event is activated, any player, whether promoted or not, can participate in the event.