Survivor:Damage
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- ⚠️HARD HAT REQUIRED – This page is under construction!⚠️
Damage Types
[KINETIC] – basic non-elemental damage
[FIRE] – inflicts Burn on the target, which deals heavy damage over time
[ELECTRICAL] – inflicts Shock on the target, increasing critical hit chance against them and dealing damage to nearby enemies
[ACID] – inflicts Corrode on the target, which increases damage taken from all sources
[COLD] – inflicts Slow on the target, which decreases move speed and has a stacking chance to Freeze the target
[PLASMA] – shots bounce off targets and terrain
Elemental Damage
Elemental weapons deal damage over time (DOT) in the form of applying stacks. Stacks deal effects and decay by 20% every tick (0.5 sec).
- Burn deals strong damage (3 dmg/stack/tick).
- Shock deals moderate damage (2 dmg/stack/tick) when other enemies are nearby, increases crit chance against targets (0.5% Crit Chance per stack, up to a max of 100% at 200 stacks), and arcs to nearby targets, applying a small number of stacks.
- Corrode deals moderate damage (2 dmg/stack/tick), increases the damage the target takes (1% per stack, with no known max), and applies a small number of stacks to nearby targets if the target dies
- Slow slows down the targets and has a chance to inflict Frozen on hit; slowness modified by target's freeze resistance.
- Frozen stops the target completely for several seconds; chance of application and duration modified by target's freeze resistance.
Potency is how many elemental stacks are applied per direct hit. More potency means your status effects are stronger:
- Fire – increased ticking damage
- Electrical – increased crit chance and ticking damage
- Acid – increased damage amp and ticking damage
- Cold – freeze bugs faster
Discussion
- Official Deep Rock Galactic: Survivor Discord (link: https://discordapp.com/invite/drgs)
- #tips-and-tricks, "DRG:S Element Breakdown"
- #tips-and-tricks, "Useful resources"
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