Hello, Miners! What a party! Thank you so much for all that participated, sent in fantastic contest entries, and got down to some right ol’ dirty cavedelvin’ with us during the celebrations. Now, though, we’re all out of Dark Morkite, there’s no more confetti in our hair, and we’ve gotten right back to work. That’s right, it’s Update Time, and we think we got a good one for you!
— DRG Update Page
Update 23: Horrors of Hoxxes introduced 9 all-new enemy types, new modifications to each class' utility tools, brand new MK5 Armor sets, and an overhaul to the Glyphid Dreadnought boss enemy. It was released on March 21st, 2019.
This distant cousin of the Glyphid Acidspitter is both smarter, faster, and more aggressive. It’ll burrow into the ground between firing off devastating volleys of corrosive goo, making for a high-priority target when spotted.
The first species encountered of this awful breed of Hoxxes wildlife. The Trawler has been observed in the Sandblasted Corridor Region and it burrows through sand at high speeds, aiming to catch prey in its’ extended maws as it passes. Don’t stand in front of it.
If the players are hidden in a small hole, the Dreadnought will now destroy the terrain until it gets to them. Can’t stop me now!
New attack:
Swarmer Egg. Besides the fireball, the Dreadnought will shoot a projectile full of swarmers. If hits the players, it will also cover them with pheromones, turning them into the target of new enemy swarmer spawns.
Regenerating armor:
Make sure to attack it while it’s vulnerable. Health values have been modified to conform to this new system.
AI Improvements
All its attacks and behaviors have been tweaked. The Dreadnought is now more aggressive, more responsive, and more dangerous. Management wishes you luck.
An all-new Boss Health Bar lets you know when you are facing a serious challenge. For the moment it’s only for the new and improved Dreadnought, but it’s almost like we have plans to use it for more things in the future, isn’t it? :>
Have you ever thrown down a Satchel Charge only to regret it immediately? Well, now you can install a kill switch for safe disarming and retrieval. Plus many other mods like carve size and fear effects.
Fix crash related to people joining and being immediately grabbed
Fix spelling error in Mini-gun upgrade
Fix DisableMasterEQ setting to work correctly
Work on reducing server list backend load
The Cryo Cannon’s feedback sounds have been made louder and easier to hear
The One Year Celebration is over! If you missed getting the One Year Celebration hat while it was available, tough beans!
Also, Management has returned beer prices to normal. Drink responsibly (because it’s expensive!).
Sand and Ice geysers should no longer blow you out of the Drop Pod
Fixed Mixer Praetorians not working properly
Fixed Mixer spawning 4 times the amount of enemies it was intended
Fixed Mixer viewer name not properly working
Introducing new enemies to Mixer integration: Mactera Spawn, Mactera Grabber, Mactera Bomber, Acid Spitter, Web Spitter, and Shellback
Introducing new assists to Mixer integration: Resupply of ammo
Introducing mixer integration in the Space Rig: Buy the streamer beers, explode confetti
Exploders’ footsteps sound volume increased
Reduced the spawn amount of radioactive crystals
Better attenuation for the jukebox
Scout Grenade IFG FX tweaked
Chatbox: System Messages now green and bold, general line height slightly lowered.
Mission success music reactivated
Fix Linecutter performance
Fixed a bug that caused players with Ironwill to not show as downed in their player portraits after dying
Fixed trader terminal assignment showing that you completed it one mission too early
Tweaked sounds for shield
Fixed the cave leech sense bug that caused the sensing UI to get stuck on a players screen
Enemies’ health bars now display status effects such as being electrocuted, etc. They also show temperature variations so players can now know how far from bursting into flames or freezing they are.
The glowing bits around embedded crystals like, Aquarq, Jadiz etc. now only glow when said item is close. No more returning to already mined spots!
Post-Update Hotfixes
Hotfixes are small patches meant to fix bugs, improve balancing and include minor additions.
Hotfix 1
25th March 2019
Enemies
More granular scaling of Dreadnought's difficulty across hazard levels
Fix for enemies in attack stance sometimes ignoring shield (and other blockers)
Fixed: Naedocyte Shockers leave an empty health bar upon death
Tweaks to enemy types distribution
Nayaka Trawler impact+supply pod sound distance fixed
Nayaka Trawler no longer infinity grabs the player
Fix crash when joining a game in progress while someone is grabbed by Mactera Grabber
Tweaks to reduce Nayaka Trawler's speed
Nayaka Trawler's damage reduced
Nayaka Trawler is now scaling health based on player count
Hooked up sound for Trawler so it does not use the supply drop pod impact sound for bumping into players :-)
Better distribution of grunt Slashers and Guards + Glyphid Warden and Trawler is rarer
Fixed Caveleech biting sounds being heard over big distances.
Lowered chance of Slasher and Guard spawns
Weapons and Tools
Fixed the flare duration upgrades for the regular flares.
IFG particles on enemies made more intense
Fixed SMG Electrocution Bonus was showing 1 when it should show +20%
Fix crash when joining a game related to Line Cutter
Fixed a bug that caused clients to not be able to see the upgraded damage radius on the Satchel Charge
Fixed shield generator icon not always being removed after cool down
Fixed an issue that caused the player to turn when reopening the terrain scanner after closing the terrain scanner during a turn to face operation
Fixed a bug that caused you to get stuck in the terrain scanner camera mode if you swapped guns while using the terrain scanner
Fixed a problem that caused the ammo for Satchel Charge and carried sentry gun ammo to display incorrectly on clients if they were upgraded
Bosco
Made it easier for Bosco to hit the cave leech
Bosco's digging animation now stops if you send him from one dig operation to another
Bosco now looks for a place that has line of sight to his target before firing his rocket
Bosco ability los checking now actually works... oops
Resources
Improve how resource veins are generated in rooms. Mostly affects point extraction where they should be distributed further out into the room
Assignment
Change Weapon Assignment Milestone to 1,3,5 so that you can actually complete the last one.
Mixer
Fixed minor issue with mixer resupply
Making mixer dreadnought a bit less dangerous
Hotfix 2
27th March 2019
Loot bug showing health bar again
Possible flaregun intensity fix
Fixed a collision issue with the Supply Pod beacon that caused the hologram to block alot of shots/projectiles
Wardens now only summon enemies if they no longer have anyone to buff nearby, but they summon a group instead of only 1.
Glyphid warden now takes 3x damage instead of only 2x on weak point
Bulk Detonator and Glyphid Warden a bit rarer
Fixed spawn diversity for Haz 1-3
Fixed Sound attenuation for Trawler
Hotfix 3
29th March 2019
Fix enemies suddenly appearing out of terrain when they could not reach you.
Fix enemies pathing through air
Wardens weak points glow when they take damage.
Warden doesn't leave invisible collision behind when it dies
Fix for the scout grenade triggering twice
Tweaks to slightly reduce the difficulty of the Dreadnought for 2 and 3 players games in order to match 1 and 4 players experiences
IFG made more blue
Trivia
Developers accidentally included "Added Resource Pouch that is dropped by players when they leave the game so the resources they carry are not lost. It has to be brought to molly." patch note in Hotfix 1 which wasn't actually added until Update 24.