Development Q&A
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This is a collection of responses that the developers of Ghost Ship Games have given to community suggestions made in chat during weekly developer streams (broadcast to both Twitch and YouTube). All links include timestamps.
Disclaimer: please remember that the responses below should not be taken as gospel truth.
- The developers who stream the game don't know (or sometimes can't talk about) every detail about the state of everything currently in the works, and reply with their thoughts and opinions.
- GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later.
- The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up.
- Some responses are straight-up jokes. Use your judgement.
What is not on this list:
- Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap here.
- Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
- Questions about adding features that are already in the game and that the question asker wasn't aware of.
- Questions which nobody could really comment on.
To group duplicates together, click the "Category" header. Otherwise the responses are sorted by date from newest to oldest, then by category, then by suggestion alphabetically. Refresh the page to return to the default sorting.
Use [Ctrl] + [F] to search for specific keywords.
Category | Suggestion | Comment | Date | Source |
---|---|---|---|---|
Cosmetics - Dwarves | Bring back the Bolted Marauder hat | They haven't talked about it since it was released; no plans | 27.01.2023 | Dev Stream 27.01.2023 |
Cosmetics - Dwarves | More armor variety | Hopefully; the variety is mostly fine, but most of it is from DLCs | 27.01.2023 | Dev Stream 27.01.2023 |
Cosmetics - Dwarves | Medieval/fantasy cosmetics | No plans | 27.01.2023 | Dev Stream 27.01.2023 |
Creatures | Anti-flare enemy that sucks light | That might change how light works too much; could be a fun warning though | 27.01.2023 | Dev Stream 27.01.2023 |
Equipment - Flares | Make flares less bouncy and more rolly | They could, but probably not going to | 27.01.2023 | Dev Stream 27.01.2023 |
Features - Modding | Popular mods as base game features | No plans | 27.01.2023 | Dev Stream 27.01.2023 |
Features - Modding | Add DRG mods | They play with mods, but don't add them | 27.01.2023 | Dev Stream 27.01.2023 |
Miscellaneous - DLC | Steampunk-themed DLC | The art director might not be very keen on the whole steampunk aesthetic | 27.01.2023 | Dev Stream 27.01.2023 |
Miscellaneous - Franchise | Collab with DbD or Darktide | Not necessarily something they'd do, they'd like to keep the integrity of the game | 27.01.2023 | Dev Stream 27.01.2023 |
Creatures | Brood Nexus from the board game in the video game | The Brood Nexus is one of the few models that survived since early development in its original form, they decided not to update it | 20.01.2023 | Dev Stream 20.01.2023 |
Gameplay - Disputes | Change the way the Drop Pod is called | Majority vote gets weird in a game with a maximum of four players, there's no good solution for this | 20.01.2023 | Dev Stream 20.01.2023 |
Biomes | New biomes | They hope they get to it eventually | 19.01.2023 | Dev Stream 19.01.2023 |
Classes - 5th Class | New class | It's becoming less and less likely as time goes on, and they've pretty much said "no" since the beginning | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Dwarves | Inspired by TF2 cosmetic pack | Probably not, they don't really do collabs (same goes for a Terraria cross-over) | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Dwarves | Logo/flag patches to put on armor | They might've talked about it; would be cool, but they don't have a system for that | 19.01.2023 | Dev Stream 19.01.2023 |
Cosmetics - Machinery | Molly customization | Unlikely - if only the host who sets/controls it, it's a feature for 1/4 players; could be that each player chooses a sticker though | 19.01.2023 | Dev Stream 19.01.2023 |
Creatures - Bosses | Mecha Rival tech Dreadnoughts | A cyborg-type could be cool, why not? | 19.01.2023 | Dev Stream 19.01.2023 |
Creatures - Variants | Radioactive Bulk Detonators for REZ | They'd like have new enemies that fill a gameplay role/niche, and a biome-specific Bulk wouldn't do that | 19.01.2023 | Dev Stream 19.01.2023 |
Equipment - Grappling Hook | Grappling hook instantly recharging if it missed | No plans to change the grappling hook | 19.01.2023 | Dev Stream 19.01.2023 |
Equipment - Overclocks | Tool overclocks | Probably not, they want traversal to be the same no matter who's playing | 19.01.2023 | Dev Stream 19.01.2023 |
Features - Economy | Multiplicative multiplier to gold mined | Their in-game economy is not balanced around end-game; increasing the rate at which new players get things may not be a great solution | 19.01.2023 | Dev Stream 19.01.2023 |
Gameplay - Hazard Level | Hazard 6 or at least 5.5 | Not impossible, but not in the plans either | 19.01.2023 | Dev Stream 19.01.2023 |
Miscellaneous - Franchise | Pizza salad crossover | Definitely what the game needs | 19.01.2023 | Dev Stream 19.01.2023 |
Perks | Enough perk slots to equip all perks | That would kind of ruin the perk system, wouldn't it? | 19.01.2023 | Dev Stream 19.01.2023 |
Perks | Double-jump perk | That would probably mess up the traversal gameplay, even on a cooldown; they had to axe the rocket jump perk back in the day | 19.01.2023 | Dev Stream 19.01.2023 |
Space Rig | Cafeteria with sandwiches on the Space Rig | Don't know when that happens | 19.01.2023 | Dev Stream 19.01.2023 |
UI - Quick Message | Ping menu for specific phrases | Not in the plans | 19.01.2023 | Dev Stream 19.01.2023 |
Biomes - Appearance | Procedurally-generated flora | They don't have any systems in place for that to happen | 13.01.2023 | Dev Stream 13.01.2023 |
Classes - Gender | Cute elf girl miners to appeal to female audiences | They won't be adding any elves, and also that didn't sound like a request from a female audience | 13.01.2023 | Dev Stream 13.01.2023 |
Cosmetics - Dwarves | Make the Steam Awards hats available again | Not sure, but that request comes up fairly often; the anniversary hats are definitely not coming back | 13.01.2023 | Dev Stream 13.01.2023 |
Drinks | More beers | Johan dreams of them makiing new beers someday | 13.01.2023 | Dev Stream 13.01.2023 |
Equipment - Overclocks | New overclocks | They have a bunch of prototypes they wanted to release with the new guns, but had no time to QA them; no idea when that happens | 13.01.2023 | Dev Stream 13.01.2023 |
Features | Observer mode | They have some internal tools for development, but nothing public; someone should make a mod for an observer mode | 13.01.2023 | Dev Stream 13.01.2023 |
Features | Import Minecraft worlds and play them | Probably never | 13.01.2023 | Dev Stream 13.01.2023 |
Technical - Rendering | Integrate FSR 2.1 | No plans yet, at least; also it feels like every time we ask about FSR, there's a new version number | 13.01.2023 | Dev Stream 13.01.2023 |
Classes - 5th Class | Fifth class | They could add one mechanically, but 4 classes fit the idea of a 4-player co-op game | 12.01.2023 | Dev Stream 12.01.2023 |
Cosmetics - Equipment | Giant spoon pickaxe | But then my spoon would be too big! | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous | Audio design content | Their audio designer has his own YouTube channel where he dissects some of the tracks | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous - Lore | Season to tie in previous seasons | Not sure; one of the lessons of S2 was that it might be easier/better to come up with a new theme | 12.01.2023 | Dev Stream 12.01.2023 |
Miscellaneous - Merchandise | Concept art book | Would love to, but physical stuff like that is both expensive and difficult to do; plus, there isn't much concept art from early stages | 12.01.2023 | Dev Stream 12.01.2023 |
Missions - Mutators | Rework Haunted Cave / Elite Threat | Not planned, do they need reworking? | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Crossplay | Crossplay | Probably not in any form greater than it already is; maybe someone will have a change of heart, but it's not planned | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Platform | Optimize PS4 version | The issue is that the PS4 is ancient at this point; they'd love to, but at some point it becomes hard to keep it up | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Platform | Switch version | Probably never, it doesn't have the memory needed | 12.01.2023 | Dev Stream 12.01.2023 |
Technical - Rendering | DLSS3 frame generation | Probably not planned for now, but possible if UE4 supports it | 12.01.2023 | Dev Stream 12.01.2023 |
UI - Missions | Tooltip explaining several dwarves repairing Doretta | Maybe it shouldn't even be possible for two dwarves to repair Doretta at the same time | 12.01.2023 | Dev Stream 12.01.2023 |
UI - Missions | Total damage dealt statistic at mission end | Too competitive for the co-op spirit of the game | 12.01.2023 | Dev Stream 12.01.2023 |
Biomes - Surface | Overworld biomes | Probably out of the question - it's Deep Rock Galactic, not Going Back to the Surface Galactic | 06.01.2023 | Dev Stream 06.01.2023 |
Features | A kid-friendly version without guns and swearing | Don't think that'll happen, however cool that might sound | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay | Pick up and deposit lootbugs | Have we seen the intake grinders on the Drop Pod? | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay - Disputes | Option for only the host to call the Drop Pod | No plans; even if the host is for it, the other three might be against it - it's a question of communication (voting doesn't work either) | 06.01.2023 | Dev Stream 06.01.2023 |
Gameplay - Hazard Level | Hazard 6 | Doubtful, hazard 5 is played by maybe 10% of players, and even less would be interested in a higher difficulty | 06.01.2023 | Dev Stream 06.01.2023 |
Progression - Matrix Cores | Give blank cores to greenbeards | No | 06.01.2023 | Dev Stream 06.01.2023 |
Classes - 5th Class | Another class | The dynamic of 4 classes in a 4-player game is important; they don't want a class to stop being used because of a hot new thing | 05.01.2023 | Dev Stream 05.01.2023 |
Cosmetics - Dwarves | Cosmetic toolkits for armor | Would be cool, but there's no system for that; they'd have to go through all the armors and make space for a new cosmetic slot | 05.01.2023 | Dev Stream 05.01.2023 |
Creatures | More bugs | Absolutely guaranteed to have more bugs each update - and even between updates too! | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment | Upgrades for grenades | Could happen | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclocks for tools | They don't think they want that, players should be able to expect the tools to work the same way in every game | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclocks for armor | It's probably something they could play around with at some point | 05.01.2023 | Dev Stream 05.01.2023 |
Equipment - Overclocks | Overclock that gives more HP at the cost of move speed | The default move speed is probably not something they'd touch | 05.01.2023 | Dev Stream 05.01.2023 |
Features | Open-world version of DRG | Would be cool, but even as is the cave generation is pretty heavy on RAM usage | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Competitive | PvP | They don't want any of that | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Streaming | Twitch integration | They had Mixer integration when that was a thing; now there's a mod that probably does a better job (they haven't tried it) | 05.01.2023 | Dev Stream 05.01.2023 |
Features - Streaming | Twitch drops | They've thought about it, but no action has been taken; if implemented, those cosmetics would probably get added to the game later | 05.01.2023 | Dev Stream 05.01.2023 |
Gameplay - Minerals | Error cube usage | No official plans, but they've talked about possible options | 05.01.2023 | Dev Stream 05.01.2023 |
Miscellaneous - Achievements | Achievements for being drunk on missions | Might not be the most fun experience, it's not something we're supposed to do | 05.01.2023 | Dev Stream 05.01.2023 |
Miscellaneous - Merchandise | Menace plushie | There are some plushies on the GoodSmile website, but no plans for a Menace | 05.01.2023 | Dev Stream 05.01.2023 |
Missions | New mission in Season 4 | They want to add more, but it's not yet settled what Season 4 is going to have | 05.01.2023 | Dev Stream 05.01.2023 |
Perks | New perks | They might do a rework of the perk system at some point | 05.01.2023 | Dev Stream 05.01.2023 |
UI - Missions | Damage dealt on the end screen | They don't want people to compete for damage dealt, a kill is a kill, the game's not about that | 05.01.2023 | Dev Stream 05.01.2023 |
Classes | Subclasses | No thoughts on that, they want the classes to be pretty predictable in what they do | 16.12.2022 | Dev Stream 16.12.2022 |
Classes - 5th Class | New classes | No plans for new classes | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Dwarves | Blue hair | Cannot confirm | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Dwarves | Change the color of the elf suit | No plans to do that; not very Christmas'y of us to suggest that | 16.12.2022 | Dev Stream 16.12.2022 |
Cosmetics - Equipment | Van Helsing crossbow skin | Have we seen "Van Helsing"? The crossbow there is very different | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures | Lovecraftian horror monsters and/or bosses | They haven't talked about future content at all yet | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures | More dreadnoughts or new bugs | No plans for the near future (there should be a bug in the board game that's not in the video game, actually) | 16.12.2022 | Dev Stream 16.12.2022 |
Creatures - Variants | More Rockpox-infected creatures | Possible; they haven't decided what's going on in Season 4 yet (and they wouldn't be talking about it if they had) | 16.12.2022 | Dev Stream 16.12.2022 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s on missions | No plans; if they wanted to do something with them, they probably would've, but hey, never say never | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous - Lore | Mission chain where Karl sacrifices himself | They'd be able to do that if that was what actually happened, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous - Tutorial | Update the tutorial | No plans to do that; the idea is to introduce the concepts with the existing tutorial and let people figure it out from there | 16.12.2022 | Dev Stream 16.12.2022 |
Space Rig | Expand the top-most part of the Space Rig | It's not a priority for the company, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
Space Rig | Report infections on the Space Rig to Management | Maybe there should be a complaint box somewhere that leads straight to the trash exhaust tubes | 16.12.2022 | Dev Stream 16.12.2022 |
UI | Update UI elements and menus | No direct plans, but who knows? | 16.12.2022 | Dev Stream 16.12.2022 |
UI - Keybinds | Bind different keys to active perks | Probably not planned | 16.12.2022 | Dev Stream 16.12.2022 |
Miscellaneous | April Fools event | Don't think so, it's kind of a lot of work for one day (but they also wouldn't tell us if they were going to do an April Fools event) | 15.12.2022 | Dev Stream 15.12.2022 |
Miscellaneous | More dev video series | They'd like to do art showcases for every anniversary stream | 15.12.2022 | Dev Stream 15.12.2022 |
Perks - Points | New perks or usage for perk points | They'll probably do something with the perk system at some point | 15.12.2022 | Dev Stream 15.12.2022 |
Cosmetics - Dwarves | Armor/weapon skins for holiday events | Not out of the question, but we'll see | 08.12.2022 | Dev Stream 08.12.2022 |
Creatures - Variants | Rockpox glowy bits colored like Christmas lights | Would be cool | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Melee | More advanced melee combat | No plans | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Overclocks | New overclocks on old guns | Definitely at some point, not sure when yet | 08.12.2022 | Dev Stream 08.12.2022 |
Equipment - Overclocks | Overclocks for utility / traversal tools | Never | 08.12.2022 | Dev Stream 08.12.2022 |
Features - Streaming | Twitch drops | No plans in the near future at least; might happen at some point, but who knows | 08.12.2022 | Dev Stream 08.12.2022 |
Features - Streaming | Twitch drops | Not in the near future at least, but not necessarily against the idea | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay | Pick up and throw maggots (seriously) | Could be fun, but stuff like lootbugs and maggots is intentionally kept very simple so as to not affect performance | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay - Bosco | Bring Bosco to multiplayer as a pet | No, Bosco wasn't made with multiplayer in mind; some of his features just don't work in multiplayer | 08.12.2022 | Dev Stream 08.12.2022 |
Gameplay - Bosco | More robot companions like Bosco | Not for solo, Bosco has a very special role in the game; if they needed new functionality for solo, they'd probably give it to Bosco | 08.12.2022 | Dev Stream 08.12.2022 |
Miscellaneous - Lore | More lore | They prefer to stay more open-ended in terms of storytelling | 08.12.2022 | Dev Stream 08.12.2022 |
Miscellaneous - Lore | More religions imagery for Season 4 | They probably don't want to add explicit religious imagery from real life | 08.12.2022 | Dev Stream 08.12.2022 |
Missions - Deep Dives | Lithophage Outbreak on (Elite) Deep Dives | Might happen; they didn't because they ran out of time before Season 3 release | 08.12.2022 | Dev Stream 08.12.2022 |
Missions - Industrial Sabotage | Sabotage version with one shield generator | Don't think so, the mission flow becomes lopsided with just one generator | 08.12.2022 | Dev Stream 08.12.2022 |
Cosmetics - Dwarves | Frog hat | How many games even have frog hats? | 02.12.2022 | Dev Stream 02.12.2022 |
Creatures - Bosses | Boss fight for season 3 | No; the meteor showers were added because they saw some flaws in how the warning and large meteorites interacted | 02.12.2022 | Dev Stream 02.12.2022 |
Equipment - Melee | Melee weapons | The game is built around having to keep a distance away from enemies; short answer - probably no | 02.12.2022 | Dev Stream 02.12.2022 |
Equipment - Overclocks | Overclock additions to existing weapons | It's possible, they have some prototypes | 02.12.2022 | Dev Stream 02.12.2022 |
Features - Streaming | Stream viewer voting for events | There's a mod for that and it's probably more advanced than something they'd make | 02.12.2022 | Dev Stream 02.12.2022 |
Features - Team Size | Native support for 5+ players | Probably not; it's a lot of work, plus there would be a lot of UI jank that's acceptable for a mod but not for official content | 02.12.2022 | Dev Stream 02.12.2022 |
Gameplay - Machine Events | More variety to Machine Events | No plans; would be nice, but it's always a question of adding more Machine Events vs. adding something else | 02.12.2022 | Dev Stream 02.12.2022 |
Missions - Escort Duty | Add randomized phases to the Ommoran fight | Not opposed to the idea, but not sure when; the Caretaker has shown that randomized phases can work in DRG | 02.12.2022 | Dev Stream 02.12.2022 |
Technical | Mute game while in the background | Sounds possible | 02.12.2022 | Dev Stream 02.12.2022 |
UI | Search bar for the wardrobe | Hopefully they'll add something - maybe not a search bar, but some way of organizing the wardrobe | 02.12.2022 | Dev Stream 02.12.2022 |
Creatures - Bosses | Add XP rewards for random dreadnought waves | Not super against it; it's so rare it would be basically impossible to farm | 25.11.2022 | Dev Stream 25.11.2022 |
Drinks - Buff | More beers with power-ups | Would be cool, but no plans right now | 25.11.2022 | Dev Stream 25.11.2022 |
Equipment - Sentry Turret | Change Hawkeye to be more competitive | No plans, but hey, you never know | 25.11.2022 | Dev Stream 25.11.2022 |
Miscellaneous | Animated avatars for Steam points | Would be cool, just need someone with art skills and time | 25.11.2022 | Dev Stream 25.11.2022 |
Perks | Perk additions | They hope to add new perks in the future, maybe look at the old ones too | 25.11.2022 | Dev Stream 25.11.2022 |
Progression - Endgame | Endgame content | They don't want to focus too much on endgame, it makes more sense for them to make content everyone can enjoy | 25.11.2022 | Dev Stream 25.11.2022 |
Space Rig | Select genre in the jukebox | The jukebox is probably going to stay as it is, no plans to change | 25.11.2022 | Dev Stream 25.11.2022 |
Technical | Cross-progression | No plans, it's not very easy to do, unfortunately | 25.11.2022 | Dev Stream 25.11.2022 |
Technical - Platform | Mac support | No plans to expand supported platforms; each new one is a major headache for QA | 25.11.2022 | Dev Stream 25.11.2022 |
Technical - Rendering | Ray-tracing | No plans, it would change the lighting system that the game is built on | 25.11.2022 | Dev Stream 25.11.2022 |
Biomes | Bring Caustic Mire back | It was never in the game to begin with; to fulfill this request they'd first have to add it into the game and then remove it | 24.11.2022 | Dev Stream 24.11.2022 |
Classes - 5th Class | New dwarf | Probably not | 24.11.2022 | Dev Stream 24.11.2022 |
Creatures | Pet hacked Patrol bots | No | 24.11.2022 | Dev Stream 24.11.2022 |
Creatures | Pet sniper turrets | We just want to pet everything, don't we? it's got to be a medical condition | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - Bosco | Bosco entering the escape pod at mission end | Nope, unpossible | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - M.U.L.E. | Molly trapped by Cave Leeches | Sounds like a mission type; they really should get more use out of the Xynarch charge-suckers | 24.11.2022 | Dev Stream 24.11.2022 |
Gameplay - Minerals | Minerals that explode on pickaxe hit | Sounds "fun" | 24.11.2022 | Dev Stream 24.11.2022 |
Missions - Salvage Operation | Use spare legs on Salvage to make a walking resupply | Now that's definitely something they haven't heard before | 24.11.2022 | Dev Stream 24.11.2022 |
Progression - Matrix Cores | Keep the core hunt reset bug | It is in no way intentional or a catch-up mechanic; whether or not it's worth fixing is another question | 24.11.2022 | Dev Stream 24.11.2022 |
Classes - 5th Class | New classes | No plans | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics | Elite lootbug | Johan wants a lootbug boss to be a thing | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics - Dwarves | New armors | It's been a while since they added armors that didn't cost money | 18.11.2022 | Dev Stream 18.11.2022 |
Cosmetics - Equipment | Paintjob for support tools | Hopefully | 18.11.2022 | Dev Stream 18.11.2022 |
Equipment - Melee | Melee class/weapon | Pure melee stuff is probably a "no" | 18.11.2022 | Dev Stream 18.11.2022 |
Features - Streaming | Twitch drops | It's something they'd like to look at, but it's unclear how to implement it, they're not big fans of its exclusivity | 18.11.2022 | Dev Stream 18.11.2022 |
Perks | New perks or a use for extra points | They would like to add more perks at some point | 18.11.2022 | Dev Stream 18.11.2022 |
Technical | Bring back Razer Chroma support | It was causing some driver issue and wasn't trivial to fix, so the support was scrapped; it's doubtful that it will return | 18.11.2022 | Dev Stream 18.11.2022 |
Technical - Rendering | DLSS 3 support | Probably not in season 3, but maybe later | 18.11.2022 | Dev Stream 18.11.2022 |
Biomes | Mining small asteroids in space | That would probably be too much of a departure from what DRG is and would require a whole lot of basic things to be created | 17.11.2022 | Dev Stream 17.11.2022 |
Biomes | Other planets/moons | Probably not; they could achieve the same by adding a new zone to Hoxxes IV | 17.11.2022 | Dev Stream 17.11.2022 |
Cosmetics - Equipment | Support tool skins | Maybe one day (no plans) | 17.11.2022 | Dev Stream 17.11.2022 |
Features - Modding | Steam Workshop support | They're pretty happy with the features mod.io offers, and it was a more convenient choice than Steam Workshop | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Hazard Level | Hazard 6 | Too few people play hazard 5 to justify adding a higher difficulty | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Machine Events | New Machine Events | Hopefully some time | 17.11.2022 | Dev Stream 17.11.2022 |
Gameplay - Minerals | Buff gold or make it more brittle | No plans currently, and they likely won't make it one-hit to mine | 17.11.2022 | Dev Stream 17.11.2022 |
Miscellaneous - Franchise | Game crossover | No plans | 17.11.2022 | Dev Stream 17.11.2022 |
Miscellaneous - Lore | Expand lore | Not more than what there is; they prefer worldbuilding to storytelling; having a detailed story would limit gameplay choices | 17.11.2022 | Dev Stream 17.11.2022 |
Missions - Industrial Sabotage | Version of Sabotage with one power station | The designers didn't like that idea very much | 17.11.2022 | Dev Stream 17.11.2022 |
Progression | New assignments for long-time players | No plans, they'd rather add something that everyone can play | 17.11.2022 | Dev Stream 17.11.2022 |
Progression - Matrix Cores | More ways to get overclocks | No, they don't plan to add any beyond the forge mastery choice already in the game | 17.11.2022 | Dev Stream 17.11.2022 |
Technical | Cross-save | It would be a very time-consuming task to build infrastructure they don't have and would probably impact all users including Steam | 17.11.2022 | Dev Stream 17.11.2022 |
UI - Load-Outs | Separate cosmetic and weapon load-outs | No plans, but would be nice | 17.11.2022 | Dev Stream 17.11.2022 |
Biomes | New planet | They don't feel like going to a new planet would really add anything - it could as well be a Hoxxes IV region | 11.11.2022 | Dev Stream 11.11.2022 |
Classes | Class HP bonuses catering to tanks/glass cannons | The game isn't designed for tanking, everyone should stay away from melee; class tools bring enough distinction | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | Centipede- and mantis-like bugs | Sounds cool | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | More infected bugs | Not for season 3 | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures | New bugs | More enemies is always cool | 11.11.2022 | Dev Stream 11.11.2022 |
Creatures - Bosses | More dreadnoughts | Not planned, but the more the merrier | 11.11.2022 | Dev Stream 11.11.2022 |
Drinks - On Missions | Funny beers during missions | They kind of don't want the more joke-y beers to affect the game design of the actual missions | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment | Flashlight gun for the Driller | That's what the Wave Cooker is | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment | Riot shield | It's a kind of tool that requires close range and protects against projectiles - probably way too situational | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - Flares | Flare update | Never | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - M1000 | M1000 shots on trigger pull vs. release | They can see how it can be frustrating, but fire-on-release is what allows it to charge shots | 11.11.2022 | Dev Stream 11.11.2022 |
Equipment - Overclocks | Overclocks for old weapons | No news | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay | Save & load cave seeds | The issue is that when they do anything to the cave gen, seeds stop producing the exact same caves | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay - M.U.L.E. | Molly basket | Could be cool, but it seems like one of those things they could never go back on | 11.11.2022 | Dev Stream 11.11.2022 |
Gameplay - Minerals | Ores deeper in the walls | It wouldn't translate well to the objective-based gameplay and could prolong the mission so much as to turn into tedium | 11.11.2022 | Dev Stream 11.11.2022 |
Progression - Seasons | Leaf-lover-based season | Is this the PowerWash Simulator devs again? | 11.11.2022 | Dev Stream 11.11.2022 |
Soundtrack | DRG OST on Spotify | There are some disagreements on whether it should be on Spotify or not | 11.11.2022 | Dev Stream 11.11.2022 |
UI - Crosshair | Option to move the reticle lower like in old FPS games | No plans | 11.11.2022 | Dev Stream 11.11.2022 |
UI - Keybinds | Custom keybinds for active perks | Would be nice, but no plans for it | 11.11.2022 | Dev Stream 11.11.2022 |
Biomes | Cave inside a fully-grown dreadnought | Jacob has suggested something similar at one point | 10.11.2022 | Dev Stream 10.11.2022 |
Biomes | Fully infected cave | That would take a lot of time to clean up, but who knows? | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - 5th Class | New class | No, 4-player teams and 4 classes seem like a good place to draw the line | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - 5th Class | New classes/weapons | New weapons are comparatively more likely, but even those are a huge amount of work | 10.11.2022 | Dev Stream 10.11.2022 |
Classes - Engineer | Change Engi's color to be less like a downed dwarf's | Hasn't been considered | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Cigar cosmetics | No plans, it's got something to do with ratings (can't have both alcohol and smoking for a reasonable rating) | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Cyberpunk-y beards with neon lights | Sounds like a good idea | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Dwarves | Move cosmetics around (goggles/eyebrows) | Not moving around; they talked about more slots for accessories in the future, but no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Cosmetics - Machinery | Cosmetics for Molly | If chosen by host, that'd be something that caters to only one player, so it's probably not going to be implemented like that, if ever | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment | Rework animations for older weapons | Hopefully one day | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment | Visible details on weapons based on the overclock | They generally decided not to do that except with the crossbow where it made more sense (and only the arrows change) | 10.11.2022 | Dev Stream 10.11.2022 |
Equipment - Overclocks | Overclocks for support tools | No, overclocks represent significant changes in tool behavior, and they don't want tools to be unpredictable | 10.11.2022 | Dev Stream 10.11.2022 |
Features | Crouching | No plans, dwarves are short as they are, no reason to mock them further | 10.11.2022 | Dev Stream 10.11.2022 |
Features - Competitive | Competitive mode for fastest completion | We can technically do that with Deep Dives; otherwise - no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Gameplay - M.U.L.E. | Mission with mini-M.U.L.E.s | Probably not | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous | Naedocyte Shocker spray repellant | DRG would make that if it saw a market for it | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous - Franchise | Collabs | Depends on the collab | 10.11.2022 | Dev Stream 10.11.2022 |
Miscellaneous - Lore | More lore | Their usual MO is that they don't iron out the details but leave hints; seasons provide a theme but not a textbook way | 10.11.2022 | Dev Stream 10.11.2022 |
Perks | Further perks | They want to do a rework at some point, but we'll still have an excess of them | 10.11.2022 | Dev Stream 10.11.2022 |
Perks - Points | Convert perk points into Error Cubes | Not sure they want to implement that, some fresh player will immediately do that | 10.11.2022 | Dev Stream 10.11.2022 |
Technical - Crossplay | Crossplay/cross-save between GamePass and Steam | For saves - we can transfer those manually, for crossplay - no plans | 10.11.2022 | Dev Stream 10.11.2022 |
Technical - Platform | Make DRG a mobile game | Hasn't been considered, no | 10.11.2022 | Dev Stream 10.11.2022 |
Biomes | Ancient ruins in the caves | It'd definitely be cool and it's been a dream since the beginning, but it might interfere with the fantasy of the unexplored planet | 04.11.2022 | Dev Stream 04.11.2022 |
Creatures | Friendly creatures in the caves | No plans, but hopefully there will be more creatures in the future | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Melee | Melee weapons | No plans for melee-exclusive weapons; it's a shooter game and it focuses of staying clear of enemies | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Overclocks | Overclocks for traversal tools | No, they want traversal tools to stay uniform in how they behave | 04.11.2022 | Dev Stream 04.11.2022 |
Features - Streaming | Twitch drops | It was considered; probably wouldn't be very inclusive if they did them | 04.11.2022 | Dev Stream 04.11.2022 |
Gameplay - Hazard Level | Hazard 4.5 and 5.5 outside of Deep Dives | Not planned; unsure if they can even exist outside of Deep Dives - the whole reason they exist is that they are modified | 04.11.2022 | Dev Stream 04.11.2022 |
Miscellaneous | More monetization | We can always buy the game or DLC for someone else | 04.11.2022 | Dev Stream 04.11.2022 |
Perks | Change/rebalance the perk system | They want to look at them, but not sure when that happens | 04.11.2022 | Dev Stream 04.11.2022 |
Soundtrack | Soundtrack on Spotify | There's still no decision on whether or not that'll be good for the soundtrack sales | 04.11.2022 | Dev Stream 04.11.2022 |
Space Rig | Decoratable personalized rooms | There could be a place for that as a resource sink maybe, but no concrete plans anyway | 04.11.2022 | Dev Stream 04.11.2022 |
Technical | Link PS5 accounts to PC | They wish they could, but it would require a lot of things to be changed | 04.11.2022 | Dev Stream 04.11.2022 |
UI - Load-Outs | Copy-paste load-outs | Would be awesome, but no plans - maybe one day | 04.11.2022 | Dev Stream 04.11.2022 |
Equipment - Lok-1 | Lok-1 locking on lootbugs | We probably wouldn't want it accidentally locking onto lootbugs, and that's the only reason it doesn't | 03.11.2022 | Dev Stream 03.11.2022 |
Equipment - Overclocks | More mobility overclocks like Special Powder | That might be dangerous to put on a class that's not Scout | 03.11.2022 | Dev Stream 03.11.2022 |
Features - Competitive | 2v2 or 4v4 race | No, they don\t want to integrate any sort of PvP into the game | 03.11.2022 | Dev Stream 03.11.2022 |
Gameplay - Terrain Scanner | Give Doretta's head an outline so it's easier to find | Not going to happen - there's no reward for it, so the only thing we'd lose would be a sense of pride and accomplishment | 03.11.2022 | Dev Stream 03.11.2022 |
Miscellaneous - Franchise | Fortnite model with a lot of collabs | Johan hopes they don't | 03.11.2022 | Dev Stream 03.11.2022 |
Technical | Aim assist in the form of wider projectiles like in OW | No, why? | 03.11.2022 | Dev Stream 03.11.2022 |
Technical | Subscription-based hosted lobby service | They discussed it before and they're not doing dedicated servers | 03.11.2022 | Dev Stream 03.11.2022 |
Technical - Accessibility | Crosshair accessibility options | Would be nice to have, but not planned as of now | 03.11.2022 | Dev Stream 03.11.2022 |
UI | A way to type a reason for kicking | That's just a tool for the host to have the last word, and maybe the host isn't the good guy | 03.11.2022 | Dev Stream 03.11.2022 |
Equipment - Flares | Upgrades or changes to flares | No plans currently | 28.10.2022 | Dev Stream 28.10.2022 |
Features | Proximity chat | Not likely; it's not the kind of game that would benefit from such a feature | 28.10.2022 | Dev Stream 28.10.2022 |
Space Rig | Expansion of the Space Rig | They'd like to add more stuff, but it's a time issue | 28.10.2022 | Dev Stream 28.10.2022 |
Biomes - Water | Liquid physics | No, that won't be a thing | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - 5th Class | Fifth dwarf | No plans | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - 5th Class | New class | No, four players and four classes work fine | 27.10.2022 | Dev Stream 27.10.2022 |
Creatures | Buff to bulk detonators | Aren't they threatening enough? | 27.10.2022 | Dev Stream 27.10.2022 |
Drinks | Cheese beer | Hey, if you can put sausages in beer, why not cheese? | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment | Jump boots | Those existed as aperk once, and they really messed up with the teamwork aspect of cave generation | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment | More utility or traversal tools | They're not doing any more of those, they want players to be certain what utility each player can bring to the team | 27.10.2022 | Dev Stream 27.10.2022 |
Equipment - Flares | Flare upgrades | They had upgrades, but people spent resources elsewhere and missed out on flares; no plans to reintroduce them | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Competitive | PvP in the form of competing teams | It has been discussed a while back | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Modding | Roblox integration | No plans | 27.10.2022 | Dev Stream 27.10.2022 |
Features - Streaming | Stream integration (e.g. Mixer) | No plans to return to that, the mod that's out there is probably better than whatever execution they could come up with | 27.10.2022 | Dev Stream 27.10.2022 |
Miscellaneous | Donate to GSG | They don't want to do direct donations, just buy the game for someone else | 27.10.2022 | Dev Stream 27.10.2022 |
Progression - Promotions | New honor badges | No plans; there are different opinions about it | 27.10.2022 | Dev Stream 27.10.2022 |
Space Rig - Activities | Photobooth in the Rig | Probably hasn't been worked on by anyone since the last time it was mentioned | 27.10.2022 | Dev Stream 27.10.2022 |
Technical - Crossplay | Crossplay | Not any more than there already is | 27.10.2022 | Dev Stream 27.10.2022 |
UI | A button to clear new item notifications | They discussed it internally and decided against adding it; there were different opinions about that | 27.10.2022 | Dev Stream 27.10.2022 |
Classes - Voice Lines | Voice lines for Cave Leeches | What do we want the leeches to say? Whisper sweet things in our ears? Do a stand-up routine? | 26.10.2022 | Dev Stream 26.10.2022 |
Equipment - Overclocks | Overclocks for grenades | No | 26.10.2022 | Dev Stream 26.10.2022 |
Equipment - Springloaded Ripper | Lower Ripper friendly fire | What did we expect? It's a Driller weapon (seriously though, they'll tone it down if it's very very bad) | 26.10.2022 | Dev Stream 26.10.2022 |
Features | Daily challenges | No plans to expand on that beyond the seasonal challenges | 26.10.2022 | Dev Stream 26.10.2022 |
Gameplay | Emotes like dancing | Unlikely, they want to keep the mission gameplay free of too much goofiness | 26.10.2022 | Dev Stream 26.10.2022 |
Perks | New perks or a perk rework | Hopefully they can get to that, but it's not planned when | 26.10.2022 | Dev Stream 26.10.2022 |
Progression - Matrix Cores | More ways to earn overclocks | They're pretty happy with the overclock acquisition system right now, no plans to add to it | 26.10.2022 | Dev Stream 26.10.2022 |
Space Rig | Skip the forging animation | Probably not going to happen; there's a mod for it though | 26.10.2022 | Dev Stream 26.10.2022 |
Technical - Crossplay | Crossplay | Sadly, no | 26.10.2022 | Dev Stream 26.10.2022 |
Classes - 5th Class | New class | Nope | 21.10.2022 | Dev Stream 21.10.2022 |
Classes - Voice Lines | Voice line of MC being offended by the mask | Would be funny, but it's too late to add that; plus, it would be the only mask to have its own voice line, that's a bit too much | 21.10.2022 | Dev Stream 21.10.2022 |
Creatures | Remove swarmers from the game | Just shoot them and they're gone | 21.10.2022 | Dev Stream 21.10.2022 |
Drinks - Buff | Lootbug beer | Maybe | 21.10.2022 | Dev Stream 21.10.2022 |
Equipment | Different mobility options for each class | Not planning on adding more, it's a pretty fine balance as it is | 21.10.2022 | Dev Stream 21.10.2022 |
Features - Modding | Increase modding support | Chances are low; changing fundamental aspects means giving more access than they're comfortable giving | 21.10.2022 | Dev Stream 21.10.2022 |
Features - Team Size | 6-player gameplay | No plans, they're sticking to four | 21.10.2022 | Dev Stream 21.10.2022 |
Missions | Building-focused mission type | Could be neat, maybe | 21.10.2022 | Dev Stream 21.10.2022 |
Missions | Endless mission about just killing bugs | They don't really want a mission focused on just shooting - it's not that fun and it doesn't work well with all classes | 21.10.2022 | Dev Stream 21.10.2022 |
Perks | A perk that reduces stun | Not sure, but if they wanted to have that effect, Unstoppable would probably do it | 21.10.2022 | Dev Stream 21.10.2022 |
Perks | Overhaul / additions to the perk system | They hope to at least get to adding a few perks in the future, but no immediate plans | 21.10.2022 | Dev Stream 21.10.2022 |
Progression - Endgame | Something worth farming besides vanity | There are upgrades and overclocks; they don't want dwarves to keep growing in power because that divides players | 21.10.2022 | Dev Stream 21.10.2022 |
Space Rig | Orange juice for the bar | Probably not, not unless it can exist in a beer-juice form | 21.10.2022 | Dev Stream 21.10.2022 |
Technical - Rendering | Vulkan support | No immediate plans | 21.10.2022 | Dev Stream 21.10.2022 |
UI - Class Icons | Class icons reflecting cosmetics | They kind of want to keep the icons recognizable | 21.10.2022 | Dev Stream 21.10.2022 |
UI - Load-Outs | More icons for load-out slots | All for it, it's just something they have to prioritize and slot time and resources for | 21.10.2022 | Dev Stream 21.10.2022 |
Biomes - Water | Water physics | Not happening | 20.10.2022 | Dev Stream 20.10.2022 |
Classes - 5th Class | New class | No, they're not going that route | 20.10.2022 | Dev Stream 20.10.2022 |
Classes - Voice Lines | Exclude "Stock and rock" from the voice lines | They don't have that kind of restriction, it's random | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Bosses | Glyphid queen | Maybe | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Mini-Bosses | Make Nemesis spawns more likely by end of Season 2 | No, the increased rate was unintended | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures - Neutral | Pick up lootbugs | No, we'd just bring them home if we could do that | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment | More equipment per class | Maybe at some point in the future; it's a lot of work, and adds even more work to the balancing puzzle | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment | Secondary traversal equipment | They're not going to change the traversal tools | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Melee | Melee weapon with a ranged attack | Isn't that just a gun? (the sledgehammer-shotgun from Killing Floor is cool) | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Melee | Melee weapons | They considered it, but they're focusing the game on the gunplay | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Overclocks | Tweak underwhelming overclocks | They are tweaking them (no specifics though) | 20.10.2022 | Dev Stream 20.10.2022 |
Equipment - Zipline Launcher | Attach large objects to ziplines | Could be cool | 20.10.2022 | Dev Stream 20.10.2022 |
Features - Economy | Rework the resources used for drinks | No plans, it seems okay | 20.10.2022 | Dev Stream 20.10.2022 |
Features - Modding | Accept user-submitted content like in TF2 | No plans; make cool mods instead, they might get inspired and make something similar | 20.10.2022 | Dev Stream 20.10.2022 |
Gameplay | Bring jukebox on the drop pod | Nope, they want to keep stuff like that on the Space Rig | 20.10.2022 | Dev Stream 20.10.2022 |
Gameplay - M.U.L.E. | Throw large objects into Molly or grinders | Johan thinks it sounds fun | 20.10.2022 | Dev Stream 20.10.2022 |
Miscellaneous - DLC | DLC where you play in the old times of fantasy | Probably no | 20.10.2022 | Dev Stream 20.10.2022 |
Missions | Base upgrade defense mode against hordes | Could be cool | 20.10.2022 | Dev Stream 20.10.2022 |
Missions - Mutators | Inverted gravity mutator | The idea was considered - it sounds fun, but that doesn't mean it is fun; might not work with half the mission types | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | Changes/additions to perks | Not right now, but hopefully in the future | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | New perks | Hopefully | 20.10.2022 | Dev Stream 20.10.2022 |
Perks | Rework perks into talent trees for each class | They're not going to make talent trees, the perk system is going to stay largely intact with some changes; no specific plans | 20.10.2022 | Dev Stream 20.10.2022 |
Perks - Beastmaster | Small percent chance to tame a Praetorian | They don't think they want people to take that risk | 20.10.2022 | Dev Stream 20.10.2022 |
Technical | Official FlickStick/Gyro support for controllers | It's a mess to navigate and might not contribute much to the experience, but they could look into it maybe? | 20.10.2022 | Dev Stream 20.10.2022 |
Technical - Crossplay | Crossplay | No plans, sorry | 20.10.2022 | Dev Stream 20.10.2022 |
Technical - Platform | Steam Deck version | Probably not going to happen, they're busy enough supporting platforms they're already on | 20.10.2022 | Dev Stream 20.10.2022 |
Creatures | Demons | Eh, why not? | 14.10.2022 | Dev Stream 14.10.2022 |
Creatures | New race of enemies | They added robots, so never say never | 14.10.2022 | Dev Stream 14.10.2022 |
Creatures - Humanoid | Hostile dwarves | It's sort of always been about bugs, enemies that navigate terrain like humanoids are harder to do | 14.10.2022 | Dev Stream 14.10.2022 |
Gameplay | Generate caves from a seed to replay | Their cavegen isn't deterministic, plus it changes with updates, so a seed from a few updates ago wouldn't create the same cave | 14.10.2022 | Dev Stream 14.10.2022 |
Gameplay - Minerals | Make gold one-hit | There have been many arguments about it in the dev team a while ago; change is unlikely | 14.10.2022 | Dev Stream 14.10.2022 |
Miscellaneous | DRG artist/modeller live stream | It would be very spoiler'y, the stuff tey make usually isn't immediately ready to be shown | 14.10.2022 | Dev Stream 14.10.2022 |
Miscellaneous | New game | The future will tell | 14.10.2022 | Dev Stream 14.10.2022 |
Missions - Mutators | Rich Atmosphere affecting voice chat | Would be funny, but a bit of a waste considering everyone uses Discord anyway | 14.10.2022 | Dev Stream 14.10.2022 |
Space Rig - Shooting Range | Petting zoo and shooting range in one | Jacob likes it | 14.10.2022 | Dev Stream 14.10.2022 |
Equipment | Secondary minigun for everyone | That sounds like something a mod could achieve | 13.10.2022 | Dev Stream 13.10.2022 |
Equipment - Pickaxe | Animated pickaxe parts | Probably possible, not sure if the system is set up for it though | 13.10.2022 | Dev Stream 13.10.2022 |
Soundtrack | New music | Would be cool, but no plans for that | 13.10.2022 | Dev Stream 13.10.2022 |
Technical | Cross-progression with consoles | No plans, it would require a lot of work | 13.10.2022 | Dev Stream 13.10.2022 |
Technical | Press instead of hold interactions for consoles | No plans; there's probably going to be a minimum duration due to how the game works | 13.10.2022 | Dev Stream 13.10.2022 |
Biomes | Living biome | It's a cool idea that would take a lot of work to implement | 07.10.2022 | Dev Stream 07.10.2022 |
Cosmetics | Cigarette-like cosmetics | Not good for age ratings; can have either alcohol or tobacco, both can affect the game's rating | 07.10.2022 | Dev Stream 07.10.2022 |
Cosmetics - Dwarves | Prestige cosmetics for long-term players | It's hard to allocate a lot of time for that, put them far enough and they're irrelevant; the focus remains on the season model | 07.10.2022 | Dev Stream 07.10.2022 |
Creatures - Humanoid | Dwarf, elf, kobold or goblin opponents | They aren't enthusiastic abouit bipedal enemies, it's hard to make them look good with their terrain generation | 07.10.2022 | Dev Stream 07.10.2022 |
Creatures - Variants | Bulk Detonator version for different biomes | Maybe not bulks but smaller enemies; a radioactive bulk detonator might not be very fun gameplay-wise | 07.10.2022 | Dev Stream 07.10.2022 |
Drinks - Buff | More event-themed beer | Hopefully | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | A grenade that drills in a direction | Not as a grenade, but they have considered auto-carvers as traversal tools; it was decided to keep them to what we have now | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | A Rival-based push-back grenade for Gunner | The reason DRG has no push-backs, shoving or kicking is because it would not mesh well with their AI's navigation at a swarm scale | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | Fancy animations on weapons | Would be cool, but the art team is occupied with other things; every feature they make means something else doesn't get made | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment | Inter-class weapons | Mike_GSG joined the voice chat just to say "Nope" and immediately disconnect | 07.10.2022 | Dev Stream 07.10.2022 |
Equipment - Overclocks | Overclocks for grenades | No current plans, maybe one day | 07.10.2022 | Dev Stream 07.10.2022 |
Features - Competitive | PvP | it is a conscious decision on their part to have no competitive gameplay in the game, the most "PvP" thing in DRG is the Unions | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay | Aim down sights | The game's not really designed for it, so chances are low | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - M.U.L.E. | Ping Molly to go to a location | They can see why we'd want that, but no plans | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - Objectives | More side objectives like the Best Wurst mug | The mug was pretty well-liked, so maybe? why not | 07.10.2022 | Dev Stream 07.10.2022 |
Gameplay - Terrain Scanner | Combat function for the laser pointer | No plans - if they were to add it, it could be an active perk, but not an inherent feature of the laser pointer | 07.10.2022 | Dev Stream 07.10.2022 |
Missions - Escort Duty | Vertical escort mission | It sounds like a cool idea; no plans right now | 07.10.2022 | Dev Stream 07.10.2022 |
Perks | New perks | Hopefully some day, they'd like to | 07.10.2022 | Dev Stream 07.10.2022 |
Perks - Points | Purpose for the perk point surplus | The surplus will always be there by design; its current size is a little ridiculous though, they'd like to add more perks at some point | 07.10.2022 | Dev Stream 07.10.2022 |
Soundtrack | New music | Making new music is a lot of work, no plans for that | 07.10.2022 | Dev Stream 07.10.2022 |
Space Rig - Shooting Range | Shooting range | No, they're not adding one | 07.10.2022 | Dev Stream 07.10.2022 |
Space Rig - Shooting Range | Shooting range | It has been so far on the backburner for so long as to be essentially scrapped; there's a very cool mod though | 07.10.2022 | Dev Stream 07.10.2022 |
Technical | Aim assist for XBox | They already have some of that; no plans to expand that, but they've discussed other options | 07.10.2022 | Dev Stream 07.10.2022 |
Technical - Platform | Linux support | They don't plan to officially support it, but it should work well enough on Proton | 07.10.2022 | Dev Stream 07.10.2022 |
Biomes | New regions | It would not come as a surprise if they added a new biome - but no concrete plans | 06.10.2022 | Dev Stream 06.10.2022 |
Biomes - Water | Liquids | No progress made, no progress attempted | 06.10.2022 | Dev Stream 06.10.2022 |
Classes - Voice Lines | Audio in different languages | No plans | 06.10.2022 | Dev Stream 06.10.2022 |
Cosmetics - Equipment | Skins for tools | Currently not, maybe in the future | 06.10.2022 | Dev Stream 06.10.2022 |
Equipment - Overclocks | More overclocks | Maybe not in the near future, but at some point | 06.10.2022 | Dev Stream 06.10.2022 |
Gameplay | Damage bugs by landing on them | That would turn the game into Super Mario (Jacob would play that if that was a mod) | 06.10.2022 | Dev Stream 06.10.2022 |
Gameplay - Minerals | New minerals | If there's a need for a new one - yes, otherwise no | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Ask Valve to make a TF2 DLC pack for DRG | Possible, but the one guy working on TF2 is probably not responding to emails | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Collab with Games Workshop | They'd discuss it if Games Workshop approached them about it, can't do it on their own because of copyright | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Franchise | Crossover with games like Satisfactory etc. | Maybe, who knows? | 06.10.2022 | Dev Stream 06.10.2022 |
Miscellaneous - Lore | More DRG lore | We always get more lore with new seasons (just maybe not the lore we want) | 06.10.2022 | Dev Stream 06.10.2022 |
Technical | Performance pass (to improve performance) | They keep an eye out for it continuously, but every new system they add is probably going to have some kind of impact | 06.10.2022 | Dev Stream 06.10.2022 |
Classes - Voice Lines | Unique VA for each dwarf | No, having one person voice them all is incredibly convenient resource-wise | 30.09.2022 | Dev Stream 30.09.2022 |
Cosmetics - Dwarves | Huuli Hoarder hat | You never know Simone will do if you give him ideas | 30.09.2022 | Dev Stream 30.09.2022 |
Cosmetics - Dwarves | More gilded beards | Not out of the question | 30.09.2022 | Dev Stream 30.09.2022 |
Creatures | More types of bugs | We'll have to wait and see | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment | Grenade rework | Can't say "no", can't say "yes"; one grenade got balanced last season | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks for grenades | Currently not planned, although not entirely out of the question | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks for support tools | They don't have any plans for those, since overclocks would change tools too much | 30.09.2022 | Dev Stream 30.09.2022 |
Equipment - Overclocks | Overclocks with comedic visual effects | No, they don't joke around with overclocks, this is a serious game | 30.09.2022 | Dev Stream 30.09.2022 |
Missions - Deep Dives | Downed during DDs having to be revived next stage | The downed player would have to wait around until found and revived, that's not fun | 30.09.2022 | Dev Stream 30.09.2022 |
Perks - Beastmaster | Steevify Web Spitters | They've decided against it | 30.09.2022 | Dev Stream 30.09.2022 |
Progression - Promotions | Promote without leaving multiplayer | It's something they'd like to do, but they've said that so many times that it's probably going to stay the way it is (it's complicated) | 30.09.2022 | Dev Stream 30.09.2022 |
Technical - Crossplay | Crossplay | No plans for crossplay; it's not just the initial work, but also upkeep and maintenance | 30.09.2022 | Dev Stream 30.09.2022 |
Classes - 5th Class | Another class | No intention to make any new classes | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | Change Harvester ping lines from hostile to friendly | Possible, but low-priority | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | More funny voice lines | There should be some in Season 3, yes | 29.09.2022 | Dev Stream 29.09.2022 |
Classes - Voice Lines | Voice lines for pinging Steeve other than default | Well, maybe your dwarf says "Kill it! Kill it now!" in a loving way | 29.09.2022 | Dev Stream 29.09.2022 |
Cosmetics - Equipment | Color schemes for traversal tools | That's something they'd like to do at some point | 29.09.2022 | Dev Stream 29.09.2022 |
Creatures | Unique enemies for each biome | Maybe | 29.09.2022 | Dev Stream 29.09.2022 |
Equipment | Weapon balance pass | There might not have been time for that for Season 3 | 29.09.2022 | Dev Stream 29.09.2022 |
Equipment - Overclocks | New OCs for old weapons | They worked on some, but they got put on-hold due to priorities and are not currently planned for Season 3 or 4 | 29.09.2022 | Dev Stream 29.09.2022 |
Gameplay | Buying elements of objectives like in Payday 2 | Possible, but no plans; missions in DRG aren't really designed to have their parts skipped like that | 29.09.2022 | Dev Stream 29.09.2022 |
Miscellaneous | April Fool's content | They've considered it, but that sounds like a lot of resources to put into content that's live for one day | 29.09.2022 | Dev Stream 29.09.2022 |
Miscellaneous - Merchandise | Official physical merchandise store | They're partnered with goodsmileus.com and that's going to stay that way for a while (better shipping for Europe would be nice) | 29.09.2022 | Dev Stream 29.09.2022 |
Missions - Mutators | Add mutators from the randomizer mod | Unlikely, it's a lot of work to pick what would make sense; it's cool that modders don't have to follow the same design principles | 29.09.2022 | Dev Stream 29.09.2022 |
Perks | More perks | They might overhaul perks at some point, it's on their wishlist | 29.09.2022 | Dev Stream 29.09.2022 |
Progression - Seasons | Scrip catch-up mechanic past season rank 100 | No plans, but they're starting to think the randomness might be a problem; they've discussed options | 29.09.2022 | Dev Stream 29.09.2022 |
Technical - Crossplay | Crossplay | No, it's a bit more complicated that saying "we're gonna do crossplay" | 29.09.2022 | Dev Stream 29.09.2022 |
Technical - VR | Official VR support | Probably not going to happen | 29.09.2022 | Dev Stream 29.09.2022 |
Cosmetics - Dwarves | Customization slot for eyewear | It's one of the things they'd like to have, but not planned right now | 23.09.2022 | Dev Stream 23.09.2022 |
Cosmetics - Dwarves | Supporter edition gold medical gown | No | 23.09.2022 | Dev Stream 23.09.2022 |
Cosmetics - Equipment | Traversal tool cosmetics | Maybe one day | 23.09.2022 | Dev Stream 23.09.2022 |
Creatures - Variants | More bulk detonator variants | No plans, but could be fun | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment | Grenade full of bees | Technically the new Engi grenade is that | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment - Overclocks | New overclocks for old weapons | Possible, but not in season 3; they have some prototypes | 23.09.2022 | Dev Stream 23.09.2022 |
Equipment - Overclocks | Tool overclocks | No, they want tools to be uniform across the multiplayer experience | 23.09.2022 | Dev Stream 23.09.2022 |
Features - Streaming | Twitch integration | There is one with mods | 23.09.2022 | Dev Stream 23.09.2022 |
Gameplay - Hazard Level | Elite Elite Deep Dive or hazard 6 missions | No plans | 23.09.2022 | Dev Stream 23.09.2022 |
Gameplay - Hazard Level | Increase difficulty past haz 5 | The subset of people who play haz 5 is comparable to that of haz 1 players, so not current plans (you can mod it, though) | 23.09.2022 | Dev Stream 23.09.2022 |
Missions - Deep Dives | Deep Dive archive | Unlikely, partly because Deep Dives aren't supposed to play that big of a role, but also because seed generation changes too | 23.09.2022 | Dev Stream 23.09.2022 |
Creatures | Elite cave leech | Think of the consequences! | 22.09.2022 | Dev Stream 22.09.2022 |
Equipment | More equipment for each class | They don't intend to make any more traversal tools | 22.09.2022 | Dev Stream 22.09.2022 |
Equipment - Flares | Flare variants/mods | They had those, but decided it wasn't a good idea, players don't prioritize flares early on and have a worse time because of it | 22.09.2022 | Dev Stream 22.09.2022 |
Gameplay - Terrain Scanner | Doretta's head visible on the terrain scanner | It's not mission-critical - if we want to keep track of it, it's our job | 22.09.2022 | Dev Stream 22.09.2022 |
Miscellaneous | Lunch box | If your dwarf stopped forgetting to bring it, you'd have it | 22.09.2022 | Dev Stream 22.09.2022 |
Missions | Endless missions | No current plans | 22.09.2022 | Dev Stream 22.09.2022 |
Missions - Escort Duty | XP for saving Doretta | There will be no reward for Doretta's head except the sense of accomplishment | 22.09.2022 | Dev Stream 22.09.2022 |
Progression - Seasons | Increase PP payout for Deep Dives | They kind of don't want people to go into Deep Dives to farm XP, so probably not | 16.09.2022 | Dev Stream 16.09.2022 |
Soundtrack | DRG soundtrack on CD | Does anyone listen to CDs anymore? We can burn a CD if we buy the OST on Steam, the FLACs come with it | 16.09.2022 | Dev Stream 16.09.2022 |
UI | Button to mark all cosmetics as read | The idea has been discussed internally and vetoed | 16.09.2022 | Dev Stream 16.09.2022 |
UI - Missions | End-of-match stats like friendly fire done | They don't particularly want people to have more statistics, especially those that promote unwanted behaviors | 16.09.2022 | Dev Stream 16.09.2022 |
Classes - Voice Lines | Voice lines for pinging Tyrant shards | No plans, but maybe? | 15.09.2022 | Dev Stream 15.09.2022 |
Equipment - Overclocks | More overclocks | Not right now | 15.09.2022 | Dev Stream 15.09.2022 |
Features - Modding | Include QoL mods in base game | No plans, not at this point anyway | 15.09.2022 | Dev Stream 15.09.2022 |
Features - Modding | Integrate UI mods like damage numbers into base game | They settled on not showing damage numbers long before any mods for DRG existed, the mod is unlikely to change that | 15.09.2022 | Dev Stream 15.09.2022 |
Gameplay - M.U.L.E. | Deposit large chunks by throwing them into Molly | They don't hate the idea, but it could lead to some unintended behavior | 15.09.2022 | Dev Stream 15.09.2022 |
Miscellaneous - DLC | Fantasy DLC | No plans | 15.09.2022 | Dev Stream 15.09.2022 |
Progression - Promotions | More promotion borders | Maybe at some point, not planned for now | 15.09.2022 | Dev Stream 15.09.2022 |
Soundtrack | New music | Currently no plans | 15.09.2022 | Dev Stream 15.09.2022 |
Biomes | Add France | No, but maybe they'll add the entire state of Ohio like in that Skyrim mod | 09.09.2022 | Dev Stream 09.09.2022 |
Biomes | More template rooms | Yes, piece by piece | 09.09.2022 | Dev Stream 09.09.2022 |
Classes - Voice Lines | Voice lines for pinging resupply pods | No plans, but it's a candidate for getting new voice lines | 09.09.2022 | Dev Stream 09.09.2022 |
Cosmetics - Dwarves | More beard/skin colors | According to a streamer, they add one per update, so - yes | 09.09.2022 | Dev Stream 09.09.2022 |
Creatures - Neutral | Pettable maggots | Don't think so, some of them hurt when touched | 09.09.2022 | Dev Stream 09.09.2022 |
Equipment | Gunsling animation for the wave cooker | Probably not; like any weapon that has a function for the R button, that function replaces the animation | 09.09.2022 | Dev Stream 09.09.2022 |
Miscellaneous - Franchise | Mobile DRG game | Definitely not in the plans now | 09.09.2022 | Dev Stream 09.09.2022 |
Perks | Remake the perk system | They want to add to it and/or tweak it at some point, but there are no plans to rebuild it | 09.09.2022 | Dev Stream 09.09.2022 |
Progression - Matrix Cores | A way to target specific matrix cores | No plans | 09.09.2022 | Dev Stream 09.09.2022 |
Progression - Matrix Cores | More options to get blank matrix cores | Nothing planned, the extra choice at the Forge is the extent by which they're willing to make it easier for now | 09.09.2022 | Dev Stream 09.09.2022 |
Space Rig | More content for the Space Rig | Not for season 3, but they've had some conversations internally that might or might not bear fruit | 09.09.2022 | Dev Stream 09.09.2022 |
Technical - Engine | Transition to Unreal Engine 5 | No plans, switching engine versions is far from trivial, there need to be new features worth the trouble (plus compalibility issues) | 09.09.2022 | Dev Stream 09.09.2022 |
Biomes | More complex caves | They're going to add a few more basic rooms, but they're generally happy with how complex the caves are | 08.09.2022 | Dev Stream 08.09.2022 |
Classes - 5th Class | 5th class | It's not something they're going to add | 08.09.2022 | Dev Stream 08.09.2022 |
Drinks | Add unused drinks | It's been so long that if they add more drinks it's probably going to be something new (maybe for Oktoberfest?) | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Deepcore GK2 | Buff GK2 | No plans for any changes there, but then again, they didn't have any plans the previous time they did a round of balancing | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Melee | Add melee to the combat system | No plans for any melee weapons | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Overclocks | Pickaxe overclocks | No plans at the moment, they're busy as is balancing the existing overclocks | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Overclocks | Special Powder overclock for all weapons | No plans, only Scout gets to swoosh | 08.09.2022 | Dev Stream 08.09.2022 |
Equipment - Satchel Charge | Make C4 magnetic to the nearest Scout | Now that is a good idea | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Competitive | PvP mode | No | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Modding | Increase the mod limit above 50 | Not sure; it's not a limit that they set themselves, it might have to do with engine limitations or Steam limitations | 08.09.2022 | Dev Stream 08.09.2022 |
Features - Team Size | 128 player support | Sadly, they could only do 127 players, so they dropped it entirely and will also be removing Driller for Season 3 | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay | Shield-gating mechanic like in Warframe | No plans to add anything like that | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay - Minerals | Make gold more worthwhile to mine | There are different opinions about it within the team, but nothing conclusive; it's not as simple as increasing the value of gold | 08.09.2022 | Dev Stream 08.09.2022 |
Gameplay - Minerals | One hit to mine gold | It was discussed a lot along time ago, and they decided against that | 08.09.2022 | Dev Stream 08.09.2022 |
Missions | Monorail defense mission | No plans, but could be cool? It would need to be distince enough from Escort Duty | 08.09.2022 | Dev Stream 08.09.2022 |
Progression - Matrix Cores | Trading matrix cores for resources | That'd probably require a server-based economy system, since it's possible to cheat yourself arbitrary amounts of resources | 08.09.2022 | Dev Stream 08.09.2022 |
Space Rig | The rest of the Space Rig | They hope they can add more stuff to the Rig over time, no spefici plans right now | 08.09.2022 | Dev Stream 08.09.2022 |
Technical | Cross-save between consoles and PC | Probably not; while a positive change, it'd also be a radical one from what they have, since it requires an account system | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Accessibility | Something to help the fear of buzzing | It's a good idea to add something for the popular phobias, but it's not at the top of their to-do list | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Crossplay | Crossplay | No, they only have limited crossplay within the same ecosystems (Microsoft, Sony) | 08.09.2022 | Dev Stream 08.09.2022 |
Technical - Platform | Nintendo Switch port | The Switch's RAM can't fit DRG without some major restructuring of the game, so - no | 08.09.2022 | Dev Stream 08.09.2022 |
Classes - Gender | Female playable dwarves | Sadly, addressing this properly requires an extensive update of their rigging system, so the chances are slim | 02.09.2022 | Dev Stream 02.09.2022 |
Creatures | In-fighting between bots and bugs | They could've tried to balance the Rivals around in-fighting, but it would also make combat more expensive performance-wise | 02.09.2022 | Dev Stream 02.09.2022 |
Creatures - Variants | Radioactive Bulk Detonator | No plans right now | 02.09.2022 | Dev Stream 02.09.2022 |
Equipment | Unlimited ammo weapon | It would have to have some serious drawbacks (also, the pickaxe has "unlimited ammo") | 02.09.2022 | Dev Stream 02.09.2022 |
Features - Streaming | Tools for stream chat to affect the game | Probably not going to happen; there's a mod for that though | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Dwarf kissing mechanic | Why would the dwarves kiss mechanic? Is that a new class suggestion? | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Dwarves tossing each other slightly | Nobody tosses a dwarf | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay | Fix cheats that multiply resources | We can revert to an earlier save if we played in a cheated lobby, the game keeps backups (on PC and XBox, PS is a bit trickier) | 02.09.2022 | Dev Stream 02.09.2022 |
Gameplay - Call-Downs | Equipment that can be called down like resupplies | They had prototypes way back in alpha, but they felt it took away from the cooperative aspect (e.g. when anyone could put sentries) | 02.09.2022 | Dev Stream 02.09.2022 |
Perks | New perks | Not in season 3, and beyond that - who knows? | 02.09.2022 | Dev Stream 02.09.2022 |
Soundtrack | Soundtrack on Spotify | It's still being discussed | 02.09.2022 | Dev Stream 02.09.2022 |
Space Rig | Unlockable Space Rig decorations | Not something they've discussed, and they're pretty far away from planning a feature like this | 02.09.2022 | Dev Stream 02.09.2022 |
Technical - Rendering | Ray-tracing | For a game that's so based on light and darkness, ray-tracing would change it up too much for it to make sense | 02.09.2022 | Dev Stream 02.09.2022 |
UI | Report system | They are working on something, but it won't be a system where you report to them, they don't have the resources to investigate | 02.09.2022 | Dev Stream 02.09.2022 |
Biomes | New biomes | Not a "no", but no plans for the foreseeable future | 01.09.2022 | Dev Stream 01.09.2022 |
Creatures | Enemy like the hunter from Left 4 Dead | Nothing like that planned | 01.09.2022 | Dev Stream 01.09.2022 |
Classes - Voice Lines | Remove the "Die like your mother did!" voice line | No (Steam players have access to a mod that removes it) | 26.08.2022 | Dev Stream 26.08.2022 |
Creatures | New Rival enemies for season 3 | No, but the ones that we have are staying | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment | More weapons | If any new primaries/secondaries happen at all (which isn't a given), they won't happen for a long while | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Overclocks | New overclocks for old guns | At some point, but not sure when | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Overclocks | Overclocks for grenades | At least for now they'd rather add more grenade types than modify the existing ones | 26.08.2022 | Dev Stream 26.08.2022 |
Equipment - Zipline Launcher | Increase zipline speed | One of the problems is that if it's too fast, it makes dodging projectiles too easy | 26.08.2022 | Dev Stream 26.08.2022 |
Features - Modding | Implement / buy mods from the fans | Probably not; they do take inspiration from stuff like the angle meter for the drills, but it was also a very old suggestion | 26.08.2022 | Dev Stream 26.08.2022 |
Gameplay - Minerals | New ores | Maybe - they added Phazyonite, after all | 26.08.2022 | Dev Stream 26.08.2022 |
Miscellaneous | Music creator competition | Johan likes it when they host competitions | 26.08.2022 | Dev Stream 26.08.2022 |
Miscellaneous - DLC | More DLCs | Probably; it happened alongside every major update in the recent past, so why break the tradition? | 26.08.2022 | Dev Stream 26.08.2022 |
Perks - Beastmaster | Tame Acid Spitters | It's all fun and games until it tries to lick your face | 26.08.2022 | Dev Stream 26.08.2022 |
Perks - Points | Something to do with banked perk points | They can see why it's confusing, but the excess is intentional to allow different milestone paths | 26.08.2022 | Dev Stream 26.08.2022 |
Progression | Prestige assignment past rank 100 for season 3 | No | 26.08.2022 | Dev Stream 26.08.2022 |
Soundtrack | More music | Would be cool, but it's a lot of work | 26.08.2022 | Dev Stream 26.08.2022 |
Technical - Rendering | New graphics settings like SSGI or FSR 2.0 | They have something in the works | 26.08.2022 | Dev Stream 26.08.2022 |
Technical - Rendering | Ray-tracing | Not planned, it would completely change the setup they've built around how light and darkness interact in DRG | 26.08.2022 | Dev Stream 26.08.2022 |
Biomes | Cave-ins with the ceiling coming down on players | Technically possible, but there are some design problems with that | 25.08.2022 | Dev Stream 25.08.2022 |
Creatures - Bosses | Glyphid queen | No plans, but it's an option | 25.08.2022 | Dev Stream 25.08.2022 |
Features | Salute in sign language | Would be a cool easter egg, but not sure if the gestures are the same in all types of sign language | 25.08.2022 | Dev Stream 25.08.2022 |
Features - Modding | Starship Troopers Elite for consoles as base content | Probably not, consoles have enough trouble running DRG as is, that mod could kill the performance | 25.08.2022 | Dev Stream 25.08.2022 |
Features - Streaming | Twitch drops | Hopefully some day; it probably won't be anything exclusive or time-bound though | 25.08.2022 | Dev Stream 25.08.2022 |
Gameplay | Driveable vehicles | Not a definite "no, never", but it's hard to make vehicles feel good to drive with the kind of terrain generation DRG has | 25.08.2022 | Dev Stream 25.08.2022 |
Technical - Accessibility | Color-blind accessibility options | It's something they definitely want to do | 25.08.2022 | Dev Stream 25.08.2022 |
Technical - Rendering | Reduce minimum requirements or disable effects | They're continuously trying to make things run smoother; no plans for specific options now, but they keep an eye on it | 25.08.2022 | Dev Stream 25.08.2022 |
Creatures | Remove roly-polies | No | 19.08.2022 | Dev Stream 19.08.2022 |
Creatures - Variants | Color-coded grunts like skaven in Warhammer 40k | To color-code grunts according to role, they'd have to give grunt different roles to begin with | 19.08.2022 | Dev Stream 19.08.2022 |
Equipment - Crossbow | Crossbow bolt that creates small platforms | That would hurt the cooperative aspect of the gameplay | 19.08.2022 | Dev Stream 19.08.2022 |
Features - Competitive | Some kind of PvP mode | No, it's a co-op game | 19.08.2022 | Dev Stream 19.08.2022 |
Miscellaneous - Merchandise | Digital or printed artbook | They don't really have enough art to make a book out of it, it's mostly from the seasonal content | 19.08.2022 | Dev Stream 19.08.2022 |
Missions | Missions longer than Deep Dives | No plans currently | 19.08.2022 | Dev Stream 19.08.2022 |
Perks - Beastmaster | Use Beastmaster to heal Steeve | Technically possible, could be a good suggestion | 19.08.2022 | Dev Stream 19.08.2022 |
Progression | More weekly assignments | They're wary of adding too many recurring assignments; no plans to change the weeklies system as of now | 19.08.2022 | Dev Stream 19.08.2022 |
Progression - Promotions | More promotion ranks | No plans, but it could maybe eventually happen | 19.08.2022 | Dev Stream 19.08.2022 |
Progression - Promotions | Tiny perks for continued promotions | No, they don't want promotions to be a power game where you'd have to find equally high-promoted players to play with | 19.08.2022 | Dev Stream 19.08.2022 |
UI - Quick Message | Quick-message voice lines | They're aware those exist in other games, but they are hesitant to add specific commands to the laser pointer | 19.08.2022 | Dev Stream 19.08.2022 |
Biomes | New biome | No plans, probably not adding any in season 3 | 18.08.2022 | Dev Stream 18.08.2022 |
Classes - 5th Class | Mission Control class | They're not considering any new classes | 18.08.2022 | Dev Stream 18.08.2022 |
Equipment - Overclocks | Mods/overclocks for non-weapon equipment | No plans, those are things they'd like to remain consistent across the board | 18.08.2022 | Dev Stream 18.08.2022 |
Miscellaneous - DLC | DLC themed after LotR / Warhammer fantasy | Not sure; 4th Relic is sort of fantasy-ish, but it's still futuristic | 18.08.2022 | Dev Stream 18.08.2022 |
Perks | Expand perk system and mutators | They do want to add some perks at some point when makes sense with other content they release | 18.08.2022 | Dev Stream 18.08.2022 |
Technical | Cross-progression between consoles | To have that they'd need a global account system with save sync, and they currently don't have that | 18.08.2022 | Dev Stream 18.08.2022 |
Technical - Crossplay | Crossplay | Not in the pipeline, it's just way too much work | 18.08.2022 | Dev Stream 18.08.2022 |
Technical - Crossplay | Crossplay | Still no | 18.08.2022 | Dev Stream 18.08.2022 |
UI - Keybinds | Separate key for calling Molly | Not impossible, but not planned; probably has to do with how many buttons there are on a controller | 18.08.2022 | Dev Stream 18.08.2022 |
Biomes | More random terrain | They can definitely add more basic cave shapes, but even with the existing set you should see new combinations from time to time | 12.08.2022 | Dev Stream 12.08.2022 |
Biomes - Surface | Missions on the surface of Hoxxes | Technically possible, but a lot of work to make it look decent, it's quite different from cave interiors | 12.08.2022 | Dev Stream 12.08.2022 |
Classes | Subclasses like in Vermintide 2 | Not sure how it works in VT2, DRG's version of that is different weapons plus OCs; might be a good suggestion, depending | 12.08.2022 | Dev Stream 12.08.2022 |
Classes - 5th Class | New classes | They're not going to add a new class, 4 players and 4 classes work well together | 12.08.2022 | Dev Stream 12.08.2022 |
Creatures - Bosses | Boss with multiple healthbars | They might not have discussed it; they're generally happy with how Dreadnought healthbars work now | 12.08.2022 | Dev Stream 12.08.2022 |
Creatures - Variants | Other mineral lootbugs | Probably not | 12.08.2022 | Dev Stream 12.08.2022 |
Equipment | More utility for utility tools | Probably not, they're happy with the amount of utility the classes presently have | 12.08.2022 | Dev Stream 12.08.2022 |
Miscellaneous - Tutorial | More tutorials / rework the tutorial | Probably not, you can learn while playing, and also if the tutorial is too long, players start forgetting what had just been taught | 12.08.2022 | Dev Stream 12.08.2022 |
Missions | New mission types | No plans, but it would be surprising if they never added any new mission types ever; something shorter than Sabotage maybe | 12.08.2022 | Dev Stream 12.08.2022 |
Progression - Endgame | New forms of endgame | Probably not in the close future; most of the new content will be linked to the season framework | 12.08.2022 | Dev Stream 12.08.2022 |
Technical - Platform | Fix Mac/Parallels crashes | Maybe if it's easily identifiable and fixable, but as a rule they don't fix crashes for platforms they don't officially support | 12.08.2022 | Dev Stream 12.08.2022 |
Classes - 5th Class | More classes | No, 4 players and 4 classes fit well; they try to avoid giving players more reasons to say: "Hey, why didn't you take X instead of Y?" | 11.08.2022 | Dev Stream 11.08.2022 |
Classes - Gender | Models and voices for female dwarves | Not a "no", but unlikely; they've made a mistake of building a system around only one model, and it costs a lot of work to fix it | 11.08.2022 | Dev Stream 11.08.2022 |
Classes - Voice Lines | Voice lines for the resupply pod | What would the resupply pod say? | 11.08.2022 | Dev Stream 11.08.2022 |
Cosmetics | More stuff for Cargo Crates | No plans; something new might appear some day, but for now it's a destination for some of the expired seasonal cosmetics | 11.08.2022 | Dev Stream 11.08.2022 |
Cosmetics - Victory Moves | Victory move to play the pickaxe like a guitar | Good suggestion; maybe they'll add it, maybe they won't | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures | Vegan season of invasive plant monsters | Could be fun | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures - Bosses | A dreadnought that has finished cooking | If the playerbase collectively stops doing Elimination missions, Jacob will go to the game director and suggest that to be added | 11.08.2022 | Dev Stream 11.08.2022 |
Creatures - Variants | Bring back the magma Goo Bomber | No plans - besides, some early designs got remade into existing enemies | 11.08.2022 | Dev Stream 11.08.2022 |
Equipment - Overclocks | New overclocks | Eventualy, but probably not in season 3 | 11.08.2022 | Dev Stream 11.08.2022 |
Gameplay | Mode without flares | With light being such a central thing in the gameplay, that would be changing too much (there's probably a mod for that, though) | 11.08.2022 | Dev Stream 11.08.2022 |
Miscellaneous | Localization pass | Localizations are community-driven, you can sign up and contribute if you feel it's not up to snuff | 11.08.2022 | Dev Stream 11.08.2022 |
Missions | Horde mode | No plans to do any straight-up horde mode missions, but it's not a hard "no" either | 11.08.2022 | Dev Stream 11.08.2022 |
Missions - Mutators | New warnings, maybe exclusive to mission types | They'll probably add some more at some point | 11.08.2022 | Dev Stream 11.08.2022 |
Perks | New perks or a perk rework | Maybe a rework is due, but the excess is intentional to allow flexibility in which milestones players want to engage with | 11.08.2022 | Dev Stream 11.08.2022 |
Progression | Cosmetics for players above rank 100 | Probably not (and even if they do, it wouldn't be a lot), rank 100 is already asking a lot of time to be invested | 11.08.2022 | Dev Stream 11.08.2022 |
Progression - Matrix Cores | A way to farm matrix cores | Part of their design is that they're not supposed to be farmable by putting in more hours | 11.08.2022 | Dev Stream 11.08.2022 |
Progression - Matrix Cores | More matrix cores | If we mean more obtainable each week, then no | 11.08.2022 | Dev Stream 11.08.2022 |
UI | Move DDs and EDDs into the map terminal | Players don't get access to DDs/EDDs before they promote, so it felt like they deserve their own terminal | 11.08.2022 | Dev Stream 11.08.2022 |
UI | Randomize among specific selected cosmetics | The wardrobe will likely need to get some kind of sorting option or a set of categories, it's only going to get more crowded | 11.08.2022 | Dev Stream 11.08.2022 |
UI - Missions | Indicator that the shield will run out soon | Would be cool | 11.08.2022 | Dev Stream 11.08.2022 |
Biomes | Biomes changing into one another in a cave | Not planned, but could be cool | 04.08.2022 | Dev Stream 04.08.2022 |
Cosmetics | Higher-level cosmetics | They might eventually add something like Dragon Scale armor, but there's no intention to move the goalpost every update | 04.08.2022 | Dev Stream 04.08.2022 |
Equipment - Overclocks | New overclocks | They've had prototypes for a while, but it's not their focus; they'll put some in if they absolutely run out of things to add to the game | 04.08.2022 | Dev Stream 04.08.2022 |
Features - Economy | Gambling with minerals | Probably not; that complicates things like game rating depending on region | 04.08.2022 | Dev Stream 04.08.2022 |
Gameplay | QoL / bug fix update instead of content updates | That sounds like every developer who's not a programmer would sit around doing nothing for a few months, which is kind of wasteful | 04.08.2022 | Dev Stream 04.08.2022 |
Space Rig | Upgrade Space Rig | It's an ongoing process; who knows? there might be more things to do in the Space Rig in the future | 04.08.2022 | Dev Stream 04.08.2022 |
Space Rig - Activities | Minigames like in Warframe | If they add any, it's likely to be social minigames | 04.08.2022 | Dev Stream 04.08.2022 |
Technical - VR | Incorporate the VR mod into the game | No plans to do anything with VR, and the mod is indeed cool | 04.08.2022 | Dev Stream 04.08.2022 |
UI - Crosshair | Crosshair options | People could make some static alternatives as PNGs; dynamic crosshairs would be tricky though | 04.08.2022 | Dev Stream 04.08.2022 |
Cosmetics - Dwarves | Dev armor | Would be fun | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Dwarves | Man thong | No, we'll have to mod that in ourselves | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Equipment | Cosmetics for utility / traversal tools | Possibly, hopefully | 23.06.2022 | Dev Stream 23.06.2022 |
Equipment | More primary weapons | Not planned | 23.06.2022 | Dev Stream 23.06.2022 |
Gameplay - Machine Events | More Machine Events | They'd like to have more, but no plans (no one is working on it right now) | 23.06.2022 | Dev Stream 23.06.2022 |
Gameplay - Terrain Scanner | Giving commands with the laser pointer | No plans currently, they kind of want the laser pointer to be context-sensitive | 23.06.2022 | Dev Stream 23.06.2022 |
Perks - Beastmaster | Grappling hook as lasso for Steeve | If Scout gets it, then everyone will want a lasso for Steeve, so probably no | 23.06.2022 | Dev Stream 23.06.2022 |
Technical | Host migration | Possible, but not necessarily planned | 23.06.2022 | Dev Stream 23.06.2022 |
Technical - Crossplay | Crossplay | Not planned, it requires a lot of work | 23.06.2022 | Dev Stream 23.06.2022 |
Technical - Rendering | No-particles or less-particles setting | Probably not "no particles", but maybe? there are mods that remove particles though | 23.06.2022 | Dev Stream 23.06.2022 |
Cosmetics - Dwarves | Clown-based cosmetics | Maybe? They don't want to make it too Fortnite, though | 17.06.2022 | Dev Stream 17.06.2022 |
Perks - Beastmaster | Tame other types of glyphids | No plans to add any new types to tame | 17.06.2022 | Dev Stream 17.06.2022 |
Features - Modding | Mods for XBox | While possible, there's no guarantee it will happen; mod.io as a platform supports it, which was one of the reasons they chose it | 16.06.2022 | Dev Stream 16.06.2022 |
Gameplay - Minerals | Make gold take one hit to mine | [Noncommittal sigh] | 16.06.2022 | Dev Stream 16.06.2022 |
Progression | More ways to get weapon skins | Can't say for certain about more ways, but new skins will probably go into performance passes | 16.06.2022 | Dev Stream 16.06.2022 |
Progression - Promotions | New badges beyond Legendary III | No plans, maybe someday | 16.06.2022 | Dev Stream 16.06.2022 |
UI | Sorting for the wardrobe | Jacob agrees | 16.06.2022 | Dev Stream 16.06.2022 |
Creatures | Enemies requiring more complex tactics | There are some enemies in DRG that require tactics beyond "strafe and shoot" | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Bosses | Flying dreadnought | Would be sick (but would suck to make it work in small caves though) | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Bosses | Rival dreadnought that summons shredders | They're probably not going to add more Rival enemies | 10.06.2022 | Dev Stream 10.06.2022 |
Creatures - Variants | Praetorian variant / reskin | There's the Oppressor; no concrete plans, but more enemies is always cool | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment | Healing weapon | Things change, but how healing works now is pretty central to the gameplay loop, so a healing gun is unlikely | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment | New support weapons | Unlikely, those tools are the staples of each class | 10.06.2022 | Dev Stream 10.06.2022 |
Equipment - Flares | Flare upgrades | They used to have those back in the days, but it ended being an unnecessary feature, so it was removed | 10.06.2022 | Dev Stream 10.06.2022 |
Features - Streaming | Twitch drops | Would be awesome, but they haven't looked into it much | 10.06.2022 | Dev Stream 10.06.2022 |
Miscellaneous - Franchise | Sequel | It's all about DRG for now; if we stop buying it, they'll stop making it | 10.06.2022 | Dev Stream 10.06.2022 |
Missions - Industrial Sabotage | Rival missions as part of assignments | First they'd have to find a solution to Sabotage needing an assignment of its own to unlock it | 10.06.2022 | Dev Stream 10.06.2022 |
Perks - Beastmaster | More than one Steeve at once | Probably not | 10.06.2022 | Dev Stream 10.06.2022 |
Progression - Promotions | Memorial statues changing texture with promotion tiers | Mark thinks it's cool | 10.06.2022 | Dev Stream 10.06.2022 |
Technical - Rendering | Full HDR support | Something about HDR support might be causing trouble in Unreal Engine with menus and terminals, haven't looked at it in a while | 10.06.2022 | Dev Stream 10.06.2022 |
Cosmetics | Animated colors | Not sure (Johan generally isn't a fan) | 03.06.2022 | Dev Stream 03.06.2022 |
Drinks - Buff | More daily special beers | No definite answer; hopefully yes | 03.06.2022 | Dev Stream 03.06.2022 |
Miscellaneous - Merchandise | Kickstarter for real beer mugs from the game | You can already print them so a Kickstarter isn't happening; besides, they're not good as mugs for actual drinks | 03.06.2022 | Dev Stream 03.06.2022 |
Soundtrack | More jukebox tracks | Probably not, the recent expansion was made because of stream copyright strikes due to messy regional licensing of older tracks | 03.06.2022 | Dev Stream 03.06.2022 |
Technical - Rendering | Ray-traced shadows and lighting | Not a definite "no", but not planned; they'd have to remake all of their materials for this feature anyway | 03.06.2022 | Dev Stream 03.06.2022 |
UI | Clear all exclamation marks in the inventory | There's some resistance to the idea | 03.06.2022 | Dev Stream 03.06.2022 |
Biomes | A way to remove goo in Fungus Bogs | We can cover it up with platforms | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | Add voice lines to other Rival bots | Probably not planned | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | More new voice lines | Yes | 02.06.2022 | Dev Stream 02.06.2022 |
Classes - Voice Lines | Voice line about dipping things in liquid Morkite | That'd require Jacob to explain to the game director what this is about, and he's simply not paid enough to do that | 02.06.2022 | Dev Stream 02.06.2022 |
Cosmetics - Dwarves | Bring back old seasonal hats | Holiday hats should return, old anniversary hats won't; sucks for PlayStation, but it doesn't make sense to give them out | 02.06.2022 | Dev Stream 02.06.2022 |
Cosmetics - Dwarves | More complex hair colors | They might have some ideas about how to spice up the beards | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures | New glyphid enemy types | Probably | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures | Zombie aliens | Who said we don't already have zombie aliens? | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures - Variants | Biome lootbug variants / Nitra lootbugs | Could be cool, variety is nice | 02.06.2022 | Dev Stream 02.06.2022 |
Creatures - Variants | More elemental enemies | The idea is cool, but let's see what Season 3 brings first | 02.06.2022 | Dev Stream 02.06.2022 |
Equipment | Unique inspect animations for old guns | Would be cool but their animators are probably working on something else | 02.06.2022 | Dev Stream 02.06.2022 |
Equipment - Flares | Resource used for flare upgrades | No plans | 02.06.2022 | Dev Stream 02.06.2022 |
Features | Leaderboards | No, the issue with leaderboards is that the top will be filled with cheaters | 02.06.2022 | Dev Stream 02.06.2022 |
Features - Competitive | Versus mode | Not sometihng they want to do, they'd like to keep the game cooperative | 02.06.2022 | Dev Stream 02.06.2022 |
Gameplay - Hazard Level | Extra difficulty | No plans (at least right now) | 02.06.2022 | Dev Stream 02.06.2022 |
Gameplay - Terrain Scanner | Highlight terrain changes on the map | Not sure, might be hard to do | 02.06.2022 | Dev Stream 02.06.2022 |
Soundtrack | New music | No plans so far | 02.06.2022 | Dev Stream 02.06.2022 |
Technical - Crossplay | PC & PlayStation crossplay | Probably not happening, it's quite a task to undertake | 02.06.2022 | Dev Stream 02.06.2022 |
Biomes | New biome | No specific plans now, but they wouldn't be surprised if a new one was added | 20.05.2022 | Dev Stream 20.05.2022 |
Creatures - Bosses | New dreadnoughts | How about two Nemeses holding hands, and if one dies, the other uses it as a club? | 20.05.2022 | Dev Stream 20.05.2022 |
Progression | Titles unlockable through hard challenges | Could be cool, but nothing like that planned | 20.05.2022 | Dev Stream 20.05.2022 |
Technical | Cross-progression | No plans; would be cool, but it requires a setup different from what they have | 20.05.2022 | Dev Stream 20.05.2022 |
Technical | Improve console performance | It's something they're constantly looking at, although it's getting harder with old-gen consoles | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Crossplay | PC and consoles playing together | Not in the plans at all, sadly | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Engine | Unreal 5 update | It always risks stability, so as long there's nothing in UE5 they need, they'll stay on UE4 (more engine talk follows) | 20.05.2022 | Dev Stream 20.05.2022 |
Technical - Platform | Changes for the Steam Deck | They don't plan to do anything with the Steam Deck for now | 20.05.2022 | Dev Stream 20.05.2022 |
Creatures | Other types of bugs | Possibly | 19.05.2022 | Dev Stream 19.05.2022 |
Equipment | Additional class tools | No, they want every class to have a unique tool, having options just messes with expectations in a team | 19.05.2022 | Dev Stream 19.05.2022 |
Equipment - Overclocks | Overclocks for sentry guns | Probably not, no plans at least | 19.05.2022 | Dev Stream 19.05.2022 |
Features - Modding | Mods on console | No plans right now | 19.05.2022 | Dev Stream 19.05.2022 |
Features - Streaming | Twitch follower emotes | For that they'd need to be Twitch affiliates, which come with restrictions they're not interested in right now | 19.05.2022 | Dev Stream 19.05.2022 |
Gameplay | Third-person-view emotes on missions | No, they'd like to keep most of the goofiness in the Space Rig | 19.05.2022 | Dev Stream 19.05.2022 |
Gameplay - Minerals | A use for Error Cubes | They'd have to come up with something cool, people have been building up their expectations for cubes for years | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | More perks | Would be sweet to add more at some point | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | Nerf "It's A Bug Thing" | Never, everyone should be running that perk | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | New perks | Hopefully some time, no concrete plans | 19.05.2022 | Dev Stream 19.05.2022 |
Perks | Rework Iron Will to be more reactive | They might look at it if they decide to do a perk system overhaul at some point, but no plans right now | 19.05.2022 | Dev Stream 19.05.2022 |
Progression | Choice of minerals for an assignment reward | Minerals aren't as hard to obtain as overclocks, given that one can just play in a specific biome to get it | 19.05.2022 | Dev Stream 19.05.2022 |
Space Rig - Activities | Trampoline room on the Space Rig | Why not? trampolines for everyone | 19.05.2022 | Dev Stream 19.05.2022 |
Space Rig - Shooting Range | Shooting range | No plans, sorry | 19.05.2022 | Dev Stream 19.05.2022 |
Technical | Make it easier to fight toxic people | Would be nice if they could solve that issue in the future, for now kick and move on | 19.05.2022 | Dev Stream 19.05.2022 |
Biomes | Another planet | No plans; Hoxxes IV can be as diverse as it needs to be to fit any biome | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | Make blizzards in Glacial Strata harsher | It's more or less fine as it is | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | More map variety | Even just rooms and tunnels can provide a lot of variety in how much they intersect | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes | New biomes | Possible, but nothing planned right now | 05.05.2022 | Dev Stream 05.05.2022 |
Biomes - Appearance | Rework Dense Biozone to be denser | No concrete plans, but some of the older biomers could use a touch-up | 05.05.2022 | Dev Stream 05.05.2022 |
Classes - 5th Class | New characters | Probably never | 05.05.2022 | Dev Stream 05.05.2022 |
Cosmetics - Dwarves | Wear medical gown after jumping into the hoop | They'd like to keep access to it relatively limited; you have to "earn" it - it's a consolation prize, not an idiot trophy | 05.05.2022 | Dev Stream 05.05.2022 |
Creatures - Variants | More versions of enemies | More variants would be cool | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Cryo Cannon | Buff Cryo Cannon | Probably not, it's already many people's weapon of choice | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Flares | Upgrade flares | No plans | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Overclocks | Revisit old weapons and add new overclocks | At some point, probably | 05.05.2022 | Dev Stream 05.05.2022 |
Equipment - Shard Diffractor | Oil shale breakable with the shard laser | Technically possible, but highly unlikely | 05.05.2022 | Dev Stream 05.05.2022 |
Features - Modding | Modding for console versions | It's not an easy thing to do, but having the option to do it was one of the reasons they chose mod.io | 05.05.2022 | Dev Stream 05.05.2022 |
Features - Modding | Mods in the Steam Workshop | Unlikely - at least not in the near future | 05.05.2022 | Dev Stream 05.05.2022 |
Gameplay - Minerals | Increase the value of gold | It's doubtful that they will, but maybe it's something worth discussing internally | 05.05.2022 | Dev Stream 05.05.2022 |
Miscellaneous - DLC | Boxer shorts DLC for medical gowns | Definitely | 05.05.2022 | Dev Stream 05.05.2022 |
Miscellaneous - Franchise | Marvel/DC crossover content | Yeah, sure, would be fun; Marvel, hit them up | 05.05.2022 | Dev Stream 05.05.2022 |
Perks | Do things with the perk system | Currently not; even if there's a rework in the future, they're not going to let us spend excess points | 05.05.2022 | Dev Stream 05.05.2022 |
Perks - Points | Something to do with excess perk points | No; they might do something with it at some point, but we're supposed to have more points than we need | 05.05.2022 | Dev Stream 05.05.2022 |
Progression | Individual assignments progressing with host's | Maybe they'll look at it one day? the assignment system's not perfect, but the issue might lay deeper | 05.05.2022 | Dev Stream 05.05.2022 |
Space Rig - Shooting Range | Shooting range | It's been discussed a lot, but not planned | 05.05.2022 | Dev Stream 05.05.2022 |
Technical | Facial animation for dwarves | There was a test of that, but it didn't go far and probably won't | 05.05.2022 | Dev Stream 05.05.2022 |
Technical - Accessibility | Accessibility setting for tryphophobia | A good idea (and for color too), although they'd need to sit down and comb through the game to see what needs changing | 05.05.2022 | Dev Stream 05.05.2022 |
UI - Crosshair | Crosshair colors | No plans, but sounds good | 05.05.2022 | Dev Stream 05.05.2022 |
Classes - 5th Class | New class | They'd rather expand on existing classes, and the more they expand, the more work it would be to make a new class | 29.04.2022 | Dev Stream 29.04.2022 |
Drinks | More beers | They hope they can add more in the future | 29.04.2022 | Dev Stream 29.04.2022 |
Equipment - Crossbow | Separate ammo switch/no ammo animations | It is the way it is to keep weapon behavior consistent, the Cryo Cannon has similar interactions | 29.04.2022 | Dev Stream 29.04.2022 |
Gameplay | Majority vote for drop pod | Majority vote is tricky to do in a game for 1-4 players | 29.04.2022 | Dev Stream 29.04.2022 |
Gameplay | QoL additions | Depends on the QoL addition, typically only critical issues are fixed during a season | 29.04.2022 | Dev Stream 29.04.2022 |
Perks | More perks | They'll probably do something with the perk system as some point, but there's a reason we have so many points | 29.04.2022 | Dev Stream 29.04.2022 |
Technical - Crossplay | Crossplay | Not planned, it's a lot more complicated than people think, plus it'd change their entire development pipeline | 29.04.2022 | Dev Stream 29.04.2022 |
Technical - Rendering | AMD FSR for consoles | They haven't looked at it | 29.04.2022 | Dev Stream 29.04.2022 |
Biomes | New caves types / cave generation | Probably yes, but when is undecided | 28.04.2022 | Dev Stream 28.04.2022 |
Classes - Gender | Female dwarves | They wanted to do it initially, but the way their models are set up makes adding a new body type a tremendous task; lesson learned | 28.04.2022 | Dev Stream 28.04.2022 |
Cosmetics - Equipment | Cosmetics for utility tools | Would be cool | 28.04.2022 | Dev Stream 28.04.2022 |
Cosmetics - Machinery | Molly or Bosco customizations | No plans for Molly customizations as of now | 28.04.2022 | Dev Stream 28.04.2022 |
Drinks - Goofy | More gag beers | They hope they can make time for some more of those, it's a matter of prioritization | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | More modification for support tools | No plans to expand; maybe one day, they don't want to mess too much with how they work | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | New grenades | Would be cool; one day, hopefully | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment | New traversal tools | It was considered and decided against; no alternatives for traversal tools mean no conflicts around choosing the "meta" tool | 28.04.2022 | Dev Stream 28.04.2022 |
Equipment - Flares | Flare upgrades | Maybe in the future; they used to have them, but new players picked weapon upgrades over flare upgrades and that was bad | 28.04.2022 | Dev Stream 28.04.2022 |
Gameplay | Loadout change drop pods | "No" to changing load-out mid-mission | 28.04.2022 | Dev Stream 28.04.2022 |
Gameplay - Machine Events | ME rewards when out of blank cores | No plans for any extra rewards for that scenario, you get XP anyway | 28.04.2022 | Dev Stream 28.04.2022 |
Miscellaneous - Tutorial | Add sounds to the bestiary | No plans | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Escort Duty | New boss for Escort | Some changes have been considered - might not be a new boss though | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Escort Duty | Reward for saving Doretta | They don't want to introduce any; you should save Doretta because you want to, not because there's a reward for it | 28.04.2022 | Dev Stream 28.04.2022 |
Missions - Mutators | Replace the haunted bulk model with something else | Never say "never", but it's not planned and it would entail more changes than just the model | 28.04.2022 | Dev Stream 28.04.2022 |
Perks - Points | Uses for excess perk points | No plans; there might or might not be new perks or a perk rework in the future, the excess is intentional | 28.04.2022 | Dev Stream 28.04.2022 |
Space Rig - Shooting Range | Training room | They kind of starting making one, but it turned out harder than anticipated and not very worth it, so they moved on to other things | 28.04.2022 | Dev Stream 28.04.2022 |
Technical - Crossplay | Crossplay between XBox and Steam | Probably not something they're going to do (and crossplay between Sony & Microsoft isn't any easier) | 28.04.2022 | Dev Stream 28.04.2022 |
UI | More detailed stats like "flares thrown" | They don't track that number, but it's not impossible for the KPI terminal; the mission end screen's probably not getting more stats | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Class Icons | Class portraits reflecting cosmetics | No, for exactly the same reason there is now a colored border there: quick class identification regardless of cosmetics | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Keybinds | Remap Hover Boots and Molly to different keys | No plans, but it might happen if we keep requesting it | 28.04.2022 | Dev Stream 28.04.2022 |
UI - Load-Outs | Separate weapon and cosmetic load-outs | Would be nice to expand that system; it's a dream of Johan's | 28.04.2022 | Dev Stream 28.04.2022 |
Classes - 5th Class | Pet/beastmaster class | There are no plans for a new class | 22.04.2022 | Dev Stream 22.04.2022 |
Classes - Voice Lines | Different voice actors for dwarves | No, they like the way it works with the same voice and it makes it easier production-wise | 22.04.2022 | Dev Stream 22.04.2022 |
Cosmetics - Dwarves | Cosmetics like Warframe's ephemeras | Not sure, sounds cool, but sounds hard on the frame rate too; besides, it might not fit DRG the way it fits Warframe | 22.04.2022 | Dev Stream 22.04.2022 |
Cosmetics - Equipment | Flare cosmetics | Maybe, but not really | 22.04.2022 | Dev Stream 22.04.2022 |
Creatures | More non-arachnid enemies, e.g. rats | Maybe not as enemies, but as neutral critters? Possible | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment - Crossbow | Slo-mo radial wheel to choose arrow types | It's pretty hard to slow down time for only one person in multiplayer | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment - Flares | Flare upgrades | No, it leads to a bad choice between upgrading flares & guns, guns would win every time while flares are more important early on | 22.04.2022 | Dev Stream 22.04.2022 |
Features - Economy | Sell excess Phazyonite at the Trade Terminal | No, it's really difficult to add anything that sinks stockpiles from hundreds of hours; the season model is part of the solution to that | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay | Change weapons mid-mission | Probably not going to happen, missions don't last very long and you have to stick with your choice for the duration | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay | More interactions with bots & machines | They're aware the machines have personalities that can be played into, but no plans for now | 22.04.2022 | Dev Stream 22.04.2022 |
Gameplay - Bosco | Bosco shooting flares | Bosco can be a flare with the right upgrade | 22.04.2022 | Dev Stream 22.04.2022 |
Miscellaneous - Merchandise | Board game figurines sold separately | Not sure if they are a separate item in the late pledge, maybe not; you can buy the STL files for 3D-printing them though | 22.04.2022 | Dev Stream 22.04.2022 |
Miscellaneous - Merchandise | Physical release for consoles | No plans, but they don't have an answer; it depends on how big the market is for something like that | 22.04.2022 | Dev Stream 22.04.2022 |
Perks - Beastmaster | Steeve leveling up from killed bugs | Steeve is already as powerful as they can allow; it's also just one perk, they can't improve it to the point where it's a must-have | 22.04.2022 | Dev Stream 22.04.2022 |
Progression | More ways to get overclocks for new players | Overclocks are not for new players; it's a matter of finding the right pace too, someone will be asking for more no matter the limit | 22.04.2022 | Dev Stream 22.04.2022 |
Progression - Matrix Cores | Craft cosmetic cores from Phazyonite | No, Phazyonite is a mineral to aid early player progression; matrix cores are a part of late gameplay loop | 22.04.2022 | Dev Stream 22.04.2022 |
Progression - Matrix Cores | Exchange 3 matrix cores for 1 specific | They don't want to give us full control over the overclock choice, but there's limited choice coming to the Forge with Season 2 | 22.04.2022 | Dev Stream 22.04.2022 |
Space Rig | Hub expansion | It's something they'd like to do | 22.04.2022 | Dev Stream 22.04.2022 |
Technical | Cross-progress between XBox and PC | There is an unofficial fan tool that moves the savefile around to accomplish that (you can also do that manually) | 22.04.2022 | Dev Stream 22.04.2022 |
Technical - Crossplay | Crossplay | Not planned, it's too big of a task for them | 22.04.2022 | Dev Stream 22.04.2022 |
UI - Quick Message | Radial voice line menu like in Overwatch | No, they prefer the context-based system with the laser pointer | 22.04.2022 | Dev Stream 22.04.2022 |
Equipment | More weapons | They're not saying "no new weapons ever", but it's safe to bet it's going to be a long while before they're ready to add even more | 21.04.2022 | Dev Stream 21.04.2022 |
Gameplay | Save cave configurations for replaying later | Updates can change what the same seed can produce, and there are too many variables for enemy spawns to be the same | 21.04.2022 | Dev Stream 21.04.2022 |
Perks - Beastmaster | Remove Beastmaster | No | 21.04.2022 | Dev Stream 21.04.2022 |
Perks - Points | Something to do with extra perk points | It's intended that we have too many points, that way we don't have to hunt every milestone to max out all perks | 21.04.2022 | Dev Stream 21.04.2022 |
Progression | Extra perk system for high-rank dwarves | They don't really want to add more power to the dwarves | 21.04.2022 | Dev Stream 21.04.2022 |
Technical - Crossplay | Connect Steam and XBox | Sadly, not in the plans due to not really being possible | 21.04.2022 | Dev Stream 21.04.2022 |
Technical - Crossplay | PlayStation/PC crossplay | No news, no plans | 21.04.2022 | Dev Stream 21.04.2022 |
UI - Keybinds | Keybinds for weapon inspect animations | Not planned | 21.04.2022 | Dev Stream 21.04.2022 |
UI - Load-Outs | More load-out presets | No plans (at least not for season 2), but they'll keep an eye out for demand | 21.04.2022 | Dev Stream 21.04.2022 |
Classes - Voice Lines | Passive banter lines like in Vermintide | Would be cool, but no plans; It fits better in Vermintide because the classes there are actual characters with names & personalities | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures | More variety to neglected enemy types | There is a want to do that, so - hopefully | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures | New regular enemies | Some of them would like to make some | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures - Bosses | Dreadnought form that finished hatching | Hopefully | 08.04.2022 | Dev Stream 08.04.2022 |
Creatures - Bosses | More boss fights | Would be cool, but it takes a lot of time and work to make a boss fight | 08.04.2022 | Dev Stream 08.04.2022 |
Drinks - Buff | New mission beers | Maybe | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | New grenades or grenade overclocks | Might be sweet to have at some future point; they'd rather do new grenades than overclocks | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | New support tools | No plans as of now | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment | Rework tier-5 upgrades for weapons | Rebalancing is an on-going process, but it's not something that's going to happen exactly every update | 08.04.2022 | Dev Stream 08.04.2022 |
Equipment - Overclocks | New overclocks for existing weapons | Will be considered | 08.04.2022 | Dev Stream 08.04.2022 |
Gameplay - Hazard Level | Higher difficulty content | One of the reasons they're not seriously looking into it is that almost noone plays the currently most difficult content | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous | Host community competitions for in-game content | They're working on something, but not for in-game content | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous | Selectable titles for global level | No plans, but it's a cool idea | 08.04.2022 | Dev Stream 08.04.2022 |
Miscellaneous - Lore | Geology/chemistry section in the Miner's Manual | What would it have? "This is a rock". "This is a stone". | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Deep Dives | Deep Dive that refreshes every 30 min & gives no OCs | They don't want people to play only Deep Dives all the time, plus making it like any other mission devalues its uniqueness | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Deep Dives | Mission types unique to Deep Dives | No plans | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Industrial Sabotage | Caretaker mission in assignments | No, it would mean that players might not be able to finish assignments until they unlock the Sabotage mission | 08.04.2022 | Dev Stream 08.04.2022 |
Missions - Mutators | Mutator like less health but more Red Sugar | There might've been some experiments in that direction, but no plans for now | 08.04.2022 | Dev Stream 08.04.2022 |
Perks - Points | Use for excess perk points | No, the excess is intentional so that you don't have to complete all milestones | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Assignments that are "Do X thing" instead of missions | There are no plans to rework the assignment system like that | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Special currency for high levels | That's basically what season scrip is: a new currency to earn and spend on rewards | 08.04.2022 | Dev Stream 08.04.2022 |
Progression | Unlockable content/cosmetics for levels 100+ | Seasons will offer something to unlock for everyone, high level and low; adding level-gated stuff to the shop isn't a good solution | 08.04.2022 | Dev Stream 08.04.2022 |
Progression - Endgame | More endgame content | Deep Dives are the closest DRG has to endgame-ish content; there are no plans to add new systems like it as of now | 08.04.2022 | Dev Stream 08.04.2022 |
Soundtrack | More soundtrack | Maybe at some point, but it's a lot of work to make a whole volume | 08.04.2022 | Dev Stream 08.04.2022 |
Technical - Crossplay | Crossplay | No plans, it's something they probably won't be able to do | 08.04.2022 | Dev Stream 08.04.2022 |
Technical - Engine | Transition to Unreal Engine 5 | Unlikely, things break when you upgrade engines | 08.04.2022 | Dev Stream 08.04.2022 |
Biomes | New biomes | Not in Season 2, and Season 3 content isn't decided yet either | 07.04.2022 | Dev Stream 07.04.2022 |
Classes - 5th Class | New classes | No, they're pretty happy with the four they have; adding another one would be too much work | 07.04.2022 | Dev Stream 07.04.2022 |
Classes - Voice Lines | More music and Mission Control voice lines | Voice lines - yes, soundtrack - unlikely due to how much work has to go into it (but who knows? maybe) | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics | Skin pack to add a new race (e.g. kobolds) | Not for playable classes, DRG in general will probably only have dwarves (and glyphids, and robots) | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Equipment | Change flare colors | Not likely, they're color-coded to each class to give information on who's been where in a cave | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Equipment | Customizable tool colors | They're considering it, it's a matter of prioritization | 07.04.2022 | Dev Stream 07.04.2022 |
Cosmetics - Machinery | Bosco variations | If we mean skins, then likely | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures | New enemies | Yes | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures - Variants | Biome-specific glyphid variants | They might do more of them if they find something interesting; "it's a glyphid but red" doesn't quite clear the bar anymore | 07.04.2022 | Dev Stream 07.04.2022 |
Creatures - Variants | More Bulk Detonator versions | It's been considered; the design part is harder than implementing, the variants have to do something the regular Bulk doesn't | 07.04.2022 | Dev Stream 07.04.2022 |
Drinks - Goofy | More places for Wormhole Special to teleport to | Not before the Space Rig has new places at all; the same effort could also go to making more beers instead | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | Explosives for Scout | Scout will never have good wave-clear, so even if there are, they won't do much for clearing waves | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | More weapons after Season 2 | Not for a while, if ever; adding one means adding one for each class | 07.04.2022 | Dev Stream 07.04.2022 |
Equipment | New traversal tools | Not in the plans, tools are pretty central to class identity | 07.04.2022 | Dev Stream 07.04.2022 |
Features - Economy | Exchange beer hops like minerals | No plans | 07.04.2022 | Dev Stream 07.04.2022 |
Gameplay | Option for only the host to call the drop pod | They probably don't want to put one teammate above others in that sense; it could also lead to issues of its own | 07.04.2022 | Dev Stream 07.04.2022 |
Miscellaneous | More things for the Steam Points shop | Would be cool, no plans | 07.04.2022 | Dev Stream 07.04.2022 |
Missions - Escort Duty | Doretta's head always beeping | Might be an idea | 07.04.2022 | Dev Stream 07.04.2022 |
Perks | More perks | No plans now, but more in the future wouldn't be a big surprise | 07.04.2022 | Dev Stream 07.04.2022 |
Soundtrack | More music | Would be cool, but not planned due to the large scope | 07.04.2022 | Dev Stream 07.04.2022 |
Space Rig | Rival space rig in the distance | They've talked about it, but didn't do it for one reason or another (and would the rival corp even need one with their teleportation tech?) | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Assets | DRG dwarf Vtuber persona | It's a grey area, it highly depends on many things; if someone's making one, they should get in touch with GSG | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Engine | Switch to Unreal Engine 5 | Yes, if there's a very good reason to do so; not a reason like "there are shiny lights", but more like "the game doesn't work in UE4" | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Platform | Steam Deck port | They're not working on it, but hoping it would run on it (they also don't support Linux, DRG just happens to work on Proton) | 07.04.2022 | Dev Stream 07.04.2022 |
Technical - Water Physics | Water | No plans still; it's not just about the hardware, but also about network code and the whole gameplay design | 07.04.2022 | Dev Stream 07.04.2022 |
Biomes | Bornholm biome | Jacob would take offense at that (no idea which Jacob though) | 01.04.2022 | Dev Stream 01.04.2022 |
Biomes | Other planets | Probably not, Hoxxes IV is the richest planet; more biomes are likely though not planned | 01.04.2022 | Dev Stream 01.04.2022 |
Cosmetics - Dwarves | Pirate/space pirate cosmetics | Not yet, but there have been a lot of hat ideas, it could be among them | 01.04.2022 | Dev Stream 01.04.2022 |
Cosmetics - Equipment | Flare skins and textures | They're not adding those | 01.04.2022 | Dev Stream 01.04.2022 |
Equipment | Items increasing support ability at the cost of power | Not in the plans | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay | Emotes | If we're talking about missions, then no, we're generally supposed to focus more on the objective | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay | Replace gold with Dystrum | No | 01.04.2022 | Dev Stream 01.04.2022 |
Gameplay - Minerals | A use for Error Cubes | Maybe someday | 01.04.2022 | Dev Stream 01.04.2022 |
Miscellaneous - Lore | More lore | They'll keep adding little bits here and there, but concrete lore isn't something they do all that often | 01.04.2022 | Dev Stream 01.04.2022 |
Biomes | New areas on the map | At some point, probably (not on the surface though) | 31.03.2022 | Dev Stream 31.03.2022 |
Classes - Gender | Lady dwarves | It's on their wishlist, but it's a huge task that also needs to be done right; saying both genders look the same feels like a cop-out | 31.03.2022 | Dev Stream 31.03.2022 |
Cosmetics - Dwarves | Beards for female dwarves | Sure, that or a knitted option for everyone | 31.03.2022 | Dev Stream 31.03.2022 |
Drinks - On Missions | Beer stuff on missions | The gags belong in the Space Rig, but the missions are supposed to be less silly | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Armor options with mechanical effects | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Buff Driller grenades | Driller will get to choose between three different-looking axes, but they're all the same | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment | Healing weapon | Probably not, the health system works fine as it is | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment - Melee | Dedicated melee weapon | Most likely not | 31.03.2022 | Dev Stream 31.03.2022 |
Equipment - Overclocks | Overclocks for support tools and armor | Not planned, especially not for support tools, they want to preserve the class dynamic of how people expect classes to work | 31.03.2022 | Dev Stream 31.03.2022 |
Features | Turn DRG into a Pokemon game with Steeve | No plans, but only because the question was in Danish | 31.03.2022 | Dev Stream 31.03.2022 |
Miscellaneous - Achievements | Achievement option for one class at Legendary III | Play the damn classes | 31.03.2022 | Dev Stream 31.03.2022 |
Perks | More perks | Maybe in the future, but nothing planned; the pile of unused perk points is intentional so that you don't have to do all milestones | 31.03.2022 | Dev Stream 31.03.2022 |
Progression | Unlockable voice lines | If you set them as a reward, players will want to play them over and over, and nothing kills a joke faster than repetition | 31.03.2022 | Dev Stream 31.03.2022 |
Space Rig | Space Rig decoration | No plans, but it would be neat | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Crossplay | Console crossplay | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Crossplay | Crossplay | No plans | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Platform | Apple/Mac support | No plans (not for Linux either, but it seems to work under Proton) | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Platform | Samsung Smart Fridge port | No plans, but we are encouraged to send them some free smart fridges for development purposes | 31.03.2022 | Dev Stream 31.03.2022 |
Technical - Water Physics | Water aspect | Probably never (they do have rain the caves though, it made someone really angry) | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Change season UI to prevent skipping to claim scrip | It's not supposed to let us scroll the rewards before claiming all of them; if we can, it's a bug | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Display missing overclocks | There's a website that can do that if you feed it your savefile, http://drg-completionist.com | 31.03.2022 | Dev Stream 31.03.2022 |
UI | Mark cosmetics as favorite | They'll probably have to add some sorting options in the future | 31.03.2022 | Dev Stream 31.03.2022 |
Biomes | More cave shapes | Most likely | 25.03.2022 | Dev Stream 25.03.2022 |
Biomes | New map locations or a new world to explore | Not planned; more biomes are possible | 25.03.2022 | Dev Stream 25.03.2022 |
Classes | Subclasses | The weapon variety is supposed to act as that | 25.03.2022 | Dev Stream 25.03.2022 |
Classes - 5th Class | Another class | Nope | 25.03.2022 | Dev Stream 25.03.2022 |
Classes - 5th Class | New classes | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics | Saddle for Steeve and a jetpack for science | Mark likes that line of thinking | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Armor painjobs accessible early in the game | The reason there aren't any is because paintjobs as a thing were added relatively late; keep an eye out for cargo crates | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Dr. Who character costume | That's a very specific request | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | Golden blonde hair color | Possible | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | More non-DLC armors | Who knows? If they are added, it's unlikely to be put in a DLC pack | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Dwarves | RGB hair | The art director doesn't want hair colors to be too crazy | 25.03.2022 | Dev Stream 25.03.2022 |
Cosmetics - Equipment | Cosmetics for tools | No plans yet; they want to do it, but the question is whether they're ready to do it instead of other content | 25.03.2022 | Dev Stream 25.03.2022 |
Creatures - Bosses | New Dreadnoughts | The latest Dreadnought variants aren't that old; more would be cool | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Alternative utility tools (e.g. drone instead of turret) | No plans, the tools define class identity, they want them to stay consistent | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Level up weapons by using them | They're pretty happy with the system they have when you unlock stuff by buying mods for weapons | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | New grenades | No immediate plans, but maybe someday | 25.03.2022 | Dev Stream 25.03.2022 |
Equipment | Quality pass over the old weapon models | No plans, maybe at some point? | 25.03.2022 | Dev Stream 25.03.2022 |
Features | Community map editor | Wouldn't make much sense since all maps are randomly-generated | 25.03.2022 | Dev Stream 25.03.2022 |
Features | Make DRG a top-down RTS | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Competitive | PvP mode with bugs against dwarves | That's essentially an "absolutely not", it's too fundamental a change at this point in development | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Miners' Union | Unions for console | The main issue that Discord doesn't exist on Xbox or PS in the capacity needed for the Unions to finction | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Miners' Union | Unions independent from Discord for all game versions | While not ideal, it is intended to be an experimental Discord community feature; untying it requires writing a back-end for it | 25.03.2022 | Dev Stream 25.03.2022 |
Features - Streaming | Twitch drops | Would be cool, but it's a lot of work, and they have to figure out how to do it so that it's not exclusive to Twitch | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay | Autosprint | No | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay | Drop fake minerals to lure teammates under leeches | Might as well create a way to drop actual minerals, they don't have to be fake | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Bosco | Play with 3 Boscos | Don't think so; if you want to do nothing in DRG, you can watch someone else play | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Call-Downs | More uses for Nitra or a new spendable mineral | Nitra's staying as is; they'd like to avoid scenarios where a PUG can spend its last Nitra on something and it's not ammo | 25.03.2022 | Dev Stream 25.03.2022 |
Gameplay - Call-Downs | Re-add spotlight call-ins | No, they were removed for a reason | 25.03.2022 | Dev Stream 25.03.2022 |
Miscellaneous | 5NaF Mission Control dream sequence for Halloween | Do we just watch security footage of four dwarves being very drunk? | 25.03.2022 | Dev Stream 25.03.2022 |
Miscellaneous | DRG convention in a cave | Sounds amazing | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | 5-player Dungeon Master mode | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | A mission solely about killing a boss monster | Industrial Sabotage is pretty much that | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | Doretta & Refinery in more mission types | They're kind of central to their respective mission types; maybe not with them exactly, but something similar is not improbable | 25.03.2022 | Dev Stream 25.03.2022 |
Missions | Wave-based endless survival mode | Addressed that during the anniversary Q&A | 25.03.2022 | Dev Stream 25.03.2022 |
Missions - Deep Dives | Terminal to replay old Deep Dives without rewards | Wouldn't really work, updates can change what a level seed generates, so even saving the seed wouldn't guarantee the same cave | 25.03.2022 | Dev Stream 25.03.2022 |
Perks | Rework the perk system | They might tweak some of them or add some more, but no plans for overhauls so far | 25.03.2022 | Dev Stream 25.03.2022 |
Space Rig | Statue of the Discord EotM in the Memorial Hall | Fun idea, but the audience for it is so small (basically 12 people per year) that it doesn't justify the hours needed to make it happen | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | Game branch with old beta designs | They don't think they want to revisit those, just watch DRG Historian's videos if you want to look at old stuff | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | Host migration | No plans | 25.03.2022 | Dev Stream 25.03.2022 |
Technical | More intuitive matchmaking | Yeah, the Deep Dive setup is a little rigid in the sense that it's easier to find matches on the day the Dives refresh | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Load-Outs | Load-outs for cosmetics | Would be a nice addition | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | Class-specific HUDs | Showing unmined minerals might go against the whole exploration angle (maybe a flare timer that screams at Scout at 30+ sec) | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | Kill stats at the end of a mission | The game does track kills in the Miner's Manual, but they don't want to display those at the mission end screen | 25.03.2022 | Dev Stream 25.03.2022 |
UI - Missions | UI for Scout to predict fall damage | That would encourage Scouts to take more fall damage in cases they know it's non-lethal, which might not be desirable behavior | 25.03.2022 | Dev Stream 25.03.2022 |
Biomes - Water | Water level | Sounds wet | 24.03.2022 | Dev Stream 24.03.2022 |
Classes - 5th Class | 5th character | They're not going to make a 5th character | 24.03.2022 | Dev Stream 24.03.2022 |
Cosmetics - Equipment | Skin customizations for gadgets | No plans right now, but it's something some of them want to do | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures | New monsters and biomes | Most likely | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures - Bosses | Lloyd boss fight | What would he even do? Shoot beer? | 24.03.2022 | Dev Stream 24.03.2022 |
Creatures - Variants | Grunt resistance tweaks for all biomes | It was probably considered at some point | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks | More beers | Hopefully | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks | New beers | It needs to be prioritized over other content to get done; hopefully, but no solid plans | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Melee | Melee | DRG is not going to take the melee route, it's a game with combat largely centered around getting away from enemies | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Overclocks | Rework overclocks for BRT-7 | There could be a balance pass in the future, but no plans to review BRT's overclocks now | 24.03.2022 | Dev Stream 24.03.2022 |
Equipment - Overclocks | Traversal tool overclocks | No plans | 24.03.2022 | Dev Stream 24.03.2022 |
Features - Streaming | Prime gaming items and Twitch drops | They want to have something along those lines, but not if it's exclusive to one streaming platform | 24.03.2022 | Dev Stream 24.03.2022 |
Features - Streaming | Twitch integration | They had Mixer integration before Mixer died, and then someone made a Twitch mod that was better than what GSG would've done | 24.03.2022 | Dev Stream 24.03.2022 |
Gameplay - Bosco | Pet Bosco | Johan suggested it once and got a "Keep Hands Out Of Machinery" warning sign as a response | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | D&DRG | Don't know, could be cool | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | DRG x Barotrauma | What would that even look like? | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | DRG x Satisfactory | There might or might not perhaps be some sort of something or other | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Franchise | TV show set in DRG | They won't, but if a studio that actually has the skills to produce a show approached them, there could be a conversation | 24.03.2022 | Dev Stream 24.03.2022 |
Miscellaneous - Merchandise | Art book | Would be cool | 24.03.2022 | Dev Stream 24.03.2022 |
Missions - Industrial Sabotage | Industrial Sabotage in assignments | They haven't heard anything about it | 24.03.2022 | Dev Stream 24.03.2022 |
Perks - Beastmaster | Tame more kinds of bugs and Macteras | No | 24.03.2022 | Dev Stream 24.03.2022 |
Space Rig | Vending machines with snacks on the Space Rig | Dwarves don't need more calories, they're only going to grow outwards, not upwards | 24.03.2022 | Dev Stream 24.03.2022 |
Space Rig - Activities | Select dance moves for the dance floor | Depends on whether they want to do it or not, the technical implementation isn't the hardest part about this idea | 24.03.2022 | Dev Stream 24.03.2022 |
Drinks - On Missions | Drink beers during missions | No, they'd rather keep the goofy stuff in the Space Rig | 18.03.2022 | Dev Stream 18.03.2022 |
Features - Modding | Integrate essential QoL mods into the base game | What's "essential"? If they were truly essential, they probably would've already added them | 18.03.2022 | Dev Stream 18.03.2022 |
Missions | More buildings like pipes | Maybe, could be fun | 18.03.2022 | Dev Stream 18.03.2022 |
Perks | Perk rework | Humor is subjective; there are players who take It's A Bug Thing unironically | 18.03.2022 | Dev Stream 18.03.2022 |
Features - Competitive | PvP mode | Not going to be in the game (but Driller already is) | 17.03.2022 | Dev Stream 17.03.2022 |
Gameplay | Iron sights on right-click | The story goes that some of the designers just plain don't like iron sights, so they're not in the game | 17.03.2022 | Dev Stream 17.03.2022 |
Technical | Dedicated servers | It's not something they feel warrants spending so much development time on | 17.03.2022 | Dev Stream 17.03.2022 |
Technical | Host migration | It was considered at some point but not tried for one reason or another | 17.03.2022 | Dev Stream 17.03.2022 |
Technical - Crossplay | Crossplay | Not planned | 17.03.2022 | Dev Stream 17.03.2022 |
UI | A button to rejoin in case of a lost connection | The game already prompts the player to rejoin - if it detects they had a connection drop | 17.03.2022 | Dev Stream 17.03.2022 |
UI | Ping in the LFG menu | In a peer-to-peer game every player is a "server", it's not realistic to have every machine ping every other machine for a number | 17.03.2022 | Dev Stream 17.03.2022 |
UI - Class Icons | Class portraits changing with cosmetics | Not impossible, but they prefer to keep them static to make the classes more identifiable at a glance | 17.03.2022 | Dev Stream 17.03.2022 |
Classes - 5th Class | New classes | No plans, it'll be four for the forseeable future, and it becomes less and less likely the longer they go | 11.03.2022 | Dev Stream 11.03.2022 |
Cosmetics - Victory Moves | Change the mug in the beer victory move | Maybe they can convince someone on the art team; not at the top of the to-do list though | 11.03.2022 | Dev Stream 11.03.2022 |
Equipment | New traversal tools | No plans | 11.03.2022 | Dev Stream 11.03.2022 |
Miscellaneous - Franchise | DRG DLC for Smash Bros. | Doubtful that it'll happen very soon | 11.03.2022 | Dev Stream 11.03.2022 |
Miscellaneous - Merchandise | Beer mugs from the game as merch | The mugs in the game aren't made for real human hands and would require custom molds too, not easy to do | 11.03.2022 | Dev Stream 11.03.2022 |
Missions - Deep Dives | Deep Dives more than once a week | They don't want Deep Dives to be something you have to play several times a week to have optimal gains | 11.03.2022 | Dev Stream 11.03.2022 |
Missions - Escort Duty | Oxygen tank on Doretta's head | Would be nice | 11.03.2022 | Dev Stream 11.03.2022 |
UI - Crosshair | Customizable crosshairs | No plans, it's tricky with their crosshairs being dynamic; the ability to replace it with a JPG would be cool though | 11.03.2022 | Dev Stream 11.03.2022 |
UI - Missions | Expand HUD-less gameplay | Probably not; how would the game show the objective without HUD? Bosco pestering you like the fairy in Legend of Zelda? | 11.03.2022 | Dev Stream 11.03.2022 |
Biomes | Higher cave complexity | Complexity can affect mission time a lot due to getting lost, and they don't want missions to take too long; three is a good limit | 10.03.2022 | Dev Stream 10.03.2022 |
Classes - Voice Lines | Bring back Stone & Rock clips | Probably not going to happen, they'd rather add new lines | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics | More cosmetic cores | Yes | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Dwarves | Customizable hats | Very unlikely | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Dwarves | Pirate hat | One day we might see a special triangulation hat for Salvage Operation only that brings extra triangles to it | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics - Equipment | Skins/recolors for basic tools | Hopefully | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures | Elite enemies outside of their warning | They tried that and it didn't work out; maybe if they decide to do more with it - but then they might as well design new enemies | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures | Wall/floor leech | They had some old prototypes | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures - Bosses | New dreadnoughts | Sounds awesome; whether or not they'll do it is another question | 10.03.2022 | Dev Stream 10.03.2022 |
Creatures - Neutral | Lootbugs with cowboy hats | Hopefully, but the technology for that might not exist yet | 10.03.2022 | Dev Stream 10.03.2022 |
Drinks - On Missions | Cosmetic effects visible during missions | If they're not disruptive? Don't know | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | A way of customizing weapons beyond mods & OCs | No, don't think so, balancing is hard as is; if they decided a weapon needed more upgrade options, they could make more OCs | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | Alternatives for utility tools | No, players must be able to expect what each class can bring without it creating friction around someone's tool choice | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | Big wave-clear weapons for Scout | No, they don't want to put that on Scout | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment | New grenades | Possible | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment - Overclocks | Flare overclocks | No, sorry | 10.03.2022 | Dev Stream 10.03.2022 |
Equipment - Shard Diffractor | Customizable beam color for the Diffractor | No plans, not until Samuel L. Jackson plays this game | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Competitive | PvP mode | Never (maybe like soccer in the Space Rig, but Anders wants us to drink one million Leaf Lover's Specials first) | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Economy | Lazy Leaf Lover NFTs | If there were any, there'd be just one and it'd make you drink Leaf Lover's | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Economy | Simulated mineral stock market | Probably not; the "deal of the day" idea is probably the furthest they'll go in that direction | 10.03.2022 | Dev Stream 10.03.2022 |
Features - Team Size | 5-man lobbies | No, not on purpose | 10.03.2022 | Dev Stream 10.03.2022 |
Gameplay | Setting to remove random Rival events from missions | Let them know if there are design issues with them, but otherwise - no, they can't do that, just ignore the events | 10.03.2022 | Dev Stream 10.03.2022 |
Gameplay - Machine Events | New Machine Event | Currently no | 10.03.2022 | Dev Stream 10.03.2022 |
Miscellaneous - Merchandise | Beer mug designs as merch | They don't think so, but it would be cool; the ingame mugs aren't very mouth-friendly though | 10.03.2022 | Dev Stream 10.03.2022 |
Missions - Industrial Sabotage | Sabotage in assigments | No, it's a bit too long for weekly assignments, plus you have to unlock it first | 10.03.2022 | Dev Stream 10.03.2022 |
Progression | Cosmetics for unlocking achievements | No | 10.03.2022 | Dev Stream 10.03.2022 |
Progression - Promotions | Reset & badge for 4 dwarves at Legendary III | No plans; that's asking for a lot of play time, plus they'd sooner add more ranks that a rank reset | 10.03.2022 | Dev Stream 10.03.2022 |
Progression - Seasons | Indicators for players who completed the pass | No, that goes a bit against the idea of not forcing players to finish the track | 10.03.2022 | Dev Stream 10.03.2022 |
Soundtrack | Physical or streamed versions of OST | Mikkel & Soren addressed that during the anniversary Q&A, go watch that | 10.03.2022 | Dev Stream 10.03.2022 |
Space Rig - Shooting Range | Firing range | Highly unlikely | 10.03.2022 | Dev Stream 10.03.2022 |
Space Rig - Shooting Range | Firing range in the Space Rig | Probably not | 10.03.2022 | Dev Stream 10.03.2022 |
Technical | Cross-save | Not a hard "no", but it's complicated enough that there haven't been any plans for cross-save so far | 10.03.2022 | Dev Stream 10.03.2022 |
Technical | Further optimization for the game | It's something they keep doing along the way, not like "now we're doing content", "now we're doing optimization" | 10.03.2022 | Dev Stream 10.03.2022 |
Technical - VR | VR mod | No plans for a VR mode, it's a lot of work; they've added a component that enables modders to make a mode like that | 10.03.2022 | Dev Stream 10.03.2022 |
UI | Add ping for the server browser | No plans; not sure it's even feasible with the peer-to-peer structure | 10.03.2022 | Dev Stream 10.03.2022 |
UI | Filter who can join your lobby | They don't particularly like the idea of filters like that; maybe informing new players treading out of their depth would work better | 10.03.2022 | Dev Stream 10.03.2022 |
Cosmetics | New Lost Pack cosmetics | The plan it to put some of the Season 1 stuff that you missed into it | 03.03.2022 | Dev Stream 03.03.2022 |
Cosmetics - Machinery | Molly cosmetics | They talked about it; if only the host can set it, it might not be super interesting, and if everyone sees their own, does it really matter? | 03.03.2022 | Dev Stream 03.03.2022 |
Creatures - Bosses | New Dreadnought fight | No plans | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment | 4th grenades | Not in season 2, if ever (possible though) | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment | Throwable one-use turret for Engi | He has turrets already, why have them again as throwables? | 03.03.2022 | Dev Stream 03.03.2022 |
Equipment - Satchel Charge | Ammo counter for C4 and shields | Sounds nice, will probably happen some day | 03.03.2022 | Dev Stream 03.03.2022 |
Features - Streaming | Twitch integration | They had one with Mixer until that went down, and now there's a cool mod | 03.03.2022 | Dev Stream 03.03.2022 |
Miscellaneous - Franchise | Hollow Knight crossover with DRG | We have Hollomite in the game | 03.03.2022 | Dev Stream 03.03.2022 |
Missions | New mission types | Not in the immediate future | 03.03.2022 | Dev Stream 03.03.2022 |
Missions | Tower defense-like mission | Not sure how that would work; although puzzles and random generation don't mesh very well | 03.03.2022 | Dev Stream 03.03.2022 |
Missions - Industrial Sabotage | Increase Sabotage rewards | Don't think so | 03.03.2022 | Dev Stream 03.03.2022 |
Progression - Promotions | New prestige ranks | No plans | 03.03.2022 | Dev Stream 03.03.2022 |
Space Rig | Sandwich bar | Would be cool, but it's not something we should expect, no plans | 03.03.2022 | Dev Stream 03.03.2022 |
Space Rig - Shooting Range | Shooting range | Indefinitely on-hold; it's a cool idea, but they think their time would be better spent adding other content than a shooting range | 03.03.2022 | Dev Stream 03.03.2022 |
Biomes | Expand cave generation | Maybe, although making hand-crafted pieces for the generator to combine is time-consuming | 25.02.2022 | Dev Stream 25.02.2022 |
Biomes | New playable region/planet | New biomes are possible; hypothetically they could work differently from other biomes, akin to Sabotage being a special mission | 25.02.2022 | Dev Stream 25.02.2022 |
Classes - Voice Lines | Different voice actor for each dwarf | No; it was a cost-saving measure at first, but later they grew fond of the concept of the dwarves being homogenous like that | 25.02.2022 | Dev Stream 25.02.2022 |
Classes - Voice Lines | More voice lines for pinging in-game objects | They add new voice lines as they add new content that requires them | 25.02.2022 | Dev Stream 25.02.2022 |
Cosmetics | Unique rewards unattainable after season 1 | They're not huge fans of missable cosmetics (with the exception of anniversary hats) | 25.02.2022 | Dev Stream 25.02.2022 |
Cosmetics - Equipment | Cosmetics for non-weapon equipment | They've talked about wanting to do it, but it's not happening in season 2, if at all | 25.02.2022 | Dev Stream 25.02.2022 |
Creatures | Crassus dropping compressed gold to save time | It's supposed to take time to mine out a Crassus crater; you can use mods if you want a different experience | 25.02.2022 | Dev Stream 25.02.2022 |
Drinks | New beers | No plans for new beers currently | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Grappling Hook | Ammo for the grappling hook | Scout's tool is designed around being ammo-less, if they'd wanted to limit that they'd have done so | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Grappling Hook | Make grappling hook move objects to the player | Do you really need collecting aquarqs to be easier? It's a good thing that dwarves depend on each other | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Overclocks | Overclocks for non-weapon equipment | Not likely, support tools need to act in a predictable fashion | 25.02.2022 | Dev Stream 25.02.2022 |
Equipment - Overclocks | Overclocks for support/traversal tools | This could lead to hosts kicking players for not using their preferred overclock, e.g. the drills always have to drill | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Modding | Mod loader for consoles | While there is a chance, it is currently undecided | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Modding | Mod support for PS | Not ruled out, but not in the works either; consoles also have a lot more rules around user-generated content than Steam | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Streaming | Twitch drops | Would be cool; first, they need to figure out a way for it not to be completely exclusive to Twitch viewers | 25.02.2022 | Dev Stream 25.02.2022 |
Features - Team Size | 5 or 6 player modes | No plans (who has that many friends anyway?) | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay | Input seed to replay specific missions | Highly doubtful they'll add that for players, they don't even have that tool for themselves outside of the editor | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Call-Downs | Resupply animations | Would be cool, but tricky to make look good | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Hazard Level | Higher difficulties for long-term players | No plans; stat tweaks aren't going to work beyond hazard 5, and mods that add challenge do that job well enough | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - M.U.L.E. | Molly dropping oxygen canisters during extraction | No | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - M.U.L.E. | Molly releasing swarmers as an April's Fools gag | That's a lot of work for a gag; also, they keep forgetting April is a month that happens | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Machine Events | More Machine Events | Could happen, but not in the plans now; they'll look into it if they feel there isn't enough variation in Machine Events | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Minerals | Increase the value of gold | Don't think that's going to happen | 25.02.2022 | Dev Stream 25.02.2022 |
Gameplay - Objectives | Make Hollomite take 3 hits to break | Sounds exhausting; there's no apparent reason to do that | 25.02.2022 | Dev Stream 25.02.2022 |
Miscellaneous - Merchandise | Digital art book | Would be cool, but their production philosophy has been to move to modelling ASAP, there aren't many sketches to show | 25.02.2022 | Dev Stream 25.02.2022 |
Miscellaneous - Merchandise | Real-life brewery with flavors from the game | None of them are all that skilled at brewing beer | 25.02.2022 | Dev Stream 25.02.2022 |
Perks | Drop kick active perk | Sounds awesome; you use it and then you go down, and it's powered by Iron Will so you have to equip both of them | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Endgame | Adjust the overclock system for more choice | There's something on the drawing board but they aren't ready to share it just yet | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Endgame | Guaranteed overclock each week | No; matrix cores are content for dedicated long-term players; they're doing something to help the grind, but no more info for now | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Promotions | Rewards for achieving max rank | No plans, prestige is the reward for highly-promoted characters (and, up to rank 100, cosmetics too) | 25.02.2022 | Dev Stream 25.02.2022 |
Progression - Seasons | Seasonal challenges for weapon kills | Sounds cool, but they probably don't want to focus on kills to that degree; using specific weapons might limit the gameplay too much | 25.02.2022 | Dev Stream 25.02.2022 |
Soundtrack | OST on streaming services | There are pros and cons to it; they're looking into it | 25.02.2022 | Dev Stream 25.02.2022 |
Soundtrack | Soundtrack vol. 3 | They're not against it and have talked about it, but nobody's working on it right now | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig | Major expansion to the Space Rig | They feel it is working very well from a gameplay perspective currently, but they could easily see updates to it | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig | Sandwiches at the Abyss bar | Would be cool if you could bring lunch on a mission - would cost you some ammo space, though | 25.02.2022 | Dev Stream 25.02.2022 |
Space Rig - Activities | Expanded social aspects of the Space Rig | It'll expand as time goes on; it used to be that they worked on it when they had time, and they have less of it now | 25.02.2022 | Dev Stream 25.02.2022 |
Technical | Couch co-op/split-screen | No; it's usually something you have to build into the game from the ground up | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Cross-platform | No plans; it mostly has to do with the way they produce the game, ultimately it'd mean slower updates and longer reaction time | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Cross-platform gameplay | It's not as simple as people would like to believe, it's pretty resource-intensive | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Crossplay | Linking accounts between consoles and PCs | Unlikely, unless you're in the MS ecosystem, a feature like this isn't something you just do | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Platform | Linux compatibility | They're leaving it up for Proton to deal with that | 25.02.2022 | Dev Stream 25.02.2022 |
Technical - Rendering | Settings for low-end machines | They're keeping an eye on ways to improve performance here and there, but they mostly rely on UE's settings to handle that | 25.02.2022 | Dev Stream 25.02.2022 |
UI | Access to chat log on PS without a keyboard | Sounds like a good idea | 25.02.2022 | Dev Stream 25.02.2022 |
UI | Mod load-outs that works like weapon load-outs | There might be something it the works, and this something might not be working properly right now... maybe | 25.02.2022 | Dev Stream 25.02.2022 |
UI - Missions | Add damage numbers mod into the base game | Damage numbers were considered early on but ultimately rejected, they don't really fit the game that DRG is | 25.02.2022 | Dev Stream 25.02.2022 |
Creatures | New enemy types | Nothing planned now, but the season model implies things like that are possible | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures | Spitballer chasing players on long spindly legs | Not even the worst suggestion they've ever heard | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures - Bosses | Acid Spitter queen | The concept of this enemy turned into the Menace that we have today | 24.02.2022 | Dev Stream 24.02.2022 |
Creatures - Neutral | Elite lootbug | Jacob wants to ride one (it's not up to him though) | 24.02.2022 | Dev Stream 24.02.2022 |
Drinks - Buff | Rework Dark Morkite to be less situational | It does its job; sometimes you don't get a useful beer and that's okay | 24.02.2022 | Dev Stream 24.02.2022 |
Equipment | More stuff for the support tools | They want people to have a clear idea of what the team gets when a Driller joins it, so no | 24.02.2022 | Dev Stream 24.02.2022 |
Equipment - Platform Gun | Different platform shapes | Probably not | 24.02.2022 | Dev Stream 24.02.2022 |
Gameplay | Proper model for the disconnect container | The existing model is the proper model | 24.02.2022 | Dev Stream 24.02.2022 |
Gameplay - Bosco | Swap Bosco rocket for Scout flares | They've been meaning to talk about more variety for Bosco - doesn't mean anything will change though | 24.02.2022 | Dev Stream 24.02.2022 |
Miscellaneous | St. Patrick's Day event | Not sure; they did an Oktoberfest event once though | 24.02.2022 | Dev Stream 24.02.2022 |
Soundtrack | DRG OST on Spotify | They talked about it, not sure what the conclusion was; it's possible | 24.02.2022 | Dev Stream 24.02.2022 |
Classes - 5th Class | New classes | Most likely no; it's a huge task at this point, they'd rather expand on the classes they have; 4 players and 4 classes make sense | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Dwarves | Dwarf armor as a season reward | Not sure, maybe? | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Equipment | Customize colors on paintjobs (e.g. Rival Tech) | With glowing elements there is a technical limitation on the color range, but they'll probably do more paintjobs in general | 17.02.2022 | Dev Stream 17.02.2022 |
Cosmetics - Equipment | Twin drill appearance conforming to paintjob | Would be cool, but it's something they'd have to prioritize over other content to make it | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures | Change the Brood Nexus to be like in the board game | They'd love that, the Brood Nexus has the oldest model in the game at this point | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures | Ebonite Cave Leech | That sounds horrible | 17.02.2022 | Dev Stream 17.02.2022 |
Creatures - Bosses | Dreadnought-class Mactera | It sounds cool, hopefully some day | 17.02.2022 | Dev Stream 17.02.2022 |
Equipment - Lok-1 | More ammo for the Lok-1 | Still not convinced it's an ammo issue; don't try to always shoot everything on the screen | 17.02.2022 | Dev Stream 17.02.2022 |
Equipment - Satchel Charge | Bigger radius for C4 | Why should they? | 17.02.2022 | Dev Stream 17.02.2022 |
Features - Miners' Union | Miners' Unions on PlayStation | Unlikely, it's an experimental Discord integration feature; linking PSN accounts doesn't give access to the necessary data | 17.02.2022 | Dev Stream 17.02.2022 |
Features - Streaming | Twitch integration | There's a mod for that and it works better than how they'd have done it, so they aren't going to add it natively | 17.02.2022 | Dev Stream 17.02.2022 |
Gameplay - Bosco | Trade Bosco revives for Scout flares | No, but they've had some discussion about Bosco upgrade pick rates | 17.02.2022 | Dev Stream 17.02.2022 |
Gameplay - Machine Events | Expand on the Kursite stuff | Maybe | 17.02.2022 | Dev Stream 17.02.2022 |
Perks | More perks | Possibly; not in season 2 | 17.02.2022 | Dev Stream 17.02.2022 |
Soundtrack | More soundtrack | No plans for now | 17.02.2022 | Dev Stream 17.02.2022 |
Soundtrack | OST on Spotify & Apple Music | They're looking into it, no guarantees | 17.02.2022 | Dev Stream 17.02.2022 |
Space Rig | Forge cutscene skip | No, it's complicated for some reason | 17.02.2022 | Dev Stream 17.02.2022 |
Technical - Crossplay | Crossplay | No crossplay planned | 17.02.2022 | Dev Stream 17.02.2022 |
Technical - Crossplay | Crossplay between XBox and Steam | Currently not planned | 17.02.2022 | Dev Stream 17.02.2022 |
UI | Quick play | Might be technically possible, not sure if it's something they want to make | 17.02.2022 | Dev Stream 17.02.2022 |
UI - Missions | Alien-like proximity radar | Unlike the radar in Alien, a proximity radar in DRG would just be constantly beeping, you'd have to turn it off for a wave | 17.02.2022 | Dev Stream 17.02.2022 |
Biomes | More continents | New biomes are not out of the question, but it's a big undertaking | 11.02.2022 | Dev Stream 11.02.2022 |
Classes - Gender | Beards for female dwarves | It's something they really want to do, but it needs to be done correctly while not becoming an insurmountable technical task | 11.02.2022 | Dev Stream 11.02.2022 |
Classes - Voice Lines | Mission Control with Jamaican accent | Can they do it? Yes. Should they do it? Maybe not. | 11.02.2022 | Dev Stream 11.02.2022 |
Cosmetics | Ways to obtain limited-time cosmetics | Holiday hats are recurring, anniversary hats are only for those who were there (until they change their mind) | 11.02.2022 | Dev Stream 11.02.2022 |
Cosmetics - Dwarves | Adding community-made cosmetics | Probably not due to copyright laws, plus they want to retain creative control over which cosmetics are in; use mods for that | 11.02.2022 | Dev Stream 11.02.2022 |
Creatures - Humanoid | AI rival team of dwarves | Not with how cave generation works; spiders? sure; weird aliens? they got you; enemies that act like humans? problematic | 11.02.2022 | Dev Stream 11.02.2022 |
Equipment | New weapons each season | Aside from season 2, if they ever decide to add even more weapons, it won't be anytime soon | 11.02.2022 | Dev Stream 11.02.2022 |
Features - Economy | NFTs | No | 11.02.2022 | Dev Stream 11.02.2022 |
Features - Team Size | Increase team size | No plans; four players and four classes, it's a good number | 11.02.2022 | Dev Stream 11.02.2022 |
Technical - Crossplay | Crossplay | Not planned at the moment | 11.02.2022 | Dev Stream 11.02.2022 |
Technical - Platform | Xbox Series X upgrade | They'd like to do it, but with how Xbox works it'd be another separate version to maintain and do QA for; they hear us though | 11.02.2022 | Dev Stream 11.02.2022 |
Classes | Inter-class abilities | Sounds cool but probably not going to happen, the flare gun isn't supposed to be a weapon | 10.02.2022 | Dev Stream 10.02.2022 |
Cosmetics - Equipment | Customize tool appearance | Would be cool, but it's a matter of prioritization | 10.02.2022 | Dev Stream 10.02.2022 |
Creatures - Bosses | Acid Spitter queen | That's the Menace actually | 10.02.2022 | Dev Stream 10.02.2022 |
Creatures - Bosses | Rare randomly-spawning lootbug queen boss | Sounds like a lot of work for not a lot of pay-off (Johan thinks it's cool) | 10.02.2022 | Dev Stream 10.02.2022 |
Drinks - On Missions | Beers during missions | No, the fun beer effects are intended for the Space Rig | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment | More grenades | More likely than grenade upgrades in any case | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment | Weapon rebalance | Not until they release the new weapons and collect enough data for them | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment - Boomstick | Move Special Powder from OC to upgrade | No plans, it's not intended to be a regular upgrade | 10.02.2022 | Dev Stream 10.02.2022 |
Equipment - Sentry Turret | Perks for the sentry gun | Probably not, too specific | 10.02.2022 | Dev Stream 10.02.2022 |
Features - Streaming | Twitch subscription | Not sure, they have to watch out for how many ads that entails; emotes would be cool, but then they can't stream to YouTube | 10.02.2022 | Dev Stream 10.02.2022 |
Gameplay | Input seeds to generate specific missions | Highly doubtful | 10.02.2022 | Dev Stream 10.02.2022 |
Gameplay - Minerals | Gold mineable in one hit | There have been arguments about that, but the decision is "no" | 10.02.2022 | Dev Stream 10.02.2022 |
Miscellaneous | Dedicated Q&A on Reddit/Twitter | Might happen around the anniversary, not sure; these things take a lot of attention | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | Class-specific perks | No, not likely | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | New perks | Not in season 2, but there has been some brainstorming | 10.02.2022 | Dev Stream 10.02.2022 |
Perks | Perk buffs and more perk slots | No more perk slots; buffs/rebalances not plannet, but never say never | 10.02.2022 | Dev Stream 10.02.2022 |
Space Rig - Activities | More games in the Space Rig | Would be cool | 10.02.2022 | Dev Stream 10.02.2022 |
Technical | Better aim assist options for the controller | It's on their to-do list, although there are more pressing issues for consoles right now | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - Engine | Unreal Engine 5 upgrade | Not anytime soon and maybe not at all | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - Platform | Next-gen upgrade for consoles | Possible for PS; would make sense for XBox at some point, but it's more difficult, not on the drawing board right now | 10.02.2022 | Dev Stream 10.02.2022 |
Technical - VR | DRG VR | Not planned, but they've enabled a plug-in so that modders could do it | 10.02.2022 | Dev Stream 10.02.2022 |
Biomes - Surface | Caves that push towards the surface | But then it wouldn't be Deep Rock Galactic, would it? | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics | More cosmetic slots | Not planned, but maybe some hats would be better as beards, that sort of thing | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Dwarves | Industrial Facemask for beard slot | Definitely not against the change, but they need to see how to do it better | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Equipment | Skins for the repair hammer | Probably not important enough to get done (there are mods for that) | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Equipment | Utility tool skins | Could happen at some point, but that time is being spent of skins for new weapons instead (weapons get more "air time" anyway) | 27.01.2022 | Dev Stream 27.01.2022 |
Cosmetics - Machinery | Cake cosmetic for Molly | Why? | 27.01.2022 | Dev Stream 27.01.2022 |
Creatures | New enemy factions | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | Improve flashlight | It's supposed to be weak, your main sources of light are supposed to be flares, environment and Scout | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | Mods for grenades | They'd rather make more types of grenades, gives more creative freedom and makes balancing easier | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment | New things for the utility slot | Very unlikely, utilities define classes as much as, if not more than the weapons, they'd like to keep the classes' identities | 27.01.2022 | Dev Stream 27.01.2022 |
Equipment - Crossbow | Retrieve bolts from dwarves | No, because then you'll keep "accidentally" shooting them | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Competitive | More promotions and scoreboards | They made the dancing time leaderboard to see if players would cheat it (they did); more promotions are possible, but not planned | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Competitive | PvP elements | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Streaming | Mixer controls for Twitch | Unlikely to happen, the Twitch integration mod is probably just the better alternative at this point | 27.01.2022 | Dev Stream 27.01.2022 |
Features - Streaming | Twitch drops | It's a cool idea, the tricky part is implementing it in a way that's accessible by all viewers | 27.01.2022 | Dev Stream 27.01.2022 |
Gameplay | Sandwiches | When the refrigerator opens, probably | 27.01.2022 | Dev Stream 27.01.2022 |
Miscellaneous - Merchandise | Digital art book | There is some desire but no plans as of yet | 27.01.2022 | Dev Stream 27.01.2022 |
Missions - Industrial Sabotage | Industrial Sabotage in assignments & Deep Dives | They don't know yet, they'll see how much of it can be repurposed and in which way | 27.01.2022 | Dev Stream 27.01.2022 |
Perks | More perks | There are certainly more milestones entering the game, so they'll have to look into it; not in season 2 though | 27.01.2022 | Dev Stream 27.01.2022 |
Perks | Perk to deal and take more friendly fire | That sounds terrible, they love it | 27.01.2022 | Dev Stream 27.01.2022 |
Perks - Beastmaster | More names for Steeve | Steeve is Steeve | 27.01.2022 | Dev Stream 27.01.2022 |
Soundtrack | More music | Would be cool, but not in the plans | 27.01.2022 | Dev Stream 27.01.2022 |
Space Rig - Shooting Range | Shooting range | No plans, it's been put on hold - there's a super cool mod by Banagement, though (still a WIP) | 27.01.2022 | Dev Stream 27.01.2022 |
Technical | Access PS saves from a computer | Not sure, that might be against Sony's Terms of Service for PlayStation | 27.01.2022 | Dev Stream 27.01.2022 |
Technical | Mute the game when it's not in focus | Seems like a reasonable request | 27.01.2022 | Dev Stream 27.01.2022 |
Technical - Crossplay | Crossplay between consoles and PC | Most likely not | 27.01.2022 | Dev Stream 27.01.2022 |
Technical - Engine | DRG in UE5 | Possible one day, but no plans; you can't just switch engine and expect it to work | 27.01.2022 | Dev Stream 27.01.2022 |
UI | Lobby filter to set a minimum rank for joiners | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
UI | Ready check system | Could be a "yes/no" pop-up, but no voting | 27.01.2022 | Dev Stream 27.01.2022 |
UI - Crosshair | Crosshair customization | No plans | 27.01.2022 | Dev Stream 27.01.2022 |
Classes - 5th Class | More classes | No plans to add more classes, they'd sooner add stuff to the classes they have | 21.01.2022 | Dev Stream 21.01.2022 |
Classes - Gender | Female dwarves | It's something they'd like to do at some point, but first they'll have to figure out how to do it right | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Dwarves | Fish cosmetics | Fish ears maybe | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Dwarves | Pride cosmetics | Probably not, but there are mods (hey, they used one of those during Pride Month and only got one angry tweet about politics) | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Equipment | Flame decal paintjob | Possible | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Flares | Flare upgrades | There used to be, but they competed with guns upgrades, and players who didn't pick flare upgrades had a bad time | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Melee | Primary melee weapon | No, they're not going to add any more melee to the game; it's a shooting game | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Overclocks | Traversal tool overclocks | Not going to happen, overclocks change how equipment works, and traversal tools have to be predicatble to benefit the team | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Overclocks | Utility tool overclocks | Same as traversal tools; overclocks are probably only going to pertain to weapons | 21.01.2022 | Dev Stream 21.01.2022 |
Equipment - Pickaxe | Turning the pickaxe into a sword | Definitely no plans for that | 21.01.2022 | Dev Stream 21.01.2022 |
Features - Streaming | Twitch integration | There's a mod for that, it does its job, they're not planning on implementing it natively | 21.01.2022 | Dev Stream 21.01.2022 |
Gameplay - Machine Events | More modules for the O.M.E.N. | They might be more interested in making new Machine Events, but adding modules shouldn't be super difficult | 21.01.2022 | Dev Stream 21.01.2022 |
Progression - Promotions | More rewards for promoting | No plans, promotions are mostly for your sense of accomplishment | 21.01.2022 | Dev Stream 21.01.2022 |
Progression - Promotions | Tweak/change the promotion system | No plans, what would you like changed? | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig | Expand Space Rig | It's possible | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig | NPCs | No plans besides Lloyd | 21.01.2022 | Dev Stream 21.01.2022 |
Space Rig - Shooting Range | Gun range | There's a mod in the works that does what people want, but they have no plans of adding a gun range natively (not anymore) | 21.01.2022 | Dev Stream 21.01.2022 |
Technical | Cross-progress | Would be nice, but would probably require a dedicated server that isn't there right now; probably doable between PlayStations | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Accessibility | Arachnophobia mode | Not planned | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Accessibility | Colorblind mode | The art director has been looking at options to do it, so - hopefully yes, but no promises | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Platform | Xbox Series X update | Not planned; would be nice, but it's also one more version to maintain | 21.01.2022 | Dev Stream 21.01.2022 |
Technical - Rendering | RTX support | No plans, their materials might not even be designed to benefit from RTX; no idea how DRG will run on the Steam Deck | 21.01.2022 | Dev Stream 21.01.2022 |
UI | Ore/resource compendium | Would be cool to add into the Miner's Manual | 21.01.2022 | Dev Stream 21.01.2022 |
UI - Quick Message | Emote wheel | There are different opinions on that, but it's probably not going to be added, the ping is supposed to work in context | 21.01.2022 | Dev Stream 21.01.2022 |
Cosmetics - Equipment | Fish skin for all guns and a fish beard | Jacob.exe has stopped responding | 20.01.2022 | Dev Stream 20.01.2022 |
Creatures | Update enemies' designs | It wouldn't make sense for all of the enemies to change looks all of a sudden, this is what you're getting | 20.01.2022 | Dev Stream 20.01.2022 |
Creatures - Mini-Bosses | Take Bet-C into the drop pod or pet her | Retrieval of Bet-C should be done by someone equipped for that, you just get rid of the charge-sucker | 20.01.2022 | Dev Stream 20.01.2022 |
Equipment - Lok-1 | Improve Lok-1 ammo economy | You have to approach and use it differently; it's not a foregone conclusion that the gun lacks ammo | 20.01.2022 | Dev Stream 20.01.2022 |
Equipment - Sentry Turret | New turret/machine for the Engineer | No plans; not impossible though | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Bosco | Duo mode with two Bosco drones | Hasn't been considered, Bosco was always meant just for solo play | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Machine Events | Do more with the Kursite infection | It's possible, but no plans currently | 20.01.2022 | Dev Stream 20.01.2022 |
Gameplay - Machine Events | More Machine Events | Would be cool | 20.01.2022 | Dev Stream 20.01.2022 |
Technical - Crossplay | Crossplay | Not planned; not saying it's not going to happen, but they're not working on it at the moment, it's too much | 20.01.2022 | Dev Stream 20.01.2022 |
UI - Quick Message | Communication wheel | Probably not going to happen | 20.01.2022 | Dev Stream 20.01.2022 |
Biomes - Water | Water mechanics | It was briefly considered, but it creates a whole lot of design problems with enemies and destructible terrain | 13.01.2022 | Dev Stream 13.01.2022 |
Cosmetics - Dwarves | Saiki K's glasses | Maybe they'll license them | 13.01.2022 | Dev Stream 13.01.2022 |
Cosmetics - Dwarves | Shiny/glowing beards | Might be a bit too crazy? There could probably be beards with shiny bits in them | 13.01.2022 | Dev Stream 13.01.2022 |
Creatures | Active camo for enemies | No plans, but it's a cool possibility | 13.01.2022 | Dev Stream 13.01.2022 |
Creatures - Mini-Bosses | More hard unique enemies | Elites are going to stay confined to their own warning; more stuff like Korlok, Bet-C would be cool | 13.01.2022 | Dev Stream 13.01.2022 |
Drinks | More beers | It's a prioritization issue more than anything, there's content to be made that's more engaging | 13.01.2022 | Dev Stream 13.01.2022 |
Gameplay | Change class mid-mission | No, you have to commit to a class if you start a mission; plus, balancing the depleted ammo sounds like a nightmare | 13.01.2022 | Dev Stream 13.01.2022 |
Gameplay | Petting teammates | Not sure the Internet can handle dwarves petting other dwarves | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - DLC | Non-cosmetic DLC | They don't really want to split the playerbase by locking content behind DLCs | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - Franchise | DRG anime | If Cyberpunk 2077 and Witcher can get an anime, why can't DRG get one? | 13.01.2022 | Dev Stream 13.01.2022 |
Miscellaneous - Merchandise | Figurines or mugs as merch | It's possible - no plans, though; even if that happens, the mugs won't look like in-game mugs | 13.01.2022 | Dev Stream 13.01.2022 |
Missions | More XP for bigger enemies | No, missions are supposed to be about the objectives, they don't want to incentivize people to go for more kills | 13.01.2022 | Dev Stream 13.01.2022 |
Perks | More perks | Maybe | 13.01.2022 | Dev Stream 13.01.2022 |
Soundtrack | Expand soundtrack | Not a "no", but a full hour of new OST is a lot of work, don't expect it in any near future | 13.01.2022 | Dev Stream 13.01.2022 |
Soundtrack | OST on Spotify | Not being worked on right now, but would be nice | 13.01.2022 | Dev Stream 13.01.2022 |
Space Rig | Additions to the hub zone | Maybe, it's not out of the question | 13.01.2022 | Dev Stream 13.01.2022 |
Technical | Save progress to continue a mission later | There would first have to be a system for saving the randomly-generated cave, not sure if this is a part of the vision for DRG | 13.01.2022 | Dev Stream 13.01.2022 |
Technical - Crossplay | Crossplay | Currently not planned due to complexity | 13.01.2022 | Dev Stream 13.01.2022 |
Technical - Crossplay | Crossplay | Don't think so, there are many caveats for their workflow on top of just being an huge technical challenge | 13.01.2022 | Dev Stream 13.01.2022 |
UI - Class Icons | Customizable class portraits | No - for readability reasons, it's very easy to make a dwarf look like another class or no class in particular | 13.01.2022 | Dev Stream 13.01.2022 |
Missions - Mutators | Drunk modifier to missions | No, it has a good chance of not actually being fun, and it induces motion sickness in some players | 07.01.2022 | Dev Stream 07.01.2022 |
Soundtrack | OST on Spotify | Maybe, it's possible | 07.01.2022 | Dev Stream 07.01.2022 |
Technical | 360 degrees FOV | Not anytime soon | 07.01.2022 | Dev Stream 07.01.2022 |
Technical | Cross-save between Steam and PS | Not something we should be waiting for, that would require a dedicated account system for DRG that doesn't exist yet | 07.01.2022 | Dev Stream 07.01.2022 |
UI | Blacklist victory moves | Would be cool | 07.01.2022 | Dev Stream 07.01.2022 |
Classes - 5th Class | More playable characters | No plans | 06.01.2022 | Dev Stream 06.01.2022 |
Cosmetics - Dwarves | More lizard/dragon-themed armor | Don't see why not | 06.01.2022 | Dev Stream 06.01.2022 |
Creatures | More enemy types | Most likely | 06.01.2022 | Dev Stream 06.01.2022 |
Features - Competitive | PvP arena | It's not something they want to add to the game | 06.01.2022 | Dev Stream 06.01.2022 |
Features - Modding | Expand modding options | They didn't put any arbitrary limitations on modding; if something can't be done with mods, it's probably due to technical limitations | 06.01.2022 | Dev Stream 06.01.2022 |
Gameplay | Ability to pet your friends | They don't think they want to go there | 06.01.2022 | Dev Stream 06.01.2022 |
Gameplay | Double jump | It used to be in the game for all of several days before they realized it changed everything about traversal and pulled it back | 06.01.2022 | Dev Stream 06.01.2022 |
Missions | Gold mining mission as a seasonal event | The reason people don't mine gold might be that they think they already have enough credits | 06.01.2022 | Dev Stream 06.01.2022 |
Missions - Escort Duty | Fix MC announcing waves on Escort Duty | They're aware of it | 06.01.2022 | Dev Stream 06.01.2022 |
Perks | More passive/active abilities | Not against the idea, but not in the works right now | 06.01.2022 | Dev Stream 06.01.2022 |
Progression - Endgame | More stuff for Lost Packs | Something will be added; will it be the unclaimed season 1 cosmetics? Maybe, they don't know yet | 06.01.2022 | Dev Stream 06.01.2022 |
Progression - Matrix Cores | Rework the core drop system | They're aware that adding more things makes hunting for OCs more difficult; there have been internal conversations about it | 06.01.2022 | Dev Stream 06.01.2022 |
Space Rig | Elf NPCs to point at and laugh | No elves | 06.01.2022 | Dev Stream 06.01.2022 |
Space Rig - Shooting Range | Shooting range | Would be nice, but not something they're working on; the WIP mod looks cool | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay | No plans; they'd have to write their own connector for all of the platforms' back-ends; it'd affect cave generation and release dates too | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay | Not planned, sadly | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Crossplay | Crossplay between PS and Steam | Not something they're planning to implement | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Platform | Mac OS support | No Mac OS support | 06.01.2022 | Dev Stream 06.01.2022 |
Technical - Rendering | Volumetric fog/light | Unsure how much it would add to the game; sounds expensive in terms of performance | 06.01.2022 | Dev Stream 06.01.2022 |
UI - Missions | Chat messages when players push buttons | Sounds like it could potentially be a lot of messages, they'd rather not flood the chat like that | 06.01.2022 | Dev Stream 06.01.2022 |
Miscellaneous - Franchise | DRG sequel | They're not working on any other projects currently | 17.12.2021 | Dev Stream 17.12.2021 |
Missions - Industrial Sabotage | Stop players from being on top of the Caretaker | No plans | 17.12.2021 | Dev Stream 17.12.2021 |
Biomes - Appearance | Update to the old biomes | Would be nice, but not working on it right now; it's something they do when they can | 16.12.2021 | Dev Stream 16.12.2021 |
Classes - 5th Class | New class | No | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures | Macteras coming out of a nest | It's not that easy to make everything make sense in a procedurally-generated enviironment | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures - Bosses | A new boss or a new robot to save | There could be, who knows? | 16.12.2021 | Dev Stream 16.12.2021 |
Creatures - Variants | Magma Core praetorian | No plans to add any variations right now | 16.12.2021 | Dev Stream 16.12.2021 |
Drinks | More beers | Probably | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - EPC | Remove mineral scatter from EPC mining | Not going to happen, one class isn't supposed to be that good at a mining task (or any task) | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Flares | Flare upgrades and new perks | They used to have flare upgrades, but they didn't work to make the game better, so they were rolled into the base flare | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Lok-1 | Give Lok-1 more mod variety | If some things are overwhelmingly preferred, there will be balance changes | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Ammo count for the revolver matching the overclock | Not impossible, but a ton of work | 16.12.2021 | Dev Stream 16.12.2021 |
Equipment - Overclocks | Overclocks for utility equipment | It's come up a few times, they want utility items to have consistent expectations as to how they behave | 16.12.2021 | Dev Stream 16.12.2021 |
Gameplay | Red Sugar addiction mechanic | While thematically appopriate, punishing some people for needing more health than others sounds horrible | 16.12.2021 | Dev Stream 16.12.2021 |
Miscellaneous - Franchise | DRG dating spin-off | That's something you'll have to take on yourself (Jacob would back that on Kickstarter) | 16.12.2021 | Dev Stream 16.12.2021 |
Missions - Mutators | More mutators | There are plans, you'll have to wait and see | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Endgame | More control of which overclock is dropped | Not immediately, but entirely possible; as more overclocks are released, there will have to be a way to skew the odds | 16.12.2021 | Dev Stream 16.12.2021 |
Progression - Matrix Cores | Make Machine Events give blank cores | MEs still give you an XP boost so they're still worthwhile even without blank cores; they'll have to talk about it though | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | New OST | No plans at the moment | 16.12.2021 | Dev Stream 16.12.2021 |
Soundtrack | Soundtrack Vol. 3 | No plans currently | 16.12.2021 | Dev Stream 16.12.2021 |
Space Rig - Activities | More dances to the jukebox | Yeah, maybe | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Advanced controller settings for console | Not planned as such, but they've made some improvements there, so maybe in the future? | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Split-screen for PS5/XBox | Unlikely, being able to render several parts at the same time is usually something games have to be designed for from the ground up | 16.12.2021 | Dev Stream 16.12.2021 |
Technical | Sync progress between Steam and PSN | Currently not planned | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Crossplay | Cross-compatibility | No plans currently; it's not as simple as it sounds, plus there are version differences and implications for their pipeline | 16.12.2021 | Dev Stream 16.12.2021 |
Technical - Rendering | DLSS | No plans, last time they looked at it, the conclusion was that it wouldn't bring much to the game | 16.12.2021 | Dev Stream 16.12.2021 |
UI | "Mark all as seen" button | That would be nice to have | 16.12.2021 | Dev Stream 16.12.2021 |
Biomes | New biomes | Maybe at some point | 10.12.2021 | Dev Stream 10.12.2021 |
Creatures | Randomized enemy size | They used to have that, but it proved too troublesome to sync between host and client, too much traffic to send | 10.12.2021 | Dev Stream 10.12.2021 |
Equipment - Hurricane | Buff Nitroglycerine Rounds | Not in season 1, and it's not going back to its initial release state, it was adjusted for a reason | 10.12.2021 | Dev Stream 10.12.2021 |
Equipment - Zipline Launcher | Give players on ziplines more speed | You still have to be vulnerable while riding it, can't let the player get out of a sticky situation too fast | 10.12.2021 | Dev Stream 10.12.2021 |
Gameplay - Objectives | More secondary objectives/events like Hack-C | New events will likely come with new seasons, but no plans for more secondaries as of now | 10.12.2021 | Dev Stream 10.12.2021 |
Miscellaneous - Lore | More clues as to what happened to Karl | Maybe; Jacob wants to know too | 10.12.2021 | Dev Stream 10.12.2021 |
Missions | Infested Space Rig mission | Aside from messing with the lore, that would more or less remove terrain management, which is a big part of the gameplay | 10.12.2021 | Dev Stream 10.12.2021 |
Missions - Salvage Operation | Randomized number of legs to fix the mini-M.U.L.E. | It'd be a nice fictional detail, but probably not the first thing they'd do if they wanted to liven up Salvage Operation | 10.12.2021 | Dev Stream 10.12.2021 |
Space Rig - Shooting Range | Shooting range on the Space Rig | No plans for that; the mod is cool though | 10.12.2021 | Dev Stream 10.12.2021 |
Technical | Controller button to turn off HUD | They're kind of running low on buttons on the controller, maybe Microsoft should add more | 10.12.2021 | Dev Stream 10.12.2021 |
Technical - VR | VR | They've released a plugin that enables modders to tinker around with it, but they're not going to do it themselves | 10.12.2021 | Dev Stream 10.12.2021 |
UI - Load-Outs | Copy/paste for equipment load-outs | They know it's a requested feature, but it's not as simple as people want it to be | 10.12.2021 | Dev Stream 10.12.2021 |
Classes - Engineer | Engineer repairing things faster | Do you really want to be repairing everything for everyone because you do it faster? "What is my purpose?" - "You hold E." | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - Voice Lines | More voice lines for solo mode | Would be nice, but not a priority | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Dwarves | Move industrial face mask to the beard slot | Not sure; it's a hat, but it's a weird hat | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Equipment | Customization to class tertiaries | They've talked about it, there's been at least some desire to do it | 09.12.2021 | Dev Stream 09.12.2021 |
Cosmetics - Victory Moves | Pondering victory move | By the time they'd add it, it would already be a dead meme | 09.12.2021 | Dev Stream 09.12.2021 |
Equipment - Sentry Turret | Turret variations | Not a definite "no", but no plans for now | 09.12.2021 | Dev Stream 09.12.2021 |
Miscellaneous - Merchandise | Mugs based on in-game models | The in-game models aren't all that good to drink out of, you can print it on a shirt and pour your beer on the shirt | 09.12.2021 | Dev Stream 09.12.2021 |
Missions - Escort Duty | Upgrade tree for Doretta | No plans | 09.12.2021 | Dev Stream 09.12.2021 |
Progression - Seasons | Increase the reward for 100+ levels of the S1 track | It's worth it for the sense of pride and accomplishment | 09.12.2021 | Dev Stream 09.12.2021 |
Technical - Engine | Unreal 5 upgrade | They might not upgrade at all, they don't know | 09.12.2021 | Dev Stream 09.12.2021 |
UI - Missions | Morkite counter going above the quota | It used to be like that, but some players felt compelled to scour the cave for every last bit of Morkite, it took way too long | 09.12.2021 | Dev Stream 09.12.2021 |
Classes - 5th Class | Fifth class | They'd rather expand on the existing classes - and the more they expand, the bigger task it becomes to add a new class | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Cigar cosmetic for Gunner | Would be cool, but there was a reason it didn't make it into the game | 03.12.2021 | Dev Stream 03.12.2021 |
Cosmetics - Dwarves | Fourth Relic armor set | Who knows? It's not impossible | 03.12.2021 | Dev Stream 03.12.2021 |
Creatures | More major-threat-type enemies | Hopefully | 03.12.2021 | Dev Stream 03.12.2021 |
Creatures - Bosses | Dreadnought final evolution | They're also curious to see what its final form is | 03.12.2021 | Dev Stream 03.12.2021 |
Drinks - Buff | More buffs or mechanics for the beers | The gag beers will stay on the Space Rig | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Two traversal tools for each class | Classes are defined by their equipment, especially traversal tools, they want to keep those roles clearly delineated | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment | Water or milk at the bar with no effect | It's a beer-only kind of bar | 03.12.2021 | Dev Stream 03.12.2021 |
Equipment - Overclocks | Revisit oloder overclocks | It's an on-going process; interactions between combat elements might change, and overclocks will have to change in turn | 03.12.2021 | Dev Stream 03.12.2021 |
Features - Economy | Trade/convert beer ingredients | No plans | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Machine Events | A choice of three minerals for mineral containers | They haven't considered that | 03.12.2021 | Dev Stream 03.12.2021 |
Gameplay - Objectives | More secondary objectives | If they do new mission types, new objectives will likely follow, but they will always stay as minor things | 03.12.2021 | Dev Stream 03.12.2021 |
Miscellaneous | DRG museum to showcase the game's development | Probably not going to do anything like that | 03.12.2021 | Dev Stream 03.12.2021 |
Perks | New perks | The reason there are more points than necessary is to provide different routes to unlocking all perks; more perks would be cool | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into credits | They don't really want people to view perk points as a currency like that | 03.12.2021 | Dev Stream 03.12.2021 |
Perks - Points | Convert perk points into scrip | They don't really want perk points to function like that | 03.12.2021 | Dev Stream 03.12.2021 |
Technical - Platform | GameBoy Color release | Nintendo will have to send them some GameBoy Colors first | 03.12.2021 | Dev Stream 03.12.2021 |
Classes - Voice Lines | New voice sets for dwarves | There are a lot of voice lines to record | 02.12.2021 | Dev Stream 02.12.2021 |
Creatures - Bosses | Mactera Dreadnought | Johan would like it | 02.12.2021 | Dev Stream 02.12.2021 |
Creatures - Humanoid | Humanoid enemies | Enemies that don't conform to the terrain are really hard to make for DRG | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment | A gun like the Flak Cannon from Unreal Tournament | No plans | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment | Armors with different stats | Would make sense if the armors weren't purely cosmetic; it's not impossible, but there's a lot of stuff they'd rather make instead | 02.12.2021 | Dev Stream 02.12.2021 |
Equipment - Flares | Flare modifications | No, they took them off, actually | 02.12.2021 | Dev Stream 02.12.2021 |
Features - Campaign | Campaign missions | While potentially cool, it's really not the strength of this game; season themes are probably the closest to it DRG will have | 02.12.2021 | Dev Stream 02.12.2021 |
Gameplay - M.U.L.E. | Mini-M.U.L.E. in all mission types | No, their point is that they follow the M.U.L.E. and not the player | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Achievements | Achievement for saving 100 Doretta heads | No, no external rewards for saving Doretta | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Franchise | DRG feature film with OST, merch & anime spinoff | Yes, they're hoping to start and finish tomorrow, but if it's not done by the weekend they'll probably scrap the whole thing | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Lore | Expand lore | The plan is to keep doing it like they have been, no explicit storytelling | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG Christmas-themes sweater merch | Only if they're ugly DRG Christmas-themed sweaters | 02.12.2021 | Dev Stream 02.12.2021 |
Miscellaneous - Merchandise | DRG collectibles or figurines | The board game is going to have some cool miniatures; check out Scorched Steel Studio too | 02.12.2021 | Dev Stream 02.12.2021 |
Progression - Promotions | More cosmetics for promotions | Scale Brigade might've been intended as that, but ended up being locked by rank (maybe a bit too high) | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig | Smackable leaf-lover bobble-head | But what does a leaf-lover look like? | 02.12.2021 | Dev Stream 02.12.2021 |
Space Rig - Activities | More activities in the Space Rig | Nothing specific planned, but they wouldn't say they're done with the Space Rig | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Crossplay | Crossplay between XBox and PS | Not likely, it's very complicated, expensive, and not something you can squeeze into a game that's already made | 02.12.2021 | Dev Stream 02.12.2021 |
Technical - Rendering | Ray-tracing | No plans; they're not sure it would even improve the game beyond just making it look different | 02.12.2021 | Dev Stream 02.12.2021 |
Biomes - Water | Liquids | They already know that implementing liquid physics in DRG would be too much work to be worth it | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment | More weapons | Yeah, probably more secondaries | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | New overclocks for existing weapons | Yes? Not sure when though | 26.11.2021 | Dev Stream 26.11.2021 |
Equipment - Overclocks | Overclocks for support tools | Unlikely, at this point if they add even more knobs to tune how the classes play, Mike wouldn't do anything but balance them | 26.11.2021 | Dev Stream 26.11.2021 |
Features | Kicking by vote | It would feel kind of weird in a 4-player team; indeed some hosts kick at the drop of a hat, but we'll just have to deal with them | 26.11.2021 | Dev Stream 26.11.2021 |
Features - Streaming | Twitch plugins like enemy spawners and such | They don't have any plans and also aren't super keen on having Twitch-drops-only cosmetics; some modders are working on it | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - Platform | Switch port | Sadly, the Switch isn't beefy enough to handle DRG (not even the OLED version) | 26.11.2021 | Dev Stream 26.11.2021 |
Technical - VR | VR mode | They added a plugin that enables basic VR functionality for modders, and there are some prototypes out there | 26.11.2021 | Dev Stream 26.11.2021 |
UI - Class Icons | Customizable class portraits | They considered paper doll models, but felt like the portraits have to be distinct at a glance, so the portraits are static | 26.11.2021 | Dev Stream 26.11.2021 |
Creatures | Hiding enemy that blends with the background | There prototyped one at some point | 25.11.2021 | Dev Stream 25.11.2021 |
Creatures | Visual update to old monsters | Generally they'd rather make new enemies; the moment they change old models there'll be people asking to change them back | 25.11.2021 | Dev Stream 25.11.2021 |
Drinks | New beers for new seasons | Would be fun to make; the biggest issue is prioritizing it, they already have way more ideas than they can manage to make | 25.11.2021 | Dev Stream 25.11.2021 |
Drinks - On Missions | Portable bar in the caves | As silly as the game already is, they'd like to keep leisure activities limited to the Space Rig | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Melee | Melee secondary weapon | No comments | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Overclocks | Tool overclocks | No plans at the moment; each tool is as much a team resource as your own, crazy modifications would turn into friction points | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Modding | Mod support for consoles | Not in the plans, but one of the reasons they chose mod.io is to have that option available if the plans change | 25.11.2021 | Dev Stream 25.11.2021 |
Features - Streaming | Twitch drops | They talked about it, haven't had the time to look into it; no promises, but they see that it's a requested feature | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Carriable healing items | Between Red Sugar, resupplies, perks and the shield they feel like there are enough ways to replenish health | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Dystrum in more mission types | They'd like to spread out secondaries somewhat; not sure how fun Dystrum would be in Escort Duty or Mining Expedition | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Edible flora with special effects | They've been toying around with an idea like that, it's not off the table | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay | Emotes/dances in the caves | Same as drinking in the caves, there's a line beyond which silliness can get disruptive | 25.11.2021 | Dev Stream 25.11.2021 |
Gameplay - Objectives | More complex objectives for experienced players | Define "complex"; something can be complex but also linear, there has to be some room for open-ended approach | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Do something with all the fan art | A stream segment could be possible, in-game - not so much, could potentially get them into copyright trouble | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | Easter eggs to other games | There are already references to movies and comics, but they prefer subtle references | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous | More developer vlogs | Never say never, but now it makes more sense to do anniversary streams and have more to talk about | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Franchise | Open-world DRG with crafting | So, like Deep Rock Valheim? | 25.11.2021 | Dev Stream 25.11.2021 |
Miscellaneous - Lore | War between DRG and the rival corporation | Who's to say they aren't already at war? | 25.11.2021 | Dev Stream 25.11.2021 |
Missions | Endless survival mode | There's definitely a technical challenge with RAM management, parts of the cave would have to be dynamically (un)loaded | 25.11.2021 | Dev Stream 25.11.2021 |
Missions - Deep Dives | Treasure with minerals at the end of Deep Dives | They don't want experienced players to play just the Deep Dives, it's supposed to be something you can't farm for minerals | 25.11.2021 | Dev Stream 25.11.2021 |
Missions - Escort Duty | A single solar panel on Doretta | That sounds like something DRG would do, an empty gesture just for show | 25.11.2021 | Dev Stream 25.11.2021 |
Perks | New perks | How it works is developers add new perks when they themselves run out of perks to upgrade | 25.11.2021 | Dev Stream 25.11.2021 |
Perks - Beastmaster | Tame praetorians | Would be pretty sweet | 25.11.2021 | Dev Stream 25.11.2021 |
Equipment - Lok-1 | Overclock for Lok-1 bullets to turn sharper corners | Not out of the question, maybe? | 19.11.2021 | Dev Stream 19.11.2021 |
Gameplay | Upgrades for Molly or Doretta | There are issues with that pat h, like whose upgrades do you take into the mission | 19.11.2021 | Dev Stream 19.11.2021 |
Missions - Deep Dives | Minerals in Deep Dives | Deep Dives don't change for an entire week, they don't want people farming them for crafting minerals | 19.11.2021 | Dev Stream 19.11.2021 |
Technical - Crossplay | Cross-platform | Not currently, it's not that simple a task | 19.11.2021 | Dev Stream 19.11.2021 |
Biomes | Non-Hoxxes-IV locations | Theoretically possible, but with how the game is structured there isn't really a good reason to go outside of Hoxxes IV | 18.11.2021 | Dev Stream 18.11.2021 |
Classes - 5th Class | New class | No plans, they'd rather expand on the ones that they have | 18.11.2021 | Dev Stream 18.11.2021 |
Cosmetics - Dwarves | Gunner cigar | Would be cool, but there are issues with the age rating in some countries; plus, there's no accessory slot so it'd have to a "beard" | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | More secondary guns | They are on the horizon, and they'll come as a part of a new season | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment | New grenades | No plans yet, but they're open to the idea | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Flares | Flare upgrades | Probably not going to happen until Deep Rock Galactic 3, which itself can only come after Deep Rock Galactic 2: Episode 2 | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Lok-1 tilting in the target's direction like in Overwatch | That might not work given that the Lok-1 can lock onto a dozen targets at a time, the gun would look like it's having a seizure | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Lok-1 | Turret interaction for Lok-1 | They prototyped something like Turret Whip but it wasn't very fun; maybe they'll come up with something in the future | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Melee | Turn Driller into a melee class | No intentions to do that | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Overclocks | Six Shooter model showing six bullets | It would be nice and Rabert wants to do it, but it's complicated and probably not going to happen | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Platform Gun | Square platforms | They used to have prototypes of different shapes, they decided they didn't add very much | 18.11.2021 | Dev Stream 18.11.2021 |
Equipment - Power Drills | OC for the twin drills mining minerals | Absolutely not | 18.11.2021 | Dev Stream 18.11.2021 |
Gameplay - Minerals | Fool's gold that's actually worthless | So, disappointment as a game mechanic? (also, some players already argue that gold is worthless) | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Make the Caretaker fight harder | If it's too easy for a specific class, it's that class that should be tuned, not the Caretaker | 18.11.2021 | Dev Stream 18.11.2021 |
Missions - Industrial Sabotage | Tone down waves during the hacking phase | Not sure, it's sort of intended to be difficult | 18.11.2021 | Dev Stream 18.11.2021 |
Perks | Perk that lets us use bugs as guns | That sounds like a crazy perk | 18.11.2021 | Dev Stream 18.11.2021 |
Perks - Points | Add more perks to spend all the points on | It's intentional that there are more points than necessary so that there's no single path to buying them all | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | Expand OST | Not currently | 18.11.2021 | Dev Stream 18.11.2021 |
Soundtrack | OST on Apple Music | No plans | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Allow late-joining as a duplicate class in the pod | Would be nice to fix, but it's not a critical thing to fix | 18.11.2021 | Dev Stream 18.11.2021 |
UI | Show ping number in the lobby search menu | There's nothing to show, the game doesn't actually ping every lobby on the list due to its p2p nature, the game just approximates | 18.11.2021 | Dev Stream 18.11.2021 |
UI - Class Icons | Customize player avatar | They're supposed to communicate the class very quickly and easily, customization would hurt that | 18.11.2021 | Dev Stream 18.11.2021 |
UI - Quick Message | Quick command menu | They're not planning on adding it | 18.11.2021 | Dev Stream 18.11.2021 |
Biomes | More hostile flora | They don't see why not | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes - Appearance | Update to the older biomes | They want to go back and touch them up a bit, but there are no solid plans for it | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Bob Ross beard | For licensing purposes it'd have to be something only similar (Bob Rocks) | 12.11.2021 | Dev Stream 12.11.2021 |
Cosmetics - Dwarves | Tattoo cosmetics | Would be cool | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Bosses | Mactera Dreadnought | Would be pretty cool | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Variants | Biome-oriented Dreadnoughts | Maybe? currently not in the plans | 12.11.2021 | Dev Stream 12.11.2021 |
Creatures - Variants | More Bulk Detonator variants | They might do it if there's a good idea for it, and it'd be cool for them to be more different than "it's a Bulk, but cold" | 12.11.2021 | Dev Stream 12.11.2021 |
Drinks - Buff | Nitra beer | Most likely no plans | 12.11.2021 | Dev Stream 12.11.2021 |
Equipment - Hurricane | Bring back rocket riding as an overclock | It's almost certain it won't happen, it was removed for causing larger gameplay balance issues | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Competitive | Playable Glyphids | There won't be any PvP in DRG, that mode might fit into a different game | 12.11.2021 | Dev Stream 12.11.2021 |
Features - Streaming | Twitch integration app | No plans (maybe the Twitch integration mod can do it?) | 12.11.2021 | Dev Stream 12.11.2021 |
Gameplay | First-person spectator mode while downed | Would be cool, but that could be a lot of extra data to exchange that isn't set up right now | 12.11.2021 | Dev Stream 12.11.2021 |
Miscellaneous - Achievements | More achievements | It's not 100% up to them; for consoles Microsoft has a score system, ans assigning those scores is another task on its own | 12.11.2021 | Dev Stream 12.11.2021 |
Technical - Engine | Switch to Unreal 5 | No plans, and many of Unreal 5's new features are more aimed at open-world games anyway | 12.11.2021 | Dev Stream 12.11.2021 |
Biomes - Appearance | More stuff for older biomes | There's definitely a want to touch up some of them, but no plans | 11.11.2021 | Dev Stream 11.11.2021 |
Classes - 5th Class | New class | No plans | 11.11.2021 | Dev Stream 11.11.2021 |
Cosmetics - Dwarves | Mono-brow cosmetic | Strong maybe | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More effects on armor | They're pretty happy with how every class moves at the same speed unless they take perks for that | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment | More secondary weapons | They have prototypes and a willingness to develop them, but no promises it's going to happen in season 2 | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Flares | Revisit flares modification | No plans as far as they know | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Hurricane | Enemy-seeking overclock for the Hurricane | They've just added this weapon, no plans for a new round of overclocks for it | 11.11.2021 | Dev Stream 11.11.2021 |
Equipment - Melee | Melee secondary weapons | DRG is a game about guns first and foremost; it's generally better to stick to what they know how to do | 11.11.2021 | Dev Stream 11.11.2021 |
Features - Economy | Add cryptocurrency to trade for minerals | No | 11.11.2021 | Dev Stream 11.11.2021 |
Features - Economy | NFT rewards or other real-money rewards | They're not going to go there, the whole idea sounds icky | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Expand the move set (dodge, dash, etc.) | They're pretty happy with the current move set, no plans to expand it | 11.11.2021 | Dev Stream 11.11.2021 |
Gameplay | Pettable turrets | If you grow too attached to them, you'll never want to leave them behind | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | Fantasy-themed DLC | Probably not | 11.11.2021 | Dev Stream 11.11.2021 |
Miscellaneous - DLC | More cosmetic DLC packs | It seems like a tradition by now to do a DLC pack for an update | 11.11.2021 | Dev Stream 11.11.2021 |
Missions - Escort Duty | Reward for saving Doretta's head | No, they don't want people to feel like they have to save the head, it's just for the sense of pride and accomplishment | 11.11.2021 | Dev Stream 11.11.2021 |
Perks - Points | Something to do with excess perk points | The plan is to leave them as they are, the excess allows multiple paths to upgrading all perks | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | More music | It's not ruled out, but it's quite a big task; no planned release date | 11.11.2021 | Dev Stream 11.11.2021 |
Soundtrack | Selectable jukebox tunes | They decided not to do it that way | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Steam Deck | Hopefully, there's an assumption that it'll work | 11.11.2021 | Dev Stream 11.11.2021 |
Technical - Platform | DRG on the Switch | It's got RAM issues, probably not going to happen | 11.11.2021 | Dev Stream 11.11.2021 |
UI - Load-Outs | Copy-paste for load-outs | They talked about it, maybe in the future | 11.11.2021 | Dev Stream 11.11.2021 |
Classes - Gender | Lady dwarf cosmetics | Wouldn't they have to add lady dwarves first? (a kilt would be awesome though) | 05.11.2021 | Dev Stream 05.11.2021 |
Classes - Gender | Women dwarves | On the wishlist, but not in the plans | 05.11.2021 | Dev Stream 05.11.2021 |
Cosmetics - Dwarves | Cape cosmetics | Possible, but cloth physics is painful | 05.11.2021 | Dev Stream 05.11.2021 |
Creatures | Different sizes of glyphids | There might've been variance early on in the game, but there were technical issues; plus, consistent size helps visual clarity | 05.11.2021 | Dev Stream 05.11.2021 |
Equipment - Sludge Pump | Reload animation: turning the pump side handle | There was a version like that, but it was too long; the animations are done before all of the weapon stats are finalized | 05.11.2021 | Dev Stream 05.11.2021 |
Missions - Industrial Sabotage | Green range circle around the Hack-C pod | Maybe? | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Perk system rework/tweak | No plans; would be fun to revisit it at some point though | 05.11.2021 | Dev Stream 05.11.2021 |
Perks | Rework perks to make more of them useful | No current plans, but it would be cool to revisit them at some point | 05.11.2021 | Dev Stream 05.11.2021 |
Soundtrack | More Sophos music | Not currently planned, but more music is always nice | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | LAN multiplayer support | No plans | 05.11.2021 | Dev Stream 05.11.2021 |
Technical | Report bugs from within the game | It might be that people submit more consistent bug reports if it's not from the game | 05.11.2021 | Dev Stream 05.11.2021 |
Technical - Platform | DRG on the Steam Deck | They've put in a request for a dev kit, haven't gotten it yet | 05.11.2021 | Dev Stream 05.11.2021 |
UI | Forge list based on rarity | There's no rarity system, Machine Events are the only way to tip the scales; for a full list, the wiki is an option | 05.11.2021 | Dev Stream 05.11.2021 |
Classes | Class expansion beyond guns & overclocks | No plans, no things like class-exclusive passive abilities | 04.11.2021 | Dev Stream 04.11.2021 |
Classes | Class specializations like in Vermintide 2 | DRG has weapon upgrades for that purpose, so no | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Making a new class is a lot of work at this point; plus, a 4-player team is never missing out on any functionality | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New class | Don't think so | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | New dwarf class | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | Playable Molly | No | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Gender | Female dwarves | It's something they want to do, it's just hard to prioritize it | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - Voice Lines | Weapon-specific voice lines | Maybe | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Dwarves | Unibrow cosmetic | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Cosmetics for utility items | They want to do it, just haven't gotten around to prioritizing it high enough | 04.11.2021 | Dev Stream 04.11.2021 |
Cosmetics - Equipment | Visual customization for utility items | Could happen; initially they decided against frameworks to keep classes easily recognizable at a glance | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures | Robots and glyphids fighting each other | It's complicated: performance issues, harder to balance, messes with mission pacing (or maybe everyone just hates dwarves) | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Bosses | Lootbug boss | Noone could handle a reward this big | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Bosses | Raid boss | What is a raid boss? What makes it a raid boss? Does it raid you? The player count is staying at 4 | 04.11.2021 | Dev Stream 04.11.2021 |
Creatures - Variants | Radioactive Bulk Detonator | Not impossible (and wouldn't even be all that much work), but they'd rather do something new and fresh instead of a color-swap | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks | Holiday-themed beers | It would be cool, but it's also time spent developing something that's only rarely available in the game | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks | Longer state of drunkenness on missions | No, there's a reason you can't bring beer to missions | 04.11.2021 | Dev Stream 04.11.2021 |
Drinks - Buff | Dark Morkite affecting Nitra as well | It's more or less fine as it is; more beers would be nice though | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | Healing tools | They like the way health restoration is set up right now and would rather not delve too deeply into healing | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | More weapons and game modes | Not every season, but they've got some prototypes that have potential | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New set of tools for existing classes | Not in the plans, unfortunately | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment | New utility items | No plans, they don't want people picking favorites and not having their expectations met when someone brings a different tool | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Flares | Flare upgrades | They felt the upgrades they had didn't add anything to the game and just made the new player experience worse | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Grappling Hook | Ammo for the grappling hook | Due to the Scout's role in the team, it must be second nature for him to move around, and adding ammo opposes that idea | 04.11.2021 | Dev Stream 04.11.2021 |
Equipment - Overclocks | Overclocks for tools | Currently not planned, it would change how you interact with them a bit too much | 04.11.2021 | Dev Stream 04.11.2021 |
Features | Scrapped/cut gameplay options as mods | No, there's usually a good reason why they were scrapped (like crashing the game); besides, they might continue working on it later | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Competitive | PvP | Not going to happen, they're making a co-op game | 04.11.2021 | Dev Stream 04.11.2021 |
Features - Economy | Credit/mineral sinks for old-time players | If the new weapons and overclocks don't sink enough, keep promoting and tipping Lloyd | 04.11.2021 | Dev Stream 04.11.2021 |
Gameplay | Heavy machinery or mechs piloted by dwarves | Can't say that it definitely won't happen, but there's nothing like that planned | 04.11.2021 | Dev Stream 04.11.2021 |
Miscellaneous - Merchandise | Physical mugs from the game & dwarf figurines | They have regular mugs for sale, but if you look at the in-game mugs you'll see they won't be very comfortable as real objects | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Abandoned space station mission | Most of the game's content will revolve around caves, because that's what the game does well | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Endless survival mission | No plans currently, although it was something they prototyped very early on; there are a lot of things to consider with game modes | 04.11.2021 | Dev Stream 04.11.2021 |
Missions | Rework Morkite Expedition to be more elaborate | They're probably keep it as is, there's a place for a more chill mission type too | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Deep Dives | Personal pod for downed dwarves in Deep Dives | That sounds like a funny idea, they should steal it | 04.11.2021 | Dev Stream 04.11.2021 |
Missions - Mutators | Two anomalies in one mission | That could tip the scales in favor of the player too much | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Different Steeve names depending on class | Nah, it's always been Steeve | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Beastmaster | Rideable Steeve mount | If you don't expect it, you definitely won't be disappointed | 04.11.2021 | Dev Stream 04.11.2021 |
Perks - Points | Uses for excess perk points | They'd love more perks, but none are planned; the excess is intentional so you're not forced to do milestones you don't like | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Endgame | More things to grind for late-game | The season system is designed to give something to work towards for both old and new players alike | 04.11.2021 | Dev Stream 04.11.2021 |
Progression - Seasons | Scrip carrying over between seasons | It'll reset, seasons are supposed to give everyone something new to unlock, and that doesn't work as well if you can save up | 04.11.2021 | Dev Stream 04.11.2021 |
Soundtrack | More music for the jukebox | Hopefully | 04.11.2021 | Dev Stream 04.11.2021 |
Space Rig | Space Rig for everyone, like the Nexus in NMS | No, it's not intended to be a MMO-style hub | 04.11.2021 | Dev Stream 04.11.2021 |
Technical | Option to merge regular & sandbox saves | You can copy it one-way, but you won't be able to carry sandbox progress over into a verified save | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Assets | Sounds from DRG for use outside of the game | It's more a question of whether they want to do it than whether they can | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Cross-platform compatibility | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and GamePass | No plans | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | Crossplay between Steam and XBox | No plans, it's too big of a task | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Crossplay | GamePass/XBox/Steam crossplay | It's too big a task and there are no plans to do it | 04.11.2021 | Dev Stream 04.11.2021 |
Technical - Platform | DRG for smart fridges | They're waiting for Skyrim to do it first; a lot of design goes into it, like does opening the door start the game or close it? | 04.11.2021 | Dev Stream 04.11.2021 |
Classes - 5th Class | Playable Molly | Hasn't been considered | 29.10.2021 | Dev Stream 29.10.2021 |
Classes - 5th Class | Playable Molly | What would you even do as Molly? Follow other players around and get deposited into? | 29.10.2021 | Dev Stream 29.10.2021 |
Creatures | More enemy types/species | Definitely a possibility | 29.10.2021 | Dev Stream 29.10.2021 |
Drinks - Buff | Halloween Beer to improve pumpkin yield | Maybe next Halloween | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | Lok-1 showing the point of bullet impact | Lok-1 aims at the center of mass, if you want it to hit a weak spot, you have to angle it yourself | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | More ammo for Lok-1 | It might need more ammo, it might need something else, it might be that players are using up ammo too fast; more data is needed | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Lok-1 | OC for the Lok-1 that interacts with the turrets | They prototyped one, but it didn't feel right and didn't offer much | 29.10.2021 | Dev Stream 29.10.2021 |
Equipment - Sludge Pump | Overclock for a continuous sludge stream | That would make it too similar to the flamethrower | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | Asymmetric PvP like in Evolve | Evolve had good ideas, but doing that in DRG would be like making an entirely different game | 29.10.2021 | Dev Stream 29.10.2021 |
Features - Competitive | PvP | The company's focus is co-op first, so no PvP | 29.10.2021 | Dev Stream 29.10.2021 |
Gameplay - Call-Downs | Other drops for Nitra | They had those, but they were cut; something like summonable lights don't make much sense in the current design | 29.10.2021 | Dev Stream 29.10.2021 |
Missions | More XP for Escort and Sabotage | They'll keep looking at stats (also, if you don't like them after the buff, you must've hated them before) | 29.10.2021 | Dev Stream 29.10.2021 |
Perks | New perks | No plans currently, they might add more in the future; the excess of perk points is intentional | 29.10.2021 | Dev Stream 29.10.2021 |
Progression - Promotions | More prestige tiers | Maybe eventually, but it's also something very very few players will ever see | 29.10.2021 | Dev Stream 29.10.2021 |
Space Rig - Activities | Glyphid-based card game on the Space Rig | One of the founders of GSG is into Magic: The Gathering, he shoudn't be too hard to convince | 29.10.2021 | Dev Stream 29.10.2021 |
Technical | Official save transfer between MS and Steam | You can move the save files manually between folders and it should work; someone even made an (unofficial) app just for that | 29.10.2021 | Dev Stream 29.10.2021 |
Biomes - Appearance | Visual rework for older biomes | It's something they want to do, the question is when | 28.10.2021 | Dev Stream 28.10.2021 |
Classes - 5th Class | New character | They're not going to add more classes | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Melee | Full melee weapons | No | 28.10.2021 | Dev Stream 28.10.2021 |
Equipment - Overclocks | Utility overclocks | They don't want to create friction because someone didn't take a specific overclock that's considered the best | 28.10.2021 | Dev Stream 28.10.2021 |
Features - Competitive | 2v2 race for materials | They want to keep DRG a co-op game | 28.10.2021 | Dev Stream 28.10.2021 |
Features - Economy | Endgame money sinks | Keep promoting, promotions get very expensive (plus you could tip Lloyd a thousand times) | 28.10.2021 | Dev Stream 28.10.2021 |
Miscellaneous - Merchandise | In-game mug models as actual mugs | Hopefully someday, but it's not an easy process, and many of them wouldn't feel good to drink from in the first place | 28.10.2021 | Dev Stream 28.10.2021 |
Missions | Large multi-stage massive bug queen mission | Could be cool | 28.10.2021 | Dev Stream 28.10.2021 |
Perks - Points | Uses for excess perk points | The excess exists to offer freedom of which milestones to skip, and giving them a purpose would compel players to finish all of them | 28.10.2021 | Dev Stream 28.10.2021 |
Space Rig | A list of supporters from EA in the Memorial Hall | That would be a really long list to gather and manage, it's pretty bloated as it is from pre-EA supporters | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Platform | Mac version | No plans, no thoughts | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - Rendering | RTX ray-tracing | Would be cool, but not sure it's possible | 28.10.2021 | Dev Stream 28.10.2021 |
Technical - VR | Official VR mode | No, but they added a plug-in that a group of modders was asking for so that this group can make an unofficial VR mode | 28.10.2021 | Dev Stream 28.10.2021 |
Cosmetics - Equipment | Skins for traversal tools | They've talked about it, it's possible | 26.10.2021 | Dev Stream 26.10.2021 |
Creatures | More Naedocyte-family enemies | Not impossible | 26.10.2021 | Dev Stream 26.10.2021 |
Equipment - Sludge Pump | Toxic sludge dissolving platforms similar to fire | No, with the flamethrower you have more control over where the fire goes, and the sludge can get everywhere unintentionally | 26.10.2021 | Dev Stream 26.10.2021 |
Miscellaneous | Start verification for XBox two weeks earlier | It's released on Steam when it's ready, waiting for the MS verification would just mean withholding the update from Steam users | 26.10.2021 | Dev Stream 26.10.2021 |
Technical - Crossplay | Xbox & Steam crossplay | Sadly not planned | 26.10.2021 | Dev Stream 26.10.2021 |
Classes - 5th Class | More classes | They're going to stick to four dwarves | 22.10.2021 | Dev Stream 22.10.2021 |
Classes - Gender | Hot female dwarves | If you have to ask whether the female dwarves are going to be hot, you'll probably be disappointed | 22.10.2021 | Dev Stream 22.10.2021 |
Cosmetics - Equipment | Frameworks & paintjobs for traversal tools | They're discussing it, but no decision yet | 22.10.2021 | Dev Stream 22.10.2021 |
Creatures | Mactera spawning animation | Maybe it's time to do something about that | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but the upgrades ended up being not very interesting and, if missed, made the new player experience worse | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Pickaxe | Pickaxe overclocks | Haven't been considered | 22.10.2021 | Dev Stream 22.10.2021 |
Equipment - Platform Gun | Platforms that force dancing for April's Fools | No, then people wouldn't stop asking to be able to dance during missions | 22.10.2021 | Dev Stream 22.10.2021 |
Features - Modding | Exclude Verified mods from the 25-mod limit | They're working on a solution | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Machine Events | More modules for the OMEN | The OMEN was designed with the idea that they could add more modules if they decided to | 22.10.2021 | Dev Stream 22.10.2021 |
Gameplay - Objectives | New secondary objectives | Maybe | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - DLC | Tentacle-themed DLC | Maybe when they do the Cthulhu patch (no) | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - Franchise | Crossover cosmetics from other games | They have some nods here and there, but probably not anything official | 22.10.2021 | Dev Stream 22.10.2021 |
Miscellaneous - Merchandise | Art book | Not sure | 22.10.2021 | Dev Stream 22.10.2021 |
Missions | Roguelike mission type | Could work in theory, but nothing like that is planned | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Different things to do for assignments | The assignment system is staying as it is for now | 22.10.2021 | Dev Stream 22.10.2021 |
Progression | Titles tied to achievements | Maybe, but not likely, it sounds like more of an MMO thing where you want to show off what you've achieved | 22.10.2021 | Dev Stream 22.10.2021 |
Space Rig | Access to the upper areas of the Space Rig | Definitely not impossible | 22.10.2021 | Dev Stream 22.10.2021 |
Space Rig | Fanart on the fridge in the Abyss bar | It's a case of it never getting high enough priority to get implemented; they do think it would be a cool feature, though | 22.10.2021 | Dev Stream 22.10.2021 |
Technical - Rendering | AMD's FSR | Last time they checked it, it didn't seem like it would add anything to the game | 22.10.2021 | Dev Stream 22.10.2021 |
Creatures | More mobile grappler enemies | Johan would be down for an enemy that just yeets you | 21.10.2021 | Dev Stream 21.10.2021 |
Creatures - Bosses | Holiday boss | Probably not, it's a lot of work for content that's only available for several days a year | 21.10.2021 | Dev Stream 21.10.2021 |
Equipment | Crossbow-like weapon | They prototyped something like that, so it's not impossible, but it's not decided either | 21.10.2021 | Dev Stream 21.10.2021 |
Features | Leaderboards | No, they'd be easily cheatable - just take a look at the "Dancing Time" leaderboard on Steam | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | More machine events | Everyone agrees more MEs would be cool, but they're not coming with Update 35 | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Machine Events | New Machine Events | Not soon | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | More secondary objectives | They added new secondaries a while back, maybe a time will come to add some more | 21.10.2021 | Dev Stream 21.10.2021 |
Gameplay - Objectives | Regular missions with two primary objectives | Not in the plans | 21.10.2021 | Dev Stream 21.10.2021 |
Soundtrack | "Queen" in the jukebox | Not unless they want to get sued | 21.10.2021 | Dev Stream 21.10.2021 |
Space Rig | Screen that shows stats from the previous mission | The med bay screen shows a bit, but a full stat page wouldn't be very consistent since players can join and leave between missions | 21.10.2021 | Dev Stream 21.10.2021 |
Technical - Crossplay | Steam/XBox crossplay | Not currently planned | 21.10.2021 | Dev Stream 21.10.2021 |
Biomes | New planets | It wouldn't bring much to the game; Hoxxes biomes are so diverse that they can put anything there | 15.10.2021 | Dev Stream 15.10.2021 |
Equipment | New grenade types | Not in update 35, but maybe after that | 15.10.2021 | Dev Stream 15.10.2021 |
Gameplay | Interactions between the dwarves | Beyond pressing V? probably not | 15.10.2021 | Dev Stream 15.10.2021 |
Miscellaneous - Lore | More lore | They usually just add details here and there; they're not really looking to create a whole story | 15.10.2021 | Dev Stream 15.10.2021 |
Soundtrack | OST of Spotify | They were talking to someone about it a while ago, not sure what the status on that is right now; they want to, in any case | 15.10.2021 | Dev Stream 15.10.2021 |
Features - Campaign | Game story | Not more than they already sprinkle in with each update | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Animation for taking a resupply | Would be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Gameplay | Sitting in the Drop Pod seats | Nah, dwarves don't sit (or maybe they have such steady feet they don't need to sit) | 14.10.2021 | Dev Stream 14.10.2021 |
Space Rig - Activities | Expand the Space Rig with stuff | Expanding with stuff would definitely be cool | 14.10.2021 | Dev Stream 14.10.2021 |
Creatures | Mother of all bugs | Hopefully QA will catch it and fix it before release | 08.10.2021 | Dev Stream 08.10.2021 |
Classes - 5th Class | New classes | Off the table, at least for the foreseeable future; the more content they add to the existing classes, the more work it'd be to create a new one | 07.10.2021 | Dev Stream 07.10.2021 |
Cosmetics - Equipment | Skins for traversal & support tools | Would be cool | 07.10.2021 | Dev Stream 07.10.2021 |
Creatures - Variants | More types of Haunted Cave ghosts | Could be fun, although it's not like it's everyone's favorite warning | 07.10.2021 | Dev Stream 07.10.2021 |
Equipment - Overclocks | More overclocks for old guns | Not in update 35; they wanted to fit them in there, but had to prioritize differently | 07.10.2021 | Dev Stream 07.10.2021 |
Features - Miners' Union | More features for the Miner's Union | It's on-hold for now; it was an experiment to begin with, and a passion project of one developer who's no longer with GhostShip Games | 07.10.2021 | Dev Stream 07.10.2021 |
Creatures | Random elite enemies in all missions | A lot of people don't miss them though | 01.10.2021 | Dev Stream 01.10.2021 |
Equipment - Flares | Flare upgrades | They had those, but they kind of made the game worse for starting players while not adding anything for experienced players | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - DLC | New cosmetic DLC | Fairly likely | 01.10.2021 | Dev Stream 01.10.2021 |
Miscellaneous - Franchise | A comic series like for TF2 | Would be cool, but TF2 characters have more personality to them and thus lend themselves better to the comic format | 01.10.2021 | Dev Stream 01.10.2021 |
Soundtrack | Soundtrack Vol. III | Not impossible, but also an hour of new music is a ton of work for two people (check out TRJ Audio on YouTube) | 01.10.2021 | Dev Stream 01.10.2021 |
Space Rig | Update the promotion terminal | Not planned | 01.10.2021 | Dev Stream 01.10.2021 |
Features - Competitive | Versus mode like in Left 4 Dead | Probably not going to happen | 30.09.2021 | Dev Stream 30.09.2021 |
Features - Team Size | Higher player count | They're pretty happy with 4-player lobbies | 30.09.2021 | Dev Stream 30.09.2021 |
Gameplay | Mod to slap the dwarves' butts | Up to the modders | 30.09.2021 | Dev Stream 30.09.2021 |
Missions - Escort Duty | Different phases for the Ommoran Hearthstone | It would be really nice, but no concrete plans | 30.09.2021 | Dev Stream 30.09.2021 |
Space Rig - Activities | Photo booth | It was discussed a while ago, and it's not off the table, but the table has been occupied by Update 35 stuff for a long time | 30.09.2021 | Dev Stream 30.09.2021 |
UI - Load-Outs | More load-out slots | You can definitely ask for more load-out slots | 30.09.2021 | Dev Stream 30.09.2021 |
Classes - 5th Class | New class | Probably not | 24.09.2021 | Dev Stream 24.09.2021 |
Cosmetics - Equipment | Paintjobs for traversal & utility tools | They're on some of the developers' wishlist | 24.09.2021 | Dev Stream 24.09.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades instead | 24.09.2021 | Dev Stream 24.09.2021 |
Progression - Promotions | Promotion tiers beyond Legendary | No plans so far | 24.09.2021 | Dev Stream 24.09.2021 |
Technical - Platform | PlayStation port | No announcements | 24.09.2021 | Dev Stream 24.09.2021 |
Features - Streaming | Twitch integration | Someone made a good mod for that, feel free to use it | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous | More goodies on the Steam Points shop | Hopefully | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Franchise | DRG TV series | You’re asking the wrong people, they're game developers, not TV producers | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Lore | More lore | They try to include bits and pieces with every update, but don't want to flesh it out | 23.09.2021 | Dev Stream 23.09.2021 |
Miscellaneous - Merchandise | New merch | The stuff on ForFansByFans might stay as is, but there will be new merch at some point, just not related to any specific update | 23.09.2021 | Dev Stream 23.09.2021 |
Progression - Endgame | More cosmetics for Lost Pack and Machine Events | Probably | 23.09.2021 | Dev Stream 23.09.2021 |
Technical - Platform | Upgrade for next-gen consoles | There's always a chance, always | 23.09.2021 | Dev Stream 23.09.2021 |
Classes - 5th Class | New class | No plans (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment - Cryo Cannon | Cryo weapons cooling hot terrain | Probably not planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Miners' Union | Decouple the Union stuff from Discord | No plans as of now, it's still an experiment, they might do something else with it | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Adding popular mods to the base game | They could in theory take inspiration from particularly good mods, but there's no intention to just take them and paste them into the game | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Cooperate with modders to improve the vanilla game | No plans, they'll do their thing and let the modders do their own thing | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Modding tutorial | The DRG modding Discord has some guides, also check mod.io and Steam guides | 14.09.2021 | Dev Stream 14.09.2021 |
Features - Modding | Mods for consoles | They neither confirm nor deny that; mod.io was chosen in part because of its capability to support console mods (doesn't mean it's planned) | 14.09.2021 | Dev Stream 14.09.2021 |
Gameplay - Terrain Scanner | More options for the laser pointer | No, they're pretty satisfied with how it is, the context of the pings should usually be enough to communicate | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Building a set of pickaxe parts with one button | Would be nice to have, not sure if it's planned (mod it in) | 14.09.2021 | Dev Stream 14.09.2021 |
UI | Unsubscribe from several mods at once | Perhaps, mod.io might be working on some UI changes to add that functionality | 14.09.2021 | Dev Stream 14.09.2021 |
Equipment | New utility or traversal tools | No new traversal tools, it's a tremendous task and they're happy with the current setup (grenades aren't out of the question though) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they all got rolled into the base flare | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Overclocks | More perks/overclocks | Overclocks - yes, perks - not planned but not impossible either | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Pickaxe | More pickaxe customization | It's a pretty safe bet that there will be | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Variable C4 throwing distance a-la chunks | No (but there are some tricks like throwing it while jumping and moving forward) | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Satchel Charge | Visible throw arc for the C4 like for grenades | Sounds reasonable, although with the shorter distance accuracy doesn't matter as much as with grenades | 10.09.2021 | Dev Stream 10.09.2021 |
Equipment - Subata | Subata doing extra damage to goo'ed enemies | Not planned | 10.09.2021 | Dev Stream 10.09.2021 |
Features - Competitive | Player-controlled enemies | No, they want the game to promote cooperation, and it was a fairly early decision | 10.09.2021 | Dev Stream 10.09.2021 |
Technical | LAN or local multiplayer | Neither split-screen nor LAN are planned for the game | 10.09.2021 | Dev Stream 10.09.2021 |
UI - Load-Outs | More load-out slots | Every time we ask, Mike removes one load-out slot | 10.09.2021 | Dev Stream 10.09.2021 |
Cosmetics - Equipment | Custom flare colors | No plans, but we'll be able to mod it in ourselves soon | 09.09.2021 | Dev Stream 09.09.2021 |
Creatures | New Q'ronar enemies | No, not right now | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment | More secondary weapons | That's the intention, but it's up in the air when | 09.09.2021 | Dev Stream 09.09.2021 |
Equipment - Overclocks | Ways to earn specific overclocks | There was a discussion to add something like that with new overclocks, but no decision was reached; probably not with update 35 | 09.09.2021 | Dev Stream 09.09.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story arc | No plans, they're going for "vague enough that the community fills in the blanks" | 09.09.2021 | Dev Stream 09.09.2021 |
Miscellaneous - Lore | Story of how the dwarves joined DRG | No, they'll just keep adding small details here and there; beyond voice lines, adding personality to the classes is up to the players | 09.09.2021 | Dev Stream 09.09.2021 |
UI - Class Icons | Custom character icons | They want to keep the classes recognizable with a quick glance, so the portraits are kept static | 09.09.2021 | Dev Stream 09.09.2021 |
Biomes | Bigger caves | It's a balance; they used to have bigger caves but had to tone them down due to performance, especially for consoles | 03.09.2021 | Dev Stream 03.09.2021 |
Classes - Voice Lines | More voice lines | Yes, dwarves will be saying things in Update 35 | 03.09.2021 | Dev Stream 03.09.2021 |
Creatures | Acid Spitter queen | It was an old prototype that evolved into the Menace | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | More radiation damage/effects | Maybe with the new overclocks, who knows? | 03.09.2021 | Dev Stream 03.09.2021 |
Gameplay | New types of damage | No plans, not until it makes sense for a new weapon to deal a new type of damage | 03.09.2021 | Dev Stream 03.09.2021 |
Miscellaneous | Discord bot announcing current missions | Sounds like it's going to type a lot of things | 03.09.2021 | Dev Stream 03.09.2021 |
Progression - Promotions | Change the promotion process | Some aspects of it might be changed at some point (like having to be in a solo game), and they can probably add confetti or something | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More lobby mini-games | Would be fun, but will be worked on when they have time (which is not right now) | 03.09.2021 | Dev Stream 03.09.2021 |
Space Rig - Activities | More Space Rig activities | Would be cool, Monster Hunter does arm-wrestling in a fun way | 03.09.2021 | Dev Stream 03.09.2021 |
Technical | Split-screen for local co-op | No plans, it's not simple to add if the game hasn't been built with that in mind from the ground up | 03.09.2021 | Dev Stream 03.09.2021 |
Biomes - Appearance | Refine the older biomes | They definitely want to, but it'll happen when there's time for it, and the scale of the touch-up is not defined either | 02.09.2021 | Dev Stream 02.09.2021 |
Creatures - Variants | Biome-specific enemy variants | The designers want variants to add something to the gameplay rather than making variants for the sake of biome variety | 02.09.2021 | Dev Stream 02.09.2021 |
Drinks - On Missions | Beer dispenser during missions | No plans, the Space Rig is for fun and games and the caves are for work | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Campaign | Story mode | Not something they're going to do, not in this game | 02.09.2021 | Dev Stream 02.09.2021 |
Features - Competitive | PvP | They kind of want to keep this a co-op game and aren't really interested in PvP | 02.09.2021 | Dev Stream 02.09.2021 |
Perks | Expansion of the perk system | The point is that there are too many points so you can skip the milestones you don't like | 02.09.2021 | Dev Stream 02.09.2021 |
UI - Load-Outs | More load-out slots | They're looking into it | 02.09.2021 | Dev Stream 02.09.2021 |
Creatures | More bug types | The ones they have are fine, but more types means more fun, so hopefully yes | 27.08.2021 | Dev Stream 27.08.2021 |
Equipment | More grenade types | No plans to add any more currently, but they'd like to revisit the idea in the future | 27.08.2021 | Dev Stream 27.08.2021 |
Technical - Crossplay | Crossplay between Steam and MS store | Possible, but involves many things that are hard to do, so they're not working on right now (and it changes the development process, too) | 27.08.2021 | Dev Stream 27.08.2021 |
Creatures | More advanced elite versions of enemies | Expanding how elites work requires systems that the game can't do yet, and that's part of the reason they're left as is | 26.08.2021 | Dev Stream 26.08.2021 |
Creatures - Variants | Ghost Grabber for the Haunted Cave warning | Something like this was drawn, but that was probably just an artistic rendition | 26.08.2021 | Dev Stream 26.08.2021 |
Gameplay | More treasure hunts (e.g. Crates or Packs) | Not soon and not before they think of something new to put in them, the item pools in those treasure hunts are separate | 26.08.2021 | Dev Stream 26.08.2021 |
Miscellaneous - Franchise | Spin-off games in the DRG universe | They thought about it, sure, but they're not currently working on any other titles and plan to continue working on DRG | 26.08.2021 | Dev Stream 26.08.2021 |
Soundtrack | New music | They're sticking with what they have for now; it's not impossible but it's also a lot of work | 26.08.2021 | Dev Stream 26.08.2021 |
Technical - Water Physics | Water physics | Probably out of scope for DRG, plus liquid physics being synced over computers online is its own whole problem | 26.08.2021 | Dev Stream 26.08.2021 |
Cosmetics - Dwarves | More hair colors | There might be, not sure when | 20.08.2021 | Dev Stream 20.08.2021 |
Equipment - Flare Gun | More damage to the flare gun | People might start using it as a weapon instead of a lighting tool, and that's not the intended design | 20.08.2021 | Dev Stream 20.08.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | No, you'd be able to farm them due to the Deep Dives being the same for a week | 20.08.2021 | Dev Stream 20.08.2021 |
Technical - Rendering | Ray-tracing | No plans of adding it, it's quite resource-intensive | 20.08.2021 | Dev Stream 20.08.2021 |
Biomes | New biome | They've just added two, don't be so greedy (but seriously though - probably at some undefined point in the future) | 19.08.2021 | Dev Stream 19.08.2021 |
Classes - 5th Class | Fifth class | No, that'd put the baseline balance between classes at risk | 19.08.2021 | Dev Stream 19.08.2021 |
Cosmetics - Machinery | Native version of the Fabulous Molly mod for Lost Packs | It's a very impressive mod, but they'll probably let it stay a mod | 19.08.2021 | Dev Stream 19.08.2021 |
Creatures - Mini-Bosses | More mini-boss encounters | Would be cool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | A gun that shoots beer | Good, but maybe encouraging friendly fire isn't very nice | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment | New traversal tools | Not planned, that'd jeopardize the co-op interaction; they don't want people getting mad at each other for picking the "right" tool | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Flares | Flare upgrades | Flares used to have them, but later they were rolled into the base flare, bringing them back would require a redesign | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Overclocks | Second overclock slot | Yeah, not sure that's in the cards | 19.08.2021 | Dev Stream 19.08.2021 |
Equipment - Plasma Carbine | Charged shot overclock for the plasma carbine | Nope, that's the EPC's thing | 19.08.2021 | Dev Stream 19.08.2021 |
Miscellaneous - Lore | Lore about the DRG universe | Not explicitly, they'd rather players piece it together themselves | 19.08.2021 | Dev Stream 19.08.2021 |
Soundtrack | Soundtrack Vol. III | Not out of the question, but they're not making any new music now | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Load-Outs | New preset/load-out slots | They might be looking into a solution | 19.08.2021 | Dev Stream 19.08.2021 |
UI - Missions | Disable MC text boxes while keeping his voice | That sounds like a reasonable request | 19.08.2021 | Dev Stream 19.08.2021 |
Perks | New perks | They're not working on anything like that right now, but it's not improbable | 06.08.2021 | Dev Stream 06.08.2021 |
Technical - Platform | PlayStation port | No plans at this point | 06.08.2021 | Dev Stream 06.08.2021 |
Miscellaneous - Lore | More lore | They'll probably continue to add little tidbits with each update, but they're not interested in fleshing out a complete story | 05.08.2021 | Dev Stream 05.08.2021 |
Technical | Aim assist on controllers | Currently on controllers the sensitivity should become lower when you're aiming at something that is an enemy | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - Crossplay | Crossplay between the Steam and the MS versions | Not in the pipeline; it's something they'd like to do but don't really have the resources to do | 05.08.2021 | Dev Stream 05.08.2021 |
Technical - VR | VR support | Not in the works; they had an internal test plug-in that allowed looking around, but it'd be a ton of work to get from there to a VR mode | 05.08.2021 | Dev Stream 05.08.2021 |
UI | 3rd-person mode | Probably not | 05.08.2021 | Dev Stream 05.08.2021 |
UI | Chat before and after the mission | Some technical limitations got in the way a while back; they're open to trying again, but not sure when | 05.08.2021 | Dev Stream 05.08.2021 |
Missions - Deep Dives | Pipes as Deep Dive secondary objectives | Doubtful, they don't mix well with missions that need/have Molly | 09.07.2021 | Dev Stream 09.07.2021 |
Progression - Endgame | Less randomness in overclock drops | They discussed it a lot and settled on "no"; if you play the game regularly you can deplete the pool pretty fast | 09.07.2021 | Dev Stream 09.07.2021 |
Cosmetics - Equipment | Skins & overclocks for utility tools | Skins aren't planned, overclocks are a "no" | 08.07.2021 | Dev Stream 08.07.2021 |
Cosmetics - Machinery | Customizable Drop pod | Isn't there a mod for that? (doesn't mean they won't do it, it's a matter of prioritization) | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than grenade overclocks | 08.07.2021 | Dev Stream 08.07.2021 |
Equipment - PGL | Melee bonus for the RJ250 compound | That might lead to a lot of people doing nothing but rocket-jumping, not really intended | 08.07.2021 | Dev Stream 08.07.2021 |
UI - Missions | "Damage done" stat for the mission end screen | They aren't looking for this kind of granularity, it's not a competition like that | 08.07.2021 | Dev Stream 08.07.2021 |
Classes - Voice Lines | Special voice lines for elite enemies | If they'd decided to allow them to spawn anywhere - yes, but now that they're contained in their own warning - not sure, maybe later | 25.06.2021 | Dev Stream 25.06.2021 |
Cosmetics - Dwarves | Improvised/scavenged-themed cosmetics | That sounds like something they would do | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment | Multi-class weapons | Probably not | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Flares | Flare upgrades | They're not sure if they're going to bring them back | 25.06.2021 | Dev Stream 25.06.2021 |
Equipment - Overclocks | Remake movement overclocks as mods instead | They can see the appeal, but those are made as overclocks for a reason; mods and overclocks fill different niches | 25.06.2021 | Dev Stream 25.06.2021 |
Features - Modding | Steam Workshop integration | Not at the moment, but they'll see what the future brings | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | Mugs from the game as real merch | Mugs are kind of hard to produce, and besides the in-game models are prettier than they are functional, they wouldn't make great mugs | 25.06.2021 | Dev Stream 25.06.2021 |
Miscellaneous - Merchandise | New merch | There might be some cool stuff in the future | 25.06.2021 | Dev Stream 25.06.2021 |
Space Rig | Growing breather plants in the Space Rig | Would that be like the Zen Garden from Plants vs. Zombies? | 25.06.2021 | Dev Stream 25.06.2021 |
Technical | Discord integration with the Win10 version of DRG | The MS store version has to be consistent with the XBox version, and integrating Discord with XBox is harder than it sounds | 25.06.2021 | Dev Stream 25.06.2021 |
UI - Class Icons | Custom dwarf profile pictures | They'd rather keep them as they are for clarity's sake | 25.06.2021 | Dev Stream 25.06.2021 |
Biomes | Explosions in the sand biome leaving glass behind | If you wanted to put realism into this, it'd have to be a very hot explosion, like from a Fat Boy maybe | 24.06.2021 | Dev Stream 24.06.2021 |
Equipment | Weapon appearance that changes with modifications | They thought about it, but making weapon cosmetics is a big enough task as it is, expanding it would slow down weapon development | 24.06.2021 | Dev Stream 24.06.2021 |
Gameplay | Walking on walls & ceilings | That would kind of go against the whole concept of traversal tools the classes are built around | 24.06.2021 | Dev Stream 24.06.2021 |
Technical | Mute while in background | Probably something that can be done? | 24.06.2021 | Dev Stream 24.06.2021 |
Biomes - Surface | Surface missions | The current cave generation system isn't fit to create surface maps | 18.06.2021 | Dev Stream 18.06.2021 |
Equipment | Stats on armors | They'd rather keep armors purely cosmetic | 18.06.2021 | Dev Stream 18.06.2021 |
Perks - Beastmaster | More types of glyphids to tame | Probably not, they want to avoid making taming a bigger part of the game than other perks | 18.06.2021 | Dev Stream 18.06.2021 |
Progression - Matrix Cores | More ways to get matrix cores | They'll see; it might be worthwhile with more overclocks entering the pool with U35 | 18.06.2021 | Dev Stream 18.06.2021 |
Classes - Voice Lines | Voice acting in different languages | Not planned, they only employed one voice actor for the dwarves, and MC is voiced by the art director, Robert | 17.06.2021 | Dev Stream 17.06.2021 |
Creatures | Wall leeches | They tried those, put they just felt like an inferior version of the regular cave leech - easier to spot | 17.06.2021 | Dev Stream 17.06.2021 |
Equipment - Grappling Hook | Add fall damage when grappling down to the ground | No, that's not something they're going to change | 17.06.2021 | Dev Stream 17.06.2021 |
Biomes - Appearance | Touch up older biomes to match newer ones | They plan to do that, but it's not scheduled; new features often take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Surface | Surface environment | Would be cool, but no | 10.06.2021 | Dev Stream 10.06.2021 |
Biomes - Water | Water | No, it raises too many design issues with terrain, enemy behavior, etc. | 10.06.2021 | Dev Stream 10.06.2021 |
Classes - 5th Class | New class | No plans, they are happy with the four they have | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | Cosmetics locked behind challenging tasks | No, there are many players of different skill levels | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics | New cosmetics | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Cosmetics - Equipment | Skins/paintjobs for traversal tools | It is possible to do, but it'd be quite a lot of work, and other things take priority | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Bosses | Flying Dreadnought | There's space for a hypothetical Mactera boss, but nothing planned; maybe one day | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Neutral | Elite lootbugs | It is an opportunity they chose not to take | 10.06.2021 | Dev Stream 10.06.2021 |
Creatures - Variants | Frozen/radioactive variants for Oppressors and Bulks | They'd rather make new enemies; besides, those variations don't sound like they'd meaningfully change how you fight those enemies | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment | Alternate traversal tools | They want players to be able to rely on a certain class bringing predictable tools to their missions | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | More overclocks for existing weapons | Yes | 10.06.2021 | Dev Stream 10.06.2021 |
Equipment - Overclocks | Utility overclocks | They've considered it, but there are no plans for those and they'd like to focus on weapon OCs instead (maybe in the future) | 10.06.2021 | Dev Stream 10.06.2021 |
Features - Team Size | More than 4 players in a session | No plans | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay | Different types of ammo | As a blanket system where any gun can have any type of ammo - no, that's not how they decided to make weapons for this game | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Bosco | Multiple drone options along with Bosco | Nope; that's what Bosco modification for | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - Hazard Level | Hazard 6 | Not planned, modders can probably do a better job | 10.06.2021 | Dev Stream 10.06.2021 |
Gameplay - M.U.L.E. | Beer dispenser on Molly | Mission Control wouldn't approve, drink before the mission if you have to | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous | Cross-promotion armors with other games like Halo | Not sure how that would work; "hi Microsoft, we are a small studio from Denmark, give us your IP license" | 10.06.2021 | Dev Stream 10.06.2021 |
Miscellaneous - Lore | Lore/stories for each character | No, but they try to add little world-building details here and there | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Bulk infestation mutator | That already exists as a mod (or via Twitch spawns mod) | 10.06.2021 | Dev Stream 10.06.2021 |
Missions - Mutators | Mode with no Nitra but a lot more lootbugs | That'd force players to kill lootbugs, which is not the point of lootbugs | 10.06.2021 | Dev Stream 10.06.2021 |
Perks | More perks | Maybe, not planned but not out of the question either | 10.06.2021 | Dev Stream 10.06.2021 |
Perks - Beastmaster | Steeve customization | No, it's a perk, and as such must stay on the same scope as the rest of the perks, lest it becomes mandatory | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Endgame | More endgame things, e.g. raids | They'd like to keep exploring things like mission types and mini-bosses | 10.06.2021 | Dev Stream 10.06.2021 |
Progression - Promotions | More promotion tiers | It's just a number with a tiara anyway | 10.06.2021 | Dev Stream 10.06.2021 |
Classes | First-person body model | It can be done, but it's tricky to make it look good and not clip into terrain | 04.06.2021 | Dev Stream 04.06.2021 |
Gameplay | Prevent enemies from attacking through the Mine Head | Possible, but might have complications involving AI pathfinding | 04.06.2021 | Dev Stream 04.06.2021 |
Technical | Dedicated servers | Probably not going to happen | 04.06.2021 | Dev Stream 04.06.2021 |
Cosmetics - Equipment | More frameworks | They're fairly sure that's a given | 03.06.2021 | Dev Stream 03.06.2021 |
Creatures - Mini-Bosses | New minibosses | Not out of the question | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Deployable limited version of Bosco for the Engineer | If they replace the turret? dislike | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment | Grenade upgrades | They'd rather make new grenades than upgrades for existing ones | 03.06.2021 | Dev Stream 03.06.2021 |
Equipment - Melee | Expanding the melee gameplay | No plans | 03.06.2021 | Dev Stream 03.06.2021 |
Features - Modding | Incorporating popular fan mods into the base game | They won't simply add a fan mod wholesale, but make something inspired by it | 03.06.2021 | Dev Stream 03.06.2021 |
Gameplay - Bosco | Playable Bosco | Probably never, they prototyped it and it really didn't work with the way the game is built now | 03.06.2021 | Dev Stream 03.06.2021 |
Miscellaneous - Achievements | Achievement for saving Doretta's head | They discussed it and decided against it, you should only do it if you truly care about Doretta | 03.06.2021 | Dev Stream 03.06.2021 |
Missions - Escort Duty | Endless escort mission | The way the caves are currently generated, truly endless missions would cause RAM issues | 03.06.2021 | Dev Stream 03.06.2021 |
Perks - Beastmaster | Steeve upgrades | No upgrade or customizations, but there's space for improvement in making Steeve not get shot by teammates (accidentally) | 03.06.2021 | Dev Stream 03.06.2021 |
Progression - Endgame | Extending the endgame with more overclocks, etc. | They'll keep adding stuff to the game, but more OCs generate power creep and increase the workload to develop new weapons | 03.06.2021 | Dev Stream 03.06.2021 |
Technical - Rendering | DLSS 2.0 and ray-tracing | They tried ray-tracing; the reflections were cool but it made the caves look weird | 03.06.2021 | Dev Stream 03.06.2021 |
Cosmetics - Equipment | New flare colors | Probably no | 28.05.2021 | Dev Stream 28.05.2021 |
Gameplay - Call-Downs | Pay Nitra to buy rails | Nitra is supposed to be a resource only for ammo, plus pipes in all missions could make the gameplay experience a bit same-y | 28.05.2021 | Dev Stream 28.05.2021 |
Technical - Water Physics | Water physics | Too ambitious, would drive the minimum specs way up and require much of the game to be redesigned | 28.05.2021 | Dev Stream 28.05.2021 |
Biomes - Appearance | Visual update to older biomes | There's definitely an interest to do it | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - Gender | Female dwarves | It's something that's been on their minds for a long time, but they haven't gotten around to do it yet | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment | Classes upgrading each other's tools | Sounds really dumb (seriously though, expecting someone to improve your tools might be too much co-op for DRG) | 27.05.2021 | Dev Stream 27.05.2021 |
Equipment - EPC | Revert EPC changes | They don't think that's going to happen | 27.05.2021 | Dev Stream 27.05.2021 |
Gameplay - M.U.L.E. | Mini-M.U.L.E.s in all mission types | Unlikely, they seem to break down really easily | 27.05.2021 | Dev Stream 27.05.2021 |
Perks | Expansion of the perk system | No, you're supposed to have more perk points to spend than perks to buy them with | 27.05.2021 | Dev Stream 27.05.2021 |
Space Rig - Shooting Range | Firing range | Not currently planned, the way the game is set up makes it almost as fast to simply load a mission and test a build | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Accessibility | Colorblind mode | They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, | 27.05.2021 | Dev Stream 27.05.2021 |
Technical - Crossplay | Crossplay between the MS and Steam versions | Possible, but difficult to do for a number of reasons, so it's not on the roadmap | 27.05.2021 | Dev Stream 27.05.2021 |
Classes - 5th Class | New dwarves | They'd rather expand on the existing dwarves than add new ones | 20.05.2021 | Dev Stream 20.05.2021 |
Creatures - Mini-Bosses | Rework the reward for the Korlok Tyrant Weed | The Korlok is supposed to be kind of bad; they're not sure they want the reward to be something that drives you to always engage it | 20.05.2021 | Dev Stream 20.05.2021 |
Equipment - Sentry Turret | Turrets placeable on the Drilldozer | Not likely, it's intentional that the Engineer can't place them on Doretta | 20.05.2021 | Dev Stream 20.05.2021 |
Features - Modding | Modding SDK | Not in the first release of mod support at least | 20.05.2021 | Dev Stream 20.05.2021 |
Technical - Accessibility | Setting to reduce triggers for epilepsy | That's something they try to do when they get specific feedback | 07.05.2021 | Dev Stream 07.05.2021 |
Biomes - Appearance | Makeover for old biomes | No concrete plans, but they talked about wanting to do it | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Overclocks | Overclocks for turrets, C4, drills, etc. | Could happen, but no plans; the trick is that overclocks can't change a tool so much that it doesn't fulfill the basic role it was designed for | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Pickaxe | Different types of power attack | It would be pretty safe to play around with, but it won't happen anytime soon | 29.04.2021 | Dev Stream 29.04.2021 |
Equipment - Sentry Turret | Robot that follows the Engineer's and replaces turrets | It's a cool idea; on the other hand, turrets are a part of Engineer's identity in DRG (plus it can't be that just one class gets an alt tool) | 29.04.2021 | Dev Stream 29.04.2021 |
Features | Open world with building | No | 29.04.2021 | Dev Stream 29.04.2021 |
Features - Economy | Slot machine for gambling nitra & gold | Not sure any casinos have been on Hoxxes yet | 29.04.2021 | Dev Stream 29.04.2021 |
Gameplay - Machine Events | More machine events | They discussed it internally, no specifics yet | 29.04.2021 | Dev Stream 29.04.2021 |
Creatures | More mechanics for elites | Not planned, they'd like to focus on new enemies instead | 23.04.2021 | Dev Stream 23.04.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the mod for that works | 23.04.2021 | Dev Stream 23.04.2021 |
Gameplay - Objectives | New secondary objectives | No plans at the moment, but they're not off the table | 23.04.2021 | Dev Stream 23.04.2021 |
Classes - 5th Class | New classes | No plans (also read the stream FAQ) | 22.04.2021 | Dev Stream 22.04.2021 |
Cosmetics - Dwarves | Eyewear customization slot | No plans, but maybe someday, who knows? | 22.04.2021 | Dev Stream 22.04.2021 |
Drinks - Buff | Change the Dark Morkite beer | Probably no | 22.04.2021 | Dev Stream 22.04.2021 |
Drinks - Buff | Pots of Gold increasing pouch size | No | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment | Crossbow with melee that procs the Vampire perk | That's not how crossbows work | 22.04.2021 | Dev Stream 22.04.2021 |
Equipment - Pickaxe | New pickaxe parts | Likely | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Modded games just not giving any XP | That's a way to solve the issue, but it doesn't work for all the mods that don't affect progression | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Steam Workshop integration | They haven't decided on that yet, will look into it | 22.04.2021 | Dev Stream 22.04.2021 |
Gameplay - Machine Events | OMEN lasers not destroying platforms | No, that's on purpose | 22.04.2021 | Dev Stream 22.04.2021 |
Miscellaneous - Merchandise | In-game mugs as physical merch | They'd love to and will look into it, but the mugs in the game are designed to look nice, drinking from them might not be pleasant | 22.04.2021 | Dev Stream 22.04.2021 |
Missions - Mutators | Dwarves carrying O2 on them | No, it's highly volatile, have you seen the amount of friendly fire in this game? | 22.04.2021 | Dev Stream 22.04.2021 |
Space Rig - Activities | Spacewalk barrel collection minigame | That sounds like a game in and of itself | 22.04.2021 | Dev Stream 22.04.2021 |
Technical - Crossplay | Cross-platform lobbies | Probably not possible in the near future (they would've done it already if they could) | 22.04.2021 | Dev Stream 22.04.2021 |
UI | Filter to see only unmodded lobbies | Yes, there will be such an option | 22.04.2021 | Dev Stream 22.04.2021 |
UI - Missions | Teammates' shields visible on the HUD | They didn't want to clutter up the UI with information that isn't really important to see at all times | 22.04.2021 | Dev Stream 22.04.2021 |
Features - Modding | Dev-sanctioned mods | They probably aren't going to do any whitelisting of the community mods | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Modding | Modding tools | It's not set in stone yet | 16.04.2021 | Dev Stream 16.04.2021 |
Features - Streaming | Twitch integration | There's a mod for that (is that going to be the answer from now on?) | 16.04.2021 | Dev Stream 16.04.2021 |
Biomes | More planets | Nothing planned | 15.04.2021 | Dev Stream 15.04.2021 |
Classes - 5th Class | More races | Definitely not playable ones | 15.04.2021 | Dev Stream 15.04.2021 |
Drinks - On Missions | Beer effects during missions | The intention is to keep the gag beers confined to the Space Rig | 15.04.2021 | Dev Stream 15.04.2021 |
Equipment - Overclocks | Turret overclocks | Not planned | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Streaming | Twitch drops | They don't know, maybe? | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Beastmaster | Taming elite glyphids | They tested it and elite glyphids were so blatantly OP that keeping them wasn't a good idea | 15.04.2021 | Dev Stream 15.04.2021 |
Perks - Points | More uses for perk points | Probably not, there's a surplus by design - so that you don't have to do all the milestones | 15.04.2021 | Dev Stream 15.04.2021 |
Features - Modding | Community mods being made part of the base game | They're not going to just lift community mods and put them in, but if they get inspired they might make something themselves | 14.04.2021 | Dev Stream 14.04.2021 |
Cosmetics | New cosmetics | Might not be in Update 34 | 09.04.2021 | Dev Stream 09.04.2021 |
Drinks | Placing beer in AFK teammates' hands | The real issue here is having teammates who are AFK | 09.04.2021 | Dev Stream 09.04.2021 |
Equipment - Overclocks | New guns & overclocks | New guns in Update 35, and they'll come with their overclocks; not sure about new overclocks for old guns though | 09.04.2021 | Dev Stream 09.04.2021 |
Soundtrack | DRG OST on Spotify | Possible | 09.04.2021 | Dev Stream 09.04.2021 |
Space Rig | More Abyss Bar tip animations | Not on the list of immediate things that the game needs | 09.04.2021 | Dev Stream 09.04.2021 |
Cosmetics - Equipment | RGB flares | Unlikely | 08.04.2021 | Dev Stream 08.04.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they felt a bit weird and didn't make a whole lot of sense | 08.04.2021 | Dev Stream 08.04.2021 |
Gameplay - M.U.L.E. | Ban Molly from walking up walls during extraction | That's no fun | 08.04.2021 | Dev Stream 08.04.2021 |
Perks - Beastmaster | Customizable name for tamable glyphids | No, their names are all Steeve | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig | Steeves on the Space Rig | The Space Rig is a no-glyphid zone | 08.04.2021 | Dev Stream 08.04.2021 |
Space Rig - Shooting Range | Firing range | It'd be hard to get any consistent results, and it'd take time to load, so it'd not be much better than loading a mission | 08.04.2021 | Dev Stream 08.04.2021 |
UI - Missions | Display an icon for the Fear status | It's something along the lines of "there's no icon because you can see the effect by looking at the enemy behavior" | 08.04.2021 | Dev Stream 08.04.2021 |
Missions - Deep Dives | Previous Deep Dives playable again | No plans (and even if the seeds are saved somewhere, updates can change what those seeds generate) | 26.03.2021 | Dev Stream 26.03.2021 |
Classes - Gender | Female dwarves | Addressed during the anniversary Q&A | 25.03.2021 | Dev Stream 25.03.2021 |
Gameplay - Hazard Level | Hazard 6 | No plans | 25.03.2021 | Dev Stream 25.03.2021 |
Classes - Voice Lines | Steeve voice lines | There are already a bunch of them, not sure about more | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics - Machinery | Molly skins | Not in the works, maybe in the future there could be stickers that each dwarf places or something like that | 18.03.2021 | Dev Stream 18.03.2021 |
Equipment - Power Drills | Twin Drills being able to mine minerals | All classes are miners, none of them should be better at it (otherwise that class will be urged to be the only one who mines) | 18.03.2021 | Dev Stream 18.03.2021 |
Features - Modding | Modding API | For update 34 - no API, just the separation of modded and vanilla lobbies/save-files; helping modders comes later | 18.03.2021 | Dev Stream 18.03.2021 |
Missions - Mutators | Mutator that doubles enemy spawn amounts | They might not be able to do double spawns due to performance reasons, but feel free to mod the game at your own risk | 18.03.2021 | Dev Stream 18.03.2021 |
Technical | Cross-save | There's no cross-save between MS and Steam versions, but there are guides out there on how to carry over save files | 18.03.2021 | Dev Stream 18.03.2021 |
Cosmetics | More cosmetics | More cosmetics are coming, but it's a question where to put them (crates, matrix cores, etc.) | 12.03.2021 | Dev Stream 12.03.2021 |
Miscellaneous - Achievements | New achievements | Not planned | 12.03.2021 | Dev Stream 12.03.2021 |
UI - Keybinds | Different rebind profiles | No plans | 12.03.2021 | Dev Stream 12.03.2021 |
Classes - 5th Class | Melee class | The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe | 11.03.2021 | Dev Stream 11.03.2021 |
Cosmetics - Dwarves | Add Viking armor from Valheim | If they add Lootbugs to Valheim | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Flares | Flare upgrades | They're technically already fully-upgraded | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather make more grenades than add overclocks to existing ones | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Modding | Steam Workshop integration for mods | That's the plan, but definitely not on the first iteration | 11.03.2021 | Dev Stream 11.03.2021 |
Features - Team Size | Lobby for more than 4 players | No plans | 11.03.2021 | Dev Stream 11.03.2021 |
Gameplay - Call-Downs | More things to call down | They want to keep it simple; Nitra is for ammo and that's it | 11.03.2021 | Dev Stream 11.03.2021 |
Miscellaneous - Franchise | Deep Rock Galactic 2 | They're not even done with the first one yet | 11.03.2021 | Dev Stream 11.03.2021 |
Perks | More perks | Not in the works, but maybe some day | 11.03.2021 | Dev Stream 11.03.2021 |
Progression | Level requirement for Hazard 4 | Level-gating it feels wrong; maybe players could see a warning when they try to join a H4 mission without upgrades | 11.03.2021 | Dev Stream 11.03.2021 |
Progression - Promotions | New promotion banners | Probably? | 11.03.2021 | Dev Stream 11.03.2021 |
Soundtrack | More music for the OST | Addressed during the anniversary Q&A | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Platform | Switch port | They've looked into it, the Switch has some hardware limitations they won't be able to work around | 11.03.2021 | Dev Stream 11.03.2021 |
Technical - Rendering | DLSS | Someone looked into it, but it was only for research purposes | 11.03.2021 | Dev Stream 11.03.2021 |
UI - Missions | Teammates' Iron Will visible on your HUD | Would be nice (and that should probably include the instant revive too) | 11.03.2021 | Dev Stream 11.03.2021 |
Equipment - Melee | Class-specific melee weapons | No melee weapons planned | 05.03.2021 | Dev Stream 05.03.2021 |
Gameplay - Machine Events | New Machine Events | Would be cool, but not currently on the roadmap | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Something to spend excess perk point on | No, excess points are by design, so that players don't have to do every milestone to level all perks | 05.03.2021 | Dev Stream 05.03.2021 |
Perks - Points | Spend perk points to reroll buff beers | That'd be kind of counter-intuitive | 05.03.2021 | Dev Stream 05.03.2021 |
UI | Chat during loading/mission end screen | It's something they wanted to add, but couldn't due to technical issues at the time; probably something they'll revisit at some point | 05.03.2021 | Dev Stream 05.03.2021 |
Classes - Voice Lines | More voice lines and flavor text | Most likely, they usually come with new stuff | 04.03.2021 | Dev Stream 04.03.2021 |
Cosmetics - Machinery | Doretta skins | No | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures | Googly eyes for all enemies for April's Fools | They wouldn't tell us even if that was the plan | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures - Variants | More Bulk Detonator variants | There's a chance | 04.03.2021 | Dev Stream 04.03.2021 |
Creatures - Variants | Nexus variant, but it's poo and leaves Mactera maggots | What an awfully specific idea | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | A way to catch up on overclocks for new weapons | They might tweak the RNG a bit once they get there, not sure | 04.03.2021 | Dev Stream 04.03.2021 |
Equipment - Overclocks | More mods & overclocks for equipment | Number tweaks on mods are possible, but no new mods are planned; overclocks are not off the table | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay | A way to know if a mission has ME/crates/lost packs | That'd kind of ruin the point of randomly finding them (plus it might be that these features are generated only upon loading) | 04.03.2021 | Dev Stream 04.03.2021 |
Gameplay - Hazard Level | Make hazard 5 harder | No, that'd make even less people play it | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Animated Bosco to salute in the Space Rig | Would be kind of cool | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig | Robo-Steeve | Management probably doesn't acknowledge Steeves' existence | 04.03.2021 | Dev Stream 04.03.2021 |
Space Rig - Shooting Range | Firing range | Addressed during the anniversary Q&A | 04.03.2021 | Dev Stream 04.03.2021 |
UI - Missions | Cave Leech counter | Probably not something they want in the game, but it would make a good mod/Twitch extention | 04.03.2021 | Dev Stream 04.03.2021 |
Biomes | More planets | They decided to stick with one, one planet can fit all the diversity they need | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Appearance | Visual improvements for older biomes | No plans now, but it's on their wishlist | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Surface | Zero-gravity mission/biome | Same as water biome: it interferes too much with how traversal tools work, and those are a big deal in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water biome | Not happening | 26.02.2021 | Dev Stream 26.02.2021 |
Biomes - Water | Water level | That'll probably never happen | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than add a new one | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - Gender | Female dwarves | It's mainly a production issue of how much things need to be done; it's neither on or off the roadmap | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Barrel armor | It was almost added as a joke a long time ago, but they didn't feel the armor was good enough; they've nothing against the concept | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Fingernails for dwarves | Why would you want fingernails for your dwarves? | 26.02.2021 | Dev Stream 26.02.2021 |
Cosmetics - Dwarves | Old event hats available again | "No" for anniversary hats, "probably yes" for seasonal event hats | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures | Bug turf wars | Lore-wise they are territorial, but probably not like in Monster Hunter where they randomly fight each other | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures | Rideable sandsharks | They already take you for a ride, don't they? | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures - Bosses | Evolved Dreadnought form | The dwarves are too good at their job | 26.02.2021 | Dev Stream 26.02.2021 |
Creatures - Mini-Bosses | More Xynarch-based enemies | No plans, but maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks | More beers | More gag beers are possible | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks - On Missions | Drinking beer/dancing during missions | They'd like to separate the tone of activities in the Space Rig and down in the caves, so - no | 26.02.2021 | Dev Stream 26.02.2021 |
Drinks - On Missions | Tiny/giant-dwarf effects from beers during missions | No, the joke beers are strictly for the Space Rig | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment | Jump boots | They were cut due to encroaching on traversal tools' territory; might come back as a mutator one day maybe | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Flares | Flare upgrades | There used to be, but they were cut due to being unsatisfying | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Impact Axe | Axes retrievable from fallen enemies | That's how it used to be originally, the gameplay centered too much around collecting all of your axes | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Melee | Melee weapons | Not something they're focusing on, there's more to good melee combat than just applying damage | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Grenade overclocks | They'd rather add new grenades than overclocks for existing ones | 26.02.2021 | Dev Stream 26.02.2021 |
Equipment - Overclocks | Traversal tool overclocks | Too many options could create friction between players, using someone's traversal tool should be predictable | 26.02.2021 | Dev Stream 26.02.2021 |
Features | Loot & item/gear crafting | DRG doesn't have to be a crafting game, and it doesn't have to appeal to everyone | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Competitive | PvPvE | They already have friendly fire in the game | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Streaming | Twitch Prime rewards | Maybe? Not sure how that would be set up | 26.02.2021 | Dev Stream 26.02.2021 |
Features - Team Size | More than 4 players in a mission | No plans, maybe through modders though (the host's machine needs to handle a lot of stuff) | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - M.U.L.E. | Drop Pod & Molly customization | Some ideas have been thrown around (e.g. stickers) | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Different gold types (e.g. pink gold) | Is there pink gold in real life? | 26.02.2021 | Dev Stream 26.02.2021 |
Gameplay - Minerals | Oil Shale and Morkite in all mission types | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Miscellaneous | Creator program | Not planned | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Endless mode | There are technical limitations to that, not in the plans as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Missions | Larger mission selection | It's a balancing act, maybe the system will get an update some time in the future | 26.02.2021 | Dev Stream 26.02.2021 |
Missions - Mutators | More mutators | Possible if an idea works well, but not many of them do | 26.02.2021 | Dev Stream 26.02.2021 |
Perks | Perk rebalance / new perks | No current plans | 26.02.2021 | Dev Stream 26.02.2021 |
Progression | More things to upgrade | Not currently planned | 26.02.2021 | Dev Stream 26.02.2021 |
Progression - Endgame | More endgame progression | Deep Dives and Machine events work pretty well, it already takes hundreds of hours to unlocks everything | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Jukebox music added to the OST | No; a lot of it is licensed, they can't just sell it in a soundtrack volume | 26.02.2021 | Dev Stream 26.02.2021 |
Soundtrack | Soundtrack Vol. III | Could happen in the future, but not something they're working on | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Darts game with Impact Axes | That's a great idea | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Activities | Snowball game as a permanent addition | Probably not | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | No update on that as of now | 26.02.2021 | Dev Stream 26.02.2021 |
Space Rig - Shooting Range | Shooting range | The testing environment would get really complicated really fast, and wouldn't be much faster than loading up a mission anyway | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - Accessibility | Colorblind QoL options | They're aware it's an issue for some people and keep an eye out | 26.02.2021 | Dev Stream 26.02.2021 |
Technical - VR | VR support | Could be fun, but it's not on the roadmap either | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Chat during the mission-end screen | There are some limitations with how the chat is currently implemented, but it's not a hard "no" | 26.02.2021 | Dev Stream 26.02.2021 |
UI | Profanity filter for voice lines | No immediate plans, but modders could probably make that happen pretty easily | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Load-Outs | More load-out slots | Makes sense to add more as the game offers more cosmetics, etc. | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Load-Outs | More preset slots | They know it's a good idea to add more slots | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Missions | Disconnect boxes showing up on the terrain scanner | That's probably a candidate for being added | 26.02.2021 | Dev Stream 26.02.2021 |
UI - Quick Message | Emote/dance wheel | There have been discussions about the emote wheel, but they were inconclusive ("no" to dances though) | 26.02.2021 | Dev Stream 26.02.2021 |
Classes - 5th Class | 5th class | They'd rather expand on existing classes than make a whole new class | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - 5th Class | New classes | They'd rather expand on existing classes than add a new one | 25.02.2021 | Dev Stream 25.02.2021 |
Classes - Voice Lines | Alternate/custom voice lines | There is a lot of voice lines to replace, that's something modders could do faster and more easily | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics | Steampunk-themed cosmetics | The art director might not be a fan of steampunk | 25.02.2021 | Dev Stream 25.02.2021 |
Cosmetics - Dwarves | Beards for hypothetical female dwarves | It's very likely beards would be optional for everyone | 25.02.2021 | Dev Stream 25.02.2021 |
Creatures | Parasite that takes control of a player's dwarf | The existing AI wouldn't handle that very well | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | Alternate mobility tools | There was a prototype of a climbing rope a long time ago, but it was cut because of reasons | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment | More variety of gunslinging animations | Would be pretty neat | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Satchel Charge | Reduce friendly fire of satchel charges | No | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Players controlling Dreadnoughts | Not happening | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | PvP | They don't really have any interest in PvP gameplay for Deep Rock Galactic | 25.02.2021 | Dev Stream 25.02.2021 |
Features - Competitive | Small-scale guilds & competitive activities | Nothing like that has been discussed recently | 25.02.2021 | Dev Stream 25.02.2021 |
Gameplay | More detailed Compressed Granite texture | Probably not, they want to avoid adding textures to the game | 25.02.2021 | Dev Stream 25.02.2021 |
Missions - Deep Dives | Endless Deep Dive | They like the limited time-scope of the current endgame (Deep Dives), plus endless mode would struggle with technical limitations | 25.02.2021 | Dev Stream 25.02.2021 |
Perks | Perks/overclocks overhaul | Less so perks, but they’ll take a look at overclocks in a future update | 25.02.2021 | Dev Stream 25.02.2021 |
Perks - Beastmaster | More control options for Beastmaster | Do you really need more control options for Steeve? The perk shouldn't become too complicated to use | 25.02.2021 | Dev Stream 25.02.2021 |
Progression | More diverse use for upgrades | No plans | 25.02.2021 | Dev Stream 25.02.2021 |
Space Rig - Activities | More minigames for the Space Rig | Hard to say; probably something they'll work on if they have extra time | 25.02.2021 | Dev Stream 25.02.2021 |
Technical - Platform | Upgrade for XBox Series X | They might look at it at some point | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Kill counter for Maggots in the Manual | They could add it, although kill counts for neutral creatures incentivize their needless slaughter | 25.02.2021 | Dev Stream 25.02.2021 |
UI | Preview for Forge cosmetics | They want to add that, but it's not being worked on right now | 25.02.2021 | Dev Stream 25.02.2021 |
Equipment - Overclocks | Overclocks changing the Bulldog's visuals | Not planned; there might be issues with the alternate meshes, plus if the OC is ever rebalanced, that modeling work might be wasted | 19.02.2021 | Dev Stream 19.02.2021 |
Equipment - Satchel Charge | Ammo counter for the C4 and the shield | It's on the wishlist, they haven't had the time to do it yet | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous | Separate updates and cosmetic DLCs | The plan is to release them together, because a content update is a good time to add cosmetic DLC | 19.02.2021 | Dev Stream 19.02.2021 |
Miscellaneous - DLC | DLC with a 5th class | They're not going to put a class behind a price tag | 19.02.2021 | Dev Stream 19.02.2021 |
Perks | New perks or perk levels | No plans at the moment | 19.02.2021 | Dev Stream 19.02.2021 |
UI - Missions | Health visible with the HUD off | Probably not going to happen | 19.02.2021 | Dev Stream 19.02.2021 |
Classes - 5th Class | 5th class | No plans currently | 18.02.2021 | Dev Stream 18.02.2021 |
Classes - Gender | Girl dwarves | They want to make them too | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - M.U.L.E. | Destructible M.U.L.E. | That must've been considered and rejected at some point | 18.02.2021 | Dev Stream 18.02.2021 |
Gameplay - Objectives | Black box as a regular secondary objective | Not sure that'd work, black boxes are an element of a primary objective | 18.02.2021 | Dev Stream 18.02.2021 |
Technical | Cross-save between platforms | If you own the game on one of them, you can manually move the save files | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | They would do it if they could, but it's not currently in the plans | 18.02.2021 | Dev Stream 18.02.2021 |
Technical - Crossplay | Crossplay between Steam and XBox/GamePass | The reason it's not in yet is those ecosystems have completely different server back-ends that don't play nice with each other | 18.02.2021 | Dev Stream 18.02.2021 |
Biomes | Minerals & secondaries more visible in Azure Weald | They try to keep an eye on resource visibility, but in general it's fine if some resources are harder to see in some biomes | 12.02.2021 | Dev Stream 12.02.2021 |
Creatures - Bosses | Dragon-type enemy | Maybe if they find a really big pile of gold down there | 12.02.2021 | Dev Stream 12.02.2021 |
Miscellaneous - Stores | 4-pack bundles on Steam | They would if they could, but Valve discontinued those, it's not possible to sell packs of several copies anymore | 12.02.2021 | Dev Stream 12.02.2021 |
Missions - Deep Dives | Crafting materials in Deep Dives | The fact that Deeps Dives are seeded could lead to exploits like people farming DDs for minerals; plus, it'd split the playerbase | 12.02.2021 | Dev Stream 12.02.2021 |
Perks | New perks | No plans currently | 12.02.2021 | Dev Stream 12.02.2021 |
Biomes - Surface | Surface of Hoxxes | Just look out the window on the Space Rig (but it'll probably not happen, the game's about caves) | 11.02.2021 | Dev Stream 11.02.2021 |
Cosmetics - Equipment | New weapon frameworks | Very likely | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were taken out; flare upgrades were something that new players needed the most, and yet something only they didn't have | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Flares | Flare upgrades | They were removed earlier and there are no plans to bring them back at this point | 11.02.2021 | Dev Stream 11.02.2021 |
Equipment - Power Drills | Vertical angle indicator for the twin drills | Jacob wants it | 11.02.2021 | Dev Stream 11.02.2021 |
Gameplay - Call-Downs | More uses for Nitra | There used to be more calldowns in the alpha version, but they were cut | 11.02.2021 | Dev Stream 11.02.2021 |
Miscellaneous - Merchandise | In-game mugs as actual merch | It has been discussed | 11.02.2021 | Dev Stream 11.02.2021 |
Progression | Rewards for player ranks above 100 | Nothing planned, they'd rather not put rewards too far from where progression starts because of how few people get to them | 11.02.2021 | Dev Stream 11.02.2021 |
Technical - Engine | Upgrade to Unreal 5 | Even if they did upgrade, the game would probably look largely the same, while new bugs are almost certain | 11.02.2021 | Dev Stream 11.02.2021 |
Classes - 5th Class | New class | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Classes - Voice Lines | More voice lines for objects in old biomes | They want to go back to older biomes, but no timelines or anything concrete, new content takes priority | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Dwarves | Custom color palettes for armors | It was discussed internally, they want to maintain a certain level of creative control over how the dwarves look | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Non-RNG-reliant way to unlock weapon cosmetics | No plans right now, they might reconsider the rate at which cores can be unlocked after they add a new batch of weapons | 05.02.2021 | Dev Stream 05.02.2021 |
Cosmetics - Equipment | Skins for support tools | The idea was initially turned down because of the workload, maybe they'll come back to it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment | More ways to upgrade weapons | No things like a new mod tier are planned, balancing against power creep is a hard task | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Flares | Flare upgrades | They used to have them, but it didn't make sense in terms of player progression, now everyone has good flares | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks being more game-changing | Currently there are no plans to make them alter weapon behavior more than they do | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for class items | They have considered it and decided not to do it | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Overclocks | Overclocks for traversal tools | The idea was considered and ultimately rejected | 05.02.2021 | Dev Stream 05.02.2021 |
Equipment - Platform Gun | Platforms always being normal to the surface | Consistency is also nice, and they way it works now you'll always be able to stand on a platform without sliding off | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Modding | Modding features | It'll be very simple in the beginning, like separating modded & non-modded games, then they'll add more stuff it it's needed | 05.02.2021 | Dev Stream 05.02.2021 |
Features - Streaming | Twitch integration | For now they're pretty happy with how the unofficial mod for that works | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Aiming down sights | They don't intend to have an aim-down-sights mechanic | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Rideable vehicles | No plans for any vehicles (you can ride a Cave Angel though) | 05.02.2021 | Dev Stream 05.02.2021 |
Gameplay | Thin terrain should block enemy attacks | They thought about fixing it, just haven't gotten around to ityet | 05.02.2021 | Dev Stream 05.02.2021 |
Miscellaneous | Voting system for suggestions | If there was a feature like that, they'd rather vet the ideas themselves rather than go along with pure popularity vote | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | More perks | Not planned right now, but could potentially happen | 05.02.2021 | Dev Stream 05.02.2021 |
Perks | Perk that allows using enemies as weapons | That sounds absolutely crazy, not sure whether in a good or a bad way | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig | Cosmetic pets in lobbies | No plans | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Activities | Whack-a-mole with little bugs | Anything's possible, but they're not planning to add such a game now | 05.02.2021 | Dev Stream 05.02.2021 |
Space Rig - Shooting Range | Shooting range | Currently on-hold | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - Engine | Transition to Unreal Engine 5 | Unreal claims it's going to be as easy as updating within UE4, but even that can sometimes completely break your game, so it depends | 05.02.2021 | Dev Stream 05.02.2021 |
Technical - VR | VR support | Not planned | 05.02.2021 | Dev Stream 05.02.2021 |
Biomes - Surface | Surface missions | No, because then it'd be just Rock Galactic; this is a game about going down into caves | 04.02.2021 | Dev Stream 04.02.2021 |
Biomes - Water | Water | There are technical limitations when it comes to liquid physics in procedurally generated environments | 04.02.2021 | Dev Stream 04.02.2021 |
Classes - Gender | Option to change gender | They'd need more than one gender in the game in the first place, and they want to do it right | 04.02.2021 | Dev Stream 04.02.2021 |
Creatures | More enemy types/mythical creatures | Probably more alien species, but not humanoid enemies, as it's much more challenging to make an AI that acts humanoid | 04.02.2021 | Dev Stream 04.02.2021 |
Drinks - Goofy | Beer that turns you into a bug | Probably not, but a fun suggestion | 04.02.2021 | Dev Stream 04.02.2021 |
Equipment - Melee | Melee weapon | They'd thought about it, and that's how Impact Axe came to be | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Campaign | Story mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Gameplay | Limb dismemberment | This is partly present - when enemies explode, their limbs can fly away | 04.02.2021 | Dev Stream 04.02.2021 |
Missions | Wave mode | No plans | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Beastmaster | Different players' Steeves having different # of "e"s | This has been discussed internally, not sure if they reached any decision | 04.02.2021 | Dev Stream 04.02.2021 |
Perks - Points | Uses for excess perk points | No plans; maybe if they decide to add more perks, they'll cross that bridge once they get to it | 04.02.2021 | Dev Stream 04.02.2021 |
Technical - Platform | PS4 port | No news | 04.02.2021 | Dev Stream 04.02.2021 |
Features - Streaming | In-game rewards for watching Twitch streams | They've talked about it, not sure about the specifics | 22.01.2021 | Dev Stream 22.01.2021 |
Miscellaneous - Achievements | New achievements | Not planned, and they can't really add new achievements for consoles anyway | 22.01.2021 | Dev Stream 22.01.2021 |
Soundtrack | OST on Spotify | They've talked to someone who can make it happen | 22.01.2021 | Dev Stream 22.01.2021 |
Biomes - Appearance | More stuff for old biomes | They're always on the lookout for that, but nothing concrete planned for now, ideas might get assigned to biomes as they appear | 21.01.2021 | Dev Stream 21.01.2021 |
Cosmetics - Machinery | Cosmetics for Molly | Have been discussed, but they're not working on them for now | 21.01.2021 | Dev Stream 21.01.2021 |
Drinks - Buff | Beer for faster building speed | Maybe, they have to be careful about how many things it would affect | 21.01.2021 | Dev Stream 21.01.2021 |
Equipment - Sentry Turret | Automatic turrets for Engineer | No plans, but also probably won't happen | 21.01.2021 | Dev Stream 21.01.2021 |
Gameplay - Minerals | More ores | Not planned (at least not new types of crafting minerals) | 21.01.2021 | Dev Stream 21.01.2021 |
Creatures | Enemy that mimics a lootbug | They haven't discussed it | 15.01.2021 | Dev Stream 15.01.2021 |
Creatures - Variants | Radioactive Bulk Detonator that leaves crystals | How much work that'd be depends on how they want to implement it, probably not impossible | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment | More weapons | It's on the roadmap (that's a "yes") | 15.01.2021 | Dev Stream 15.01.2021 |
Equipment - Flares | Flare variants | Not a definite "no", but it's not in the plans | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Competitive | Playing as a glyphid | Probably not something they're interested in adding, doubly so if it means PvP | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Modding | Steam Workshop integration | Baby steps, it's still undecided at the moment whether they want or can do it | 15.01.2021 | Dev Stream 15.01.2021 |
Features - Streaming | Twitch partnership | Might cause issues with streaming to multiple platforms like they currently do, need to look into it | 15.01.2021 | Dev Stream 15.01.2021 |
Gameplay | Dwarf shanties | That would be very cool | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Activities | Darts board with an elf photo on it | That would be cool | 15.01.2021 | Dev Stream 15.01.2021 |
Space Rig - Shooting Range | Shooting range | It was planned, but got put on hold, and they can't say when or if it's going to get made | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Crossplay | Steam/console crossplay | No plans at the moment | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Platform | DRG on Switch | They looked into it a while back and concluded that the console doesn't have enough memory | 15.01.2021 | Dev Stream 15.01.2021 |
Technical - Rendering | Ray-tracing | It's something they'd like to play around with, but no promises of implementation | 15.01.2021 | Dev Stream 15.01.2021 |
Classes | Asymmetry in health/speed between classes | This is already accomplished with traversal tools, weapon design, and perks | 14.01.2021 | Dev Stream 14.01.2021 |
Classes - 5th Class | New class | No plans, the more the game is developed, the more workit becomes to add a new class | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Cigar cosmetic | Some countries' anti-smoking regulations would make it unacceptable to have in the game, and vaping is for elves | 14.01.2021 | Dev Stream 14.01.2021 |
Cosmetics - Dwarves | Fourth relic armor | Would be cool, but not planned | 14.01.2021 | Dev Stream 14.01.2021 |
Creatures - Bosses | Mactera boss | A cool idea that'll might happen in the future, but it's not planned for now | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Flares | Flare upgrades | There used to be, but not anymore; they want to be careful with a basic tool like this, keeping the caves lit should not be easy | 14.01.2021 | Dev Stream 14.01.2021 |
Equipment - Overclocks | More unique visuals/SFX for overclocks | SFX are not off the table, but changing the looks is probably more work than it's worth, considering all the weapon mesh options | 14.01.2021 | Dev Stream 14.01.2021 |
Features | Daily log-in bonus | Probably not something they want to add; it's better for players to log in because they want to play, not because they feel they have to | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Economy | Rebalance to mod/overclock prices | There are no plans for a price overhaul | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Modding | Modding API/SDK | No announcements; the first step is separating modded & unmodded lobbies, then they’ll see what is most needed next | 14.01.2021 | Dev Stream 14.01.2021 |
Features - Streaming | Twitch integration | No plans currently, but there are mods that do that | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous | More Steam emotes | There are some in the point shop, more is possible but content updates are way more important | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - DLC | DLC with gameplay content | Currently the plan is "no"; it splits the playerbase and makes it more expensive to enjoy the game fully | 14.01.2021 | Dev Stream 14.01.2021 |
Miscellaneous - Tutorial | Tutorials for cargo crates & lost packs | It's among the things they'd rather the players discover on their own, and there's already a lot of info to process for a fresh player | 14.01.2021 | Dev Stream 14.01.2021 |
Perks | Move "It's a Bug Thing" to a beer effect | It's meant to be a joke perk, they just put it there for laughs | 14.01.2021 | Dev Stream 14.01.2021 |
Perks - Beastmaster | More glyphid types to tame | They want to keep it simple, the current options are relatively balanced and it's likely to stay that way | 14.01.2021 | Dev Stream 14.01.2021 |
Progression - Promotions | More promotion tiers | Not planned, but if people keep playing the game they'll probably have to make more at some point | 14.01.2021 | Dev Stream 14.01.2021 |
Soundtrack | OST on Spotify | It's something they want to do, and there is some progress happening to make it happen | 14.01.2021 | Dev Stream 14.01.2021 |
Technical | DX12 support | You can opt-in for the experimental version of DX12 in the game's setting; there are still kinks to work out | 14.01.2021 | Dev Stream 14.01.2021 |
Biomes | New planet | Probably not a new planet, but new biomes on Hoxxes | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics | Cosmetics for Steeve or the turret | Probably not for Steeve as it's a piece of content too specific to have cosmetic options | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More frameworks | Yes, but they're not sure when | 08.01.2021 | Dev Stream 08.01.2021 |
Cosmetics - Equipment | More weapon paintjobs | Most likely | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment | Alternative traversal items | They like how the current set works, and new items could easily upset the balance of how much teamwork is required from each class | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Flares | Flare upgrades | The game used to have them, now they're all baked into the default flares | 08.01.2021 | Dev Stream 08.01.2021 |
Equipment - Platform Gun | Different kinds of platforms for the gun | Not currently planned; there used to be upgrades that changed the shape, but the regular pancake turned out to be the most useful | 08.01.2021 | Dev Stream 08.01.2021 |
Gameplay | Better ledge-grabbing | There were discussions about some netcode improvements, but it's not clear if they'll happen or not | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous | Collabs with youtubers | It's happened before | 08.01.2021 | Dev Stream 08.01.2021 |
Miscellaneous - DLC | New cosmetic DLCs | Yes | 08.01.2021 | Dev Stream 08.01.2021 |
Perks | More perks | Not saying it won't happen, but currently there are no plans | 08.01.2021 | Dev Stream 08.01.2021 |
Space Rig - Shooting Range | Shooting range | They haven't forgotten about it, but it's on hold for as long as more important content is being developed | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Rendering | Ray-tracing | No plans to add it at this time, but it could be fun to experiment with it when they have time | 08.01.2021 | Dev Stream 08.01.2021 |
Technical - Water Physics | Water physics | No plans for any water physics | 08.01.2021 | Dev Stream 08.01.2021 |
UI - Load-Outs | More load-out slots | Not sure, probably not impossible | 08.01.2021 | Dev Stream 08.01.2021 |
Classes - 5th Class | New classes | Currently not planned, 4 classes work pretty well for a 4-player co-op game (plus it's a lot of work) | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - 5th Class | Support healer class | There's not going to be a healer class | 07.01.2021 | Dev Stream 07.01.2021 |
Classes - Voice Lines | New voice lines | Fairly sure the new biomes will come with new voice lines | 07.01.2021 | Dev Stream 07.01.2021 |
Equipment - Overclocks | New weapon overclocks | Not planned, maybe someday; they have to be very careful about power creep, and each overclock needs to serve a specific purpose | 07.01.2021 | Dev Stream 07.01.2021 |
Features | Crouching | The dwarves are permanently crouching, it's uncrouching you should be asking about | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Campaign | Campaign mode | Not in this game, a hypothetical sequel could maybe have it; the gist of DRG's story is that you mine minerals | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Economy | Tradable rare items | Probably isn't going to happen, and blockchain sounds like a can of worms | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Giveaway for watching partnered streamers | It's probably something they want to experiment with in the future | 07.01.2021 | Dev Stream 07.01.2021 |
Features - Streaming | Twitch voting for enemy spawns | There's a mod for that, uses Bits or somesuch | 07.01.2021 | Dev Stream 07.01.2021 |
Miscellaneous - DLC | DLC like Dark Future | DLC cosmetics are supposed to be distinct and different from each other, there's enough marine-esque armors already | 07.01.2021 | Dev Stream 07.01.2021 |
Space Rig | Space Rig improvement | Probably not something they're going to promise - they want to do it, but it's not planned | 07.01.2021 | Dev Stream 07.01.2021 |
UI - Class Icons | Portraits reflecting cosmetics | Not sure - the static icons are there for class clarity and being able to quickly tell who's down and who's not | 07.01.2021 | Dev Stream 07.01.2021 |
Cosmetics - Dwarves | Splattered versions of all the paintjobs | Haven't thought about it | 14.12.2020 | Dev Stream 14.12.2020 |
Cosmetics - Equipment | Skins & paintjobs for support tools | Not planned | 14.12.2020 | Dev Stream 14.12.2020 |
Creatures | Enemy types that are not alien bugs | Maybe, but they'll probably stick to bug-type creatures | 14.12.2020 | Dev Stream 14.12.2020 |
Creatures - Variants | Visual variance within the same enemy type | There was a discussion about glyphids missing limbs visually, but it didn't get into the game for one reason or another | 14.12.2020 | Dev Stream 14.12.2020 |
Features - Modding | Mod tools for cave generator/custom caves | While it's a natural progression of mod support functionality, they'll need to see just how complicated it'd be to develop those tools | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - Bosco | Playable Bosco mode | No plans for Bosco (or any other drone) to be player-controlled | 14.12.2020 | Dev Stream 14.12.2020 |
Gameplay - M.U.L.E. | Customizable M.U.L.E. | Maybe like stickers or something along those lines, but nothing planned | 14.12.2020 | Dev Stream 14.12.2020 |
Drinks - On Missions | Effects from joke beers as ingame mechanics | They don't really want the silly beer effects to be present during missions | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Competitive | Competitive mining/bug killing | They want to keep the game as co-op focused as they can | 10.12.2020 | Dev Stream 10.12.2020 |
Features - Modding | Mod support | When they say "basic mod support" they're aiming at "being able to tell modded and non-modded games apart" as the baseline | 10.12.2020 | Dev Stream 10.12.2020 |
Gameplay | Glory kills | Probably can't add glory kills | 10.12.2020 | Dev Stream 10.12.2020 |
Missions - Mutators | More warnings & anomalies | Not on the roadmap currently | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | More perks | Possible, but not planned | 10.12.2020 | Dev Stream 10.12.2020 |
Perks | Perk to pet lootbugs instead of killing them | You never have to kill them anyway | 10.12.2020 | Dev Stream 10.12.2020 |
Space Rig | Locker room customization/DLC | No plans | 10.12.2020 | Dev Stream 10.12.2020 |
UI - Class Icons | Class icons reflecting cosmetics | They discussed it, but it runs the risk of hurting class recognition | 10.12.2020 | Dev Stream 10.12.2020 |
Technical | Cross-save between platforms | You can simply transfer the savefile from the MS Store version; there's a guide on their Discord and on the game's subreddit | 04.12.2020 | Dev Stream 04.12.2020 |
Technical - Crossplay | Crossplay between Steam and XBox Game Pass | The two platforms have different back-ends that are not easy to bridge | 04.12.2020 | Dev Stream 04.12.2020 |
Equipment - Flare Gun | Scout flares sticking to enemies | There was a discussion about flares impaling bugs at some point; wouldn't be impossible in theory | 03.12.2020 | Dev Stream 03.12.2020 |
Technical - Crossplay | Steam/XBox crossplay like in Sea of Thieves | Not as easy as it sounds, Steam & XBox use different back-ends, crossplay would also require changing the development pipeline | 03.12.2020 | Dev Stream 03.12.2020 |
Equipment | More traversal tools | They don't have any plans for adding more of those, they like how the current set works | 27.11.2020 | Dev Stream 27.11.2020 |
Missions - Mutators | Stacking mutators for Deep Dives | Not sure; at the beginning DDs could have two warnings at the same time, but there were too many combos to balance them feasibly | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | There is a possibility | 27.11.2020 | Dev Stream 27.11.2020 |
Technical - Platform | PlayStation port | Even if they had anything in the works, they wouldn't be able to talk about it, there is a bunch of NDAs surrounding PlayStation | 27.11.2020 | Dev Stream 27.11.2020 |
UI - Quick Message | Communication wheel | They discussed it, but ultimately decided against it | 27.11.2020 | Dev Stream 27.11.2020 |
Classes - 5th Class | Melee class | Probably not going to happen, the game is built around the idea of not being close to bugs | 26.11.2020 | Dev Stream 26.11.2020 |
Classes - 5th Class | Playable Karl | Maybe you're already Karl; maybe the real Karl was the friends you made along the way | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures | Bigger Bulk Detonator explosions | Maybe that could be a veteran variant - blows up the whole cave and overheats your GPU | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures | New enemies | New enemy types will come | 26.11.2020 | Dev Stream 26.11.2020 |
Creatures - Variants | New Lootbug variants | There is a golden lootbug, maybe there could be more | 26.11.2020 | Dev Stream 26.11.2020 |
Drinks | More drinks in the Abyss Bar | It'll probably happen, but not planned right now | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Competitive | PvP | They want to keep the game centered on co-op | 26.11.2020 | Dev Stream 26.11.2020 |
Features - Streaming | Native Twitch integration | Something they'll probably look into once they get to mod support, for now they're happy with how 3rd-party mods do it | 26.11.2020 | Dev Stream 26.11.2020 |
Gameplay - Minerals | Higher spawn rates for Jadiz and Enor Pearl | No | 26.11.2020 | Dev Stream 26.11.2020 |
Soundtrack | Add "Diggy Diggy Hole" to the jukebox | No, that'd probably cost money, and there're enough issues with Twitch's and YouTube's copyright strikes already | 26.11.2020 | Dev Stream 26.11.2020 |
Technical - Crossplay | Crossplay between Steam and Microsoft Store | Sorry, it's very hard to implement; Steam's and Microsoft's back-end architectures don't work with each other very well | 26.11.2020 | Dev Stream 26.11.2020 |
Cosmetics | More cosmetics | There will be more cosmetics | 19.11.2020 | Dev Stream 19.11.2020 |
Gameplay - Bosco | Docking animation for Bosco | Would be cool; maybe he can just float through space though | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Assets | Exportable dwarf models for VRChat | They can't really give away 3D models from the game | 19.11.2020 | Dev Stream 19.11.2020 |
Technical - Platform | PlayStation port | Definitely possible, but they can't say when | 19.11.2020 | Dev Stream 19.11.2020 |
Biomes - Surface | Overworld/surface gameplay | No plans, caves are pretty much half the gameplay, "deep" is in the game's name | 13.11.2020 | Dev Stream 13.11.2020 |
Classes | Helicopter backpack for Gunner | Not in the plans; there is an old prototype of a jetpack, but if it ever gets added, it won't be for a specific class | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - 5th Class | New class | Not planned, what is planned is to add stuff to existing classes | 13.11.2020 | Dev Stream 13.11.2020 |
Creatures - Humanoid | Humanoid enemies | Probably not, the idea doesn't really work well with the AI climbing walls, and writing new AI is a lot of work | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Campaign | Single-player campaign | Maybe in Deep Rock 2 | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Competitive | PvP | Not looking to add it, and besides - Driller's already in the game | 13.11.2020 | Dev Stream 13.11.2020 |
Features - Economy | Gambling | That's not a thing | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay | Mechanics to escape being grabbed | Existing grabber-type enemies are intended to promote teamwork, the point is to have someone watching your back | 13.11.2020 | Dev Stream 13.11.2020 |
Gameplay - M.U.L.E. | M.U.L.E. customization | Not in the plans currently | 13.11.2020 | Dev Stream 13.11.2020 |
Perks - Beastmaster | More tameable enemy types | Not like Steeve | 13.11.2020 | Dev Stream 13.11.2020 |
Classes - 5th Class | New classes | No plans, they'd prefer to expand on the existing four, and the more they expand, the more work it'd be to add a 5th class | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Dwarves | Beards on female dwarves | DRG is a game about beards, so - hopefully; they could be knitted or even tattooed as an option maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Cosmetics - Equipment | Skins for traversal tools | Nothing in the works so far | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment | More support/traversal tools instead of more weapons | Not likely, the designers seem to be pretty happy with where those tools currently are | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Melee | Melee weapons | The game isn't going to take the melee route | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Support/traversal tool overclocks | Would be cool, but overclocks would have to be more than just upgrades (like mods are), and could easily upset the teammate interaction | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Overclocks | Weapon models showing mod/overclock setup | Would be nice, but it'd be an enormous task for every mesh of every weapon; they'd rather add new weapons than visual options | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Modding | Mods by fans for fans | Might happen, you'll have to wait and see | 12.11.2020 | Dev Stream 12.11.2020 |
Features - Streaming | Viewer-spawned enemies | Someday, maybe | 12.11.2020 | Dev Stream 12.11.2020 |
Miscellaneous - Tutorial | Guide for weapon choices and playstyles | They'd rather leave that to the better qualified content creators out there | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay | Not planned beyond what is already supported - not because they don't want to, but because it's very tricky | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Crossplay | Crossplay between Steam and Xbox | Possible, but also not an easy thing to do | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - Platform | Nintendo Switch release | They looked into it and came to the conclusion that the device doesn't have enough memory | 12.11.2020 | Dev Stream 12.11.2020 |
Technical - VR | VR support | Not currently planned | 12.11.2020 | Dev Stream 12.11.2020 |
UI - Missions | Indication whether Steeve is alive or dead | It's something they've been thinking about adding | 12.11.2020 | Dev Stream 12.11.2020 |
Equipment - Sentry Turret | Turrets on Doretta | No | 06.11.2020 | Dev Stream 06.11.2020 |
Gameplay | Updates to mission balance/XP/cave generation | There will probably be more shapes added to the cave generation pool as the development goes on, but not right now | 06.11.2020 | Dev Stream 06.11.2020 |
Missions - On-Site Refinery | Oxygen tanks on pumpjacks | Sure feels useful when you're playing Low Oxygen Refinery | 06.11.2020 | Dev Stream 06.11.2020 |
Progression - Endgame | Rewards from crates/packs when you have all items | You still get resources with each cargo crate and lost pack; they'll likely add clearer indication for when you have every cosmetic part | 06.11.2020 | Dev Stream 06.11.2020 |
UI | Setting which victory moves can play after a mission | Would be kind of cool | 06.11.2020 | Dev Stream 06.11.2020 |
Biomes | New planets | New biomes - yes, but an entire new planet - probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | More classes | Not out of the question, but probably not | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - 5th Class | New classes/weapons | Probably no new classes, new weapons are more likely | 05.11.2020 | Dev Stream 05.11.2020 |
Classes - Voice Lines | Fuel canister salute lines | Equipment-specific voice lines probably won't happen | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics | Minecraft cosmetics | Not likely | 05.11.2020 | Dev Stream 05.11.2020 |
Cosmetics - Victory Moves | More victory moves | They have some plans | 05.11.2020 | Dev Stream 05.11.2020 |
Creatures | Long worm-type enemy | Sounds like the Nayaka Trawler, but with carving | 05.11.2020 | Dev Stream 05.11.2020 |
Drinks - Goofy | New joke beers | Not currently planned | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Equipping two primary or two secondary weapons | Sounds overpowered | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment | Increase flashlight strength | No plans, and being able to look around without throwing flares sounds like cheating | 05.11.2020 | Dev Stream 05.11.2020 |
Equipment - Flares | Flare upgrades | They were removed, the new flares are as good as old flares with all upgrades | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | A dedicated editor is probably out of scope, but some camera tools are a possibility; saving maps might be a lot of data to store | 05.11.2020 | Dev Stream 05.11.2020 |
Features | Replay editor | Not currently in the plans | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Competitive | 4v4 mode | That would bring in all the cheaters, DRG is fine as a pure co-op game | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Beer hops in the trade terminal | Probably not going to be a part of the Mineral Trade Network, but not a bad suggestion | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Economy | Credit sinks for veteran players | No special plans, but it's possible | 05.11.2020 | Dev Stream 05.11.2020 |
Features - Modding | Steam Workshop support | Not sure how that'd work, still on the planning phases | 05.11.2020 | Dev Stream 05.11.2020 |
Gameplay - M.U.L.E. | New models for Molly & resupply pods | The art team enjoys touching up older models, but it's usually at the bottom of the priority list | 05.11.2020 | Dev Stream 05.11.2020 |
Miscellaneous - Tutorial | More entries in the Miner's Manual | Sure, new biomes and enemies will get their entries | 05.11.2020 | Dev Stream 05.11.2020 |
Missions - Mutators | Lootbug infestation | You monster (but also just play refinery missions) | 05.11.2020 | Dev Stream 05.11.2020 |
Progression - Matrix Cores | More ways to turn blank cores into overclocks | No plans, keep fishing for machine events | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Crossplay | Crossplay | There is between the Windows Store and XBox, no plans for those and Steam | 05.11.2020 | Dev Stream 05.11.2020 |
Technical - Platform | Linux support | Not planned currently; people have said DRG works pretty well with Proton | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Pinging missions in a lobby as client | A way to suggest missions would be a pretty useful QoL feature | 05.11.2020 | Dev Stream 05.11.2020 |
UI | Reporting cheaters | There's no reporting system, it's a p2p game; if they ever decide to make a blacklist system for consoles, it'll probably arrive to Steam too | 05.11.2020 | Dev Stream 05.11.2020 |
UI | UI to show when you're talking in voice chat | It's already there, it shows when your teammates are talking, but not when you are | 05.11.2020 | Dev Stream 05.11.2020 |
Creatures | Lootbug mimics | That sounds fun | 30.10.2020 | Dev Stream 30.10.2020 |
Creatures | More enemy types | They're working on some "veteran" versions of existing enemies | 30.10.2020 | Dev Stream 30.10.2020 |
Gameplay - Hazard Level | Hazard 6&7 | They want to revisit hazard levels at some point; maybe tools for self-imposed challenge, but no time is being spent on that right now | 30.10.2020 | Dev Stream 30.10.2020 |
Missions - Escort Duty | Depositing minerals on Doretta | No | 30.10.2020 | Dev Stream 30.10.2020 |
Classes - 5th Class | Medic class | Wow, that's a new suggestion that noone has heard before /s | 29.10.2020 | Dev Stream 29.10.2020 |
Creatures - Mini-Bosses | Flying BET-C | DRG wouldn't invest in a redesign only for the dwarves to shoot BET-C anyway | 29.10.2020 | Dev Stream 29.10.2020 |
Missions - Escort Duty | Make Doretta faster | The drilldozer has to be slow enough for the bugs to keep up with it | 29.10.2020 | Dev Stream 29.10.2020 |
Progression | More titles for player ranks past 75 | What would those even be? Karl's Best Friend? | 29.10.2020 | Dev Stream 29.10.2020 |
Technical - Platform | Optimization for XBox Series X | No plans, but they're told it's gonna run | 29.10.2020 | Dev Stream 29.10.2020 |
Drinks | More beer variants | No plans | 23.10.2020 | Dev Stream 23.10.2020 |
Equipment - Sentry Turret | Turrets sticking to Doretta | No weapons on the machines | 23.10.2020 | Dev Stream 23.10.2020 |
Miscellaneous - Achievements | Achievement for Legendary rank | They get why people want it, but there's a line beyond which it's just too much to ask from players | 23.10.2020 | Dev Stream 23.10.2020 |
Classes - Engineer | Faster pipe repair for Engineer | While it might make sense in-fiction, it might not be a good design decision | 22.10.2020 | Dev Stream 22.10.2020 |
Classes - Voice Lines | Change character voices | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Blue hair color | Pretty likely to happen, they want to expnad options for both hair and skin color | 22.10.2020 | Dev Stream 22.10.2020 |
Cosmetics - Dwarves | Make old Halloween hats available | There will be new themed cosmetics, but the witch hat and the pumpkin are not coming back | 22.10.2020 | Dev Stream 22.10.2020 |
Creatures | Shellback should knock other bugs | Not really possible with the way the game code is set up | 22.10.2020 | Dev Stream 22.10.2020 |
Creatures - Variants | More biome-themed monster variations | Still undecided | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment | More class weapons | No current plans. It's a big task with all the mods and overclocks and meshes that would need to accompany a new weapon | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Cryo Cannon | Freeze mactera goo into slippery ice | Sounds like a lot of fun | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Overclocks | New overclocks | Not currently planned | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Pickaxe | Mechanical effects for pickaxe parts | No plans; it was discussed, and more than likely a META pickaxe would emerge and everyone would just use that | 22.10.2020 | Dev Stream 22.10.2020 |
Equipment - Shield | Gunner's shield customizations that change color | Sounds like a good idea, might get confusing though | 22.10.2020 | Dev Stream 22.10.2020 |
Features | Crouching | No plans | 22.10.2020 | Dev Stream 22.10.2020 |
Features - Team Size | 8-player raids | Management wouldn't pay for that big of a mining team | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay | Ability to slap fester fleas | Sounds like a very good idea | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay - Terrain Scanner | Set markers/waypoints directly the map | Drawing on the map sounds cool, but would make the game not so family-friendly real fast | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Lore | More lore/story | Not sure how much they intend to expand what's there, not everything has to be told; freedom of interpretation is valuable | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Merchandise | Physical mugs as merch | Would be epic | 22.10.2020 | Dev Stream 22.10.2020 |
Miscellaneous - Stores | Steam bundle/4-pack | Steam disabled bundle purchases some time ago, the ones that you see are a legacy from an earlier time | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Different sounds for Doretta drilling and bosses digging | Yeah, agreed | 22.10.2020 | Dev Stream 22.10.2020 |
Missions - Escort Duty | Remove Doretta's head for extraction | The dwarves don't bring wrenches big enough; maybe they will | 22.10.2020 | Dev Stream 22.10.2020 |
Soundtrack | More tunes in the jukebox | Someone's working on something new, probably? | 22.10.2020 | Dev Stream 22.10.2020 |
Technical | Controller rumble on/off toggle | Coming for the Win10 and Xbox versions, probably possible for Steam | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Assets | Release mug models for 3D-printing | They can't just share game assets like that, copyright stuff | 22.10.2020 | Dev Stream 22.10.2020 |
Technical - Crossplay | PC-console crossplay | There is between the Windows Store and XBox, but no plans beyond that (it's complicated) | 22.10.2020 | Dev Stream 22.10.2020 |
UI | Undo button for randomized cosmetics | Not in the game yet, but they're aware it could be an issue | 22.10.2020 | Dev Stream 22.10.2020 |
Gameplay - Machine Events | More machine events | Nothing at this moment, maybe down the line | 16.10.2020 | Dev Stream 16.10.2020 |
Technical - Rendering | DirectX 12 for the Steam version | They're looking into it, but there are issues to be fixed | 16.10.2020 | Dev Stream 16.10.2020 |
Gameplay - M.U.L.E. | Fix Molly walking vertically up during escape | The challenge of following Molly in that phase is a part of the game, no plans to change that (see link for tips) | 15.10.2020 | Dev Stream 15.10.2020 |
Missions - Mutators | Carriable oxygen tanks | Can you imagine how big of a work hazard that would be? You bump into something and BOOM! | 15.10.2020 | Dev Stream 15.10.2020 |
Classes - 5th Class | New classes | No plans | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics | Skins or mods for Steeve or Molly | No plans; it's highly doubtful that Steeve is going to get any upgrades | 09.10.2020 | Dev Stream 09.10.2020 |
Cosmetics - Equipment | New models for weapons & tools | Not planned, but not out of the question either | 09.10.2020 | Dev Stream 09.10.2020 |
Equipment - Satchel Charge | Add delay to C4 against accidental double-clicks | If you accidentally blew yourself up with your own C4, you had it coming | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Competitive | Add PvP | Why? Driller is already in the game (but even if it was added, it would be some sort of competition and not shooting each other) | 09.10.2020 | Dev Stream 09.10.2020 |
Features - Modding | Official mod support | There's no clear way to separate modded and non-modded games | 09.10.2020 | Dev Stream 09.10.2020 |
Miscellaneous - DLC | Dwarfkini DLC | No (but if there was, it'd be very, very expensive) | 09.10.2020 | Dev Stream 09.10.2020 |
Progression - Promotions | New promotion ranks | Not in Update 32 | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Graphics overhaul/engine switch | The art team always tries to make the most of the engine and its updates, but remaking the game in a new one would be crazy | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Engine | Upgrade to Unreal Engine 5 | It's never as easy as they advertise - even just a version upgrade within UE4 can introduce bugs that make it not worth upgrading | 09.10.2020 | Dev Stream 09.10.2020 |
Technical - Rendering | Ray-tracing | Not sure | 09.10.2020 | Dev Stream 09.10.2020 |
Equipment | New weapons | Not against the idea, but it's a huge task | 08.10.2020 | Dev Stream 08.10.2020 |
Space Rig | Renting bays at the Space Rig | Would be cool, but not anytime soon (if it happen at all) | 08.10.2020 | Dev Stream 08.10.2020 |
Technical | Linking/progress transfer between MS and Steam | You can manually carry progress data over by fiddling with files, but the game doesn't store it anywhere between platforms | 08.10.2020 | Dev Stream 08.10.2020 |
Technical - Platform | DRG on XBox GamePass | No plans | 08.10.2020 | Dev Stream 08.10.2020 |
Biomes | Caves where two biomes intersect | Possible in theory, could be a lot of work though | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | New armor paintjobs | Probably, at some point | 02.10.2020 | Dev Stream 02.10.2020 |
Cosmetics - Dwarves | Old hats available again | No decision yet, they were supposed to be a reward for supporting the game during early access | 02.10.2020 | Dev Stream 02.10.2020 |
Drinks - On Missions | Beer drops | The joke beers are meant for the Space Rig | 02.10.2020 | Dev Stream 02.10.2020 |
Equipment - Overclocks | Overclocks on tools & flares | Not planned, the traversal tool balance is pretty delicate | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay | First-person spectator view while downed | Possible, probably? depends on the networking code | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Hazard Level | Hazard 6 | Not in the current plans, they're pretty happy with Hazard 5 | 02.10.2020 | Dev Stream 02.10.2020 |
Gameplay - Terrain Scanner | Ping system expansion | No plans currently | 02.10.2020 | Dev Stream 02.10.2020 |
Soundtrack | New music | No plans right now | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More activities for the Space Rig | Not at the top of the list, but probably, as they go along | 02.10.2020 | Dev Stream 02.10.2020 |
Space Rig - Activities | More stuff in the Space Rig | They discussed it, but nothing major for now | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | DRG on GamePass or NextGen | No announcements yet | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - Platform | Nintendo Switch release | The Switch doesn't have enough memory | 02.10.2020 | Dev Stream 02.10.2020 |
Technical - VR | VR support | No immediate plans, maybe in the future | 02.10.2020 | Dev Stream 02.10.2020 |
Biomes - Water | Water biome | When we stop asking for it | 29.09.2020 | Dev Stream 29.09.2020 |
Classes - 5th Class | New classes | The focus is on expanding and improving the classes currently in the game | 29.09.2020 | Dev Stream 29.09.2020 |
Drinks | New beers | Who knows? | 29.09.2020 | Dev Stream 29.09.2020 |
Equipment - Satchel Charge | C4 counter | They want to do it, just super busy | 29.09.2020 | Dev Stream 29.09.2020 |
Miscellaneous | Plans for advertisement | Tell your friends about DRG | 29.09.2020 | Dev Stream 29.09.2020 |
Missions - Mutators | New mutators | Not for now, the focus is on the roadmap | 29.09.2020 | Dev Stream 29.09.2020 |
Technical - Accessibility | Colorblind mode | They're looking into it | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Crosshair | Crosshair options | Let them know if there's something wrong with the current ones; colors/opacity could be discussed | 29.09.2020 | Dev Stream 29.09.2020 |
UI - Missions | Teammates' shields in the UI | It's noisy as a UI element and not very actionable for the player, so the devs removed it | 29.09.2020 | Dev Stream 29.09.2020 |
Biomes | New planets | No, there's not really a reason for new biomes to exist outside of Hoxxes IV | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - 5th Class | New classes | No plans, there are plenty of things to do that would benefit the game more than a new class | 25.09.2020 | Dev Stream 25.09.2020 |
Classes - Gender | Female dwarves | No immediate plans | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | It's nice to have new monsters, but they're designed when the devs are looking for a specific type of gameplay or role to be filled | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | Probably; mechanics come before species/type | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures | New alien species/enemy types | "Solid maybe" for Update 33 | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures - Bosses | Mactera breeder enemy | They have some thoughts for distant future | 25.09.2020 | Dev Stream 25.09.2020 |
Creatures - Mini-Bosses | Resource reward for beating BET-C | Her alliance is supposed to be the reward | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Cryo Cannon | Cryo Cannon interaction with magma terrain | Would be cool | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Flares | Flare upgrades | No; there used to be, but they didn't feel impactful, especially for new players; the current flares are equal to fully-upgraded old flares | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Melee | Melee weapons | No | 25.09.2020 | Dev Stream 25.09.2020 |
Equipment - Overclocks | New weapons & overclocks | At some point, yes, but not in the next months | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Daily missions | No, people should be able to play only on certain days of the week and still finish all repeatable content | 25.09.2020 | Dev Stream 25.09.2020 |
Features | Leaderboards | No, this is a p2p game and they'd be easily hackable | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Competitive | Competitive elements | It's likely that Deep Dive speedruns are the closest the game will ever get to competitive | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Modding | Mod support | Not officially, there's a fine line between that and cheating (but would be cool some day?) | 25.09.2020 | Dev Stream 25.09.2020 |
Features - Team Size | 5-player games | No plans | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Hazard Level | Hazard 6 | No plans, Haz 5 is meant to be the highest difficulty | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Minerals | New minerals | Only if there's some mechanical niche that's not filled by existing resources | 25.09.2020 | Dev Stream 25.09.2020 |
Gameplay - Terrain Scanner | More specific pings | Might seem like a good idea, but the current system has advantages that the team wants to keep | 25.09.2020 | Dev Stream 25.09.2020 |
Miscellaneous | Reddit & Discord | The devs read them, and the things we say inspire them | 25.09.2020 | Dev Stream 25.09.2020 |
Missions | Abandoned pipelines in the caves | Nothing like that planned right now | 25.09.2020 | Dev Stream 25.09.2020 |
Missions - Mutators | New mutators | Enough for now, maybe later on | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Active perks refilled by resupply pods | No, their limited use is what allows to make them strong | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | Mission-specific perks | No, maybe one for faster building in general | 25.09.2020 | Dev Stream 25.09.2020 |
Perks | New perks | Not currently planned | 25.09.2020 | Dev Stream 25.09.2020 |
Progression - Promotions | New promotion tiers | Not in Update 32 | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig | Space Rig expansion | No plans right now, but it'll happen if the devs need a new area | 25.09.2020 | Dev Stream 25.09.2020 |
Space Rig - Shooting Range | Shooting range | Not a "no", but on the backburner | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Engine | Unreal 5 transition | Not anytime soon | 25.09.2020 | Dev Stream 25.09.2020 |
Technical - Rendering | Ray-tracing | No point to add it, wouldn't make a noticeable difference | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Class Icons | Cosmetics on class icons | Not sure if it's a good idea | 25.09.2020 | Dev Stream 25.09.2020 |
UI - Load-Outs | Copy-paste between load-outs/sets | No plans so far, but sounds good | 25.09.2020 | Dev Stream 25.09.2020 |