Survivor:Weapons

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For a page with similar information, see Survivor:Equipment

⚠️HARD HAT REQUIRED – This page is under construction!⚠️

Weapon Tags

Every weapon has a number of descriptive tags associated with it. Here these tags are categorized into damage type, weapon family, weapon type and firing type. Weapons can have any number of tags in a category. Some weapons can have their tags changed mid-dive by applying special Overclocks to them.

Damage type
Weapon family
Weapon type
Firing type
  • [PRECISE] – damage is cast along a predictable line
  • [SPRAY] – damage is cast into a cone
  • [AREA]
  • [BEAM] – damage is cast along a line or cone
  • [LASTING] – weapon has some effect that remains in the world for a duration, like a construct or a damage puddle

Explanation of Stats

  • Clip size: How many projectiles a weapon can fire before needing to be reloaded
  • Damage: Damage inflicted per projectile[What precisely is this for beam weapons?]
  • Fire rate: Projectiles fired per second, and how fast a clip is emptied
  • Piercing: How much "HP" a projectile has; passing through enemies removes HP, and passing through elites and bosses removes extra HP
  • Potency: Amount of status effect stacks applied by [FIRE] [ELECTRICAL] [COLD] and [ACID] weapons
  • Reload time: Downtime after a clip is emptied before it can be fired again; affects speed of deploying [CONSTRUCT] weapons
  • Charges: For [CONSTRUCT] weapons, how many drones/turrets/etc. the dwarf can keep in their pocket at a time; when the player stands still, charges are deployed one after another; the last charge is auto-deployed if charges would over-fill
  • Lifetime: How long [LASTING] weapons remain active; for [BEAM] weapons, it's how long it takes to empty a tank
  • Beams: Number of beams for [BEAM] weapons
  • Weapon range: Distance covered by [BEAM] weapons
  • Explosion radius: Maximum radius covered by [EXPLOSIVE] weapons

When a stat has improvements or modifications, they follow the formula Stat = ((Base * Skill) + Flat) * Meta * Overclock * Artifact, where Base is a weapon's base stat, Skill are additives from Tag Mastery upgrades, Flat are additives from other Mid-dive Upgrades, Meta are multipliers from Meta Upgrades + the Class Mod + Masteries, and Overclock and Artifact are multipliers from Overclocks and Artifacts. These values can be viewed for equipped weapons from the pause screen during a dive.

The player is given a choice of upgrades to their stats every time they level up during a dive, as well as from the store where nitra can be spent on gun-specific improvements.

Class Defaults

Each class has default access to a set of 10 or 11 total weapons, unlocking them as the player levels up in that class. Once unlocked they can always be found during dives while playing that class.

Class Starting defaults Unlockable defaults
Scout

Survivor Cryo Grenade.png Cryo Grenade
Survivor GK2.png Deepcore GK2
Survivor Boomstick.png Jury-Rigged Boomstick
Survivor Zhukovs.png Zhukov NUK17

Survivor M1000.png M1000 Classic (at Rank 3)
Survivor Voltaic Stun Sweeper.png Voltaic Stun Sweeper (at Rank 6)
Survivor THOR Bugzapper.png TH-0R Bug Taser (at Rank 12)
Survivor Cryo Drone.png Arc-Tek Cryo Guard (at Rank 15)
Survivor DRAK Carbine.png Drak-25 Plasma Carbine (at Rank 21)
Survivor Nishanka Boltshark.png Nishanka Boltshark X-80 (at Rank 24)

Gunner

Survivor Bulldog.png "Bulldog" Heavy Revolver
Survivor Leadstorm.png "Lead Storm" Powered Minigun
Survivor Incendiary Grenade.png Incendiary Grenade

Survivor BRT7.png BRT7 Burst Fire Gun (at Rank 3)
Survivor Leadburster.png Tactical Leadburster (at Rank 6)
Survivor AutoCannon.png "Thunderhead" Heavy Autocannon (at Rank 12)
Survivor Fire Drone.png Firefly Hunter Drone (at Rank 15)
Survivor Hurricane.png "Hurricane" Guided Rocket System (at Rank 21)
Survivor Seismic Repulsor.png Seismic Repulsor (at Rank 24)
Survivor Coilgun.png ArmsKore Coil Gun (at Rank 27)

Driller

Survivor CRSPR.png CRSPR Flamethrower
Survivor Krakatoa Turret.png Krakatoa Sentinel
Survivor Subata.png Subata 120
Survivor HE Grenade.png High Explosive Grenade

Survivor Sludge Pump.png Corrosive Sludge Pump (at Rank 3)
Survivor Wave Cooker.png Colette Wave Cooker (at Rank 6)
Survivor Impact Axe.png Impact Axe (at Rank 12)
Survivor Acid Grenade.png Neurotoxin Grenade (at Rank 15)
Survivor Cryo Cannon.png Cryo Cannon (at Rank 21)
Survivor Viper Drones.png K1-P Viper Drone (at Rank 24)
Survivor EPC.png Experimental Plasma Charger (at Rank 27)

Engineer

Survivor Eletrical Drone.png Hi-Volt Thunderbird
Survivor Stubby.png "Stubby" Voltaic SMG
Survivor LMG Turret.png LMG Gun Platform
Survivor Warthog.png "Warthog" Auto 210

Survivor Voltaic Fence.png Voltaic Shock Fence (at Rank 3)
Survivor LOK1.png LOK-1 Smart Rifle (at Rank 6)
Survivor Deepcore PGL.png Deepcore PGL (at Rank 12)
Survivor Breach Cutter.png Breach Cutter (at Rank 15)
Survivor Shard Diffractor.png Shard Diffractor (at Rank 21)
Survivor Plasmaburster.png Plasma Burster (at Rank 24)
Survivor Shredder Grenade.png Shredder Swarm Grenade (at Rank 27)

In addition to their defaults, certain sub-classes have access to all weapons of a given tag:

List of Weapons

Weapon Description Tags Unlocked by
Survivor Bulldog.png "Bulldog" Heavy Revolver Shoots big slugs that squish bugs
Targets closest enemy
Deals [KINETIC] damage
[KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] Gunner Rank 01
Survivor Hurricane.png "Hurricane" Guided Rocket System [KINETIC] [HEAVY] [SPRAY] [AREA] [EXPLOSIVE] Gunner Rank 21
Survivor Leadstorm.png "Lead Storm" Powered Minigun Shoots a hail of bullets in the direction you are facing
Shoots in move direction
Deals [KINETIC] damage
[KINETIC] [HEAVY] [SPRAY] [PROJECTILE] Gunner Rank 01
Survivor Stubby.png "Stubby" Voltaic SMG Shoots electrical bullets that electrocute nearby enemies
Targets closest enemy
Deals [ELECTRICAL] damage
[ELECTRIC] [LIGHT] [SPRAY] [PROJECTILE] Engineer Rank 01
Survivor AutoCannon.png "Thunderhead" Heavy Autocannon Shoots a barrage of exploding projectiles in one direction, locking direction till the clip is empty. [KINETIC] [HEAVY] [PRECISE] [PROJECTILE] Gunner Rank 12
Survivor Warthog.png "Warthog" Auto 210 Shoots in front of you in a steady rhythm. Knocks back enemies [KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] Engineer Rank 01
Survivor Cryo Drone.png Arc-Tek Cryo Guard Defensive drones that damage and slow enemies on contact
Deals [COLD] damage
[COLD] [CONSTRUCT] [LASTING] [DRONE] Scout Rank 15
Survivor Coilgun.png ArmsKore Coil Gun [KINETIC] [MEDIUM] [BEAM] [PRECISE] Gunner Rank 27
Survivor Breach Cutter.png Breach Cutter Shoots bouncing projectiles connected by a beam of plasma
Targets groups of enemies
Deals [PLASMA] damage
[PLASMA] [HEAVY] [BEAM] Engineer Rank 15
Survivor BRT7.png BRT7 Burst Fire Gun Shoots rapidly in four directions
Deals [KINETIC] damage
[KINETIC] [LIGHT] [SPRAY] [PROJECTILE] Gunner Rank 03
Survivor Wave Cooker.png Colette Wave Cooker A hand-held microwave emitter that splits it's[sic] damage between all enemies caught in its cone
Deals [FIRE] damage
[FIRE] [MEDIUM] [BEAM] [SPRAY] [LASTING] Driller Rank 06
Survivor Sludge Pump.png Corrosive Sludge Pump Shoots a beam of acid which leaves corrosive puddles on the ground
Deals [ACID] damage
[ACID] [HEAVY] [BEAM] [SPRAY] [LASTING] Driller Rank 03
Survivor CRSPR.png CRSPR Flamethrower Shoots a rotating beam of fire that burns enemies
Deals [FIRE] damage
[FIRE] [HEAVY] [BEAM] [SPRAY] [LASTING] Driller Rank 01
Survivor Cryo Cannon.png Cryo Cannon [COLD] [HEAVY] [BEAM] [PRECISE] [LASTING] Driller Rank 21
Survivor Cryo Grenade.png Cryo Grenade A grenade that deals moderate damage and slows enemies
Deals [COLD] damage
[COLD] [THROWABLE] [AREA] [EXPLOSIVE] Scout Rank 01
Survivor GK2.png Deepcore GK2 Faily straight forwards assault rifle that shoots in bursts
Targets closest enemy
Deals [KINETIC] damage
[KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] Scout Rank 01
Survivor Deepcore PGL.png Deepcore PGL Shoots grenades faster than you can throw them [KINETIC] [MEDIUM] [PRECISE] [EXPLOSIVE] Engineer Rank 12
Survivor DRAK Carbine.png Drak-25 Plasma Carbine [PLASMA] [MEDIUM] [SPRAY] [PROJECTILE] Scout Rank 21
Survivor EPC.png Experimental Plasma Charger Shoots large ball of plasma, that bounces on terrain
Targets groups of enemies
Deals [PLASMA] damage
[PLASMA] [LIGHT] [PRECISE] [PROJECTILE] Driller Rank 27
Survivor Fire Drone.png Firefly Hunter Drone Attack drones that seek and destroy nearby enemies
Deals [FIRE] damage
[FIRE] [CONSTRUCT] [LASTING] [DRONE] Gunner Rank 15
Survivor Eletrical Drone.png Hi-Volt Thunderbird Defensive drones that damage nearby enemies
Deals [ELECTRICAL] damage
[ELECTRIC] [CONSTRUCT] [LASTING] [DRONE] Engineer Rank 01
Survivor HE Grenade.png High Explosive Grenade A grenade that explodes for a large amount damage[sic] [KINETIC] [THROWABLE] [AREA] [EXPLOSIVE] Driller Rank 01
Survivor Impact Axe.png Impact Axe Throws axes that return to you
Targets closest enemy
Deals [KINETIC] damage
[KINETIC] [THROWABLE] [EXPLOSIVE] Driller Rank 12
Survivor Incendiary Grenade.png Incendiary Grenade Sets the ground on fire
Deals [FIRE] damage
[FIRE] [THROWABLE] [LASTING] [EXPLOSIVE] Gunner Rank 01
Survivor Boomstick.png Jury-Rigged Boomstick Close range shotgun that deals massive damage and knocks back enemies
Targets closest enemy
Deals [KINETIC] damage
[KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] Scout Rank 01
Survivor Viper Drones.png K1-P Viper Drone Attack drones that seek and destroy nearby enemies
Deals [ACID] damage
[ACID] [CONSTRUCT] [LASTING] [DRONE] Driller Rank 24
Survivor Krakatoa Turret.png Krakatoa Sentinel Drops flamethrower turrets that shoot beams of fire
Stand still to deploy turrets
Deals [FIRE] damage
[FIRE] [CONSTRUCT] [BEAM] [LASTING] [TURRET] Driller Rank 01
Survivor LMG Turret.png LMG Gun Platform Drops LMG turrets that shoot nearby enemies
Stand still to deploy turrets
Deals [KINETIC] damage
[KINETIC] [CONSTRUCT] [LASTING] [TURRET] [PROJECTILE] Engineer Rank 01
Survivor LOK1.png LOK-1 Smart Rifle Locks onto targets and unleashed homing bullets [KINETIC] [MEDIUM] [SPRAY] [PROJECTILE] Engineer Rank 06
Survivor M1000.png M1000 Classic Shoots high caliber piercing bullets
Targets highest HP enemy
Deals [KINETIC] damage
[KINETIC] [MEDIUM] [PRECISE] [PROJECTILE] Scout Rank 03
Survivor Acid Grenade.png Neurotoxin Grenade [ACID] [THROWABLE] [LASTING] [AREA] [EXPLOSIVE] Driller Rank 15
Survivor Nishanka Boltshark.png Nishanka Boltshark X-80 Alternates between Acid and Electrical arrows
Targets highest HP enemy
Deals [ELECTRICAL] damage
[ACID] [ELECTRIC] [MEDIUM] [PRECISE] [PROJECTILE] Scout Rank 24
Survivor Plasmaburster.png Plasma Burster [PLASMA] [THROWABLE] [AREA] [EXPLOSIVE] Engineer Rank 24
Survivor Seismic Repulsor.png Seismic Repulsor [KINETIC] [CONSTRUCT] [AREA] [LASTING] [TURRET] Gunner Rank 24
Survivor Shard Diffractor.png Shard Diffractor [PLASMA] [HEAVY] [BEAM] [LASTING] Engineer Rank 21
Survivor Shredder Grenade.png Shredder Swarm Grenade [KINETIC] [THROWABLE] [LASTING] [DRONE] Engineer Rank 27
Survivor Subata.png Subata 120 Quick firing weapon that shoots behind you
Deals [KINETIC] damage
[KINETIC] [LIGHT] [SPRAY] [PROJECTILE] Driller Rank 01
Survivor Leadburster.png Tactical Leadburster [KINETIC] [THROWABLE] [LASTING] [SPRAY] [PROJECTILE] Gunner Rank 06
Survivor THOR Bugzapper.png TH-0R Bug Taser Discharges a beam of electrical energy at random enemies
Deals [ELECTRICAL] damage
[ELECTRIC] [LIGHT] [BEAM] Scout Rank 12
Survivor Voltaic Fence.png Voltaic Shock Fence Drops electrical turrets that arc beams between them
Deals [ELECTRICAL] damage
[ELECTRIC] [CONSTRUCT] [LASTING] [TURRET] Engineer Rank 03
Survivor Voltaic Stun Sweeper.png Voltaic Stun Sweeper Throws a boomerang that return to you
Targets closest enemy
Deals [ELECTRICAL] damage
[ELECTRIC] [LIGHT] [THROWABLE] Scout Rank 06
Survivor Zhukovs.png Zhukov NUK17 Quick firing weapon that shoots in four directions
Deals [KINETIC] damage
[KINETIC] [LIGHT] [SPRAY] [PROJECTILE] Scout Rank 01

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