Survivor:Damage

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Damage Types

Survivor Icon Kinetic Damage.png [KINETIC] – basic non-elemental damage
Survivor Icon Damage Fire.png [FIRE] – inflicts Burn on the target, which deals heavy damage over time
Survivor Icon Damage Electrical.png [ELECTRICAL] – inflicts Shock on the target, increasing critical hit chance against them and dealing damage to nearby enemies
Survivor Icon Damage Acid.png [ACID] – inflicts Corrode on the target, which increases damage taken from all sources
Survivor Icon Damage Cryo.png [COLD] – inflicts Slow on the target, which decreases move speed and has a stacking chance to Freeze the target
Survivor Icon Damage Plasma.png [PLASMA] – shots bounce off targets and terrain

Elemental Damage

Elemental weapons deal damage over time (DOT) in the form of applying stacks. Stacks deal effects and decay by 20% every tick (0.5 sec).

  • Burn deals strong damage (3 dmg/stack/tick).
  • Shock deals moderate damage (2 dmg/stack/tick) when other enemies are nearby, increases crit chance against targets (0.5% Crit Chance per stack, up to a max of 100% at 200 stacks), and arcs to nearby targets, applying a small number of stacks.
  • Corrode deals moderate damage (2 dmg/stack/tick), increases the damage the target takes (1% per stack, with no known max), and applies a small number of stacks to nearby targets if the target dies
  • Slow slows down the targets and has a chance to inflict Frozen on hit; slowness modified by target's freeze resistance.
  • Frozen stops the target completely for several seconds; chance of application and duration modified by target's freeze resistance.

Potency is how many elemental stacks are applied per direct hit. More potency means your status effects are stronger:

  • Fire – increased ticking damage
  • Electrical – increased crit chance and ticking damage
  • Acid – increased damage amp and ticking damage
  • Cold – freeze bugs faster

Discussion

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