Survivor:Mid-dive Upgrades
This page documents the mid-dive stat upgrade cards that are offered when the player levels up. These only last until the end of the dive.
Stats can also be improved on the main menu with semi-permanent meta upgrades.
Upgrade Cards
The player is given a choice of these every time they level up during a dive. They only last as long as the mission does. They are also given a choice of weapon overclocks at weapon levels 6, 12 and 18. (See Survivor:Overclocks and Survivor:Weapons pages for overclock options.)
Stacking bonuses from level-up improvements are always additive; for example, two 50% bonuses are effectively a 100% increase from the base value, not 225% (1.5 × 1.5). Overclocks on the other hand do mix multipliers with additive values.
Weapon Upgrades
These are only applied to one weapon at a time, depicted on the card. Nitra can be spent at the store to purchase these.
Name | Effect | Weapon level increase | Available to |
---|---|---|---|
Add Punch | + 10%/15%/25%/50%/? piercing | Increase weapon level by 1 | All [PROJECTILE] weapons |
Bigger Cogs | + 10%/15%/25%/35%/50% damage | Increase weapon level by 1 | All weapons |
Loosen Bolts | + 10%/15%/25%/35%/50% reload speed | Increase weapon level by 1 | All weapons |
More Drones! | +1 extra drones (always legendary) | Increase weapon level by 1 | All [DRONE] weapons |
Open Valves | + –/–/10%/15%/25% weapon range | Increase weapon level by 1 | All [BEAM] weapons |
Paint Job | Lets you imagine your weapon is now a lot prettier | Increase weapon level by 2 (rare) / 3 (epic) | All weapons |
Split Nozzles | +1 beams (always legendary) | Increase weapon level by 1 | All [BEAM] weapons |
Tighten Springs | + 10%/15%/25%/35%/50% fire rate | Increase weapon level by 1 | All [PROJECTILE] weapons |
Tweak Potency | + 10%/15%/25%/35%/50% potency Increase the amount of status effect stacks applied |
Increase weapon level by 1 | All [ACID], [ELECTRICAL] and [FIRE] weapons |
- Percentages are in order of common/uncommon/rare/epic/legendary
Tag Mastery Upgrades
These are applied to all weapons that fit a given tag. Gold can be spent at the store to purchase these.
Name | Effect | Game description |
---|---|---|
Apply Dwarf Tape | [BEAM]: + –/10%/20%/30%/40% lifetime |
Increases the expected lifetime of all [BEAM] weapons |
Apply Dwarf Tape | [LASTING]: + –/–/10%/15%/20% lifetime |
Increases the expected lifetime of all [LASTING] weapons |
Apply Dwarf Tape | [DRONE]: + –/10%/–/30%/– lifetime |
Increases the expected lifetime of all [DRONE] weapons |
Bigger Cogs | [BEAM]: + –/10%/15%/20%/30% damage |
Increases all [BEAM] damage |
Bigger Cogs | [COLD]: + –/10%/15%/20%/30% damage |
Increases all [COLD] damage |
Bigger Cogs | [DRONE]: + –/10%/15%/20%/30% damage |
Increases all [DRONE] damage |
Bigger Cogs | [ELECTRICAL]: + –/7%/10%/15%/– damage + –/3%/5%/8%/? potency |
Increases all [ELECTRICAL] damage |
Bigger Cogs | [FIRE]: + –/7%/10%/15%/– damage + –/3%/5%/8%/? potency |
Increases all [FIRE] damage |
Bigger Cogs | [KINETIC]: + –/10%/15%/20%/30% damage |
Increases all [KINETIC] damage |
Bigger Cogs | [PROJECTILE]: + –/10%/15%/20%/30% damage |
Increases all [PROJECTILE] damage |
Bigger Cogs | [THROWABLE]: + –/–/15%/20%/30% damage |
Increases all [THROWABLE] damage |
Loosen Bolts | [BEAM]: + –/10%/15%/20%/30% reload speed |
Increases reload speed of all [BEAM] weapons |
Loosen Bolts | [LIGHT]: + –/10%/15%/20%/30% reload speed |
Increases reload speed of all [LIGHT] weapons |
Loosen Bolts | [MEDIUM]: + –/10%/15%/20%/30% reload speed |
Increases reload speed of all [MEDIUM] weapons |
Loosen Bolts | [HEAVY]: + –/10%/15%/20%/30% reload speed |
Increases reload speed of all [HEAVY] weapons |
Open Valves | [BEAM]: + –/–/10%/15%/25% weapon range |
Increases the range of all [BEAM] weapons |
Tighten Springs | [PROJECTILE]: + –/10%/20%/30%/40% fire rate |
Increases fire rate of all [PROJECTILE] weapons |
Up the Voltage | [ELECTRICAL]: + –/–/12%/–/– critical chance |
Increase all critical chance of all [ELECTRICAL] weapons |
- Percentages are in order of common/uncommon/rare/epic/legendary
Player Stat Upgrades
These are generally applied to the dwarf and all his weapons. Gold can be spent at the store to purchase these.
Name | Effect | Game description |
---|---|---|
Body Shots | + –/5%/10%/15%/20% damage | Increases the damage of all your weapons |
Careful Aim | + 3%/6%/9%/12%/15% crit chance | Increases the chance to get a Critical Hit, dealing bonus damage |
Dwarven Heritage | + –/5%/10%/15%/25% mining speed | Increases how fast you can mine rock and stone |
Extra Padding | + –/3/6/9/12 armor | Increases resistance to all sources of damage |
Extra Rations | + 10/20/35/50/70 max HP | Increases how much damage you can take before dying |
Fast Hands | + 3%/6%/9%/12%/18% reload speed | Decreases the time to reload all your weapons |
Fast Little Legs | +2%/4%/6%/9%/12% move speed | Increases how fast you can move |
Getting Lucky | +5 (rare) / +10 (epic) luck | Increases the chance to roll higher rarities |
Learn on the Job | + ?/6%/9%/12%/18% XP gain | Increases the XP gained during a dive |
Mind Blowing | + 5%/10%/15%/25%/50% critical damage | Increases the damage bonus of a Critical Hit |
Pocket Magnets | + ?/15%/30%/45%/60% pickup radius | — |
Offensive Chemistry | + ?/10%/20%/30%/40% status effect damage | Increases all damage over time from [ACID], [ELECTRICAL] and [FIRE] |
- Percentages are in order of common/uncommon/rare/epic/legendary
Using Gold and Nitra
In between dive stages, a selection of the above improvement cards becomes available for purchase at the drop pod. Here nitra can be used to purchase weapon-specific improvements, and it can also be used to re-roll the artifact card selection from the supply pod. Gold can be used to purchase general improvements and heal 50% at the drop pod, to re-roll the card selection at the shop, and to re-roll the card selection on leveling up.
Card rarity | Weapon | Tag mastery | Player stat |
---|---|---|---|
Uncommon | 14 | 29 | 23 |
Rare | 18 | 35 | 29 |
Epic | 24 | 48 | 40 |
Legendary | 38 | 77 | 63 |
Reroll cost in gold: 5, 7, 10, 14, 20, 28, ...
50% heal cost in gold: 30
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