Development Q&A
This is a collection of responses that the developers of Ghost Ship Games have given to community suggestions made in chat during weekly developer streams (broadcast to both Twitch and YouTube). All links include timestamps.
Disclaimer: please remember that the responses below should not be taken as gospel truth.
- The developers who stream the game don't know (or sometimes can't talk about) every detail about the state of everything currently in the works, and reply with their thoughts and opinions.
- GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later.
- The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up.
- Some responses are straight-up jokes. Use your judgement.
What is not on this list:
- Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap here.
- Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
- Questions about adding features that are already in the game and that the question asker wasn't aware of.
- Questions that were misinterpreted, and the response didn't really answer the question.
- Questions which nobody could really comment on.
If you'd like to contribute to the list, please follow the guidelines.
To group duplicates together, click the "Category" header. Otherwise the responses are sorted by date from newest to oldest, then by category, then by suggestion alphabetically. Refresh the page to return to the default sorting.
Use [Ctrl] + [F] to search for specific keywords. If you want to search through the entire history of over 3 200 comments filtered by category, there's a Google spreadsheet better suited for that.
Older entries
Archive Season 4 | 709 entries | Jun 2023 - Jun 2024 |
Archive Season 3 | 531 entries | Nov 2022 - Jun 2023 |
Archive Season 2 | 442 entries | Apr 2022 - Oct 2022 |
Archive Season 1 | 711 entries | Nov 2021 - Apr 2022 |
Archive Update 34 | 294 entries | Apr 2021 - Oct 2021 |
Archive Update 33 | 204 entries | Feb 2021 - Apr 2021 |
Archive Update 32 | 200 entries | Oct 2020 - Jan 2021 |
Archive Update 31 | 75 entries | Sep 2020 - Oct 2020 |
Current entries
Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Miscellaneous - Collabs | Reference to Wind Rose in the game | No plans; it has to make sense within the fictional universe | 12.07.2024 | Dev Stream 12.07.2024 |
Miscellaneous - Franchise | DRG in a fantasy setting | A very early prototype of this game was actually in a fantasy setting; the name was "Project Dwarka", there's still some footage online | 12.07.2024 | Dev Stream 12.07.2024 |
Missions - Deep Scan | Make Deep Scan beatable without scanning crystals | It might already be? the geode would be hard to find though | 12.07.2024 | Dev Stream 12.07.2024 |
Technical - Crossplay | Crossplay and cross-progression | Not likely, it would require a major change of how they actually develop the game | 12.07.2024 | Dev Stream 12.07.2024 |
Cosmetics - Dwarves | More items in the shop terminal | No big plans to put anything in the shop, new cosmetics are likely to go into the performance pass and stuff like that | 11.07.2024 | Dev Stream 11.07.2024 |
Cosmetics - Dwarves | Split goggles from the head slot | Requires too big or a rework, not planned (but would be nice) | 11.07.2024 | Dev Stream 11.07.2024 |
Features - Economy | Buff gold to make players play more | Unlikely; the economy works only for early game; their concern is that change is going to break it for newcomers and do nothing for veterans | 11.07.2024 | Dev Stream 11.07.2024 |
Gameplay - Hazard Level | More modifiers for Haz 5+ | Might be too early for that, they're pretty happy with where Haz 5+ is right now; maybe? | 11.07.2024 | Dev Stream 11.07.2024 |
Gameplay - Minerals | More uses for Nitra | No, they don't want players to spend their ammo resource on something and end up unable to order ammo | 11.07.2024 | Dev Stream 11.07.2024 |
Miscellaneous - Collabs | Wind Rose's "Rock & Stone" song in the Space Rig | Would be cool, but currently unlikely due to intellectual rights and stuff | 11.07.2024 | Dev Stream 11.07.2024 |
Miscellaneous - Franchise | DRG game but in the style of Helldivers 2 | They're pretty similar as they are (and no, there won't be surface missions in DRG) | 11.07.2024 | Dev Stream 11.07.2024 |
Progression - Assignments | More assignments past rank 100 | No plans at the moment | 11.07.2024 | Dev Stream 11.07.2024 |
Space Rig - Activities | Play with Steeve on the Space Rig | The Space Rig has a strict "no pets" policy | 11.07.2024 | Dev Stream 11.07.2024 |
Technical | Cross-save | No plans for official support, but there are tools to move save files between Steam and the MS Store (at our own risk) | 11.07.2024 | Dev Stream 11.07.2024 |
Classes - Voice Lines | Voice lines cut off by subsequent voice lines | The way it's set up now is so that players don't miss a voice line for something important because of another voice line | 05.07.2024 | Dev Stream 05.07.2024 |
Equipment - Flares | Flare skins | Unsure if they want to do that, but there are mods | 05.07.2024 | Dev Stream 05.07.2024 |
Equipment - Overclocks | Utility or traversal overclocks | No, they want travesal tools to act predictably and avoid situations where one overclock changes the entire meta around traversal | 05.07.2024 | Dev Stream 05.07.2024 |
Features - Miners' Union | Big terminal for guilds | They don't want to bring too much attention to the Unions - they break every once in a while and aren't available on consoles anyway | 05.07.2024 | Dev Stream 05.07.2024 |
Features - Streaming | Channel redeems for viewers to spawn stuff | Mark thinks they should do a stream like that at some point | 05.07.2024 | Dev Stream 05.07.2024 |
Gameplay - Bosco | More Bosco upgrades | Mark hasn't heard it being discussed, so probably shouldn't be expected | 05.07.2024 | Dev Stream 05.07.2024 |
Miscellaneous | Voice lines for the Discord soundboard | They've opted out of the soundboard because people would spam it; maybe one day | 05.07.2024 | Dev Stream 05.07.2024 |
Miscellaneous - Collabs | Collab costumes like in TF2 | Would be cool, but it has to make sense for the setting - the game director is very protective of this sort of thing | 05.07.2024 | Dev Stream 05.07.2024 |
Perks | Rework the perk system | The perk system needs some love, but they don't know when they'll get around to it | 05.07.2024 | Dev Stream 05.07.2024 |
Soundtrack | Core Stone event OST on Spotify | Undecided, things change all the time | 05.07.2024 | Dev Stream 05.07.2024 |
Space Rig | Customization for the personal quarters | No plans; they talked about Space Rig customization a bunch, but never reached a point where it would make sense to prioritize it | 05.07.2024 | Dev Stream 05.07.2024 |
Cosmetics - Equipment | Paintjobs for utility tools | No plans | 04.07.2024 | Dev Stream 04.07.2024 |
Creatures | Enemies fighting each other, like a faction war | It might not be as fun as it sounds when a player enters a cave and there's, like, one robot left because they all killed each other | 04.07.2024 | Dev Stream 04.07.2024 |
Creatures | Ranged attack for the Corespawn | No plans, but they can see how the zipline cheese can be an issue | 04.07.2024 | Dev Stream 04.07.2024 |
Drinks - On Missions | Beer pod | Beers on missions won't be a thing, they are for the Space Rig only | 04.07.2024 | Dev Stream 04.07.2024 |
Equipment | Alternative tools for classes | Most likely not, each class has to have a basic function everyone can expect (same reason why tool overclocks are off the table) | 04.07.2024 | Dev Stream 04.07.2024 |
Equipment | New weapons | It's not a definite "no", but a probable "no"; at this point adding a set of weapons is a huge task with a lot of upkeep | 04.07.2024 | Dev Stream 04.07.2024 |
Features - Modding | Steam Workshop integration | No plans on working with Steam Workshop, they use mod.io for mod integration | 04.07.2024 | Dev Stream 04.07.2024 |
Miscellaneous | Stream with mods | They've done it occasinally and they're open to the idea of doing it again | 04.07.2024 | Dev Stream 04.07.2024 |
Missions - Escort Duty | Outline for Dotty's head like for other dwarves | It shouldn't be too easy, finding the head without UI assistance is part of the charm | 04.07.2024 | Dev Stream 04.07.2024 |
Space Rig | Secrets in the Space Rig | How do we know there isn't a secret in the Space Rig already? | 04.07.2024 | Dev Stream 04.07.2024 |
Space Rig - Shooting Range | Weapon testing range | There's a technical limitation where having access to working guns requires a loading screen, so - no | 04.07.2024 | Dev Stream 04.07.2024 |
Technical | A way to transfer PS5 progress to Steam | Unfortunately, no; the effort of making progress on PlayStation is apperciated, but we'll have to start over on Steam | 04.07.2024 | Dev Stream 04.07.2024 |
Technical - Accessibility | Option to disable screen shake | It's been decided by the game director that there should always be some amount of screen shake | 04.07.2024 | Dev Stream 04.07.2024 |
UI | Separate filters for Haz 5 and Haz 5+ lobbies | Sounds like a cool QoL feature | 04.07.2024 | Dev Stream 04.07.2024 |
UI - Crosshair | Overheat indicator on the aim cursor | No plans (Mark thinks it would be sick) | 04.07.2024 | Dev Stream 04.07.2024 |
Cosmetics - Equipment | Skins for utility tools | Probably not going to happen, those tools aren't out on the screen enough (unlike weapons) to justify the effort | 21.06.2024 | Dev Stream 21.06.2024 |
Equipment - Overclocks | Buff Conductive Thermals | It's a little too soon, they haven't looked at it yet | 21.06.2024 | Dev Stream 21.06.2024 |
Gameplay | Hold Space to bunny-hop | Probably not | 21.06.2024 | Dev Stream 21.06.2024 |
Gameplay - Bosco | Bosco repairs Doretta at half speed | Bosco's capabilities were considered when Escort was designed; maybe it was deemed too powerful to repair by just pointing Bosco | 21.06.2024 | Dev Stream 21.06.2024 |
Miscellaneous - Merchandise | In-game mugs as physical merch | They thought about it, but logistics and fulfillment are tricky; a fan running Scorched Steel Studio can get them custom-made | 21.06.2024 | Dev Stream 21.06.2024 |
Perks | Perk rework/rebalance | Hopefully they can work on that for Season 6, but planning for that won't start until Rogue Core early access | 21.06.2024 | Dev Stream 21.06.2024 |
Soundtrack | Add the Core Stone track to the OST | Possible | 21.06.2024 | Dev Stream 21.06.2024 |
Soundtrack | New tracks on Spotify | For Spotify it's a question of who composed it; Journey of the Prospector has a different comopser so it's unlikely to be added | 21.06.2024 | Dev Stream 21.06.2024 |
Space Rig | Add secrets to the Space Rig | How can they answer that while still keeping potential secrets secret? | 21.06.2024 | Dev Stream 21.06.2024 |
Technical - Accessibility | Auto-run option | Some of them are for it, some are against it, but it's not going to be a base game feature | 21.06.2024 | Dev Stream 21.06.2024 |
Biomes | No bullet terrain impact in Sandblasted Corridors | Mark thinks it's a good point | 20.06.2024 | Dev Stream 20.06.2024 |
Classes - 5th Class | Fifth class | No, not going to happen | 20.06.2024 | Dev Stream 20.06.2024 |
Cosmetics - Dwarves | Add back the barrel armor & helmet | The honest answer is that noone knows if that'll happen; the armor was made as a test, it was never meant to be obtainable | 20.06.2024 | Dev Stream 20.06.2024 |
Cosmetics - Dwarves | Short option for armors | They're dwarves - all options are short options | 20.06.2024 | Dev Stream 20.06.2024 |
Cosmetics - Dwarves | Sleeveless option for the Order of the Deep | Probably not, it's the art director's call whether or not each armor set has a sleeveless option or not | 20.06.2024 | Dev Stream 20.06.2024 |
Equipment - Overclocks | Buff the Burst Fire overclock | Overclocks will probably get a balance pass at some point, but it's too soon to say | 20.06.2024 | Dev Stream 20.06.2024 |
Features | Bounty for players to help out low-hazard missions | On the other hand, it's also part of the greybeard learning experience to spend 50 minutes on a simple mining mission | 20.06.2024 | Dev Stream 20.06.2024 |
Miscellaneous - DLC | Release the DLC early for consoles | They can't, the thing causing the delay is the console certification process; they ship the update to all platforms at the same time | 20.06.2024 | Dev Stream 20.06.2024 |
Miscellaneous - Merchandise | More merch | It's a bit of a sore point; they want to offer merch internationally, but finding a logistics partner is a lot of work | 20.06.2024 | Dev Stream 20.06.2024 |
Missions | Leave the Drop Pod during some missions | They have to be sent back and sanitized so that other dwarves can use them; it's kind of like a RyanAir jet | 20.06.2024 | Dev Stream 20.06.2024 |
Missions | More missions with jet boots | We can find jet boots in any mission, but the super-juiced-up ones? probably only in Deep Scan | 20.06.2024 | Dev Stream 20.06.2024 |
Perks | Update the perk system | There's no argument that it needs to get looked at, but they didn't have time for Season 5; maybe one day | 20.06.2024 | Dev Stream 20.06.2024 |
Technical | Optimization for PC | Nothing planned for now | 20.06.2024 | Dev Stream 20.06.2024 |
Technical - Crossplay | Cross-platform | No, sorry | 20.06.2024 | Dev Stream 20.06.2024 |
UI | A way to clear all new item notifications | It's a hot topic in the office, and the people who are against it are the ones calling the shots | 20.06.2024 | Dev Stream 20.06.2024 |
Equipment - Melee | Melee weapons | That's basically a hard "no", it just wouldn't be their game | 14.06.2024 | Dev Stream 14.06.2024 |
Equipment - Overclocks | Overclocks for secondary weapons | They're not making any promises; planning for Season 6 won't start until Rogue Core goes into early access | 14.06.2024 | Dev Stream 14.06.2024 |
Technical - Accessibility | Auto-sprint | No, there's no consensus in the team about it and Mikkel is against it | 14.06.2024 | Dev Stream 14.06.2024 |
UI | Option to reduce overlay intentisy to 0 | Not something they discussed, but if a lot of people complain about the new status effect UI they'll look into it | 14.06.2024 | Dev Stream 14.06.2024 |
UI - Missions | Stats for Bosco in the mission end screen | Probably won't happen, sorry | 14.06.2024 | Dev Stream 14.06.2024 |
Equipment | More guns for Gunner | No plans | 13.06.2024 | Dev Stream 13.06.2024 |
Miscellaneous | "Behind the scenes" videos | Mark would like that, especially leading up to Rogue Core; read Aaron's Steam posts and stay tuned | 13.06.2024 | Dev Stream 13.06.2024 |
Miscellaneous | Grant those who have the game on PS a copy for PC | No | 13.06.2024 | Dev Stream 13.06.2024 |
Missions - Deep Scan | Jukebox on the Drillevator | No, that's too big of a business expense | 13.06.2024 | Dev Stream 13.06.2024 |
Technical | Ultra full wide support | What, is our mom going to play Deep Rock Galactic? | 13.06.2024 | Dev Stream 13.06.2024 |
Technical - Accessibility | Setting to remove tinnitus for Mortar Rounds | They forgot to take care of that before release, so - of course | 13.06.2024 | Dev Stream 13.06.2024 |
UI | A way to revert the UI changes for status effects | Not going to happen, sorry (but they promise we'll get used to it) | 13.06.2024 | Dev Stream 13.06.2024 |