User:JavaRogers/Class Mods
Class Mods or sub-classes
Scout Class Mods
Unlocked at: Player Rank 01 |
Class Mod Description |
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+10% Move Speed +20 HP |
Starting Weapon |
Deepcore GK2 |
Default Scout Weapons (Always Available) |
Cryo Grenade |
Unlocked at: Scout Rank 09 |
Class Mod Description |
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Gives access to [LIGHT] weapons +25% Dodge When dodging enemy damage: +35% Move Speed, +35% Reload Speed for 5 seconds. |
Starting Weapon |
Zhukov NUK17 |
Default Scout Weapons (Always Available) |
Cryo Grenade |
Other Weapons Available: [LIGHT] |
Subata 120 (Driller Rank 01) |
Unlocked at: Scout Rank 18 |
Class Mod Description |
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+15% Critical Strike Chance, 50% Critical Strike Damage |
Starting Weapon |
M1000 Classic (Scout Rank 12) |
Default Scout Weapons (Always Available) |
Cryo Grenade |
Gunner Class Mods
The Weapons Specialist subclass starts with the "Lead Storm" Powered Minigun, a weapon that can only fire in front of the dwarf. He can find any of up to 22 weapons during dives, putting the player's final choice of four weapons up to greater chance than the other classes.
Juggernaut's stats allow for better survival within a glyphid horde. He also has a tighter pool of available weapons, offering a greater chance at finding any particular Gunner weapon.
Heavy Gunner starts with the "Thunderhead" Heavy Autocannon, a weapon whose firepower entirely depends on being pointed in the right direction the moment it's ready. Unlike the Powered Minigun, the Heavy Autocannon can aim behind the dwarf, but once it starts firing it can't be turned. The subclass also offers improvements to all Heavy weapons.
Unlocked at: Player Rank 03 |
Class Mod Description |
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For every 100 projectiles fired, you shoot out 8 high powered projectiles in all directions Gives access to [PROJECTILE] weapons |
Starting Weapon |
"Lead Storm" Powered Minigun |
Default Gunner Weapons (Always Available) |
"Bulldog" Heavy Revolver |
Other Weapons Available: [PROJECTILE] |
Subata 120 (Driller Rank 01) |
Unlocked at: Gunner Rank 09 |
Class Mod Description |
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+10 Armor +50 Max HP -50% Weapon Range When you take damage you gain +10% Damage for 10 seconds. Stacks up to 5 times. |
Starting Weapon |
"Bulldog" Heavy Revolver |
Default Gunner Weapons (Always Available) |
Incendiary Grenade |
Unlocked at: Gunner Rank 18 |
Class Mod Description |
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Gives access to [HEAVY] weapons -10% Move Speed + [HEAVY] 25% Weapon Range + [HEAVY] 25% Reload Speed |
Starting Weapon |
"Thunderhead" Heavy Autocannon (Gunner Rank 12) |
Default Gunner Weapons (Always Available) |
"Bulldog" Heavy Revolver |
Other Weapons Available: [HEAVY] |
CRSPR Flamethrower (Driller Rank 01) |
Driller Class Mods
- Main class: Survivor:Driller
Unlocked at: Player Rank 07 |
Class Mod Description |
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When mining gain +2% Mining Speed for 2 seconds. Stacks up to 25 times. |
Starting Weapon |
Subata 120 |
Default Driller Weapons (Always Available) |
CRSPR Flamethrower |
Unlocked at: Driller Rank 09 |
Class Mod Description |
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Gives access to [FIRE] [ACID] weapons. +100% Status Effect Damage -30% Damage |
Starting Weapon |
CRSPR Flamethrower |
Default Driller Weapons (Always Available) |
Subata 120 |
Other Weapons Available: [FIRE] [ACID] |
Incendiary Grenade (Gunner Rank 01) |
Unlocked at: Driller Rank 18 |
Class Mod Description |
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Gives access to [THROWABLE] weapons. +20% Weapon Range Bonus |
Starting Weapon |
Impact Axe (Driller Rank 12) |
Default Driller Weapons (Always Available) |
Subata 120 |
Other Weapons Available: [THROWABLE] |
Plasma Burster (Engineer Rank 24) |
Engineer Class Mods
- Main class: Survivor:Engineer
Unlocked at: Player Rank 05 |
Class Mod Description |
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Gives access to [CONSTRUCT] weapons + [CONSTRUCT] 10% Damage + [CONSTRUCT] 10% Reload Speed |
Starting Weapon |
LMG Gun Platform |
Default Engineer Weapons (Always Available) |
"Warthog" Auto 210 |
Other Weapons Available: [CONSTRUCT] |
Krakatoa Sentinel (Driller Rank 01) |
Unlocked at: Engineer Rank 09 |
Class Mod Description |
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Weapons start at weapon level 3 +10% XP Gain |
Starting Weapon |
"Warthog" Auto 210 |
Default Engineer Weapons (Always Available) |
"Stubby" Voltaic SMG |
Unlocked at: Engineer Rank 18 |
Class Mod Description |
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Gives access to [THROWABLE] weapons. +20% Weapon Range Bonus |
Starting Weapon |
Deepcore PGL (Engineer Rank 12) |
Default Engineer Weapons (Always Available) |
"Warthog" Auto 210 |
Other Weapons Available: [EXPLOSIVE] |
High Explosive Grenade (Driller Rank 01) |
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