Development Q&A
This is a collection of responses that the developers of Ghost Ship Games have given to community suggestions made in chat during weekly developer streams (broadcast to both Twitch and YouTube). All links include timestamps.
Disclaimer: please remember that the responses below should not be taken as gospel truth.
- The developers who stream the game don't know (or sometimes can't talk about) every detail about the state of everything currently in the works, and reply with their thoughts and opinions.
- GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later.
- The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up.
- Some responses are straight-up jokes. Use your judgement.
What is not on this list:
- Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap here.
- Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
- Questions about adding features that are already in the game and that the question asker wasn't aware of.
- Questions that were misinterpreted, and the response didn't really answer the question.
- Questions which nobody could really comment on.
If you'd like to contribute to the list, please follow the guidelines.
To group duplicates together, click the "Category" header. Otherwise the responses are sorted by date from newest to oldest, then by category, then by suggestion alphabetically. Refresh the page to return to the default sorting.
Use [Ctrl] + [F] to search for specific keywords. If you want to search through the entire history of over 2 700 comments filtered by category, there's a Google spreadsheet better suited for that.
Older entries
Archive Season 3 | 531 entries | Nov 2022 - Jun 2023 |
Archive Season 2 | 442 entries | Apr 2022 - Oct 2022 |
Archive Season 1 | 711 entries | Nov 2021 - Apr 2022 |
Archive Update 34 | 294 entries | Apr 2021 - Oct 2021 |
Archive Update 33 | 204 entries | Feb 2021 - Apr 2021 |
Archive Update 32 | 200 entries | Oct 2020 - Jan 2021 |
Archive Update 31 | 75 entries | Sep 2020 - Oct 2020 |
Current entries
Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Classes - Voice Lines | Voice lines of MC being fed up with the freighter pilot | It's becoming a tradition at this point | 21.03.2024 | Dev Stream 21.03.2024 |
Creatures - Humanoid | Humanoid enemies | It seems there are humanoid enemies in the DRG universe, but they're not announcing anything for DRG | 21.03.2024 | Dev Stream 21.03.2024 |
Miscellaneous - Franchise | Helldivers collab | They're emailing each other, but Arrowhead are too busy putting out fires | 21.03.2024 | Dev Stream 21.03.2024 |
Perks | More perks | Not in Season 5 | 21.03.2024 | Dev Stream 21.03.2024 |
Miscellaneous - Franchise | Hackable Hulk from HD2 in DRG | That would be cool | 08.03.2024 | Dev Stream 08.03.2024 |
Technical - Crossplay | Crossplay | It's pretty close to "out of the question", although it could happen in some distant universe | 08.03.2024 | Dev Stream 08.03.2024 |
Biomes | Caustic Mire | It's just a visual concept, they'll sit on it until they figure out how to make it more interesting than Fungus Bogs 2 | 07.03.2024 | Dev Stream 07.03.2024 |
Classes - 5th Class | More class | No | 07.03.2024 | Dev Stream 07.03.2024 |
Cosmetics - Dwarves | Bring back anniversary hats | Those are one of the few examples of hats that are not coming back | 07.03.2024 | Dev Stream 07.03.2024 |
Cosmetics - Equipment | Skins for traversal tools | Unlikely to happen, there are too many things with a higher priority | 07.03.2024 | Dev Stream 07.03.2024 |
Creatures | Glyphid Stalker for Season 5 | It's likely | 07.03.2024 | Dev Stream 07.03.2024 |
Equipment | New weapons | No work is being made on that, they are only going to add guns if they are confident they feel distinct from the existing set | 07.03.2024 | Dev Stream 07.03.2024 |
Features - Streaming | Twitch game engine plugins | It would be cool to have it natively, but there's a mod for exactly that, and it's so fleshed out that they could hardly compete with it | 07.03.2024 | Dev Stream 07.03.2024 |
Miscellaneous - Franchise | Helldivers 2 collab | No plans, but the more we ask, the more screenshots they can show to their bosses as proof of interest | 07.03.2024 | Dev Stream 07.03.2024 |
Perks | Update to the perk system | Addressed during the most recent anniversary stream | 07.03.2024 | Dev Stream 07.03.2024 |
Progression - Matrix Cores | Improve overclock grind | It takes a while to get all overclocks - that's intentional; we should try out the overclocks that did drop | 07.03.2024 | Dev Stream 07.03.2024 |
Progression - Seasons | Fix Double PP trophies being useless | The trophies aren't meant to be rewarding for someone who's finished the pass; as for the extra spawns, they're unsure it's intentional | 07.03.2024 | Dev Stream 07.03.2024 |
Technical - Crossplay | Crossplay | Very likely not, it requires a lot of technical stuff - refer to the first dev stream of 2024 for a detailed explanation | 07.03.2024 | Dev Stream 07.03.2024 |
UI - Load-Outs | Ability to name load-outs | No plans, but as a heads-up: there's an option to assign icons to load-outs | 07.03.2024 | Dev Stream 07.03.2024 |
Biomes | New biomes | They'd prefer adding new biomes over updating old ones, players generally don't reward updates to old content as much as new content | 29.02.2024 | Anniversary Stream '24 |
Equipment - Overclocks | OCs from DRG: Survivor in DRG | Some ideas might spill over as inspiration, but there probably won't ever be anything carried over one-to-one | 29.02.2024 | Anniversary Stream '24 |
Miscellaneous - Franchise | Helldivers collaboration | They're not even trying to approach HD devs right now, Arrowhead are busy trying to wrangle their success under control | 29.02.2024 | Anniversary Stream '24 |
Miscellaneous - Merchandise | Merch | There's always hope, but nothint definite to say at this point; they want to solve this problem, but can't promise they will | 29.02.2024 | Anniversary Stream '24 |
Perks | Revisit the perk system | It's on their wishlist; they've been discussing it, but haven't decided on the scope and the approach | 29.02.2024 | Anniversary Stream '24 |
Cosmetics - Equipment | Stat boosts from weapon frameworks | They want to keep gameplay advantages separate from cosmetics | 23.02.2024 | Dev Stream 23.02.2024 |
Cosmetics - Machinery | Molly cosmetics | Might not be something they'd work on themselves, but there was a mod for that called "Fabulous Molly" | 23.02.2024 | Dev Stream 23.02.2024 |
Creatures - Variants | Radioactive bulk detonator | They decided against it to make the regular Bulk more special; besides, a radioactive big boom isn't all that different from a regular one | 23.02.2024 | Dev Stream 23.02.2024 |
Drinks - Buff | New buff beers | Not a hard "no", but buff beers take a surprisingly long time to make, so it depends on what else they're doing | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Melee | Lightsabers | When Disney calls them | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Melee | Lightsabers | They don't think they'll ever put one in the game | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Overclocks | New mobility overclocks | Maybe? it mostly depends on whether they can come up with something that creates fun gameplay and doesn't break it | 23.02.2024 | Dev Stream 23.02.2024 |
Equipment - Overclocks | New OCs or OC changes | Right now the plan is to add one new overclock for each of the 12 primaries in Season 5 | 23.02.2024 | Dev Stream 23.02.2024 |
Features - Modding | Modding support for consoles | Based on how everything looks now, it's not a definite "no", but it's close to a definite "no" | 23.02.2024 | Dev Stream 23.02.2024 |
Miscellaneous - Franchise | Helldivers 2 crossover | Neither of them called each other; plus, Helldivers 2 devs might be a little busy right now | 23.02.2024 | Dev Stream 23.02.2024 |
Perks | Perk changes | It's something they're thinking about, but not something they're actively working on; it's on the internal wishlist | 23.02.2024 | Dev Stream 23.02.2024 |
Space Rig | Changes to the Space Rig layout | Nothing major planned, we shouldn't expect any radical changes | 23.02.2024 | Dev Stream 23.02.2024 |
Space Rig - Activities | Among Us beer | Might be a little too complicated for DRG (and a bit redundant now that prop hunt is live) | 23.02.2024 | Dev Stream 23.02.2024 |
Technical - Crossplay | Crossplay | Still very, very, very likely not going to happen | 23.02.2024 | Dev Stream 23.02.2024 |
Creatures | Glyphid Stalker | Anyone who follows them on Steam will be the first to know if/when the Stalker will appear in either DRG or RC | 22.02.2024 | Dev Stream 22.02.2024 |
Creatures - Humanoid | Primate-inspired enemy | It's likely they'll always keep them bug-themed, but you never know what lurks on Hoxxes | 22.02.2024 | Dev Stream 22.02.2024 |
Equipment | Fourth weapon for each dwarf | Not off the table, but also not something they're actively working on | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous | Fan enemy design contest | Not sometihng they considered hosting | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Achievements | New achievements | If they add any, the total won't be 69 (also, there's nothing that QA loves more than spending a hundred hours to test an achivement) | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Franchise | Collab with another game | It's mostly a question of "do they have the time for that, and if yes, what does that mean for all the other things they do?" | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Franchise | Helldivers 2 crossover | If Helldivers devs approach GSG, at least some at GSG are going to be very annoyingly advocating that they should make it happen | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Franchise | Mission Control idle game | Would be cool | 22.02.2024 | Dev Stream 22.02.2024 |
Miscellaneous - Lore | More lore about the DRG universe | There won't ever be an official complete lore compendium | 22.02.2024 | Dev Stream 22.02.2024 |
Missions - Mutators | New anomalies in Season 5 | Likely | 22.02.2024 | Dev Stream 22.02.2024 |
Perks | Perk system rework | Still in the same place: they'd like to improve it, but haven't looked at it yet | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Activities | Add a time limit to Prop Hunt | The decision for no time limit was deliberate; if some groups want a shorter round, they can coordinate via chat | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Activities | Change props during holiday season | It's something they want to do, the question is whether they have the time to implement that | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Activities | Holiday props for Prop Hunt | If the game isn't currently set up like this, they can hopefully enable turning into holiday props when the corresponding holiday is live | 22.02.2024 | Dev Stream 22.02.2024 |
Space Rig - Activities | Tag minigame beer | No plans, but there's a vibrant modding community with a very active Discord server | 22.02.2024 | Dev Stream 22.02.2024 |
Creatures - Mini-Bosses | Ability to pet Bet-C | Never going to happen, Bet-C has been down in the caves for a long time, it's covered in germs and dirt | 16.02.2024 | Dev Stream 16.02.2024 |
Creatures | New special enemy | Possibly | 02.02.2024 | Dev Stream 02.02.2024 |
Equipment | New weapons/tools | Probably not in Season 5 or 6, but maybe after that | 02.02.2024 | Dev Stream 02.02.2024 |
Miscellaneous - Lore | Expand lore | The plan is to continue as they have been doing it - with general worldbuilding; Season 5 will have some lore tie-in with Rogue Core | 02.02.2024 | Dev Stream 02.02.2024 |
Miscellaneous - Lore | Stuff for the future of Karl | They probably aren't going to expand on that, the team is pretty happy with the vagueness of it | 02.02.2024 | Dev Stream 02.02.2024 |
Soundtrack | "Journey of the Prospector" on Spotify | Someone's probably working on it | 02.02.2024 | Dev Stream 02.02.2024 |
Classes - 5th Class | Add Duke Nukem | New characters aren't going to happen, but Rogue Core is going to have characters who sound more like they're military | 01.02.2024 | Dev Stream 01.02.2024 |
Cosmetics - Equipment | Cosmetics for support items | Not a hard "never, no", but there are about 300 things they'd rather work on and improve before that | 01.02.2024 | Dev Stream 01.02.2024 |
Cosmetics - Equipment | Pink paintjob for weapons | It's the kind of thing that could happen as a seasonal weapon maintenance reward | 01.02.2024 | Dev Stream 01.02.2024 |
Equipment - Overclocks | Multiple OCs on one weapon | Not something we'll see in Deep Rock Galactic, but in DRG: Survivor we can | 01.02.2024 | Dev Stream 01.02.2024 |
Features - Modding | Fundamental changes to the game based on mods | They don't have telemetry on all mods that are being made, but they keep an eye on mods to weapon balance | 01.02.2024 | Dev Stream 01.02.2024 |
Gameplay | Dwarf-controlled machinery | Nothing like mechs planned (but an early prototype of Doretta was driveable) | 01.02.2024 | Dev Stream 01.02.2024 |
Miscellaneous - DLC | Steampunk DLC | No, because it's not 2006 | 01.02.2024 | Dev Stream 01.02.2024 |
Miscellaneous - Merchandise | Merch store | A merch store is unlikely, but they're looking at a few limited but cool merch options | 01.02.2024 | Dev Stream 01.02.2024 |
Progression - Endgame | Make the cosmetic grind more tolerable | No specific plans; last time it was discussed, they convinced the game director to have promotions grant matrix cores | 01.02.2024 | Dev Stream 01.02.2024 |
Drinks | Hold one beer in each hand in Season 5 | Probably not | 26.01.2024 | Dev Stream 26.01.2024 |
Gameplay - Objectives | Voice line for collecting above the quota | No, they don't want to encourage players to stay in the mission for longer than it takes to complete the objective | 26.01.2024 | Dev Stream 26.01.2024 |
Miscellaneous - Franchise | Collab with other games | They're unlikely to do any straight-up collabs, the game director is understandably protective of the IP | 26.01.2024 | Dev Stream 26.01.2024 |
Missions | New mission type or biome | A new mission type is probably happening in Season 5 | 26.01.2024 | Dev Stream 26.01.2024 |
Perks | Perk to throw the pickaxe like a boomerang | No plans | 26.01.2024 | Dev Stream 26.01.2024 |
Classes - Voice Lines | Dubs for other languages | They rely on fan translations for text, but they're not going to commit to localized voice lines; maybe fans or AI can solve that | 18.01.2024 | Dev Stream 18.01.2024 |
Creatures | Add Rammer from the board game | Strong "no", it's redundant in the video game since the Shellback already fills the "strong armored guy that pushes you around" niche | 18.01.2024 | Dev Stream 18.01.2024 |
Creatures | Remove Bulk Detonators | That's going to be filed under "Skill Issue", sorry | 18.01.2024 | Dev Stream 18.01.2024 |
Features - Modding | Mods added into vanilla game | The angle indicator for the power drills was initially a mod, they thought it made sense to have it in the base game | 18.01.2024 | Dev Stream 18.01.2024 |
Missions | New mission types | In the works for Season 5 | 18.01.2024 | Dev Stream 18.01.2024 |
Cosmetics - Equipment | New weapons | Possible at some point, but a new set is a tremendous amount of work | 12.01.2024 | Dev Stream 12.01.2024 |
Cosmetics - Machinery | Update to Molly, skins | No plans for Molly skins | 12.01.2024 | Dev Stream 12.01.2024 |
Drinks - Buff | Buff beer for Season 5 | Possibly; they're not yet done planning what's going to go in Season 5, maybe they can squeeze something in | 12.01.2024 | Dev Stream 12.01.2024 |
Equipment - Overclocks | New overclocks | Yes, planned for Season 5 | 12.01.2024 | Dev Stream 12.01.2024 |
Miscellaneous - Franchise | DRG 2 | At some point, maybe? hopefully not like Overwatch 2; or maybe they'll just keep going with DRG 1 | 12.01.2024 | Dev Stream 12.01.2024 |
Miscellaneous - Lore | Other mining corporations | They'd probably have to make an entire new game for each (plus, Rivals are already one example) | 12.01.2024 | Dev Stream 12.01.2024 |
Missions - Mutators | Rework the "Low Oxygen" warning | No plans | 12.01.2024 | Dev Stream 12.01.2024 |
Perks - Beastmaster | Perk for more Steeves | No, they're pretty comfortable with the current number of Steeves | 12.01.2024 | Dev Stream 12.01.2024 |
Biomes | New biomes | It's on the table of options for Season 5, but not something anyone is actively working on | 05.01.2024 | Dev Stream 05.01.2024 |
Classes - Voice Lines | Add a "I love miners!" voice line | Nice try, pal | 05.01.2024 | Dev Stream 05.01.2024 |
Cosmetics - Dwarves | Hats based on fanart | They don't really do that, but a long while ago they took some inspiration from beards found in fanart | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Flares | Flare upgrades or cosmetics | Not going to happen; in early versions flares used to be upgradable, but they distracted players from more interesting upgrades | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Gunner | Increase speed on a zipline | No, the speed is fine as it is | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Gunner | Ridiculously fast zipline on April Fool's Day | Would be funny, and it'd be so fast the dwarf takes and deals damage impacting on the other end | 05.01.2024 | Dev Stream 05.01.2024 |
Equipment - Overclocks | Grenade overclocks | Unlikely; if they ever decide to add more variety to grenades, they'll just add more grenades | 05.01.2024 | Dev Stream 05.01.2024 |
Gameplay | Friendly fire reduction after the objective is done | It sucks that this kind of griefing happens, but it's not a frequent enough occurrence to warrant an intervention like that | 05.01.2024 | Dev Stream 05.01.2024 |
Missions | Survival-type mission | Unlikely; missions should have a predictable duration, plus classes work better when there's something beyond just shooting | 05.01.2024 | Dev Stream 05.01.2024 |
Missions - Escort Duty | Aim assist for mining minerals and oil shale | The small bits around the edge can be left unmined, they don't really matter (unless they bother us) | 05.01.2024 | Dev Stream 05.01.2024 |
Perks - Beastmaster | More tamable enemy types | No, that would make the perk too powerful; a post-release bug with the coil gun made everything tamable, and it was a mess | 05.01.2024 | Dev Stream 05.01.2024 |
Space Rig | Lootbug pet at the Space Rig | That's probably more likely that a Steeve (which is basically never); also a lootbug could be trained to be a Roomba | 05.01.2024 | Dev Stream 05.01.2024 |
UI - Missions | Commendations at the end of a mission | A lack thereof is an intentional decision to not encourage people to compete for titles and stats | 05.01.2024 | Dev Stream 05.01.2024 |
Cosmetics - Dwarves | Furry armor & helmet | A remarkably frequent suggestion, someone emails them every once in a while; no, they already have bunny ears | 04.01.2024 | Dev Stream 04.01.2024 |
Cosmetics - Dwarves | Red Dead Redemption 2 hat | Aaron and Jacob spent an hour trying to convince Mike to do this, but no luck so far | 04.01.2024 | Dev Stream 04.01.2024 |
Cosmetics - Machinery | Drop pod skins | No, you can't do better than the color red | 04.01.2024 | Dev Stream 04.01.2024 |
Equipment | LithoVac scares the ghost Bulk Detonator | They considered making the LithoVac the only way to kill the ghost, but didn't have time to flesh out the idea | 04.01.2024 | Dev Stream 04.01.2024 |
Features - Team Size | Native support for bigger teams | No, that invites too many balance concerns | 04.01.2024 | Dev Stream 04.01.2024 |
Gameplay - Objectives | Random events as mandatory objectives in Deep Dives | No plans for that probably | 04.01.2024 | Dev Stream 04.01.2024 |
Miscellaneous | Podcast | Would be cool; would also be more convenient once they move offices so that interviews don't take place in an open space | 04.01.2024 | Dev Stream 04.01.2024 |
Missions | New missions | It's something they're working on for Season 5, it's intended to be one of the things in the update | 04.01.2024 | Dev Stream 04.01.2024 |
Space Rig - Activities | Cave-Leech-themed crane machine | That's a good idea | 04.01.2024 | Dev Stream 04.01.2024 |
Space Rig - Activities | Claw machine next to the bar | That would be great | 04.01.2024 | Dev Stream 04.01.2024 |
Technical - Crossplay | Cross-platform | That would require an account system and a whole lot of data wrangling, too big a coding task, no plans | 04.01.2024 | Dev Stream 04.01.2024 |
Biomes - Appearance | Sufficiently big explosions in sand create glass | They don't have a system which takes the size of the explosion into account - each biome has one "explosion material" and that's it | 22.12.2023 | Dev Stream 22.12.2023 |
Cosmetics - Equipment | Chillaxe parts changing color | No plans; it's set to blue because it's "made of" ice | 22.12.2023 | Dev Stream 22.12.2023 |
Drinks - Buff | Permanently available Dark Morkite | No, buff beers are supposed to be on a rotation | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment | More upgrades for the pickaxe and Bosco | There's room for them, but they're not in the plans | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment - Driller | Cryo Cannon cooling down hot rock | It's something they discussed very early in development but never pulled the trigger on; doable in theory | 22.12.2023 | Dev Stream 22.12.2023 |
Equipment - Scout | Sonar grenade that scouts the cave | The Scout himself is the sonar grenade, he flings himself into a cave and scouts it | 22.12.2023 | Dev Stream 22.12.2023 |
Progression | Progressing different assignments in a team | If we decide to help someone with an assignment, they want it to be a conscious choice that has a cost (not progressing our assignment) | 22.12.2023 | Dev Stream 22.12.2023 |
Space Rig - Activities | Poker table in Season 8 | That would be cool | 22.12.2023 | Dev Stream 22.12.2023 |
Creatures | Board game enemies in the video game | No plans to update the Nexus model - it looks awesome in the board game, but if they do, other old models will look even older in comparison | 21.12.2023 | Dev Stream 21.12.2023 |
Equipment | More pickaxe upgrades | No plans, but there's space for it - it's a question of priorities | 21.12.2023 | Dev Stream 21.12.2023 |
Features - Campaign | Story mode | Doubtful | 21.12.2023 | Dev Stream 21.12.2023 |
Features - Streaming | Twitch drops | Would be cool to explore in the future | 21.12.2023 | Dev Stream 21.12.2023 |
Miscellaneous - Franchise | DRG graphic novel or comic | A lot of them think it'd be awesome, but no plans to make anything like that | 21.12.2023 | Dev Stream 21.12.2023 |
Missions - Escort Duty | Mining laser kills swarmers | No; it would be hilarious if they chased the laser instead like cats, but "no" to that as well, that's too funny | 21.12.2023 | Dev Stream 21.12.2023 |
Classes | Make Scout less explodable | No plans | 15.12.2023 | Dev Stream 15.12.2023 |
Creatures - Bosses | New Dreadnoughts | Maybe not in Season 5, but not out of the question in general | 15.12.2023 | Dev Stream 15.12.2023 |
Creatures - Variants | Lootbug variations | Not sure what they could put in them, crafting minerals maybe? a mini-boss that has to be fed minerals would be neat | 15.12.2023 | Dev Stream 15.12.2023 |
Equipment - Overclocks | Overclocks for traversal tools | No plans, traversal tools require a very fine balance, and OCs could easily throw it out of whack | 15.12.2023 | Dev Stream 15.12.2023 |
Gameplay - Call-Downs | Bring back call-downs other than resupplies | One of the reasons they were scrapped is that they encroached too much on class roles | 15.12.2023 | Dev Stream 15.12.2023 |
Missions | Dancing missions | When they worked on an accessibility option for mashing A+D, they had a DDR-like minigame, but it was ultimately scrapped | 15.12.2023 | Dev Stream 15.12.2023 |
Missions | New mission type | Their hope is to add another mission type not too long from now | 15.12.2023 | Dev Stream 15.12.2023 |
Technical - Platform | Switch port | Probably never, it doesn't have the memory required to handle caves without a major rework of the cavegen algorithm | 15.12.2023 | Dev Stream 15.12.2023 |
Classes - Voice Lines | Unique shouts when downed by a Cave Leech | Cool idea, although it might be too much of a tell that there's a Cave Leech involved, they don't want it to be too obvious | 08.12.2023 | Dev Stream 08.12.2023 |
Cosmetics - Dwarves | More cosmetics like armor sets | "Yes" to more cosmetics, and it's all but certain there will be another DLC for Season 5; they're also workshopping another tier for armors | 08.12.2023 | Dev Stream 08.12.2023 |
Equipment | Revive pistol | They've said "no" to a medic class before, and anyone with a revive pistol would effectively become a medic class | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay | Auto-sprint option | No, the game director doesn't want that | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - Hazard Level | Hazard 6 | Extremely likely not - it's not a very smart use of their time to develop something that appeals to less than 10% of their audience | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - M.U.L.E. | Ability to pet Molly | It's a UI thing, the interact button is reserved for depositing, adding pets to that would be confusing | 08.12.2023 | Dev Stream 08.12.2023 |
Gameplay - M.U.L.E. | Molly upgrades & attachments | No, in all likelyhood Molly is going to stay in her present state | 08.12.2023 | Dev Stream 08.12.2023 |
Miscellaneous - DLC | More cosmetic DLCs | They'd like to at some point, but no active designing is being done right now | 08.12.2023 | Dev Stream 08.12.2023 |
Perks - Beastmaster | Dwarven cosmetics on Steeve | The game can be silly, but Steeve cosmetics are too silly for the game's direction | 08.12.2023 | Dev Stream 08.12.2023 |
Space Rig - Shooting Range | Shooting range | No plans, the conclusion they arrived to is that it wouldn't be much faster or more convenient than loading into a mission | 08.12.2023 | Dev Stream 08.12.2023 |
Cosmetics - Dwarves | Gilded moustache | It's an ambition rather than a plan; would be cool as part of another Supporter DLC or something like that | 01.12.2023 | Dev Stream 01.12.2023 |
Cosmetics - Dwarves | Make the Steam Awards hat available | Probably not; Jacob will make the case for it again if DRG wins Labor of Love this year | 01.12.2023 | Dev Stream 01.12.2023 |
Creatures | Mammal- or non-bug-type enemies | Probably not in DRG, but possibly in Rogue Core | 01.12.2023 | Dev Stream 01.12.2023 |
Creatures - Variants | Fire-breathing Praetorian | They're hesitant to add more variants of existing monsters if they don't require different tactics from the players | 01.12.2023 | Dev Stream 01.12.2023 |
Drinks - On Missions | Broken fridge pod to find during missions | They aren't going to add that because that sounds like a fun idea and they don't do fun (not that kind) | 01.12.2023 | Dev Stream 01.12.2023 |
Equipment - Gunner | Shoot zipline up and swing on it like Tarzan | No plans for more traversal modes; it's a cool idea, but might not fit Gunner's intentionally lower mobility | 01.12.2023 | Dev Stream 01.12.2023 |
Features - Economy | Trade resources between players | Trade economy requires a lot of really complex systems to support it, so they decided against that early on | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay | Add meth | So many good ideas from the community today | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay | Option to have jet boots spawn in every mission | No, that would make traversal tools more or less obsolete and remove a lot of what makes the classes distinct | 01.12.2023 | Dev Stream 01.12.2023 |
Gameplay - Minerals | Add iron | No plans (but there was a prototype resource like that back when they were creating crafting minerals) | 01.12.2023 | Dev Stream 01.12.2023 |
Miscellaneous - Lore | In-depth lore (story DLC, comic book, etc.) | For the game they deliberately leave the lore vague to foster speculation | 01.12.2023 | Dev Stream 01.12.2023 |
Missions | New locations or new objectives | It's their hope that Season 5 has at least one of those two; there's a prototype of a new mission type | 01.12.2023 | Dev Stream 01.12.2023 |
Perks | "It's a Bug Thing" auto-collects lootbug drops | Absolutely not | 01.12.2023 | Dev Stream 01.12.2023 |
Perks | Perk system rework | It's no secret that the system could use a rework, a lot of people want that internally, but there are no active plans | 01.12.2023 | Dev Stream 01.12.2023 |
Progression | Progress carry-over from DRG to RC | Not planned; part of why they made RC into its own thing was to get away from all the systems they'd have to support were it a part of DRG | 01.12.2023 | Dev Stream 01.12.2023 |
Progression - Matrix Cores | Reduce the OC grind for new players | No plans to adjust that right now | 01.12.2023 | Dev Stream 01.12.2023 |
UI | Option to have jet boot UI always on-screen | That's a good idea, might go a long way to solve the issue of forgetting you have jet boots at all | 01.12.2023 | Dev Stream 01.12.2023 |
Cosmetics - Dwarves | More armors | It's something they're looking at for Season 5 | 30.11.2023 | Dev Stream 30.11.2023 |
Creatures | More bug enemies in future seasons | Hopefully the Stalker will be refined enough by Season 5 to add it in | 30.11.2023 | Dev Stream 30.11.2023 |
Equipment - Overclocks | New overclocks and weapons for Season 5 | There's an overclock planned for every primary in the works for Season 5, but a "no" for new weapons | 30.11.2023 | Dev Stream 30.11.2023 |
Features - Modding | Mods as official additions | They're not against the concept of it, but noone's working on that either; maybe some time later | 30.11.2023 | Dev Stream 30.11.2023 |
Gameplay | Health running out for downed players like in L4D | That would probably be a bit more hardcore than what the game is intended to be | 30.11.2023 | Dev Stream 30.11.2023 |
Gameplay - Hazard Level | Hazard levels higher than 5 | Probably not going to happen - not enough population on haz 5; we can use mods though | 30.11.2023 | Dev Stream 30.11.2023 |
Miscellaneous - Franchise | Crossover with other games and shows | That's definitely an idea, someone should do something about that | 30.11.2023 | Dev Stream 30.11.2023 |
Perks - Points | A way to spend unused perk points | There are certainly parts of the perk system that could be reworked; maybe it'll get looked at for spring maintenance, but no guarantees | 30.11.2023 | Dev Stream 30.11.2023 |
Progression - Endgame | Endgame stuff | Deep Dives are endgame content, as is Hazard 5 (only 4 were planned originally), they'd rather avoid making content for a small minority | 30.11.2023 | Dev Stream 30.11.2023 |
Space Rig - Activities | Remove the glare on the Jetty Boot machine | There are some lens flare settings in the November maintenance update, those might help | 30.11.2023 | Dev Stream 30.11.2023 |
Technical - Crossplay | Crossplay | Sorry, the answer on that is still "no" | 30.11.2023 | Dev Stream 30.11.2023 |
UI - Missions | Show minerals in pouch in "no HUD" mode | That sounds like a classic case of "have your HUD and eat it too" (not very likely to happen, maybe there's a mod for it) | 30.11.2023 | Dev Stream 30.11.2023 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | They can't have both alcohol and smoking without bumping the age rating up | 24.11.2023 | Dev Stream 24.11.2023 |
Classes - 5th Class | Add Bardin Goreksson from Vermintide | If we want to play as Bardin Goreksson, they know of a game where we can do exactly that, and that game is Vermintide | 17.11.2023 | Dev Stream 17.11.2023 |
Classes - 5th Class | More classes | Nope | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Comically tall Doug Dimmadome hat | That would be good | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Old-school diver helmet | There's kind of something like that if the Supporter DLC (Skeleton Crew helmet) | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Release no-longer-available cosmetics | Probably not, no plans (and the streamer armor is still available, just only to streamers) | 17.11.2023 | Dev Stream 17.11.2023 |
Cosmetics - Dwarves | Release streamer armor for consoles | It's not possible on consoles; Steam can have non-public DLCs that cost $0, consoles don't allow that kind of shenanigans | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures | Bigger glyphids | No, due to the procedural nature of the caves, anything bigger than a bulk looks weird when turning a sharp corner | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures | Stingtail swarm | That would be a fun mod | 17.11.2023 | Dev Stream 17.11.2023 |
Creatures - Bosses | Mactera boss | An early idea of that eventually evolved into the Glyphid Menace we have today | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Gunner | Button to stop on a zipline | Would be kind of cool | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Gunner | Deploy ziplines in meters instead of shots | Probably not, this might overcomplicate the tool and lead to a situation where you can't use a zipline because not enough meters are left | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Melee | Melee weapons | No, DRG is a first-person shooter, not a first-person sworder | 17.11.2023 | Dev Stream 17.11.2023 |
Equipment - Overclocks | Boomstick OC that allows using the grappling hook | Sounds cool, but would probably clash with too many existing mechanics | 17.11.2023 | Dev Stream 17.11.2023 |
Features | Proximity voice chat | It's a bit too hardcore a feature, it doesn't quite fit the vision for DRG; besides, people use Discord for chatting anyway | 17.11.2023 | Dev Stream 17.11.2023 |
Features - Team Size | Raids for 6-8 players | Cool idea, but very likely not going to happen due to technical reasons | 17.11.2023 | Dev Stream 17.11.2023 |
Gameplay - Hazard Level | Hazard 6 | No plans, Hazard 5 population is roughly 10% of the players, and probably less than half of them would want to move to Hazard 6 | 17.11.2023 | Dev Stream 17.11.2023 |
Miscellaneous - Achievements | More achievements | No plans, the game is currently at 69 achievements, and GSG is basically just a room full of 12-year-olds | 17.11.2023 | Dev Stream 17.11.2023 |
Miscellaneous - Lore | More lore about Karl | It's not folklore if it only comes from one source; in some sense it's not their story to tell | 17.11.2023 | Dev Stream 17.11.2023 |
Perks | Perk system rework | They're aware the perk system needs a rework; not a focus right now, but hopefully one day | 17.11.2023 | Dev Stream 17.11.2023 |
Progression | Beer that boosts cargo crate spawn rate | Aaron thinks it's a neat idea | 17.11.2023 | Dev Stream 17.11.2023 |
Technical - Crossplay | Crossplay | A popular questions, and no, it's not going to happen - that'd be a ton of work | 17.11.2023 | Dev Stream 17.11.2023 |
Technical - Rendering | Ray-tracing | No plans to implement that, it would change lighting too much, and lighting is an essential element of DRG | 17.11.2023 | Dev Stream 17.11.2023 |
Classes - Voice Lines | Voice lines in other languages | Not from GSG officially, but maybe some fan projects could fill that niche | 16.11.2023 | Dev Stream 16.11.2023 |
Cosmetics - Equipment | Skins for gadgets | Very, very unlikely - noone runs around with their Zipline Launcher out, so it's always more worthwhile to add skins for other equipment | 16.11.2023 | Dev Stream 16.11.2023 |
Creatures - Neutral | Kissable lootbugs | We can already pat them, but someone could make a mod with a smooching sound of something | 16.11.2023 | Dev Stream 16.11.2023 |
Creatures - Neutral | Lootbugs pouncing at the laser pointer like cats | That's a good idea for a mod | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment | Laser thrower | Shard Diffractor, DRAK and the laser pointer could all be argued to be laser throwers | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment | More weaponry | Not a hard "no", just not on the priority list right now, definitely not going to happen in Season 5 | 16.11.2023 | Dev Stream 16.11.2023 |
Equipment - Flares | Flare upgrades | They rolled all of those into the base flare because they created competing priorities for new players, and not in a good way | 16.11.2023 | Dev Stream 16.11.2023 |
Gameplay | Sprint by default | Not a native feature, as decided by the game director | 16.11.2023 | Dev Stream 16.11.2023 |
Miscellaneous | Bioengineer real lootbugs | They can neither confirm nor deny the existence of such a program | 16.11.2023 | Dev Stream 16.11.2023 |
Miscellaneous | Dwarf v-tuber avatars | They hope to have a dedicated streaming room in the new office, maybe they'll have cameras pointed at them; avatars are also an option | 16.11.2023 | Dev Stream 16.11.2023 |
Technical - Assets | Release models for fan animations | No plans, although it's still possible to extract them; they have an unofficial "official" STL collection on Thingiverse | 16.11.2023 | Dev Stream 16.11.2023 |
Progression | Ability to pick any of the earned rank titles | That's a good QoL idea, we should leave it in any of the channels for game suggestions | 16.11.2023 | Dev Stream 16.11.2023 |
Progression - Seasons | Turn off seasons before pass level 100 | They set it to 100 and it's going to stay there; being tired of Rockpox is understandable, but there's still the rest of the game to play | 16.11.2023 | Dev Stream 16.11.2023 |
Space Rig - Activities | Kiss homies in the Abyss bar | No, but we could kiss our homies in a real-life bar and pretend that we're dwarves | 16.11.2023 | Dev Stream 16.11.2023 |
Gameplay | Utilize lithopage tools to counter other hazards | Every single day Jacob asks for one very specific use for the vacuum, and the answer is "no" every day | 10.11.2023 | Dev Stream 10.11.2023 |
Cosmetics - Dwarves | Shirtless hairy dwarf cosmetics | First we'd need to convince the game director for that to happen | 09.11.2023 | Dev Stream 09.11.2023 |
Missions - Industrial Sabotage | Variations with less stations for Sabotage | They made a conscious choice to not have 0 or 1 hackable generators, it makes the mission flow lopsided and doesn't make sense | 09.11.2023 | Dev Stream 09.11.2023 |
Perks | New perks | A full rework of the system is more likely than new perks, but for now - no plans | 09.11.2023 | Dev Stream 09.11.2023 |
Creatures | Nerf Bulk Detonators | No, get better at the game | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Flares | Shorter flare cooldown for solo | Probably not, they don't really want solo and co-op to be different in that sense | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Flares | Upgradable flares | They used to be at one point; players bought weapon upgrades over flare upgrades, which made their games unintentionally darker | 03.11.2023 | Dev Stream 03.11.2023 |
Gameplay | Spray dwarves with foam as protection against rockpox | They're looking at ways to make Rockpox less annoying for the November maintenance update, hopefully it'll address that | 03.11.2023 | Dev Stream 03.11.2023 |
Miscellaneous | Thanksgiving or Shark Week events | "No" to Thanksgiving since it doesn't mean anything outside the US, "no" to Shark Week because they are not the Discovery Channel | 03.11.2023 | Dev Stream 03.11.2023 |
Miscellaneous - Franchise | Collab with other indie games | If they did, it wouldn't be in-game content, it'd stay on social media and stuff like that | 03.11.2023 | Dev Stream 03.11.2023 |
Missions | Raid for Mission Control's room | Good heavens, no, what an inappropriate thing to suggest | 03.11.2023 | Dev Stream 03.11.2023 |
Perks | New perks or cosmetics for perk points | They're aware the perk system is wonky and they'd like to fix it at some point, but it's not the focus right now | 03.11.2023 | Dev Stream 03.11.2023 |
Space Rig | Airlock so that people stop trying to clip outside | They will still do that even if an airlock is available, breaking the rules is the fun | 03.11.2023 | Dev Stream 03.11.2023 |
Equipment - Engineer | Auto-built turrets | No; DRG is actually a psy-op to teach lazy millenials the value of hard work | 02.11.2023 | Dev Stream 02.11.2023 |
Features - Streaming | Twitch emotes | That requires affiliate status with Twitch, which they don't have | 02.11.2023 | Dev Stream 02.11.2023 |
Miscellaneous - Franchise | Collabs with other games | They're talking about some stuff, but it's not going to be in-game content either way | 02.11.2023 | Dev Stream 02.11.2023 |
Soundtrack | DRG OST on Apple Music | They're aware of the demand, they need to get in contact with a company that handles it | 02.11.2023 | Dev Stream 02.11.2023 |
Technical - Crossplay | Crossplay | Probably nerer going to happen | 02.11.2023 | Dev Stream 02.11.2023 |
Cosmetics - Dwarves | More free armor cosmetics | That's planned, they're cooking something; not sure if it'll go into Season 5 or a later update | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Equipment | Color the drillls to match the armor | Would be cool; it's not off the table, but the table it's on is in another room | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Equipment | Neurotoxin grenade skin, a can of surströmming | Definitely coming next Season; it's actually the default look in the Swedish version of DRG | 27.10.2023 | Dev Stream 27.10.2023 |
Drinks | Holiday-themed beers | Aaron really likes eggnog IRL | 27.10.2023 | Dev Stream 27.10.2023 |
Equipment - Overclocks | Overclocks affecting how the weapon looks | Would be awesome, but an OC should do so for every framework, so they're looking at hundreds of models to modify, which is too many | 27.10.2023 | Dev Stream 27.10.2023 |
Features - Modding | Add mods to vanilla DRG | It's a matter of someone finding the time to sit down and add them; it's not something they plan for | 27.10.2023 | Dev Stream 27.10.2023 |
Gameplay - M.U.L.E. | Animation for depositing large objects into Molly | It's always been such an instant action that it might be weird to change that now; maybe they could make it a "mash A&D" minigame | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Franchise | DRG show or mini-series | They'd have to think about this, having a bad show for your IP is worse than having none | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Franchise | Real-life DRG beer & liquor | The short of it is, selling alcohol internationally is really complicated; plus, none of them know how it works | 27.10.2023 | Dev Stream 27.10.2023 |
Miscellaneous - Merchandise | Steeve plushie or dwarf plushie | They're still researching options for storefronts since ForFansByFans shut down | 27.10.2023 | Dev Stream 27.10.2023 |
Missions | New dwarves or missions or weapons | No new dwarves; new mission is probably on the list relatively high; guns are possibly further ahead in the future | 27.10.2023 | Dev Stream 27.10.2023 |
Progression | More control for cosmetics from Cargo Crates | Nah, no plans; they discussed an option to narrow it down to a specific season, but no concrete decision | 27.10.2023 | Dev Stream 27.10.2023 |
Soundtrack | Journey of the Prospector on Spotify | They want to do it, it's just not at the top of their to-do list | 27.10.2023 | Dev Stream 27.10.2023 |
Technical - Crossplay | Crossplay for the Steam version | TL;DR: not planned, a lot of work | 27.10.2023 | Dev Stream 27.10.2023 |
Cosmetics - Dwarves | Gilded moustaches & sideburns | That'd be crazy, but probably noone's looking at that at the moment | 26.10.2023 | Dev Stream 26.10.2023 |
Cosmetics - Dwarves | Pacific-Rim-themed helmet | What would that look like? | 26.10.2023 | Dev Stream 26.10.2023 |
Cosmetics - Equipment | Skins for the movement gadgets | Nope, they've got other stuff they're focusing on for the time being | 26.10.2023 | Dev Stream 26.10.2023 |
Miscellaneous | Forklift certification in DRG | Why would they add that? | 26.10.2023 | Dev Stream 26.10.2023 |
Missions - Mutators | Shellback stampede event | That's an evil idea, we're lucky Mike didn't hear that; would be pretty funny | 26.10.2023 | Dev Stream 26.10.2023 |
Progression | Higher spawn rate for Cargo Crates | Probably not planned | 26.10.2023 | Dev Stream 26.10.2023 |
Space Rig | A way to skip the forging cutscene | No plans currently, but there's a mod for that | 26.10.2023 | Dev Stream 26.10.2023 |
Technical - Crossplay | PS/XBox/Steam crossplay | Would be cool, but it's a big task that would hold them back from releasing anything new for a long time | 26.10.2023 | Dev Stream 26.10.2023 |
Classes - Gender | Dwarfettes | For DRG - almost a 100% chance of not happening, for Rogue Core - still up in the air | 20.10.2023 | Dev Stream 20.10.2023 |
Drinks | Non-alcoholic drinks to attract Gen Z players | There's already Leaf-Lover's special, what more do we want? | 20.10.2023 | Dev Stream 20.10.2023 |
Miscellaneous | Boiler room explosion update | If anyone has a lot of free time and wants to mod one of the grenades to look like a tiny locomotive, that'd be pretty fun | 20.10.2023 | Dev Stream 20.10.2023 |
Biomes | New biome based on the Huuli Hoarder | They're looking at biomes for Season 5, but not specifically Huuli-Hoarder-based (what would that even look like?) | 19.10.2023 | Dev Stream 19.10.2023 |
Biomes | Sponge biome | A bouncy biome sounds hella fun | 19.10.2023 | Dev Stream 19.10.2023 |
Classes - 5th Class | New dwarves or new guns | No new dwarves, but maybe new guns | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | Unlikely, the Gunner doesn't have it in the actual game because of age ratings | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | More outfits in the store (not event-based) | Very likely at some point | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Dwarves | Pirate hats | They're surprised they don't have any yet, seems like an oversight | 19.10.2023 | Dev Stream 19.10.2023 |
Cosmetics - Equipment | New guns | Probably not in Season 5 or 6, and they don't plan farther ahead; not a "no", not a "yes" | 19.10.2023 | Dev Stream 19.10.2023 |
Drinks - Buff | Choosable buff beer | Probably not happening | 19.10.2023 | Dev Stream 19.10.2023 |
Drinks - On Missions | Portable Abyss bar to drink during combat | No; next question | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous | Add farts to Rogue Core | Bug off, go outside, drink some water, touch grass, sniff farts | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Franchise | Karl origin story anime or live action show | No, they're saving that for "Deep Rock Galactic On Ice", which is debuting at Madison Square Garden in 2030 (tickets start at $480) | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Franchise | MMORPG | It's pretty safe to say they are too small a studio to develop and maintain an MMORPG | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Franchise | Snow White crossover/reference | No plans | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Merchandise | Merch toys like a plastic pickaxe | They used to have merch until ForFansByFans exploded, they're looking into alternative options | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Merchandise | Nerf guns that are DRG weapons | Fortnite got some; they wonder how big a franchise has to be for Nerf to consider them not small fries | 19.10.2023 | Dev Stream 19.10.2023 |
Miscellaneous - Tutorial | 30% chance for a Bulk Detonator in the tutorial | As funny as it might be, it wouldn't be in the spirit of the tutotial | 19.10.2023 | Dev Stream 19.10.2023 |
Missions | New mission type (or Deep-Dive-exclusive) | Probably not re: Deep Dives, a new regular mission is one of the candidates for Season 5 | 19.10.2023 | Dev Stream 19.10.2023 |
Missions - Deep Dives | Mission type exclusive to Deep Dives | Probably not, Deep Dives are supposed to be just a longer set of regular missions | 19.10.2023 | Dev Stream 19.10.2023 |
Perks - Beastmaster | Steeve cosmetics | They've said "no" to that in the past | 19.10.2023 | Dev Stream 19.10.2023 |
Technical | Cross-save | Quite unlikely; we can move the save files manually between XBox and MS Store, but their QA hates it and it we goof it up we're on our own | 19.10.2023 | Dev Stream 19.10.2023 |
Technical - Crossplay | XBox/PlayStation crossplay | No plans | 19.10.2023 | Dev Stream 19.10.2023 |
Technical - Platform | DRG on Switch | Not going to happen, not enough memory | 19.10.2023 | Dev Stream 19.10.2023 |
UI | Categories/sorting for the wardrobe | Yeah, the wardrobe is cluttered, this game has too many hats | 19.10.2023 | Dev Stream 19.10.2023 |
UI | Chat function on XBox | We can plug in a physical keyboard, although not sure how it's activated | 19.10.2023 | Dev Stream 19.10.2023 |
UI - Quick Message | Emote like in TF2 | Not a thing we should expect from this game, they value the rich nature of the V button, emotes could dilute that | 19.10.2023 | Dev Stream 19.10.2023 |
Biomes | More biomes | It's one of the things they're looking into for Season 5 (no specific plans, no promises it'll be there) | 13.10.2023 | Dev Stream 13.10.2023 |
Biomes - Appearance | Biome variation depending on depth | It's more likely that a lower depth will be occupied by a different biome than a version of an existing biome | 13.10.2023 | Dev Stream 13.10.2023 |
Classes - 5th Class | 5th class | No, absolutely not | 13.10.2023 | Dev Stream 13.10.2023 |
Classes - 5th Class | 6th class | Now we're talking | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Dwarves | Armor like the dwarf is stuck in a wooden barrel | That's a good idea, hopefully someone at GSG is listening so they can add this | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Equipment | More weapons | Maybe? it's not front-and-center right now, and they won't add same-y guns just for the sake of having more guns | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures | New biome-specific bugs | If they ever decided to add a new biome, they'd certainly consider some bugs specific to it | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures | Underground enemies | Nothing in the works right now; they had a prototype of a Rockpox sandshark variant for Season 4, but it was scrapped because it sucked | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Bosses | Big Glyphid mama non-dreadnought boss | File it under "would be cool, nobody's gotten around to it yet" | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Bosses | New dreadnoughts | It's in the very big pile of things they think would be kickass but haven't found the time for; not likely for Season 5 | 13.10.2023 | Dev Stream 13.10.2023 |
Creatures - Humanoid | Humanoid non-player entities | Probably not in Deep Rock Galactic; not off the table for Rogue Core | 13.10.2023 | Dev Stream 13.10.2023 |
Equipment | New traversal tools, e.g. physics-based grappling hook | No, traversal tools build most of the class identity (also, the grappling hook is physics-based, it's just that the physics are made-up) | 13.10.2023 | Dev Stream 13.10.2023 |
Equipment - Overclocks | OC for M1000 for bonus damage after a 360 mid-air | If there's one thing that DRG is missing, it's incentives to have MLG moments and a system for bugs to feel shame after being 360'd | 13.10.2023 | Dev Stream 13.10.2023 |
Features | Watch past missions from any perspective | There are all kinds of recording software for that, we don't need DRG to do that (plus the procedural nature of DRG caves is an obstacle) | 13.10.2023 | Dev Stream 13.10.2023 |
Features - Competitive | PvP, even though it goes against the game | Never going to happen, play another game for that | 13.10.2023 | Dev Stream 13.10.2023 |
Features - Modding | Implement mods into the base game | It's happened before with the angle meter of the drills, but it's not usually something they do | 13.10.2023 | Dev Stream 13.10.2023 |
Miscellaneous - Lore | Expand DRG lore | Indirectly, yes - but there probably won't ever be a complete lore codex for the world of DRG | 13.10.2023 | Dev Stream 13.10.2023 |
Miscellaneous - Merchandise | DRG cookbook with beer and sandwich recipes | Sounds more like a licensed merch made by fans, that's a lot of work and they're busy playing video games | 13.10.2023 | Dev Stream 13.10.2023 |
Missions | Mission based on the Starship Troopers mod | You can just play that mod (they love it so much they wouldn't dare copy it) | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig | Selectable tune in the jukebox | Mikkel responded to that with a "no" once | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig - Activities | Missions unavailable until Rockpox on the Rig is cleansed | That's a really good idea, they're 100% going to do that | 13.10.2023 | Dev Stream 13.10.2023 |
Space Rig - Shooting Range | Dummy grunt to test weapons | A lot of work, not going to happen | 13.10.2023 | Dev Stream 13.10.2023 |
Technical | Gyro controls | Nothing to add since the last time it was addressed, please refer to the Q&A on the official wiki | 13.10.2023 | Dev Stream 13.10.2023 |
Cosmetics - Dwarves | Bring back the viking helmet | They don't intend to reintroduce items that were connected to specific past events | 12.10.2023 | Dev Stream 12.10.2023 |
Cosmetics - Dwarves | Sombrero hat | Maybe? | 12.10.2023 | Dev Stream 12.10.2023 |
Cosmetics - Equipment | Cosmetics for traversal and support tools | Frameworks - almost certainly not happening; paintjobs is something they should look into (but haven't yet) | 12.10.2023 | Dev Stream 12.10.2023 |
Creatures - Bosses | New dreads | Jacob already went through his dreadlock phase, they talked him out of it ("You've talked me out of nothing, Aaron" - Jacob) | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment | BFG9000 in DRG | The Fat Boy is sort of kind of there? | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment - Engineer | Nerf Fat Boy into the ground | That's the sort of creative initiative they love to see in their fans (the lead game designer says "no") | 12.10.2023 | Dev Stream 12.10.2023 |
Equipment - Overclocks | More overclocks | Yes, there's a bunch they're considering for Season 5 | 12.10.2023 | Dev Stream 12.10.2023 |
Features - Economy | New uses for crafting minerals and beer hops | No plans | 12.10.2023 | Dev Stream 12.10.2023 |
Features - Modding | Steam Workshop support | No plans, and probably no chance either | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - DLC | New DLC | With the release of Season 5 probably | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Franchise | Medieval DRG with actual mules | Definitely don't hold your breath | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Lore | More lore | The lore of DRG grows bit by bit every season, and Rogue Core will add to that as well | 12.10.2023 | Dev Stream 12.10.2023 |
Miscellaneous - Merchandise | Lego Deep Rock Galactic | Lego hasn't approached them about it, but you also have to be pretty huge to even get on Lego's radar | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Deep Dives | Deep Dives as deep as in Rogue Core | Unlikely; RC takes place so deep it's a different biome, plus it's thematically distinct | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Mutators | New anomalies and warning | They talked about adding a few more, although no hard plans for now; within the realm of possibility for Season 5 | 12.10.2023 | Dev Stream 12.10.2023 |
Missions - Mutators | Stingtail Cluster mutator | That sounds like a great idea | 12.10.2023 | Dev Stream 12.10.2023 |
Space Rig - Shooting Range | Weapon-testing firing range | No plans, they made a decision to not add a firing range | 12.10.2023 | Dev Stream 12.10.2023 |
Technical | Account system for cross-platform save transfer | No plans, and Axel can't even think of a number for how much money he'd have to be paid to make that happen | 12.10.2023 | Dev Stream 12.10.2023 |
Technical - Accessibility | Beer that highlights minerals for colorblind players | Do the existing colorblind options not help at all? | 12.10.2023 | Dev Stream 12.10.2023 |
UI | Explicit stat changes for mods and OCs | No plans; the nitty-gritty exact changes are not needed for the majority of players and should stay on external sources like a wiki | 12.10.2023 | Dev Stream 12.10.2023 |
UI - Missions | Less obstructive visual effect for goo and Rockpox | Them obstructing the field of view is kind of the point | 12.10.2023 | Dev Stream 12.10.2023 |
Biomes | New cave assets from Rogue Core in DRG | They might move some things the other way around if it makes sense, like DRG biomes or enemies being introduced to RC | 06.10.2023 | Dev Stream 06.10.2023 |
Classes - 5th Class | New class | Not going to happen, they've gone way beyond the point of no return to add a whole new class to DRG | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures | Changes to the Stingtail | Those are planned for the maintenance update, they'll need to discuss it with the designer | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures | Rammer from the board game added to DRG | While the concept is cool for the board game, they tried it for the video game a long time ago, and the result was the Shellback | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures | Rival activity in DRG or Rogue Core | Might happen if it makes sense, if they have some mechanics they want to play around with and the Rivals fit those mechanics | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures - Bosses | More dreadnought types | There are no concrete plans, but there are some designs | 06.10.2023 | Dev Stream 06.10.2023 |
Creatures - Neutral | More friendly critters | None planned, but they're always cool | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment | New guns or new biomes for Season 5 | As valuable as they might be, new guns definitely aren't happening in Season 5 (and probably not in Season 6 either) | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment | Weapon rework for maintenance updates | Not the main purpose of those updates, but possible; full-on reworks like with the Subata are less likely, smaller tweaks are more likely | 06.10.2023 | Dev Stream 06.10.2023 |
Equipment - Overclocks | New overclocks | Some new OCs are past the "initial prototype" phase; they plan to add some in Season 5 | 06.10.2023 | Dev Stream 06.10.2023 |
Gameplay - Bosco | Work on solo mode for Season 5 | They talked about changing how Bosco can provide light, but so far there haven't been concrete plans | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous | Hire modders to help with content creation | Mods are awesome and inspiring, but modding should be approached as a hobby; modders are not a workforce to be exploited | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous | New infographic with stats | They like those too, it's a matter of someone actually sitting down, gathering the data and making the infographic | 06.10.2023 | Dev Stream 06.10.2023 |
Miscellaneous - Franchise | Collaboration with another IP | They had one with Powerwash Simulator; DRG has a very distinct style, not sure Mario would look very good when put into the game | 06.10.2023 | Dev Stream 06.10.2023 |
Missions | New mission type | They've been prototyping something more free-form; no promises for Season 5, but it's one of the things on the table | 06.10.2023 | Dev Stream 06.10.2023 |
Perks | Update the perk system for Season 5 | They haven't made a list of what's going into Season 5 yet, but a perk overhaul is one of the candidates for that list | 06.10.2023 | Dev Stream 06.10.2023 |
Progression - Seasons | Option to choose which season to play until Season 5 | The goal of the maintenance update is to mitigate some of the biggest pains, not add new mechanics at the risk of falling behind schedule | 06.10.2023 | Dev Stream 06.10.2023 |
Progression - Seasons | Seasonless period | Seasonless is off the table, as there are new players coming in; they're looking for a solution for old players, like an opt-out feature | 06.10.2023 | Dev Stream 06.10.2023 |
Space Rig | Lootbug pet system | No; is this the petting zoo suggestion again? | 06.10.2023 | Dev Stream 06.10.2023 |
Technical | QoL changes in the maintenance updates | Might be included | 06.10.2023 | Dev Stream 06.10.2023 |
UI - Load-Outs | More load-out slots | They keep adding them and we keep asking for more (maybe?) | 06.10.2023 | Dev Stream 06.10.2023 |
Biomes | New biome | It's something they're looking at, but not a guarantee | 29.09.2023 | Dev Stream 29.09.2023 |
Biomes | New biome, less complex than the last ones | If the caves are too complex, we may like a simpler game where blocks have to be put through the right-sized holes, and work up from that | 29.09.2023 | Dev Stream 29.09.2023 |
Cosmetics - Dwarves | Plague Doctor with the hat inheriting paintjob color | They could pester one of their artists about it, although if the item doesn't already do that it might be intentional | 29.09.2023 | Dev Stream 29.09.2023 |
Creatures - Bosses | 4th dreadnought | Yes, they're going to be implementing one of those white dogs with crusty shit in its eyes | 29.09.2023 | Dev Stream 29.09.2023 |
Equipment | New weapons | Maybe at some point in the future; they have some overclocks coming up, but they've been coming up for a few seasons by now | 29.09.2023 | Dev Stream 29.09.2023 |
Perks | More perks | They agree the perk system is weird in some spots and it's on their to-do list, but they're working on other stuff right now | 29.09.2023 | Dev Stream 29.09.2023 |
Soundtrack | New soundtrack | No plans; already, there's a ton of mods for alternate soundtrack | 29.09.2023 | Dev Stream 29.09.2023 |
Space Rig - Shooting Range | Firing range | The idea was scrapped, they didn't feel like they could make something that we couldn't have by just launching a mission | 29.09.2023 | Dev Stream 29.09.2023 |
Technical - Crossplay | Crossplay | They'd like that to happen, but it's too big an endeavor for the bandwidth they currently have, and it'd also be a huge strain on their QA | 29.09.2023 | Dev Stream 29.09.2023 |
Biomes | Candy biome | That would be fun; if there's someone out there who's a skilled modder and also unemployed, make that | 28.09.2023 | Dev Stream 28.09.2023 |
Biomes | New biomes | They don't know if it's slated for the next update, and if they knew they wouldn't tell | 28.09.2023 | Dev Stream 28.09.2023 |
Biomes - Water | Aquatic biome with its own Glyphid species | Sounds cool, but it's too much of a technical undertaking (also it's in the stream FAQ which we should've read) | 28.09.2023 | Dev Stream 28.09.2023 |
Classes - 5th Class | Engine class | They were working on a steam locomotive engine, but an unfortunate boiler explosion put a stop to that | 28.09.2023 | Dev Stream 28.09.2023 |
Features - Streaming | Twitch drops | They talked about it, but they're hesitant about locking in-game items behind Twitch drops like that | 28.09.2023 | Dev Stream 28.09.2023 |
Miscellaneous | Visible dwarf feet in first person | There's a mod for that | 28.09.2023 | Dev Stream 28.09.2023 |
Miscellaneous - Merchandise | DRG Lego | There's a fan-made set on Lego Ideas that's pretty popular, keep voting on it | 28.09.2023 | Dev Stream 28.09.2023 |
Progression - Seasons | A season focused on balance changes and QoL | Those things are likely to always be packaged alongside content; many players would not consider it a "real" season without new content | 28.09.2023 | Dev Stream 28.09.2023 |
Space Rig - Shooting Range | Some sort of shooting range | Not happening due to tech reasons | 28.09.2023 | Dev Stream 28.09.2023 |
Technical - VR | VR Deep Rock drinking simulator | We can already do that at our local bar, and the only piece of technology we need for that is a liver dialysis machine | 28.09.2023 | Dev Stream 28.09.2023 |
UI | UI changes | No plans, but they've talked about some wardrobe UI improvements many times - sort or search or group | 28.09.2023 | Dev Stream 28.09.2023 |
Classes - 5th Class | Fifth dwarf | No, that's not going to happen | 21.09.2023 | Dev Stream 21.09.2023 |
Cosmetics - Dwarves | Armor that isn't part of a DLC | There might be some designs for that in the works | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures | A bug that creates a black hole around it | They prototyped a flare-eating creature at some point, but it didn't make it into the game for one reason or another | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures | Add Rammer from the DRG board game | No, the Shellback already fills the niche of a disruptive enemy that bonks players around by charging into them | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures | Enemies larger than the Bulk Detonator | Creatures larger than that start looking very weird when traversing and taking the same angle as the ground | 21.09.2023 | Dev Stream 21.09.2023 |
Creatures - Bosses | Fully-grown Dreadnought | It looks like one of those little white dogs that always has shit in its eyes, and they can't render that without upping the game's rating | 21.09.2023 | Dev Stream 21.09.2023 |
Drinks | Add Pepsi | No, no Pepsi, not yet | 21.09.2023 | Dev Stream 21.09.2023 |
Equipment - Engineer | Nail gun for Engineer | No plans, but would be cool | 21.09.2023 | Dev Stream 21.09.2023 |
Gameplay | New crap | Always nothing but crap | 21.09.2023 | Dev Stream 21.09.2023 |
Miscellaneous - Merchandise | Sell the PS special edition goodies without the game | Very likely not, otherwise it wouldn't be special and would just be Deep Rock Galactic: The Edition | 15.09.2023 | Dev Stream 15.09.2023 |
Missions - Deep Dives | 50-missions-long Deep Dives | Sounds like something MCR can do; an endless sequence of missions was actually one of the options when they were designing Deep Dives | 15.09.2023 | Dev Stream 15.09.2023 |
Progression | Another pool to earn cosmetics like Cargo Crates | No plans | 15.09.2023 | Dev Stream 15.09.2023 |
Biomes | Stalagmite biome | Stalagmites sound like a pretty generic formation, not sure how to make a biome out of them | 14.09.2023 | Dev Stream 14.09.2023 |
Cosmetics - Equipment | Gun skins on traversal tools | They kind of want to make paintjobs for traversal tools happen, but it's never been high enough on the priority list to get done | 14.09.2023 | Dev Stream 14.09.2023 |
Equipment - Flares | Flare upgrades | Very unlikely; the flare UI in the equipment menu is a vestigial organ from pre-1.0 builds, they'll remove it if it starts hurting a lot | 14.09.2023 | Dev Stream 14.09.2023 |
Features - Competitive | Competitive PvP mission type | Not going to happen, PvP's not their thing | 14.09.2023 | Dev Stream 14.09.2023 |
Gameplay | Option to randomize which class to play | We could roll a 4-sided die for that | 14.09.2023 | Dev Stream 14.09.2023 |
Progression - Seasons | Drop the seasonal update format | They do not intend to drop the seasonal update format | 14.09.2023 | Dev Stream 14.09.2023 |
Progression - Seasons | Season 5 sausage expansion | Aaron can't think of a single joke to make about sausage expansion, so he's saving this question for later | 14.09.2023 | Dev Stream 14.09.2023 |
Space Rig | More musical instruments | They hope they'll add more | 14.09.2023 | Dev Stream 14.09.2023 |
Technical | Introduce anti-cheat | DRG probably won't ever have anti-cheat unless it becomes a really big problem | 14.09.2023 | Dev Stream 14.09.2023 |
UI - Keybinds | Toggle to show keyboard/controller prompts on the HUD | It should update automatically depending on the input device | 14.09.2023 | Dev Stream 14.09.2023 |
Biomes | A second planet to mine | Sure, as soon as we finish the first one, so we should get back to work | 08.09.2023 | Dev Stream 08.09.2023 |
Classes - 5th Class | Healer-like class | No, they're sticking with four classes | 08.09.2023 | Dev Stream 08.09.2023 |
Classes - 5th Class | New class | No plans, read the FAQ below the stream | 08.09.2023 | Dev Stream 08.09.2023 |
Cosmetics - Dwarves | Barrel armor | Fight the art director about this, his promise - his problem | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures | New enemies, e.g. Rammer or Stalker | Rammer isn't coming since it's redundant with Shellbacks already in the game, Stalker needs more work and might come in Season 5 | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | Adult dreadnought mission type | 18+ missions? that's not going to happen, but there's a subreddit for that | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | Another boss like the Caretaker | No current plans, but would be cool | 08.09.2023 | Dev Stream 08.09.2023 |
Creatures - Bosses | New dreadnoughts | No plans; nobody's opposed to the idea, they're just busy with other stuff; plus, they can't really talk about Season 5 stuff yet | 08.09.2023 | Dev Stream 08.09.2023 |
Equipment - Melee | Other melee weapons | Probably not going to happen | 08.09.2023 | Dev Stream 08.09.2023 |
Equipment - Pickaxe | Add a shovel pickaxe | There's an option for that as a back-blade | 08.09.2023 | Dev Stream 08.09.2023 |
Gameplay - Machine Events | Nerf O.M.E.N. | No; if the devs can beat it, so can we | 08.09.2023 | Dev Stream 08.09.2023 |
Miscellaneous | More transparency with the community | That's fair, and more frequent communication was also one of the reasons Aaron was taken onboard Ghost Ship Games | 08.09.2023 | Dev Stream 08.09.2023 |
Missions - Escort Duty | Equip Doretta's head like a backpack | It's only possible to appreciate the satisfaction of seeing Doretta's glowing expressionless eyes if you put in the labor of holding her | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Accessibility | Add slider for the shield break effect | It's kind of hard to address that with so little information; the nausea could be caused by the shield break effect or some other reason | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Crossplay | Crossplay | No plans; would be cool, but they don't have the manpower for that kind of task | 08.09.2023 | Dev Stream 08.09.2023 |
Technical - Crossplay | XBox/Steam crossplay | Would be cool, but probably won't happen - it's a ton of work | 08.09.2023 | Dev Stream 08.09.2023 |
UI - Missions | Full no-HUD mode with all ammo counts | They're aware that some tools don't show ammo counts without a HUD, and it would be nice to change that | 08.09.2023 | Dev Stream 08.09.2023 |
Biomes - Water | Caves filled with water or any other thicker fluid | It's just too hard to program this water thing | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures | Add creatures from the board game into DRG | The Rammer is probably not coming to the game, and the Stingtail is actually an idea they borrowed/stole from the board game | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures | Add Rammer from the board game | No plans, as it would be redundant with the Shellback already in the game (we have Rammer at home) | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures | Deep-Dive-exclusive bugs | No, Deep Dives are intended to be the same content but in a different package | 07.09.2023 | Dev Stream 07.09.2023 |
Creatures - Bosses | New dreads | Jacob's going to the hairdresser next month | 07.09.2023 | Dev Stream 07.09.2023 |
Equipment - Gunner | Speed up ziplines (part 1) | No; it's a physics thing, if you go literally any faster you'll reach a singularity and die | 07.09.2023 | Dev Stream 07.09.2023 |
Equipment - Gunner | Speed up ziplines (part 2) | The zipline is quick to deploy, but slow to use and limited in angle; without those limitations it starts overshadowing the other tools | 07.09.2023 | Dev Stream 07.09.2023 |
Features - Competitive | PvP | Never going to happen, GSG make co-op games; besides, Driller is already in the game | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay | Improve mic audio | The game uses the built-in Unreal Engine option so it hasn't gotten a lot of focus; on PC most people are talking in Discord anyway | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay - Hazard Level | Higher difficulty than hazard 5 | There is a wealth of mods to make the game as punishing as we want | 07.09.2023 | Dev Stream 07.09.2023 |
Gameplay - Objectives | Ready check emote or ping | Some people at GSG agree that it would be a nice feature, it's not out of the question | 07.09.2023 | Dev Stream 07.09.2023 |
Miscellaneous | Rename Oktoberfest to Rocktoberfest | Addressed in the Steam post | 07.09.2023 | Dev Stream 07.09.2023 |
Perks | Perk to walk on walls like the bugs | Anything that makes traversal tools redundant has gotta be a "no" from them; also it might be very disorienting | 07.09.2023 | Dev Stream 07.09.2023 |
Soundtrack | Add OST to AppleMusic | Possible | 07.09.2023 | Dev Stream 07.09.2023 |
Technical | Gyro controls | DRG doesn't support it natively and there may be an issue with Sony supplying a Windows API for it; keep asking | 07.09.2023 | Dev Stream 07.09.2023 |
Classes - 5th Class | Lucio from Overwatch as 5th character | Sure, dual rollerskates that heal is just what Deep Rock needs | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Cosmetic option to remove shoes | Aaron is taking this suggestion to the top immediately (also bare feet are visible in the hospital gown) | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Option to remove eyebrows | They'll do it if 1000 fans wax their eyebrows in real-life and send GSG pictures and the waxed eyebrows | 01.09.2023 | Dev Stream 01.09.2023 |
Cosmetics - Dwarves | Stereotypical national clothing from real world | Who knows? Probably not though, would be tricky to make it so that it's not just racist armor | 01.09.2023 | Dev Stream 01.09.2023 |
Equipment - Driller | C4 as a traversal tool | It is a traversal tool, it's used to send Scouts to hell | 01.09.2023 | Dev Stream 01.09.2023 |
Features | Add sex to the game | They actually already added it, but the question asker doesn't know what sex looks like so they couldn't notice | 01.09.2023 | Dev Stream 01.09.2023 |
Features | Subway Surfers playing on the drop pod screen | They're working on an mandatory mode where 1/2 of the screen is DRG, 1/4 is Subway Surfers and 1/4 is Family Guy greatest clips | 01.09.2023 | Dev Stream 01.09.2023 |
Gameplay | See the dwarf's beard and belly in first-person | They realized early that making it look good in first-person would take a lot of work | 01.09.2023 | Dev Stream 01.09.2023 |
Missions - Escort Duty | Recover other parts of Doretta | They're going to make it so that we'll have to drag the whole drilldozer, but only by mashing A & D | 01.09.2023 | Dev Stream 01.09.2023 |
Perks - Beastmaster | Change the name of the tamed beetle | No, Steeve is always Steeve - it's like the Witcher always calling his horse Roach | 01.09.2023 | Dev Stream 01.09.2023 |
Technical - Crossplay | Add crossplay | Technically possible but not feasible; they don't have the resources to properly maintain crossplay | 01.09.2023 | Dev Stream 01.09.2023 |
Classes - 5th Class | Medic class | They considered it and decided not to add a healing class | 31.08.2023 | Dev Stream 31.08.2023 |
Features - Modding | Add popular QoL mods into the game | They don't intentionally look for mods to add; as for the crosshair heat UI for the minigun, the designers don't like it, so no deal | 31.08.2023 | Dev Stream 31.08.2023 |
Gameplay - Hazard Level | Hazard 6 | They're not going to make new hazards; a very generous estimate is that no more than 5% of players would play them | 31.08.2023 | Dev Stream 31.08.2023 |
Miscellaneous - Franchise | Crossover with Starfield | Doubtful | 31.08.2023 | Dev Stream 31.08.2023 |
Progression - Endgame | New missions & more endgame content | No plans currently; if they make content, it's likely to be aimed at everyone, not just endgame players | 31.08.2023 | Dev Stream 31.08.2023 |
Technical | Fix server connection issues | They still need more data to figure out why they're happening, it's a weird problem | 31.08.2023 | Dev Stream 31.08.2023 |
Cosmetics - Victory Moves | Wrestling-themed victory moves | Would be cool | 25.08.2023 | Dev Stream 25.08.2023 |
Features - Economy | Trade brewing ingredients | Not going to happen | 25.08.2023 | Dev Stream 25.08.2023 |
Gameplay | 3rd-person view | They decided very early it's off the table; too much work fighting with clipping and weird camera angles in procedural caves | 25.08.2023 | Dev Stream 25.08.2023 |
Gameplay | S.O.S. flare to ask other people to join and help out | Aaron likes this idea | 25.08.2023 | Dev Stream 25.08.2023 |
Miscellaneous - Franchise | DRG movie | This has become one of the recurring requests on streams | 25.08.2023 | Dev Stream 25.08.2023 |
Perks - Beastmaster | Tame a flying glyphid | There are no flying glyphids; also taming one would be like trying to tame a wasp | 25.08.2023 | Dev Stream 25.08.2023 |
Perks - Points | Something to do with 200 perk points | Would be great if there was something, but they've got bigger fish to fry | 25.08.2023 | Dev Stream 25.08.2023 |
Soundtrack | Journey of the Prospector on Spotify | Not sure if it's even planned | 25.08.2023 | Dev Stream 25.08.2023 |
Miscellaneous - Franchise | Collab with other games | They're working on a collab with the game called "chess"; they don't know who's behind it though, some lazy devs probably | 24.08.2023 | Dev Stream 24.08.2023 |
Perks - Points | More uses for spare perk points | No plans; they want to revisit the perk system at some point, but on the other hand they've been saying that for two years | 24.08.2023 | Dev Stream 24.08.2023 |
Soundtrack | More music for the jukebox | They thought about it, but couldn't think of anything to add, DRG's jukebox already has every possible song in existence | 24.08.2023 | Dev Stream 24.08.2023 |
Space Rig | Petting zoo | It's the one single suggestion they take seriously (evidently it's progressing really well) | 18.08.2023 | Dev Stream 18.08.2023 |
Space Rig - Activities | Add income tax | Best idea; based on the immense popularity of Jetty Boots they're adding a tax-filing minigame | 18.08.2023 | Dev Stream 18.08.2023 |
Space Rig - Shooting Range | Shooting range | That's a silly suggestion; Aaron's getting a big headache simply trying to imagine it | 18.08.2023 | Dev Stream 18.08.2023 |
Technical - Platform | Verified status on the Steam Deck | There's an issue with fonts that makes DRG ineligible for "Verified", but the game is playable on the Deck as is | 18.08.2023 | Dev Stream 18.08.2023 |
Cosmetics - Dwarves | LotR/fantasy-inspired cosmetics | Not going to happen, Mikkel doesn't like LotR (although Embracer Group owns the LotR IP) | 17.08.2023 | Dev Stream 17.08.2023 |
Cosmetics - Dwarves | More Mk armors | Not unlikely | 17.08.2023 | Dev Stream 17.08.2023 |
Equipment - Overclocks | Overclocks for traversal tools | No; overclocks are supposed to change how equipment works, and traversal tools are supposed to be predictable | 17.08.2023 | Dev Stream 17.08.2023 |
Gameplay | Auto-sprint setting | The game director says "no" | 17.08.2023 | Dev Stream 17.08.2023 |
Miscellaneous - Tutorial | Update the tutorial | It got updated fairly recently; some omissions (like what Nitra is) are intentional, they want people to explore on their own | 17.08.2023 | Dev Stream 17.08.2023 |
Missions - Mutators | Mactera Plague but it's Stingtails instead | Anders: "Sounds fun, I'll make it" | 17.08.2023 | Dev Stream 17.08.2023 |
Space Rig | Sandwiches on the Space Rig | They're still figuring out the recipe for a sandwich, and the mayo keeps clipping | 17.08.2023 | Dev Stream 17.08.2023 |
Technical | Restore option for PlayStation | Apparently PlayStation isn't able to use GSG's own cloud storage, so it has to back up some other way | 17.08.2023 | Dev Stream 17.08.2023 |
UI | Browse through cosmetics as sets | Jacob would like seasonal cosmetics to have a tag like DLC cosmetics do, maybe some sorting options too | 17.08.2023 | Dev Stream 17.08.2023 |
UI | Customize the pool of victory poses to play | That would be a nice QoL addition | 17.08.2023 | Dev Stream 17.08.2023 |
Gameplay - M.U.L.E. | Guns on Molly and mini-M.U.L.E.s like Bet-C has | Bet-C kind of murders dwarves | 11.08.2023 | Dev Stream 11.08.2023 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s in Point Extraction | If there's one lesson we should take from DRG, it's that mini-M.U.L.E.s break really easily | 11.08.2023 | Dev Stream 11.08.2023 |
Space Rig | Lootbug petting zoo | Mike is hard at work on that (editor's note: it's a running gag, Mike hates the idea) | 11.08.2023 | Dev Stream 11.08.2023 |
Classes - Gender | Add female dwarves and make them breedable | Shut down the computer and go meet some real people, 10-year-olds aren't supposed to be watching these streams | 10.08.2023 | Dev Stream 10.08.2023 |
Equipment | Make every class have a cryo option | It's intentional that some classes don't have certain elemental options | 10.08.2023 | Dev Stream 10.08.2023 |
Features - Miners' Union | Expand the Union chapters, add guilds/clans | No plans; Johan thinks it would be cool | 10.08.2023 | Dev Stream 10.08.2023 |
Missions | New missions | They want to make new missions, though no concrete plans as of now | 10.08.2023 | Dev Stream 10.08.2023 |
Features - Team Size | Raid mission | No plans to do anything with a teams above 4 players | 10.08.2023 | Dev Stream 10.08.2023 |
Technical | Gyro camera control for PC | Could work already if this feature is supported on PC, but unsure if it is | 10.08.2023 | Dev Stream 10.08.2023 |
Technical - Accessibility | Accessibility escape option for ice/Rockpox | They looked into that; it's tricky, because if it's too good, everyone just enables it and it's a plain timed stun | 10.08.2023 | Dev Stream 10.08.2023 |
Classes - Gender | Female dwarves | They'd like to, but they painted themselves into a corner where it's almost impossible, so no plans | 04.08.2023 | Dev Stream 04.08.2023 |
Equipment | Rebalance more weapons | It's not planned, but it'll probably happen anyway; Mike will never stop turning those dials | 04.08.2023 | Dev Stream 04.08.2023 |
Equipment - Scout | Add a range meter for the Grapple Hook for HUDless play | Possible | 04.08.2023 | Dev Stream 04.08.2023 |
Features | Release the level editor like TF2 | Releasing the room editor they use would be essentially releasing the game itself | 04.08.2023 | Dev Stream 04.08.2023 |
Gameplay - Hazard Level | Hazard 6 | Not likely | 04.08.2023 | Dev Stream 04.08.2023 |
Miscellaneous | Add a duck | They guess there's nothing preventing them from adding a duck to the game | 04.08.2023 | Dev Stream 04.08.2023 |
Miscellaneous - Franchise | Collab with Minecraft (e.g. armor for Steve) | They don't think they will, unless Microsoft comes in and drops a billion dollar bag on the table | 04.08.2023 | Dev Stream 04.08.2023 |
Missions | Biome-specific mission types | No, that would be too inflexible | 04.08.2023 | Dev Stream 04.08.2023 |
Space Rig - Shooting Range | Shooting range | No plans | 04.08.2023 | Dev Stream 04.08.2023 |
Technical | Add a magic reconnect button | It's kind of there but it's fickle | 04.08.2023 | Dev Stream 04.08.2023 |
Technical | More FOV options | How much do we want? | 04.08.2023 | Dev Stream 04.08.2023 |
Technical - Platform | DRG on Nintendo Switch | Sorry, the Switch is too weak; we should tell Miyamoto that we want DRG on a stronger console | 04.08.2023 | Dev Stream 04.08.2023 |
Classes - 5th Class | Medic class | The mesh of the dwarf has, like, a trillion bones; their physiology is unknowable, and that's why there are no dwarven medics | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Add real eyes to the characters | It's probably all the PTSD the dwarves have that gives them that blank stare | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Make anniversary hats from past years available | No plans; anniversary hats are unique like that; it doesn't make sense to give out previous anniversary hats every year | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Make Steam Awards hats available | Probably not going to happen, but they aren't as set on that as they are to not reintroduce the anniversary hats | 03.08.2023 | Dev Stream 03.08.2023 |
Cosmetics - Dwarves | Scars as cosmetics | They thought of that, as well as prosthetics too, but their cosmetic system is old and needs to be changed to support things like these | 03.08.2023 | Dev Stream 03.08.2023 |
Equipment - Driller | Fix Explosive Roload on Subata when low on ammo | They fixed it for Season 4, but the fix made Dreadnoughts take damage through armor, so it was reverted; might have to wait until Season 5 | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Add sandwiches | It's one of the popular suggestions | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Make all ranged enemies target the player's friends | They probably could and they probably won't | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Penalty for repairing something that's under attack | They do that with the drilldozer (it's repair speed is lower when taking damage), but not anywhere else | 03.08.2023 | Dev Stream 03.08.2023 |
Gameplay | Victory poses as emotes during the missions | Too hard; besides, they want to keep the mission gameplay more serious than silly | 03.08.2023 | Dev Stream 03.08.2023 |
Missions - Escort Duty | Add damage to mining lasers on Doretta's canisters | No plans; when they started out with Escort Duty, they specifically didn't want that, but maybe they'll revisit that at some point | 03.08.2023 | Dev Stream 03.08.2023 |
Progression - Seasons | Add Corruptor to the shower event | Corruptors are supposed to come from shards that had time to grow (it's their angsty teenage phase) | 03.08.2023 | Dev Stream 03.08.2023 |
Space Rig | Vanilla Space Rig with no season decorations | They'll scale the Rockpox details down once it's over, but each season will probably have some thematic visual elements; who knows? | 03.08.2023 | Dev Stream 03.08.2023 |
Technical | Optimize the game for potato PCs | Optimization is something they do continuously along the way, but we shouldn't expect the performance to get a lot better going forward | 03.08.2023 | Dev Stream 03.08.2023 |
Classes - 5th Class | Add Lucio as a 5th character | It's been a while since Mark heard an Overwatch joke | 06.07.2023 | Dev Stream 06.07.2023 |
Cosmetics - Dwarves | Mixing & matching armor parts | Still on their wishlist, still no plans (new systems would have to be created for that to happen, it's a big task) | 06.07.2023 | Dev Stream 06.07.2023 |
Progression - Seasons | Increase spawn chance for the Corruptor and jet boots | Jet boots are roughly 1-in-6 chance, which is not the same as "you get it every 6th mission"; probability is weird | 06.07.2023 | Dev Stream 06.07.2023 |
Soundtrack | New music track on Spotify | The person who's handling that is on vacation, might take a couple of weeks | 06.07.2023 | Dev Stream 06.07.2023 |
Technical | Smell-o-vision support | We wouldn't want that, imagine the smell of a dwarf's armor after a day in Magma Core | 06.07.2023 | Dev Stream 06.07.2023 |
Technical - Water Physics | Water | No chance, no | 06.07.2023 | Dev Stream 06.07.2023 |
Cosmetics | Cosmetic restriction remover as a base feature | Probably not, it would kind of devalue the paintjob system as it is; we'll get more paintjobs in the future though | 29.06.2023 | Dev Stream 29.06.2023 |
Cosmetics - Machinery | Skins for Molly | No plans currently; it's not entirely out of the question, just tricky to design | 29.06.2023 | Dev Stream 29.06.2023 |
Equipment - Scout | Rework boomerang | They disagree that the boomerang is weak and ineffective | 29.06.2023 | Dev Stream 29.06.2023 |
Features - Streaming | Twitch drops | Would be cool to have, but noone's working on that right now | 29.06.2023 | Dev Stream 29.06.2023 |
Gameplay | Alternative to A+D quick-time event | They've been looking at it, but it's easy to fall into the trap where the alternative is so good everyone just uses the accessibility option | 29.06.2023 | Dev Stream 29.06.2023 |
Gameplay - Minerals | Use for Error Cubes | Who knows? | 29.06.2023 | Dev Stream 29.06.2023 |
Miscellaneous - Lore | Lore update | They are reluctant to expand too much on the lore, it's cool that we make up our own headcanons | 29.06.2023 | Dev Stream 29.06.2023 |
Technical - Crossplay | Cross-platform | No plans, that requires restructuring their network code; plus, for a small studio there are benefits to not releasing simultaneously | 29.06.2023 | Dev Stream 29.06.2023 |
UI - Missions | HUD Steeve indicator | Maybe that's a good idea | 29.06.2023 | Dev Stream 29.06.2023 |
Cosmetics | Helmet glow on every paintjob | Might not be possible, it has to be applied with a glowing material which not all skins have | 22.06.2023 | Dev Stream 22.06.2023 |
Cosmetics - Dwarves | Pink paintjob | The art director was known to jokingly veto pink and baby blue for armor colors | 22.06.2023 | Dev Stream 22.06.2023 |
Drinks | A way to erase the Randoweisser effect | They're aware it might have some trolling potential; maybe a sink to pour out beer could solve it | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Change stats on overclocks every month or so | "Every month" is a bit optimistic, they don't have anyone doing weapon balance full-time; besides, number tweaks alone won't go very far | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Buff weapon overclocks | If there's anything wrong with them, maybe; no concrete plans for specific buffs | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Overclocks | Visual changes to guns from overclocks | They thought about it, but as soon as they start, it's just going to generate more work for each overclock they might want to add | 22.06.2023 | Dev Stream 22.06.2023 |
Equipment - Scout | Swing on Scout's grapple | They probably aren't going to change how it works | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Option to sprint by default | Some of them think it should be a thing, but in general the answer is "no" | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | More content next season | Every season has more content, technically and literally | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Salute while reviving downed dwarves | Probably not planned, unfortunately (but keep asking) | 22.06.2023 | Dev Stream 22.06.2023 |
Gameplay | Grab & throw maggots | Probably never, because that'd be all we would be doing (Jacob wishes he was just kidding) | 22.06.2023 | Dev Stream 22.06.2023 |
Miscellaneous - Franchise | More spin-off games like "Dance Dance DRG" | Thanks for the free idea! | 22.06.2023 | Dev Stream 22.06.2023 |
Miscellaneous - Storefronts | Animated avatars/backgrounds for Steam Points | No work is being done on that | 22.06.2023 | Dev Stream 22.06.2023 |
Technical | Fix poor performance | Every time they optimize, someone says "the game is running perfectly now" and someone else says "the game is running much worse now" | 22.06.2023 | Dev Stream 22.06.2023 |
Technical | Presets for graphics quality | No plans beyond what's already there; you can only sacrifice so much visual fidelity before it starts hurting the impression of the game | 22.06.2023 | Dev Stream 22.06.2023 |
Biomes - Appearance | Upgrade older biomes | They're not going to add more stuff to older biomes, but they discuss touching up the visuals; simpler biomes also have better readability | 15.06.2023 | Dev Stream 15.06.2023 |
Biomes - Water | Water- or underwater-related biomes | No plans, Azure Weald is kind of their take on a water-related biome | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Dwarves | Barrel armor | How much would we pay? | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Equipment | Paintjobs for traversal tools | Possible, but not planned; the hard part isn't the paintjobs, it's creating/updating systems for acquiring, managing, displaying them, etc. | 15.06.2023 | Dev Stream 15.06.2023 |
Cosmetics - Machinery | M.U.L.E. skins | Different approaches have been discussed a little bit, but it always gets pushed down the priority list by other things | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures | More Rival- or Rockpox-themed enemies | No plans | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures - Variants | More variants for Praetorians, Goo Bombers, etc. | A fire praetorian was prototyped and cut due to being too similar to both the regular Praetorian and the OG Dreadnought | 15.06.2023 | Dev Stream 15.06.2023 |
Creatures - Variants | Rockpox Bulk Detonator | It was considered; it's not a bad idea, but it would have minimal difference in how to play against it: stay far away and shoot weak points | 15.06.2023 | Dev Stream 15.06.2023 |
Equipment - Driller | Make C4 do double damage to Scout | [exasperated sigh followed by the explanation of the meme's origin] | 15.06.2023 | Dev Stream 15.06.2023 |
Gameplay | Disallow friendly fire | They don't allow friendly fire, they tune friendly fire; the main reason it's there is to force the player to be aware of teammates | 15.06.2023 | Dev Stream 15.06.2023 |
Gameplay - Hazard Level | More difficulty levels | No plans; not only is the potential audience small, it's also very hard to scale hazard 5 up in a fair way and keep performance reasonable | 15.06.2023 | Dev Stream 15.06.2023 |
Perks | Do something with perks | No concrete plans, but they'll definitely look at them at some future point | 15.06.2023 | Dev Stream 15.06.2023 |
Perks - Beastmaster | DRG hard-hat for Steeve | Too unrealistic, breaks immersion (seriously though, they do try to keep a certain tone balance by confining silliness to the Space Rig) | 15.06.2023 | Dev Stream 15.06.2023 |
Perks - Points | New perks or uses for perk points | Eventually, yes | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig | Add a button to call the elevator to the Memorial Hall | Having to wait is an effect of which state the elevator starts when the Rig is loaded; maybe flipping that state would solve the problem | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig | Take lootbugs to the Space Rig and give them hats | Simone, is that you? | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | More mini-games for the arcade | Possible; Johan's dream is a two-player fighting arcade | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | Petting zoo for Steeve on the Space Rig | No, stop asking | 15.06.2023 | Dev Stream 15.06.2023 |
Space Rig - Activities | Photo booth | They can't recall talking about a photo booth, but it sounds fun | 15.06.2023 | Dev Stream 15.06.2023 |
Technical | More performance settings for consoles and weak PCs | They tweak some things, but not everything can be optimized (e.g. RAM requirement); minimum specs should be expected to creep up | 15.06.2023 | Dev Stream 15.06.2023 |
Technical - Platform | Jetty Boot for mobile phones | Mikkel would like that too | 15.06.2023 | Dev Stream 15.06.2023 |
Technical - Rendering | Ray-tracing | It's a cool technology, but DRG wasn't built with it in mind, and it would take a lot of work to get it to a place where it looks good | 15.06.2023 | Dev Stream 15.06.2023 |
UI | Built-in ready check for consoles | No plans, but they can see it being handy in a lot of situations | 15.06.2023 | Dev Stream 15.06.2023 |