User:Zurel
Zurel
Mainly going to use this page to test TemplateStyles. If you want to contact me, either leave a message on my Talk Page or message me on Discord. My nickname is @Zurel on the DRG Discord, or you can just directly message me at cute_raccoon_6028.
Test content
User:Zurel/TemplateStyleTest.css User:Zurel/vector.css
Hair Color [Expand/Collapse] | ||||
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Name | Preview | Description | Availability | Requirements |
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CRSPR Flamethrower [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Lighter Tanks
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"Lighter weight gear means more fuel and sandwiches." | ||
Sticky Additive
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"Special additive compound extends the Sticky Flame duration and increases direct damage." | ||
Compact Feed Valves
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"The smaller mechanism allows for greater tank capacity and more fuel at the cost of reload speed and operational range." | ||
Fuel Stream Diffuser
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"Increases operation range but decreases the fuel flow rate." | ||
Face Melter
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"This crazy bit of tweaking will give a big boost in damage and flow rate but at the cost of operational range and tank capacity." | ||
Sticky Fuel
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"Special fuel mixture extends the duration and damage of Sticky Flames but at the cost of tank capacity and total fuel." | ||
Scorching Tide
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"A supercharged injection system and integrated duckbill choke allows the weapon to blast a blistering horizontal wave of flame by holding reload. Using this mechanism eats up additional fuel and makes the weapon unstable, reducing movement speed during charging." |
Cryo Cannon [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Improved Thermal Efficiency
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"Get all you can from your fuel and lose pressure slower from the main chamber." | ||
Tuned Cooler
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"Freeze things faster at the cost of a slower pump and turbine." | ||
Flow Rate Expansion
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"A low volume high pressure chamber paired with a high power pump increase the flow rate and repressurization speed but lower the max duration of sustained flow." | ||
Ice Spear
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"Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used." | ||
Crystal Nucleation
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"A new cryoctane fuel blend creates razor-sharp formations of ice crystals on impact with terrain, which damage and slow enemies attempting to walk through them. These ice crystals melt over time, but can be maintained by cooling them. This modification results in a smaller overall fuel tank capacity to make room for the new fuel injector." | ||
Ice Storm
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"A change in the fuel mixture along with some heavy cooler unit tweaks means a lot more damage especially to frozen targets. However, freezing takes longer and the capacity of the pressure chamber is reduced." | ||
Snowball
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"Pressing the reload button shoots all the cryofuel in the chamber at once as an AoE cryo-projectile. Besides the very large amount of fuel consumed, the operation overloads the whole system resulting in a much longer delay before regaining pressure and the modifications restrict the total amount of fuel you can carry." |
Corrosive Sludge Pump [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Hydrogen Ion Additive
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"Experimental additive that activates on impact gives a small improvement to the corrosive DoT and slowdown effect of direct hits." | ||
AG Mixture
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"Anti-gravity pellets suspended in the sludge let the projectiles fly further and faster." | ||
Volatile Impact Mixture
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"Special mixture greatly increases immediate projectile damage. However the volatile compound evaporates quicker, reducing the duration of the corrosive and slowdown effects as well as the puddle lifetime." | ||
Disperser Compound
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"Charged shots break apart into more fragments on impact and each fragment is more potent, however the initial damage of the charged projectile impact is reduced." | ||
Combustive Goo Mix
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"Adding ammonium nitrate to the sludge mixture makes it explode when exposed to high temperatures. This new sludge mix has a thinner consistency, increasing the ammo cost of the pump's charged shot. It also smells even worse." | ||
Goo Bomber Special
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"The addition of finely tuned timed separation compounds cause the charged shots to leave a trail of sludge as they fly through the air. However the projectile depletes its mass as it flies, dealing less impact damage as fragments separate and completely expiring once all fragments are dropped." | ||
Sludge Blast
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"The charged shot cohesion is disrupted on firing, instantly shooting out fast-moving fragments in a shotgun-like blast. While spectacular the modifications result in reduced ammo capacity and an extended reload process." |
Subata 120 [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Chain Hit
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"Any shot that hits a weakspot has a high chance to ricochet into a nearby enemy." | |||
Homebrew Powder
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"More damage on average but it's a bit inconsistent." | ||
Oversized Magazine
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"Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload." | ||
Automatic Fire
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"Fully automatic action, watch out for the recoil." | ||
Explosive Reload
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"Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of total ammo and magazine capacity." | ||
Tranquilizer Rounds
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"Part bullet, part syringe these rounds are very effective at stunning most enemies." |
Experimental Plasma Charger [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Energy Rerouting
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"A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance!" | ||
Magnetic Cooling Unit
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"A high-tech solution to cleanly improve the cooling rate. The result is an increased number of shots that can be fired before overheating, a faster recovery from an overheat and an extended duration that a full charge can be maintained." | ||
Heat Pipe
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"By channeling exhaust heat back into the charge chamber a shot can be charged faster while using less energy. Unfortunately this process generates a lot more heat." | ||
Heavy Hitter
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"Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of more heat per shot and a reduced battery size." | ||
Overcharger
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"Pushing the EPC to the limit will give you a significant increase in charge shot damage and a boost in the size of the explosion but at the cost of thermal efficiency and energy consumption." | ||
Persistent Plasma
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"By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instant damage done." |
Colette Wave Cooker [Expand/Collapse] | ||||
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Overclock | Effect | In Game Description | Price | |
Liquid Cooling System
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"Extremely efficient cooling system that helps the weapon generate slightly less heat, makes it cool faster and will spend less time jammed." | ||
Super Focus Lens
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"A lens add-on that focuses the microwaves significantly, enhancing their damage output for up to 4 meters." | ||
Diffusion Ray
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"With some mechanical stress to the heat generator the microwaves can penetrate deeper, being able to go through several enemies at once and slows them down. However the stress takes its toll on the generator and decreases its damage output slightly" | ||
Mega Power Supply
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"A bit on the larger side, but with a few modifications to the weapon you can now use the most powerful power source R&D could smuggle back from the black market. The extra energy boosts rate of fire and total ammo at the cost of a lower cooldown and longer unjam duration." | ||
Blistering Necrosis
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"Adding an experimental electron tube makes the microwaves generate more heat, boiling the skin of enemies in the shape of large blisters. The blisters bypass armor, enhances incoming direct damage and hurts the target when popped. The large amounts of heat generated comes at the price of a lower cooldown rate." | ||
Gamma Contamination
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"Installing a lens of uranium glass cranks the radioactivity of your microwaves to 11. Hit targets have a chance to be contaminated with radiation, suffering damage and emitting harmful radioactive waves to nearby enemies. The small size of the lens reduces microwave impact radius and damage, while the amount of power required reduces total ammo." |